Add cheat for more easily debugging frontline

This commit is contained in:
walterroach 2020-11-15 20:56:09 -06:00
parent c4d2b92e34
commit c20e9e19cb

View File

@ -14,8 +14,10 @@ from PySide2.QtWidgets import (
import qt_ui.uiconstants as const
from qt_ui.dialogs import Dialog
from qt_ui.models import GameModel
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.mission.QPackageDialog import QNewPackageDialog
from theater.missiontarget import MissionTarget
from theater import FrontLine
class QFrontLine(QGraphicsLineItem):
@ -26,9 +28,10 @@ class QFrontLine(QGraphicsLineItem):
"""
def __init__(self, x1: float, y1: float, x2: float, y2: float,
mission_target: MissionTarget) -> None:
mission_target: FrontLine, game_model: GameModel) -> None:
super().__init__(x1, y1, x2, y2)
self.mission_target = mission_target
self.game_model = game_model
self.new_package_dialog: Optional[QNewPackageDialog] = None
self.setAcceptHoverEvents(True)
@ -55,6 +58,14 @@ class QFrontLine(QGraphicsLineItem):
new_package_action.triggered.connect(self.open_new_package_dialog)
menu.addAction(new_package_action)
cheat_forward = QAction(f"CHEAT: Advance Frontline")
cheat_forward.triggered.connect(self.cheat_forward)
menu.addAction(cheat_forward)
cheat_backward = QAction(f"CHEAT: Retreat Frontline")
cheat_backward.triggered.connect(self.cheat_backward)
menu.addAction(cheat_backward)
menu.exec_(event.screenPos())
@property
@ -80,3 +91,16 @@ class QFrontLine(QGraphicsLineItem):
def open_new_package_dialog(self) -> None:
"""Opens the dialog for planning a new mission package."""
Dialog.open_new_package_dialog(self.mission_target)
def cheat_forward(self) -> None:
self.mission_target.control_point_a.base.affect_strength(0.1)
self.mission_target.control_point_b.base.affect_strength(-0.1)
self.game_model.game.initialize_turn()
GameUpdateSignal.get_instance().updateGame(self.game_model.game)
def cheat_backward(self) -> None:
self.mission_target.control_point_a.base.affect_strength(-0.1)
self.mission_target.control_point_b.base.affect_strength(0.1)
self.game_model.game.initialize_turn()
GameUpdateSignal.get_instance().updateGame(self.game_model.game)