Fix tanker speed, tacan and increased race track length.

This commit is contained in:
Khopa
2020-08-03 20:34:28 +02:00
parent 171e23bd09
commit c3a3a428a4
2 changed files with 12 additions and 5 deletions

View File

@@ -25,16 +25,18 @@
* **[Mission Generator]** Fixed A-20G spawning with no payload
* **[Mission Generator]** Fixed Su-33 spawning too heavy to take off from carrier
* **[Mission Generator]** Base defense units were not controllable with Combined Arms
* **[Mission Generator]** Tanker speed was too low
* **[Mission Generator]** Tanker TACAN settings were wrong
* **[Mission Script/Performance]** Mission lua script will not listen to weapons fired event anymore and register every fired weapons. This should improve performance especially in WW2 scenarios or when rocket artillery is firing.
* **[Campaign Generator]** Carrier name will now not appear for faction who do not have carriers
* **[Campaign Generator]** Carrier name will now not appear for faction who do not have carriers
* **[Campaign Generator]** Fixed SA-10 did not have tracking radar
* **[Units/Factions]** Remove JF-17 from USA 2005 faction
* **[Units/Factions]** Remove AJS-37 from Russia 2010
* **[Units/Factions]** Removed Oliver Hazard Perry from cold war factions (too powerful sam system)
* **[Bug]** On the persian gulf full map campaign, the two carriers were sharing the same id, this was causing a lot of bugs
* **[Performance]** Tuned the culling setting so that you cannot run into situation where no friendly or enemy AI flights are generated
* **[Other]** Application doesn't gracefully exit.
* **[Other]** Other minor fixes
* **[Other]** Other minor fixes, and multiples factions small changes
# 2.0 RC 9