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Fix tanker speed, tacan and increased race track length.
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10
changelog.md
10
changelog.md
@@ -25,16 +25,18 @@
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* **[Mission Generator]** Fixed A-20G spawning with no payload
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* **[Mission Generator]** Fixed Su-33 spawning too heavy to take off from carrier
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* **[Mission Generator]** Base defense units were not controllable with Combined Arms
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* **[Mission Generator]** Tanker speed was too low
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* **[Mission Generator]** Tanker TACAN settings were wrong
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* **[Mission Script/Performance]** Mission lua script will not listen to weapons fired event anymore and register every fired weapons. This should improve performance especially in WW2 scenarios or when rocket artillery is firing.
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* **[Campaign Generator]** Carrier name will now not appear for faction who do not have carriers
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* **[Campaign Generator]** Carrier name will now not appear for faction who do not have carriers
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* **[Campaign Generator]** Fixed SA-10 did not have tracking radar
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* **[Units/Factions]** Remove JF-17 from USA 2005 faction
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* **[Units/Factions]** Remove AJS-37 from Russia 2010
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* **[Units/Factions]** Removed Oliver Hazard Perry from cold war factions (too powerful sam system)
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* **[Bug]** On the persian gulf full map campaign, the two carriers were sharing the same id, this was causing a lot of bugs
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* **[Performance]** Tuned the culling setting so that you cannot run into situation where no friendly or enemy AI flights are generated
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* **[Other]** Application doesn't gracefully exit.
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* **[Other]** Other minor fixes
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* **[Other]** Other minor fixes, and multiples factions small changes
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# 2.0 RC 9
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