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https://github.com/dcs-retribution/dcs-retribution.git
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Move calculation of aircraft amounts into game.
The planner needs to know how much space is still expected to be available next turn.
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@@ -352,11 +352,13 @@ class Event:
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logging.info(info.text)
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class UnitsDeliveryEvent(Event):
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informational = True
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def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, game):
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def __init__(self, attacker_name: str, defender_name: str,
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from_cp: ControlPoint, to_cp: ControlPoint,
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game: Game) -> None:
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super(UnitsDeliveryEvent, self).__init__(game=game,
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location=to_cp.position,
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from_cp=from_cp,
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@@ -364,17 +366,16 @@ class UnitsDeliveryEvent(Event):
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attacker_name=attacker_name,
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defender_name=defender_name)
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self.units: Dict[UnitType, int] = {}
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self.units: Dict[Type[UnitType], int] = {}
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def __str__(self):
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def __str__(self) -> str:
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return "Pending delivery to {}".format(self.to_cp)
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def deliver(self, units: Dict[UnitType, int]):
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def deliver(self, units: Dict[Type[UnitType], int]) -> None:
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for k, v in units.items():
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self.units[k] = self.units.get(k, 0) + v
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def skip(self):
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def skip(self) -> None:
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for k, v in self.units.items():
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info = Information("Ally Reinforcement", str(k.id) + " x " + str(v) + " at " + self.to_cp.name, self.game.turn)
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self.game.informations.append(info)
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