mirror of
https://github.com/dcs-retribution/dcs-retribution.git
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Merge branch 'develop_2_2_x' into new_frontline
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@@ -6,6 +6,7 @@ from PySide2.QtWidgets import (
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QGridLayout,
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QHBoxLayout,
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QLabel,
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QMessageBox,
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QScrollArea,
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QVBoxLayout,
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QWidget,
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@@ -88,7 +89,21 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
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super().buy(unit_type)
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self.hangar_status.update_label(self.total_units, self.cp.available_aircraft_slots)
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def sell(self, unit_type):
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def sell(self, unit_type: UnitType):
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# Don't need to remove aircraft from the inventory if we're canceling
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# orders.
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if self.deliveryEvent.units.get(unit_type, 0) <= 0:
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global_inventory = self.game_model.game.aircraft_inventory
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inventory = global_inventory.for_control_point(self.cp)
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try:
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inventory.remove_aircraft(unit_type, 1)
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except ValueError:
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QMessageBox.critical(
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self, "Could not sell aircraft",
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f"Attempted to sell one {unit_type.id} at {self.cp.name} "
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"but none are available. Are all aircraft currently "
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"assigned to a mission?", QMessageBox.Ok)
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return
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super().sell(unit_type)
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self.hangar_status.update_label(self.total_units, self.cp.available_aircraft_slots)
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@@ -3,6 +3,7 @@ from typing import Optional
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from PySide2.QtCore import Qt, Signal
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from PySide2.QtWidgets import (
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QDialog,
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QMessageBox,
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QPushButton,
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QVBoxLayout,
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)
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@@ -95,7 +96,8 @@ class QFlightCreator(QDialog):
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def create_flight(self) -> None:
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error = self.verify_form()
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if error is not None:
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self.error_box("Could not create flight", error)
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QMessageBox.critical(self, "Could not create flight", error,
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QMessageBox.Ok)
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return
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task = self.task_selector.currentData()
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