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Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator
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@@ -9,7 +9,11 @@ from game.server.flights.models import FlightJs
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from game.server.frontlines.models import FrontLineJs
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from game.server.iadsnetwork.models import IadsNetworkJs
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from game.server.leaflet import LeafletPoint
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from game.server.mapzones.models import ThreatZoneContainerJs, UnculledZoneJs
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from game.server.mapzones.models import (
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ThreatZoneContainerJs,
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UnculledZoneJs,
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MapZonesJs,
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)
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from game.server.navmesh.models import NavMeshesJs
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from game.server.supplyroutes.models import SupplyRouteJs
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from game.server.tgos.models import TgoJs
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@@ -29,6 +33,7 @@ class GameJs(BaseModel):
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navmeshes: NavMeshesJs
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map_center: LeafletPoint | None
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unculled_zones: list[UnculledZoneJs]
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map_zones: MapZonesJs
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class Config:
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title = "Game"
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@@ -46,4 +51,5 @@ class GameJs(BaseModel):
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navmeshes=NavMeshesJs.from_game(game),
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map_center=game.theater.terrain.map_view_default.position.latlng(),
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unculled_zones=UnculledZoneJs.from_game(game),
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map_zones=MapZonesJs.from_game(game),
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)
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@@ -24,6 +24,18 @@ class MapZonesJs(BaseModel):
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def empty(cls) -> MapZonesJs:
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return MapZonesJs(inclusion=[], exclusion=[], sea=[])
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@classmethod
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def from_game(cls, game: Game) -> MapZonesJs:
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zones = game.theater.landmap
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if zones is None:
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return cls.empty()
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return MapZonesJs(
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inclusion=ShapelyUtil.polys_to_leaflet(zones.inclusion_zones, game.theater),
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exclusion=ShapelyUtil.polys_to_leaflet(zones.exclusion_zones, game.theater),
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sea=ShapelyUtil.polys_to_leaflet(zones.sea_zones, game.theater),
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)
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class UnculledZoneJs(BaseModel):
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position: LeafletPoint
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@@ -1198,7 +1198,6 @@ class Settings:
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# Cheating. Not using auto settings because the same page also has buttons which do
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# not alter settings.
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show_red_ato: bool = False
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enable_frontline_cheats: bool = False
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enable_base_capture_cheat: bool = False
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enable_transfer_cheat: bool = False
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@@ -17,6 +17,7 @@ from dcs.terrain import (
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Syria,
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TheChannel,
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Sinai,
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Kola,
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)
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from .conflicttheater import ConflictTheater
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@@ -34,6 +35,7 @@ ALL_TERRAINS = [
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TheChannel(),
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Syria(),
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Sinai(),
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Kola(),
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]
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TERRAINS_BY_NAME = {t.name: t for t in ALL_TERRAINS}
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