diff --git a/changelog.md b/changelog.md index 06455ca5..cc88f99a 100644 --- a/changelog.md +++ b/changelog.md @@ -9,6 +9,7 @@ Saves from 2.5 are not compatible with 3.0. * **[Campaign]** Ground units must now be recruited at a base with a factory and transferred to their destination. When buying units in the UI, the purchase will automatically be fulfilled at the closest factory, and a transfer will be created on the next turn. * **[Campaign AI]** Every 30 minutes the AI will plan a CAP, so players can customize their mission better. * **[Campaign AI]** AI now considers Ju-88s for CAS, strike, and DEAD missions. +* **[Campaign AI]** Fix purchase of aircraft by priority (the faction's list was being used as the priority list rather than the game's). * **[UI]** Added new web based map UI. This is mostly functional but many of the old display options are a WIP. Revert to the old map with --old-map. * **[UI]** Campaigns generated for an older or newer version of the game will now be marked as incompatible. They can still be played, but bugs may be present. * **[UI]** DCS loadouts are now selectable in the loadout setup menu. diff --git a/game/procurement.py b/game/procurement.py index f8346bf1..a65879a8 100644 --- a/game/procurement.py +++ b/game/procurement.py @@ -171,7 +171,7 @@ class ProcurementAi: max_price: float, ) -> Optional[Type[FlyingType]]: best_choice: Optional[Type[FlyingType]] = None - for unit in [u for u in self.faction.aircrafts if u in types]: + for unit in [u for u in types if u in self.faction.aircrafts]: if db.PRICES[unit] * number > max_price: continue if not airbase.can_operate(unit):