Merge branch 'develop' into helipads

# Conflicts:
#	game/game.py
#	game/operation/operation.py
#	game/theater/controlpoint.py
#	gen/aircraft.py
#	resources/campaigns/golan_heights_lite.miz
This commit is contained in:
Khopa 2021-06-20 18:07:50 +02:00
commit c70169b4a0
635 changed files with 9708 additions and 8046 deletions

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@ -4,12 +4,34 @@ Saves from 3.x are not compatible with 4.0.
## Features/Improvements
* **[Flight Planner]** Added ability to plan Tankers.
* **[Campaign]** Squadrons now have a maximum size and killed pilots replenish at a limited rate.
* **[Campaign]** Added an option to disable levelling up of AI pilots.
* **[Campaign AI]** AI will plan Tanker flights.
* **[Campaign AI]** Removed max distance for AEW&C auto planning.
* **[Economy]** Adjusted prices for aircraft to balance out some price inconsistencies.
* **[Factions]** Added more tankers to factions.
* **[Flight Planner]** Added ability to plan Tankers.
* **[Mods]** Added support for the Gripen mod.
* **[Mission Generation]** Added support for "Neutral Dot" label options.
* **[UI]** Ctrl click and shift click now buy or sell 5 or 10 units respectively.
* **[UI]** Multiple waypoints can now be deleted simultaneously if multiple waypoints are selected.
* **[UI]** Carriers and LHAs now match the colour of airfields, and their destination icons are translucent.
* **[UI]** Updated intel box text for first turn.
## Fixes
* **[Campaign AI]** Fix procurement for factions that lack some unit types.
* **[Campaign AI]** Improved pruning of unplannable missions which should improve turn cycle time and prevent the auto-planner from quitting early.
* **[Mission Generation]** Fixed problem with mission load when control point name contained an apostrophe.
* **[Mission Generation]** Fixed EWR group names so they contribute to Skynet again.
* **[Mission Generation]** Fixed duplicate name error when generating convoys and cargo ships when creating manual transfers after loading a game.
* **[UI]** Made non-interactive map elements less obstructive.
* **[UI]** Added support for Neutral Dot difficulty label
* **[UI]** Clear skies at night no longer described as "Sunny" by the weather widget.
* **[UI]** Removed ability to buy (useless) ground units at carriers and LHAs.
* **[UI]** Fixed enable/disable of buy/sell buttons.
* **[UI]** EWRs now appear in the custom waypoint list.
# 3.0.0
Saves from 2.5 are not compatible with 3.0.

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@ -1,22 +0,0 @@
from dcs.vehicles import AirDefence
AAA_UNITS = [
AirDefence.SPAAA_Gepard,
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
AirDefence.SPAAA_Vulcan_M163,
AirDefence.AAA_ZU_23_Closed_Emplacement,
AirDefence.AAA_ZU_23_Emplacement,
AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375,
AirDefence.AAA_ZU_23_Insurgent_Closed_Emplacement,
AirDefence.SPAAA_ZU_23_2_Insurgent_Mounted_Ural_375,
AirDefence.AAA_ZU_23_Insurgent_Emplacement,
AirDefence.AAA_8_8cm_Flak_18,
AirDefence.AAA_Flak_38_20mm,
AirDefence.AAA_8_8cm_Flak_36,
AirDefence.AAA_8_8cm_Flak_37,
AirDefence.AAA_Flak_Vierling_38_Quad_20mm,
AirDefence.AAA_SP_Kdo_G_40,
AirDefence.AAA_8_8cm_Flak_41,
AirDefence.AAA_Bofors_40mm,
AirDefence.AAA_S_60_57mm,
]

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@ -4,35 +4,35 @@ from dcs.vehicles import AirDefence
class AlicCodes:
CODES = {
AirDefence.EWR_1L13.id: 101,
AirDefence.EWR_55G6.id: 102,
AirDefence.SAM_SA_10_S_300_Grumble_Clam_Shell_SR.id: 103,
AirDefence.SAM_SA_10_S_300_Grumble_Big_Bird_SR.id: 104,
AirDefence.SAM_SA_11_Buk_Gadfly_Snow_Drift_SR.id: 107,
AirDefence.SAM_SA_6_Kub_Straight_Flush_STR.id: 108,
AirDefence.MCC_SR_Sborka_Dog_Ear_SR.id: 109,
AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR.id: 110,
AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL.id: 115,
AirDefence.SAM_SA_8_Osa_Gecko_TEL.id: 117,
AirDefence.SAM_SA_13_Strela_10M3_Gopher_TEL.id: 118,
AirDefence.SAM_SA_15_Tor_Gauntlet.id: 119,
AirDefence.SAM_SA_19_Tunguska_Grison.id: 120,
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish.id: 121,
AirDefence.SAM_P19_Flat_Face_SR__SA_2_3.id: 122,
AirDefence.SAM_SA_3_S_125_Low_Blow_TR.id: 123,
AirDefence.SAM_Rapier_Blindfire_TR.id: 124,
AirDefence.SAM_Rapier_LN.id: 125,
AirDefence.SAM_SA_2_S_75_Fan_Song_TR.id: 126,
AirDefence.HQ_7_Self_Propelled_LN.id: 127,
AirDefence.HQ_7_Self_Propelled_STR.id: 128,
AirDefence.SAM_Roland_ADS.id: 201,
AirDefence.SAM_Patriot_STR.id: 202,
AirDefence.SAM_Hawk_SR__AN_MPQ_50.id: 203,
AirDefence.SAM_Hawk_TR__AN_MPQ_46.id: 204,
AirDefence.SAM_Roland_EWR.id: 205,
AirDefence.SAM_Hawk_CWAR_AN_MPQ_55.id: 206,
AirDefence.SPAAA_Gepard.id: 207,
AirDefence.SPAAA_Vulcan_M163.id: 208,
AirDefence._1L13_EWR.id: 101,
AirDefence._55G6_EWR.id: 102,
AirDefence.S_300PS_40B6MD_sr.id: 103,
AirDefence.S_300PS_64H6E_sr.id: 104,
AirDefence.SA_11_Buk_SR_9S18M1.id: 107,
AirDefence.Kub_1S91_str.id: 108,
AirDefence.Dog_Ear_radar.id: 109,
AirDefence.S_300PS_40B6M_tr.id: 110,
AirDefence.SA_11_Buk_LN_9A310M1.id: 115,
AirDefence.Osa_9A33_ln.id: 117,
AirDefence.Strela_10M3.id: 118,
AirDefence.Tor_9A331.id: 119,
AirDefence._2S6_Tunguska.id: 120,
AirDefence.ZSU_23_4_Shilka.id: 121,
AirDefence.P_19_s_125_sr.id: 122,
AirDefence.Snr_s_125_tr.id: 123,
AirDefence.Rapier_fsa_blindfire_radar.id: 124,
AirDefence.Rapier_fsa_launcher.id: 125,
AirDefence.SNR_75V.id: 126,
AirDefence.HQ_7_LN_SP.id: 127,
AirDefence.HQ_7_STR_SP.id: 128,
AirDefence.Roland_ADS.id: 201,
AirDefence.Patriot_str.id: 202,
AirDefence.Hawk_sr.id: 203,
AirDefence.Hawk_tr.id: 204,
AirDefence.Roland_Radar.id: 205,
AirDefence.Hawk_cwar.id: 206,
AirDefence.Gepard.id: 207,
AirDefence.Vulcan.id: 208,
}
@classmethod

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@ -1,239 +1,17 @@
from __future__ import annotations
from enum import unique, Enum
from typing import Type
from dcs.vehicles import AirDefence, Infantry, Unarmed, Artillery, Armor
from dcs.unittype import VehicleType
from pydcs_extensions.frenchpack import frenchpack
@unique
class GroundUnitClass(Enum):
Tank = (
"Tank",
(
Armor.MBT_T_55,
Armor.MBT_T_72B,
Armor.MBT_T_72B3,
Armor.MBT_T_80U,
Armor.MBT_T_90,
Armor.MBT_Leopard_2A4,
Armor.MBT_Leopard_2A4_Trs,
Armor.MBT_Leopard_2A5,
Armor.MBT_Leopard_2A6M,
Armor.MBT_Leopard_1A3,
Armor.MBT_Leclerc,
Armor.MBT_Challenger_II,
Armor.MBT_Chieftain_Mk_3,
Armor.MBT_M1A2_Abrams,
Armor.MBT_M60A3_Patton,
Armor.MBT_Merkava_IV,
Armor.ZTZ_96B,
# WW2
# Axis
Armor.Tk_PzIV_H,
Armor.SPG_Sturmpanzer_IV_Brummbar,
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G,
Armor.HT_Pz_Kpfw_VI_Tiger_I,
Armor.HT_Pz_Kpfw_VI_Ausf__B_Tiger_II,
# Allies
Armor.Tk_M4_Sherman,
Armor.CT_Centaur_IV,
Armor.CT_Cromwell_IV,
Armor.HIT_Churchill_VII,
# Mods
frenchpack.DIM__TOYOTA_BLUE,
frenchpack.DIM__TOYOTA_GREEN,
frenchpack.DIM__TOYOTA_DESERT,
frenchpack.DIM__KAMIKAZE,
frenchpack.AMX_30B2,
frenchpack.Leclerc_Serie_XXI,
),
)
Atgm = (
"ATGM",
(
Armor.ATGM_HMMWV,
Armor.ATGM_VAB_Mephisto,
Armor.ATGM_Stryker,
Armor.IFV_BMP_2,
# WW2 (Tank Destroyers)
# Axxis
Armor.SPG_StuG_III_Ausf__G,
Armor.SPG_StuG_IV,
Armor.SPG_Jagdpanzer_IV,
Armor.SPG_Jagdpanther_G1,
Armor.SPG_Sd_Kfz_184_Elefant,
# Allies
Armor.SPG_M10_GMC,
Armor.MT_M4A4_Sherman_Firefly,
# Mods
frenchpack.VBAE_CRAB_MMP,
frenchpack.VAB_MEPHISTO,
frenchpack.TRM_2000_PAMELA,
),
)
Ifv = (
"IFV",
(
Armor.IFV_BMP_3,
Armor.IFV_BMP_2,
Armor.IFV_BMP_1,
Armor.IFV_Marder,
Armor.IFV_Warrior,
Armor.SPG_Stryker_MGS,
Armor.IFV_M2A2_Bradley,
Armor.IFV_BMD_1,
Armor.ZBD_04A,
# Mods
frenchpack.VBAE_CRAB,
frenchpack.VAB_T20_13,
),
)
Apc = (
"APC",
(
Armor.IFV_M1126_Stryker_ICV,
Armor.APC_M113,
Armor.APC_BTR_80,
Armor.IFV_BTR_82A,
Armor.APC_MTLB,
Armor.APC_AAV_7_Amphibious,
Armor.APC_TPz_Fuchs,
Armor.APC_BTR_RD,
# WW2
Armor.APC_M2A1_Halftrack,
Armor.APC_Sd_Kfz_251_Halftrack,
# Mods
frenchpack.VAB__50,
frenchpack.VBL__50,
frenchpack.VBL_AANF1,
),
)
Artillery = (
"Artillery",
(
Artillery.Grad_MRL_FDDM__FC,
Artillery.MLRS_9A52_Smerch_HE_300mm,
Artillery.SPH_2S1_Gvozdika_122mm,
Artillery.SPH_2S3_Akatsia_152mm,
Artillery.MLRS_BM_21_Grad_122mm,
Artillery.MLRS_9K57_Uragan_BM_27_220mm,
Artillery.SPH_M109_Paladin_155mm,
Artillery.MLRS_M270_227mm,
Artillery.SPM_2S9_Nona_120mm_M,
Artillery.SPH_Dana_vz77_152mm,
Artillery.SPH_T155_Firtina_155mm,
Artillery.PLZ_05,
Artillery.SPH_2S19_Msta_152mm,
Artillery.MLRS_9A52_Smerch_CM_300mm,
# WW2
Artillery.SPG_M12_GMC_155mm,
),
)
Logistics = (
"Logistics",
(
Unarmed.Carrier_M30_Cargo,
Unarmed.Truck_M818_6x6,
Unarmed.Truck_KAMAZ_43101,
Unarmed.Truck_Ural_375,
Unarmed.Truck_GAZ_66,
Unarmed.Truck_GAZ_3307,
Unarmed.Truck_GAZ_3308,
Unarmed.Truck_Ural_4320_31_Arm_d,
Unarmed.Truck_Ural_4320T,
Unarmed.Truck_Opel_Blitz,
Unarmed.LUV_Kubelwagen_82,
Unarmed.Carrier_Sd_Kfz_7_Tractor,
Unarmed.LUV_Kettenrad,
Unarmed.Car_Willys_Jeep,
Unarmed.LUV_Land_Rover_109,
Unarmed.Truck_Land_Rover_101_FC,
# Mods
frenchpack.VBL,
frenchpack.VAB,
),
)
Recon = (
"Recon",
(
Armor.Scout_HMMWV,
Armor.Scout_Cobra,
Armor.LT_PT_76,
Armor.IFV_LAV_25,
Armor.Scout_BRDM_2,
# WW2
Armor.LT_Mk_VII_Tetrarch,
Armor.IFV_Sd_Kfz_234_2_Puma,
Armor.Car_M8_Greyhound_Armored,
Armor.Car_Daimler_Armored,
# Mods
frenchpack.ERC_90,
frenchpack.AMX_10RCR,
frenchpack.AMX_10RCR_SEPAR,
),
)
Infantry = (
"Infantry",
(
Infantry.Insurgent_AK_74,
Infantry.Infantry_AK_74,
Infantry.Infantry_M1_Garand,
Infantry.Infantry_Mauser_98,
Infantry.Infantry_SMLE_No_4_Mk_1,
Infantry.Infantry_M4_Georgia,
Infantry.Infantry_AK_74_Rus,
Infantry.Paratrooper_AKS,
Infantry.Paratrooper_RPG_16,
Infantry.Infantry_M249,
Infantry.Infantry_M4,
Infantry.Infantry_RPG,
),
)
Shorads = (
"SHORADS",
(
AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375,
AirDefence.SPAAA_ZU_23_2_Insurgent_Mounted_Ural_375,
AirDefence.SPAAA_ZSU_57_2,
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
AirDefence.SAM_SA_8_Osa_Gecko_TEL,
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL,
AirDefence.SAM_SA_13_Strela_10M3_Gopher_TEL,
AirDefence.SAM_SA_15_Tor_Gauntlet,
AirDefence.SAM_SA_19_Tunguska_Grison,
AirDefence.SPAAA_Gepard,
AirDefence.SPAAA_Vulcan_M163,
AirDefence.SAM_Linebacker___Bradley_M6,
AirDefence.SAM_Chaparral_M48,
AirDefence.SAM_Avenger__Stinger,
AirDefence.SAM_Roland_ADS,
AirDefence.HQ_7_Self_Propelled_LN,
AirDefence.AAA_8_8cm_Flak_18,
AirDefence.AAA_8_8cm_Flak_36,
AirDefence.AAA_8_8cm_Flak_37,
AirDefence.AAA_8_8cm_Flak_41,
AirDefence.AAA_Bofors_40mm,
AirDefence.AAA_S_60_57mm,
AirDefence.AAA_M1_37mm,
AirDefence.AAA_QF_3_7,
),
)
def __init__(
self, class_name: str, unit_list: tuple[Type[VehicleType], ...]
) -> None:
self.class_name = class_name
self.unit_list = unit_list
def __contains__(self, unit_type: Type[VehicleType]) -> bool:
return unit_type in self.unit_list
Tank = "Tank"
Atgm = "ATGM"
Ifv = "IFV"
Apc = "APC"
Artillery = "Artillery"
Logistics = "Logistics"
Recon = "Recon"
Infantry = "Infantry"
Shorads = "SHORADS"
Manpads = "MANPADS"

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@ -1,108 +1,108 @@
from dcs.ships import (
Battlecruiser_1144_2_Pyotr_Velikiy,
Cruiser_1164_Moskva,
CVN_70_Carl_Vinson,
CVN_71_Theodore_Roosevelt,
CVN_72_Abraham_Lincoln,
CVN_73_George_Washington,
CVN_74_John_C__Stennis,
CV_1143_5_Admiral_Kuznetsov,
CV_1143_5_Admiral_Kuznetsov_2017,
Frigate_11540_Neustrashimy,
Corvette_1124_4_Grisha,
Frigate_1135M_Rezky,
Corvette_1241_1_Molniya,
LHA_1_Tarawa,
FFG_Oliver_Hazzard_Perry,
CG_Ticonderoga,
Type_052B_Destroyer,
Type_052C_Destroyer,
Type_054A_Frigate,
DDG_Arleigh_Burke_IIa,
PIOTR,
MOSCOW,
VINSON,
CVN_71,
CVN_72,
CVN_73,
Stennis,
KUZNECOW,
CV_1143_5,
NEUSTRASH,
ALBATROS,
REZKY,
MOLNIYA,
LHA_Tarawa,
PERRY,
TICONDEROG,
Type_052B,
Type_052C,
Type_054A,
USS_Arleigh_Burke_IIa,
)
from dcs.vehicles import AirDefence
TELARS = {
AirDefence.SAM_SA_19_Tunguska_Grison,
AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL,
AirDefence.SAM_SA_8_Osa_Gecko_TEL,
AirDefence.SAM_SA_15_Tor_Gauntlet,
AirDefence.SAM_Roland_ADS,
AirDefence._2S6_Tunguska,
AirDefence.SA_11_Buk_SR_9S18M1,
AirDefence.Osa_9A33_ln,
AirDefence.Tor_9A331,
AirDefence.Roland_ADS,
}
TRACK_RADARS = {
AirDefence.SAM_SA_6_Kub_Straight_Flush_STR,
AirDefence.SAM_SA_3_S_125_Low_Blow_TR,
AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR,
AirDefence.SAM_Hawk_TR__AN_MPQ_46,
AirDefence.SAM_Patriot_STR,
AirDefence.SAM_SA_2_S_75_Fan_Song_TR,
AirDefence.SAM_Rapier_Blindfire_TR,
AirDefence.HQ_7_Self_Propelled_STR,
AirDefence.Kub_1S91_str,
AirDefence.Snr_s_125_tr,
AirDefence.S_300PS_40B6M_tr,
AirDefence.Hawk_tr,
AirDefence.Patriot_str,
AirDefence.SNR_75V,
AirDefence.Rapier_fsa_blindfire_radar,
AirDefence.HQ_7_STR_SP,
}
LAUNCHER_TRACKER_PAIRS = {
AirDefence.SAM_SA_6_Kub_Gainful_TEL: AirDefence.SAM_SA_6_Kub_Straight_Flush_STR,
AirDefence.SAM_SA_3_S_125_Goa_LN: AirDefence.SAM_SA_3_S_125_Low_Blow_TR,
AirDefence.SAM_SA_10_S_300_Grumble_TEL_D: AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR,
AirDefence.SAM_SA_10_S_300_Grumble_TEL_C: AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR,
AirDefence.SAM_Hawk_LN_M192: AirDefence.SAM_Hawk_TR__AN_MPQ_46,
AirDefence.SAM_Patriot_LN: AirDefence.SAM_Patriot_STR,
AirDefence.SAM_SA_2_S_75_Guideline_LN: AirDefence.SAM_SA_2_S_75_Fan_Song_TR,
AirDefence.SAM_Rapier_LN: AirDefence.SAM_Rapier_Blindfire_TR,
AirDefence.HQ_7_Self_Propelled_LN: AirDefence.HQ_7_Self_Propelled_STR,
AirDefence.Kub_2P25_ln: AirDefence.Kub_1S91_str,
AirDefence._5p73_s_125_ln: AirDefence.Snr_s_125_tr,
AirDefence.S_300PS_5P85C_ln: AirDefence.S_300PS_40B6M_tr,
AirDefence.S_300PS_5P85D_ln: AirDefence.S_300PS_40B6M_tr,
AirDefence.Hawk_ln: AirDefence.Hawk_tr,
AirDefence.Patriot_ln: AirDefence.Patriot_str,
AirDefence.S_75M_Volhov: AirDefence.SNR_75V,
AirDefence.Rapier_fsa_launcher: AirDefence.Rapier_fsa_blindfire_radar,
AirDefence.HQ_7_LN_SP: AirDefence.HQ_7_STR_SP,
}
UNITS_WITH_RADAR = {
# Radars
AirDefence.SAM_SA_19_Tunguska_Grison,
AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL,
AirDefence.SAM_SA_8_Osa_Gecko_TEL,
AirDefence.SAM_SA_15_Tor_Gauntlet,
AirDefence.SPAAA_Gepard,
AirDefence.SPAAA_Vulcan_M163,
AirDefence.SAM_Roland_ADS,
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
AirDefence.EWR_1L13,
AirDefence.SAM_SA_6_Kub_Straight_Flush_STR,
AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR,
AirDefence.SAM_SA_10_S_300_Grumble_Clam_Shell_SR,
AirDefence.EWR_55G6,
AirDefence.SAM_SA_10_S_300_Grumble_Big_Bird_SR,
AirDefence.SAM_SA_11_Buk_Gadfly_Snow_Drift_SR,
AirDefence.MCC_SR_Sborka_Dog_Ear_SR,
AirDefence.SAM_Hawk_TR__AN_MPQ_46,
AirDefence.SAM_Hawk_SR__AN_MPQ_50,
AirDefence.SAM_Patriot_STR,
AirDefence.SAM_Hawk_CWAR_AN_MPQ_55,
AirDefence.SAM_P19_Flat_Face_SR__SA_2_3,
AirDefence.SAM_Roland_EWR,
AirDefence.SAM_SA_3_S_125_Low_Blow_TR,
AirDefence.SAM_SA_2_S_75_Fan_Song_TR,
AirDefence.SAM_Rapier_Blindfire_TR,
AirDefence.HQ_7_Self_Propelled_LN,
AirDefence.HQ_7_Self_Propelled_STR,
AirDefence.EWR_FuMG_401_Freya_LZ,
AirDefence.EWR_FuSe_65_Würzburg_Riese,
AirDefence._2S6_Tunguska,
AirDefence.SA_11_Buk_LN_9A310M1,
AirDefence.Osa_9A33_ln,
AirDefence.Tor_9A331,
AirDefence.Gepard,
AirDefence.Vulcan,
AirDefence.Roland_ADS,
AirDefence.ZSU_23_4_Shilka,
AirDefence._1L13_EWR,
AirDefence.Kub_1S91_str,
AirDefence.S_300PS_40B6M_tr,
AirDefence.S_300PS_40B6MD_sr,
AirDefence._55G6_EWR,
AirDefence.S_300PS_64H6E_sr,
AirDefence.SA_11_Buk_SR_9S18M1,
AirDefence.Dog_Ear_radar,
AirDefence.Hawk_tr,
AirDefence.Hawk_sr,
AirDefence.Patriot_str,
AirDefence.Hawk_cwar,
AirDefence.P_19_s_125_sr,
AirDefence.Roland_Radar,
AirDefence.Snr_s_125_tr,
AirDefence.SNR_75V,
AirDefence.Rapier_fsa_blindfire_radar,
AirDefence.HQ_7_LN_SP,
AirDefence.HQ_7_STR_SP,
AirDefence.FuMG_401,
AirDefence.FuSe_65,
# Ships
CVN_70_Carl_Vinson,
FFG_Oliver_Hazzard_Perry,
CG_Ticonderoga,
Corvette_1124_4_Grisha,
CV_1143_5_Admiral_Kuznetsov,
Corvette_1241_1_Molniya,
Cruiser_1164_Moskva,
Frigate_11540_Neustrashimy,
Battlecruiser_1144_2_Pyotr_Velikiy,
Frigate_1135M_Rezky,
CV_1143_5_Admiral_Kuznetsov_2017,
CVN_74_John_C__Stennis,
CVN_71_Theodore_Roosevelt,
CVN_72_Abraham_Lincoln,
CVN_73_George_Washington,
DDG_Arleigh_Burke_IIa,
LHA_1_Tarawa,
Type_052B_Destroyer,
Type_054A_Frigate,
Type_052C_Destroyer,
VINSON,
PERRY,
TICONDEROG,
ALBATROS,
KUZNECOW,
MOLNIYA,
MOSCOW,
NEUSTRASH,
PIOTR,
REZKY,
CV_1143_5,
Stennis,
CVN_71,
CVN_72,
CVN_73,
USS_Arleigh_Burke_IIa,
LHA_Tarawa,
Type_052B,
Type_054A,
Type_052C,
}

View File

@ -5,12 +5,12 @@ import inspect
import logging
from collections import defaultdict
from dataclasses import dataclass
from typing import Dict, Iterator, Optional, Set, Tuple, Type, Union, cast
from typing import Dict, Iterator, Optional, Set, Tuple, Union, cast
from dcs.unitgroup import FlyingGroup
from dcs.unittype import FlyingType
from dcs.weapons_data import Weapons, weapon_ids
from game.dcs.aircrafttype import AircraftType
PydcsWeapon = Dict[str, Union[int, str]]
PydcsWeaponAssignment = Tuple[int, PydcsWeapon]
@ -97,12 +97,12 @@ class Pylon:
yield weapon
@classmethod
def for_aircraft(cls, aircraft: Type[FlyingType], number: int) -> Pylon:
def for_aircraft(cls, aircraft: AircraftType, number: int) -> Pylon:
# In pydcs these are all arbitrary inner classes of the aircraft type.
# The only way to identify them is by their name.
pylons = [
v
for v in aircraft.__dict__.values()
for v in aircraft.dcs_unit_type.__dict__.values()
if inspect.isclass(v) and v.__name__.startswith("Pylon")
]
@ -121,8 +121,8 @@ class Pylon:
return cls(number, allowed)
@classmethod
def iter_pylons(cls, aircraft: Type[FlyingType]) -> Iterator[Pylon]:
for pylon in sorted(list(aircraft.pylons)):
def iter_pylons(cls, aircraft: AircraftType) -> Iterator[Pylon]:
for pylon in sorted(list(aircraft.dcs_unit_type.pylons)):
yield cls.for_aircraft(aircraft, pylon)

View File

@ -1,144 +1,37 @@
import json
from datetime import datetime
from enum import Enum
from pathlib import Path
from typing import List, Optional, Type, Union
from typing import Optional, Type, Union
from dcs.countries import country_dict
from dcs.helicopters import (
AH_1W,
AH_64A,
AH_64D,
CH_47D,
CH_53E,
Ka_50,
Mi_24V,
Mi_26,
Mi_28N,
Mi_8MT,
OH_58D,
SA342L,
SA342M,
SA342Minigun,
SA342Mistral,
SH_60B,
UH_1H,
UH_60A,
helicopter_map,
)
from dcs.mapping import Point
# mypy can't resolve these if they're wildcard imports for some reason.
from dcs.planes import (
AJS37,
AV8BNA,
A_10A,
A_10C,
A_10C_2,
A_20G,
A_50,
An_26B,
An_30M,
B_17G,
B_1B,
B_52H,
Bf_109K_4,
C_101CC,
C_130,
C_17A,
E_3A,
E_2C,
FA_18C_hornet,
FW_190A8,
FW_190D9,
F_117A,
F_14A_135_GR,
F_14B,
F_15C,
F_15E,
F_16A,
F_16C_50,
F_4E,
F_5E_3,
F_86F_Sabre,
IL_76MD,
IL_78M,
JF_17,
J_11A,
Ju_88A4,
KC130,
KC_135,
KC135MPRS,
KJ_2000,
L_39ZA,
MQ_9_Reaper,
M_2000C,
MiG_15bis,
MiG_19P,
MiG_21Bis,
MiG_23MLD,
MiG_25PD,
MiG_27K,
MiG_29A,
MiG_29G,
MiG_29S,
MiG_31,
Mirage_2000_5,
P_47D_30,
P_47D_30bl1,
P_47D_40,
P_51D,
P_51D_30_NA,
RQ_1A_Predator,
S_3B,
S_3B_Tanker,
SpitfireLFMkIX,
SpitfireLFMkIXCW,
Su_17M4,
Su_24M,
Su_24MR,
Su_25,
Su_25T,
Su_27,
Su_30,
Su_33,
Su_34,
Tornado_GR4,
Tornado_IDS,
Tu_160,
Tu_22M3,
Tu_95MS,
WingLoong_I,
Yak_40,
plane_map,
I_16,
Tu_142,
)
from dcs.ships import (
Boat_Armed_Hi_speed,
Bulker_Yakushev,
CVN_71_Theodore_Roosevelt,
CVN_72_Abraham_Lincoln,
CVN_73_George_Washington,
CVN_74_John_C__Stennis,
CVN_75_Harry_S__Truman,
CV_1143_5_Admiral_Kuznetsov,
CV_1143_5_Admiral_Kuznetsov_2017,
Cargo_Ivanov,
LHA_1_Tarawa,
Tanker_Elnya_160,
ship_map,
Stennis,
KUZNECOW,
CVN_71,
CVN_75,
CVN_73,
CVN_72,
CV_1143_5,
)
from dcs.terrain.terrain import Airport
from dcs.unit import Ship, Unit, Vehicle
from dcs.unitgroup import ShipGroup, StaticGroup
from dcs.unittype import FlyingType, UnitType, VehicleType
from dcs.unittype import UnitType
from dcs.vehicles import (
AirDefence,
Armor,
Artillery,
Infantry,
Unarmed,
vehicle_map,
)
@ -154,8 +47,6 @@ from pydcs_extensions.jas39.jas39 import JAS39Gripen, JAS39Gripen_AG
from pydcs_extensions.mb339.mb339 import MB_339PAN
from pydcs_extensions.su57.su57 import Su_57
UNITINFOTEXT_PATH = Path("./resources/units/unit_info_text.json")
plane_map["A-4E-C"] = A_4E_C
plane_map["F-22A"] = F_22A
plane_map["MB-339PAN"] = MB_339PAN
@ -344,374 +235,6 @@ For example, player accessible Hornet is called `FA_18C_hornet`, and MANPAD Igla
# to be cheap enough to repair with a single turn's income.
RUNWAY_REPAIR_COST = 100
"""
Prices for the aircraft.
This defines both price for the player (although only aircraft listed in CAP/CAS/Transport/Armor/AirDefense roles will be purchasable)
and prioritization for the enemy (i.e. less important bases will receive units with lower price)
"""
PRICES = {
# fighter
MiG_23MLD: 13,
Su_27: 18,
Su_33: 22,
MiG_29A: 18,
MiG_29S: 20,
MiG_29G: 18,
MiG_25PD: 20,
MiG_31: 30,
J_11A: 26,
JF_17: 20,
Su_30: 24,
Su_57: 40,
SpitfireLFMkIX: 14,
SpitfireLFMkIXCW: 14,
I_16: 10,
Bf_109K_4: 14,
FW_190D9: 16,
FW_190A8: 14,
A_20G: 22,
Ju_88A4: 24,
F_5E_3: 8,
MiG_15bis: 4,
MiG_19P: 6,
F_86F_Sabre: 4,
MiG_21Bis: 8,
F_4E: 10,
AJS37: 12,
C_101CC: 6,
A_4E_C: 8,
MB_339PAN: 6,
AV8BNA: 14,
M_2000C: 16,
Mirage_2000_5: 20,
FA_18C_hornet: 22,
F_15C: 22,
F_15E: 24,
F_16C_50: 20,
F_16A: 14,
F_14A_135_GR: 20,
F_14B: 24,
F_22A: 40,
Tornado_IDS: 20,
Tornado_GR4: 20,
JAS39Gripen: 26,
# bomber
Su_17M4: 10,
Su_25: 15,
Su_25T: 18,
L_39ZA: 10,
Su_34: 24,
Su_24M: 20,
Su_24MR: 24,
MiG_27K: 20,
A_10A: 16,
A_10C: 22,
A_10C_2: 24,
S_3B: 10,
JAS39Gripen_AG: 26,
# heli
Ka_50: 13,
SA342M: 8,
SA342L: 5,
SA342Minigun: 4,
SA342Mistral: 8,
UH_1H: 4,
Mi_8MT: 5,
Mi_24V: 18,
Mi_28N: 24,
AH_1W: 20,
AH_64A: 24,
AH_64D: 30,
OH_58D: 6,
SH_60B: 6,
CH_47D: 4,
CH_53E: 4,
UH_60A: 4,
Mi_26: 4,
# Bombers
B_52H: 35,
B_1B: 50,
F_117A: 100,
Tu_160: 50,
Tu_22M3: 40,
Tu_95MS: 35,
Tu_142: 35,
# special
IL_76MD: 30,
An_26B: 25,
An_30M: 25,
Yak_40: 25,
S_3B_Tanker: 20,
IL_78M: 25,
KC_135: 25,
KC130: 25,
KC135MPRS: 25,
A_50: 50,
KJ_2000: 50,
E_3A: 50,
E_2C: 50,
C_130: 25,
Hercules: 25,
C_17A: 20,
# WW2
P_51D_30_NA: 18,
P_51D: 16,
P_47D_30: 17,
P_47D_30bl1: 16,
P_47D_40: 18,
B_17G: 30,
# Drones
MQ_9_Reaper: 12,
RQ_1A_Predator: 6,
WingLoong_I: 6,
# armor
Armor.APC_MTLB: 4,
Artillery.Grad_MRL_FDDM__FC: 4,
Armor.Scout_BRDM_2: 6,
Armor.APC_BTR_RD: 6,
Armor.APC_BTR_80: 8,
Armor.IFV_BTR_82A: 10,
Armor.MBT_T_55: 18,
Armor.MBT_T_72B: 20,
Armor.MBT_T_72B3: 25,
Armor.MBT_T_80U: 25,
Armor.MBT_T_90: 30,
Armor.IFV_BMD_1: 8,
Armor.IFV_BMP_1: 14,
Armor.IFV_BMP_2: 16,
Armor.IFV_BMP_3: 18,
Armor.LT_PT_76: 9,
Armor.ZBD_04A: 12,
Armor.ZTZ_96B: 30,
Armor.Scout_Cobra: 4,
Armor.APC_M113: 6,
Armor.Scout_HMMWV: 2,
Armor.ATGM_HMMWV: 8,
Armor.ATGM_VAB_Mephisto: 12,
Armor.IFV_M2A2_Bradley: 12,
Armor.IFV_M1126_Stryker_ICV: 10,
Armor.SPG_Stryker_MGS: 14,
Armor.ATGM_Stryker: 12,
Armor.MBT_M60A3_Patton: 16,
Armor.MBT_M1A2_Abrams: 25,
Armor.MBT_Leclerc: 25,
Armor.MBT_Leopard_1A3: 18,
Armor.MBT_Leopard_2A4: 20,
Armor.MBT_Leopard_2A4_Trs: 20,
Armor.MBT_Leopard_2A5: 22,
Armor.MBT_Leopard_2A6M: 25,
Armor.MBT_Merkava_IV: 25,
Armor.APC_TPz_Fuchs: 5,
Armor.MBT_Challenger_II: 25,
Armor.MBT_Chieftain_Mk_3: 20,
Armor.IFV_Marder: 10,
Armor.IFV_Warrior: 10,
Armor.IFV_LAV_25: 7,
Artillery.MLRS_M270_227mm: 55,
Artillery.SPH_M109_Paladin_155mm: 25,
Artillery.SPM_2S9_Nona_120mm_M: 12,
Artillery.SPH_2S1_Gvozdika_122mm: 18,
Artillery.SPH_2S3_Akatsia_152mm: 24,
Artillery.SPH_2S19_Msta_152mm: 30,
Artillery.MLRS_BM_21_Grad_122mm: 15,
Artillery.MLRS_9K57_Uragan_BM_27_220mm: 50,
Artillery.MLRS_9A52_Smerch_HE_300mm: 40,
Artillery.Mortar_2B11_120mm: 4,
Artillery.SPH_Dana_vz77_152mm: 26,
Artillery.PLZ_05: 25,
Artillery.SPH_T155_Firtina_155mm: 28,
Unarmed.LUV_UAZ_469_Jeep: 3,
Unarmed.Truck_Ural_375: 3,
Infantry.Infantry_M4: 1,
Infantry.Infantry_AK_74: 1,
Unarmed.Truck_M818_6x6: 3,
# WW2
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G: 24,
Armor.Tk_PzIV_H: 16,
Armor.HT_Pz_Kpfw_VI_Tiger_I: 24,
Armor.HT_Pz_Kpfw_VI_Ausf__B_Tiger_II: 26,
Armor.SPG_Jagdpanther_G1: 18,
Armor.SPG_Jagdpanzer_IV: 11,
Armor.SPG_Sd_Kfz_184_Elefant: 18,
Armor.APC_Sd_Kfz_251_Halftrack: 4,
Armor.IFV_Sd_Kfz_234_2_Puma: 8,
Armor.Tk_M4_Sherman: 12,
Armor.MT_M4A4_Sherman_Firefly: 16,
Armor.CT_Cromwell_IV: 12,
Unarmed.Carrier_M30_Cargo: 2,
Armor.APC_M2A1_Halftrack: 4,
Armor.CT_Centaur_IV: 10,
Armor.HIT_Churchill_VII: 16,
Armor.Car_M8_Greyhound_Armored: 8,
Armor.SPG_M10_GMC: 14,
Armor.SPG_StuG_III_Ausf__G: 12,
Armor.SPG_StuG_IV: 14,
Artillery.SPG_M12_GMC_155mm: 10,
Armor.SPG_Sturmpanzer_IV_Brummbar: 10,
Armor.Car_Daimler_Armored: 8,
Armor.LT_Mk_VII_Tetrarch: 8,
Unarmed.Tractor_M4_Hi_Speed: 2,
Unarmed.Carrier_Sd_Kfz_7_Tractor: 1,
Unarmed.LUV_Kettenrad: 1,
Unarmed.LUV_Kubelwagen_82: 1,
Unarmed.Truck_Opel_Blitz: 1,
Unarmed.Truck_Bedford: 1,
Unarmed.Truck_GMC_Jimmy_6x6_Truck: 1,
# ship
CV_1143_5_Admiral_Kuznetsov: 100,
CVN_74_John_C__Stennis: 100,
LHA_1_Tarawa: 50,
Bulker_Yakushev: 10,
Boat_Armed_Hi_speed: 10,
Cargo_Ivanov: 10,
Tanker_Elnya_160: 10,
# Air Defence units
AirDefence.SAM_SA_19_Tunguska_Grison: 30,
AirDefence.SAM_SA_6_Kub_Gainful_TEL: 20,
AirDefence.SAM_SA_3_S_125_Goa_LN: 6,
AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL: 30,
AirDefence.SAM_SA_11_Buk_Gadfly_C2: 25,
AirDefence.SAM_SA_11_Buk_Gadfly_Snow_Drift_SR: 28,
AirDefence.SAM_SA_8_Osa_Gecko_TEL: 28,
AirDefence.SAM_SA_15_Tor_Gauntlet: 40,
AirDefence.SAM_SA_13_Strela_10M3_Gopher_TEL: 16,
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL: 12,
AirDefence.SAM_SA_8_Osa_LD_9T217: 22,
AirDefence.SAM_Patriot_CR__AMG_AN_MRC_137: 35,
AirDefence.SAM_Patriot_ECS: 30,
AirDefence.SPAAA_Gepard: 24,
AirDefence.SAM_Hawk_Platoon_Command_Post__PCP: 14,
AirDefence.SPAAA_Vulcan_M163: 10,
AirDefence.SAM_Hawk_LN_M192: 8,
AirDefence.SAM_Chaparral_M48: 16,
AirDefence.SAM_Linebacker___Bradley_M6: 18,
AirDefence.SAM_Patriot_LN: 15,
AirDefence.SAM_Avenger__Stinger: 20,
AirDefence.SAM_Patriot_EPP_III: 15,
AirDefence.SAM_Patriot_C2_ICC: 18,
AirDefence.SAM_Roland_ADS: 12,
AirDefence.MANPADS_Stinger: 6,
AirDefence.MANPADS_Stinger_C2_Desert: 4,
AirDefence.MANPADS_Stinger_C2: 4,
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish: 10,
AirDefence.SPAAA_ZSU_57_2: 12,
AirDefence.AAA_ZU_23_Closed_Emplacement: 6,
AirDefence.AAA_ZU_23_Emplacement: 6,
AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375: 7,
AirDefence.AAA_ZU_23_Insurgent_Closed_Emplacement: 6,
AirDefence.SPAAA_ZU_23_2_Insurgent_Mounted_Ural_375: 7,
AirDefence.AAA_ZU_23_Insurgent_Emplacement: 6,
AirDefence.MANPADS_SA_18_Igla_Grouse: 10,
AirDefence.MANPADS_SA_18_Igla_Grouse_C2: 8,
AirDefence.MANPADS_SA_18_Igla_S_Grouse: 12,
AirDefence.MANPADS_SA_18_Igla_S_Grouse_C2: 8,
AirDefence.EWR_1L13: 30,
AirDefence.SAM_SA_6_Kub_Straight_Flush_STR: 22,
AirDefence.EWR_55G6: 30,
AirDefence.MCC_SR_Sborka_Dog_Ear_SR: 10,
AirDefence.SAM_Hawk_TR__AN_MPQ_46: 14,
AirDefence.SAM_Hawk_SR__AN_MPQ_50: 18,
AirDefence.SAM_Patriot_STR: 22,
AirDefence.SAM_Hawk_CWAR_AN_MPQ_55: 20,
AirDefence.SAM_P19_Flat_Face_SR__SA_2_3: 14,
AirDefence.SAM_Roland_EWR: 16,
AirDefence.SAM_SA_3_S_125_Low_Blow_TR: 14,
AirDefence.SAM_SA_2_S_75_Guideline_LN: 8,
AirDefence.SAM_SA_2_S_75_Fan_Song_TR: 12,
AirDefence.SAM_Rapier_LN: 6,
AirDefence.SAM_Rapier_Tracker: 6,
AirDefence.SAM_Rapier_Blindfire_TR: 8,
AirDefence.HQ_7_Self_Propelled_LN: 20,
AirDefence.HQ_7_Self_Propelled_STR: 24,
AirDefence.AAA_8_8cm_Flak_18: 6,
AirDefence.AAA_Flak_38_20mm: 6,
AirDefence.AAA_8_8cm_Flak_36: 8,
AirDefence.AAA_8_8cm_Flak_37: 9,
AirDefence.AAA_Flak_Vierling_38_Quad_20mm: 5,
AirDefence.AAA_SP_Kdo_G_40: 8,
AirDefence.SL_Flakscheinwerfer_37: 4,
AirDefence.PU_Maschinensatz_33: 10,
AirDefence.AAA_8_8cm_Flak_41: 10,
AirDefence.EWR_FuMG_401_Freya_LZ: 25,
AirDefence.AAA_Bofors_40mm: 8,
AirDefence.AAA_S_60_57mm: 8,
AirDefence.AAA_M1_37mm: 7,
AirDefence.AAA_M45_Quadmount_HB_12_7mm: 4,
AirDefence.AAA_QF_3_7: 10,
# FRENCH PACK MOD
frenchpack.AMX_10RCR: 10,
frenchpack.AMX_10RCR_SEPAR: 12,
frenchpack.ERC_90: 12,
frenchpack.MO_120_RT: 10,
frenchpack._53T2: 4,
frenchpack.TRM_2000: 4,
frenchpack.TRM_2000_Fuel: 4,
frenchpack.TRM_2000_53T2: 8,
frenchpack.TRM_2000_PAMELA: 14,
frenchpack.VAB_MEDICAL: 8,
frenchpack.VAB: 6,
frenchpack.VAB__50: 4,
frenchpack.VAB_T20_13: 6,
frenchpack.VAB_MEPHISTO: 8,
frenchpack.VAB_MORTIER: 10,
frenchpack.VBL__50: 4,
frenchpack.VBL_AANF1: 2,
frenchpack.VBL: 1,
frenchpack.VBAE_CRAB: 8,
frenchpack.VBAE_CRAB_MMP: 12,
frenchpack.AMX_30B2: 18,
frenchpack.Tracma_TD_1500: 2,
frenchpack.Infantry_Soldier_JTAC: 1,
frenchpack.Leclerc_Serie_XXI: 35,
frenchpack.DIM__TOYOTA_BLUE: 2,
frenchpack.DIM__TOYOTA_GREEN: 2,
frenchpack.DIM__TOYOTA_DESERT: 2,
frenchpack.DIM__KAMIKAZE: 6,
# SA-10
AirDefence.SAM_SA_10_S_300_Grumble_C2: 18,
AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR: 24,
AirDefence.SAM_SA_10_S_300_Grumble_Clam_Shell_SR: 30,
AirDefence.SAM_SA_10_S_300_Grumble_Big_Bird_SR: 30,
AirDefence.SAM_SA_10_S_300_Grumble_TEL_C: 22,
AirDefence.SAM_SA_10_S_300_Grumble_TEL_D: 22,
# High digit sams mod
highdigitsams.AAA_SON_9_Fire_Can: 8,
highdigitsams.AAA_100mm_KS_19: 10,
highdigitsams.SAM_SA_10B_S_300PS_54K6_CP: 20,
highdigitsams.SAM_SA_10B_S_300PS_5P85SE_LN: 24,
highdigitsams.SAM_SA_10B_S_300PS_5P85SU_LN: 24,
highdigitsams.SAM_SA_10__5V55RUD__S_300PS_LN_5P85CE: 24,
highdigitsams.SAM_SA_10__5V55RUD__S_300PS_LN_5P85DE: 24,
highdigitsams.SAM_SA_10B_S_300PS_30N6_TR: 26,
highdigitsams.SAM_SA_10B_S_300PS_40B6M_TR: 26,
highdigitsams.SAM_SA_10B_S_300PS_40B6MD_SR: 32,
highdigitsams.SAM_SA_10B_S_300PS_64H6E_SR: 32,
highdigitsams.SAM_SA_12_S_300V_9S457_CP: 22,
highdigitsams.SAM_SA_12_S_300V_9A82_LN: 26,
highdigitsams.SAM_SA_12_S_300V_9A83_LN: 26,
highdigitsams.SAM_SA_12_S_300V_9S15_SR: 34,
highdigitsams.SAM_SA_12_S_300V_9S19_SR: 34,
highdigitsams.SAM_SA_12_S_300V_9S32_TR: 28,
highdigitsams.SAM_SA_20_S_300PMU1_CP_54K6: 26,
highdigitsams.SAM_SA_20_S_300PMU1_TR_30N6E: 30,
highdigitsams.SAM_SA_20_S_300PMU1_TR_30N6E_truck: 32,
highdigitsams.SAM_SA_20_S_300PMU1_SR_5N66E: 38,
highdigitsams.SAM_SA_20_S_300PMU1_SR_64N6E: 38,
highdigitsams.SAM_SA_20_S_300PMU1_LN_5P85CE: 28,
highdigitsams.SAM_SA_20_S_300PMU1_LN_5P85DE: 28,
highdigitsams.SAM_SA_20B_S_300PMU2_CP_54K6E2: 27,
highdigitsams.SAM_SA_20B_S_300PMU2_TR_92H6E_truck: 33,
highdigitsams.SAM_SA_20B_S_300PMU2_SR_64N6E2: 40,
highdigitsams.SAM_SA_20B_S_300PMU2_LN_5P85SE2: 30,
highdigitsams.SAM_SA_23_S_300VM_9S457ME_CP: 30,
highdigitsams.SAM_SA_23_S_300VM_9S15M2_SR: 45,
highdigitsams.SAM_SA_23_S_300VM_9S19M2_SR: 45,
highdigitsams.SAM_SA_23_S_300VM_9S32ME_TR: 35,
highdigitsams.SAM_SA_23_S_300VM_9A83ME_LN: 32,
highdigitsams.SAM_SA_23_S_300VM_9A82ME_LN: 32,
highdigitsams.SAM_SA_17_Buk_M1_2_LN_9A310M1_2: 40,
}
"""
Units separated by country.
country : DCS Country name
@ -790,44 +313,6 @@ REWARDS = {
"derrick": 8,
}
CARRIER_CAPABLE = [
FA_18C_hornet,
F_14A_135_GR,
F_14B,
AV8BNA,
Su_33,
A_4E_C,
S_3B,
S_3B_Tanker,
E_2C,
UH_1H,
Mi_8MT,
Ka_50,
AH_1W,
OH_58D,
UH_60A,
SH_60B,
SA342L,
SA342M,
SA342Minigun,
SA342Mistral,
]
LHA_CAPABLE = [
AV8BNA,
UH_1H,
Mi_8MT,
Ka_50,
AH_1W,
OH_58D,
UH_60A,
SH_60B,
SA342L,
SA342M,
SA342Minigun,
SA342Mistral,
]
"""
---------- END OF CONFIGURATION SECTION
"""
@ -836,124 +321,25 @@ StartingPosition = Union[ShipGroup, StaticGroup, Airport, Point]
def upgrade_to_supercarrier(unit, name: str):
if unit == CVN_74_John_C__Stennis:
if unit == Stennis:
if name == "CVN-71 Theodore Roosevelt":
return CVN_71_Theodore_Roosevelt
return CVN_71
elif name == "CVN-72 Abraham Lincoln":
return CVN_72_Abraham_Lincoln
return CVN_72
elif name == "CVN-73 George Washington":
return CVN_73_George_Washington
return CVN_73
elif name == "CVN-75 Harry S. Truman":
return CVN_75_Harry_S__Truman
return CVN_75
elif name == "Carrier Strike Group 8":
return CVN_75_Harry_S__Truman
return CVN_75
else:
return CVN_71_Theodore_Roosevelt
elif unit == CV_1143_5_Admiral_Kuznetsov:
return CV_1143_5_Admiral_Kuznetsov_2017
return CVN_71
elif unit == KUZNECOW:
return CV_1143_5
else:
return unit
MANPADS: List[Type[VehicleType]] = [
AirDefence.MANPADS_SA_18_Igla_Grouse,
AirDefence.MANPADS_SA_18_Igla_S_Grouse,
AirDefence.MANPADS_Stinger,
]
INFANTRY: List[VehicleType] = [
Infantry.Paratrooper_AKS,
Infantry.Paratrooper_AKS,
Infantry.Paratrooper_AKS,
Infantry.Paratrooper_AKS,
Infantry.Paratrooper_AKS,
Infantry.Infantry_RPG,
Infantry.Infantry_M4,
Infantry.Infantry_M4,
Infantry.Infantry_M4,
Infantry.Infantry_M4,
Infantry.Infantry_M4,
Infantry.Infantry_M249,
Artillery.Mortar_2B11_120mm,
Infantry.Infantry_AK_74,
Infantry.Infantry_AK_74,
Infantry.Infantry_AK_74,
Infantry.Infantry_AK_74,
Infantry.Infantry_AK_74,
Infantry.Paratrooper_RPG_16,
Infantry.Infantry_M4_Georgia,
Infantry.Infantry_M4_Georgia,
Infantry.Infantry_M4_Georgia,
Infantry.Infantry_M4_Georgia,
Infantry.Infantry_AK_74_Rus,
Infantry.Infantry_AK_74_Rus,
Infantry.Infantry_AK_74_Rus,
Infantry.Infantry_AK_74_Rus,
Infantry.Infantry_SMLE_No_4_Mk_1,
Infantry.Infantry_SMLE_No_4_Mk_1,
Infantry.Infantry_SMLE_No_4_Mk_1,
Infantry.Infantry_Mauser_98,
Infantry.Infantry_Mauser_98,
Infantry.Infantry_Mauser_98,
Infantry.Infantry_Mauser_98,
Infantry.Infantry_M1_Garand,
Infantry.Infantry_M1_Garand,
Infantry.Infantry_M1_Garand,
Infantry.Insurgent_AK_74,
Infantry.Insurgent_AK_74,
Infantry.Insurgent_AK_74,
]
def find_manpad(country_name: str) -> List[VehicleType]:
return [x for x in MANPADS if x in FACTIONS[country_name].infantry_units]
def find_infantry(country_name: str, allow_manpad: bool = False) -> List[VehicleType]:
if allow_manpad:
inf = INFANTRY + MANPADS
else:
inf = INFANTRY
return [x for x in inf if x in FACTIONS[country_name].infantry_units]
def unit_type_name(unit_type) -> str:
return unit_type.id and unit_type.id or unit_type.name
def unit_type_name_2(unit_type) -> str:
return unit_type.name and unit_type.name or unit_type.id
def unit_get_expanded_info(country_name: str, unit_type, request_type: str) -> str:
original_name = unit_type.name and unit_type.name or unit_type.id
default_value = None
faction_value = None
with UNITINFOTEXT_PATH.open("r", encoding="utf-8") as fdata:
data = json.load(fdata)
type_exists = data.get(original_name)
if type_exists is not None:
for faction in type_exists:
if default_value is None:
default_exists = faction.get("default")
if default_exists is not None:
default_value = default_exists.get(request_type)
if faction_value is None:
faction_exists = faction.get(country_name)
if faction_exists is not None:
faction_value = faction_exists.get(request_type)
if default_value is None:
if request_type == "text":
return "WIP - This unit doesn't have any description text yet."
if request_type == "name":
return original_name
else:
return "Unknown"
if faction_value is None:
return default_value
return faction_value
def unit_type_from_name(name: str) -> Optional[Type[UnitType]]:
if name in vehicle_map:
return vehicle_map[name]
@ -967,22 +353,6 @@ def unit_type_from_name(name: str) -> Optional[Type[UnitType]]:
return None
def flying_type_from_name(name: str) -> Optional[Type[FlyingType]]:
unit_type = plane_map.get(name)
if unit_type is not None:
return unit_type
return helicopter_map.get(name)
def unit_type_of(unit: Unit) -> UnitType:
if isinstance(unit, Vehicle):
return vehicle_map[unit.type]
elif isinstance(unit, Ship):
return ship_map[unit.type]
else:
return unit.type
def country_id_from_name(name):
for k, v in country_dict.items():
if v.name == name:
@ -1000,39 +370,3 @@ F_16C_50.Liveries = DefaultLiveries
P_51D_30_NA.Liveries = DefaultLiveries
Ju_88A4.Liveries = DefaultLiveries
B_17G.Liveries = DefaultLiveries
# List of airframes that rely on their gun as a primary weapon. We confiscate bullets
# from most AI air-to-ground missions since they aren't smart enough to RTB when they're
# out of everything other than bullets (DCS does not have an all-but-gun winchester
# option) and we don't want to be attacking fully functional Tors with a Vulcan.
#
# These airframes are the exceptions. They probably should be using their gun regardless
# of the mission type.
GUN_RELIANT_AIRFRAMES: List[Type[FlyingType]] = [
AH_1W,
AH_64A,
AH_64D,
A_10A,
A_10C,
A_10C_2,
A_20G,
Bf_109K_4,
FW_190A8,
FW_190D9,
F_86F_Sabre,
Ju_88A4,
Ka_50,
MiG_15bis,
MiG_19P,
Mi_24V,
Mi_28N,
P_47D_30,
P_47D_30bl1,
P_47D_40,
P_51D,
P_51D_30_NA,
SpitfireLFMkIX,
SpitfireLFMkIXCW,
Su_25,
Su_25T,
]

212
game/dcs/aircrafttype.py Normal file
View File

@ -0,0 +1,212 @@
from __future__ import annotations
import logging
from collections import defaultdict
from dataclasses import dataclass
from functools import cached_property
from pathlib import Path
from typing import ClassVar, Type, Iterator, TYPE_CHECKING, Optional, Any
import yaml
from dcs.helicopters import helicopter_map
from dcs.planes import plane_map
from dcs.unittype import FlyingType
from game.dcs.unittype import UnitType
from game.radio.channels import (
ChannelNamer,
RadioChannelAllocator,
CommonRadioChannelAllocator,
HueyChannelNamer,
SCR522ChannelNamer,
ViggenChannelNamer,
ViperChannelNamer,
TomcatChannelNamer,
MirageChannelNamer,
SingleRadioChannelNamer,
FarmerRadioChannelAllocator,
SCR522RadioChannelAllocator,
ViggenRadioChannelAllocator,
NoOpChannelAllocator,
)
from game.utils import Speed, kph
if TYPE_CHECKING:
from gen.aircraft import FlightData
from gen import AirSupport, RadioFrequency, RadioRegistry
from gen.radios import Radio
@dataclass(frozen=True)
class RadioConfig:
inter_flight: Optional[Radio]
intra_flight: Optional[Radio]
channel_allocator: Optional[RadioChannelAllocator]
channel_namer: Type[ChannelNamer]
@classmethod
def from_data(cls, data: dict[str, Any]) -> RadioConfig:
return RadioConfig(
cls.make_radio(data.get("inter_flight", None)),
cls.make_radio(data.get("intra_flight", None)),
cls.make_allocator(data.get("channels", {})),
cls.make_namer(data.get("channels", {})),
)
@classmethod
def make_radio(cls, name: Optional[str]) -> Optional[Radio]:
from gen.radios import get_radio
if name is None:
return None
return get_radio(name)
@classmethod
def make_allocator(cls, data: dict[str, Any]) -> Optional[RadioChannelAllocator]:
try:
alloc_type = data["type"]
except KeyError:
return None
allocator_type: Type[RadioChannelAllocator] = {
"SCR-522": SCR522RadioChannelAllocator,
"common": CommonRadioChannelAllocator,
"farmer": FarmerRadioChannelAllocator,
"noop": NoOpChannelAllocator,
"viggen": ViggenRadioChannelAllocator,
}[alloc_type]
return allocator_type.from_cfg(data)
@classmethod
def make_namer(cls, config: dict[str, Any]) -> Type[ChannelNamer]:
return {
"SCR-522": SCR522ChannelNamer,
"default": ChannelNamer,
"huey": HueyChannelNamer,
"mirage": MirageChannelNamer,
"single": SingleRadioChannelNamer,
"tomcat": TomcatChannelNamer,
"viggen": ViggenChannelNamer,
"viper": ViperChannelNamer,
}[config.get("namer", "default")]
@dataclass(frozen=True)
class AircraftType(UnitType[FlyingType]):
carrier_capable: bool
lha_capable: bool
always_keeps_gun: bool
intra_flight_radio: Optional[Radio]
channel_allocator: Optional[RadioChannelAllocator]
channel_namer: Type[ChannelNamer]
_by_name: ClassVar[dict[str, AircraftType]] = {}
_by_unit_type: ClassVar[dict[Type[FlyingType], list[AircraftType]]] = defaultdict(
list
)
_loaded: ClassVar[bool] = False
def __str__(self) -> str:
return self.name
@property
def dcs_id(self) -> str:
return self.dcs_unit_type.id
@property
def flyable(self) -> bool:
return self.dcs_unit_type.flyable
@cached_property
def max_speed(self) -> Speed:
return kph(self.dcs_unit_type.max_speed)
def alloc_flight_radio(self, radio_registry: RadioRegistry) -> RadioFrequency:
from gen.radios import ChannelInUseError, MHz
if self.intra_flight_radio is not None:
return radio_registry.alloc_for_radio(self.intra_flight_radio)
freq = MHz(self.dcs_unit_type.radio_frequency)
try:
radio_registry.reserve(freq)
except ChannelInUseError:
pass
return freq
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
if self.channel_allocator is not None:
self.channel_allocator.assign_channels_for_flight(flight, air_support)
def channel_name(self, radio_id: int, channel_id: int) -> str:
return self.channel_namer.channel_name(radio_id, channel_id)
@classmethod
def register(cls, aircraft_type: AircraftType) -> None:
cls._by_name[aircraft_type.name] = aircraft_type
cls._by_unit_type[aircraft_type.dcs_unit_type].append(aircraft_type)
@classmethod
def named(cls, name: str) -> AircraftType:
if not cls._loaded:
cls._load_all()
return cls._by_name[name]
@classmethod
def for_dcs_type(cls, dcs_unit_type: Type[FlyingType]) -> Iterator[AircraftType]:
yield from cls._by_unit_type[dcs_unit_type]
@staticmethod
def _each_unit_type() -> Iterator[Type[FlyingType]]:
yield from helicopter_map.values()
yield from plane_map.values()
@classmethod
def _load_all(cls) -> None:
for unit_type in cls._each_unit_type():
for data in cls._each_variant_of(unit_type):
cls.register(data)
cls._loaded = True
@classmethod
def _each_variant_of(cls, aircraft: Type[FlyingType]) -> Iterator[AircraftType]:
data_path = Path("resources/units/aircraft") / f"{aircraft.id}.yaml"
if not data_path.exists():
logging.warning(f"No data for {aircraft.id}; it will not be available")
return
with data_path.open() as data_file:
data = yaml.safe_load(data_file)
try:
price = data["price"]
except KeyError as ex:
raise KeyError(f"Missing required price field: {data_path}") from ex
radio_config = RadioConfig.from_data(data.get("radios", {}))
try:
introduction = data["introduced"]
if introduction is None:
introduction = "N/A"
except KeyError:
introduction = "No data."
for variant in data.get("variants", [aircraft.id]):
yield AircraftType(
dcs_unit_type=aircraft,
name=variant,
description=data.get("description", "No data."),
year_introduced=introduction,
country_of_origin=data.get("origin", "No data."),
manufacturer=data.get("manufacturer", "No data."),
role=data.get("role", "No data."),
price=price,
carrier_capable=data.get("carrier_capable", False),
lha_capable=data.get("lha_capable", False),
always_keeps_gun=data.get("always_keeps_gun", False),
intra_flight_radio=radio_config.intra_flight,
channel_allocator=radio_config.channel_allocator,
channel_namer=radio_config.channel_namer,
)

View File

@ -0,0 +1,95 @@
from __future__ import annotations
import logging
from collections import defaultdict
from dataclasses import dataclass
from pathlib import Path
from typing import Type, Optional, ClassVar, Iterator
import yaml
from dcs.unittype import VehicleType
from dcs.vehicles import vehicle_map
from game.data.groundunitclass import GroundUnitClass
from game.dcs.unittype import UnitType
@dataclass(frozen=True)
class GroundUnitType(UnitType[VehicleType]):
unit_class: Optional[GroundUnitClass]
spawn_weight: int
_by_name: ClassVar[dict[str, GroundUnitType]] = {}
_by_unit_type: ClassVar[
dict[Type[VehicleType], list[GroundUnitType]]
] = defaultdict(list)
_loaded: ClassVar[bool] = False
def __str__(self) -> str:
return self.name
@property
def dcs_id(self) -> str:
return self.dcs_unit_type.id
@classmethod
def register(cls, aircraft_type: GroundUnitType) -> None:
cls._by_name[aircraft_type.name] = aircraft_type
cls._by_unit_type[aircraft_type.dcs_unit_type].append(aircraft_type)
@classmethod
def named(cls, name: str) -> GroundUnitType:
if not cls._loaded:
cls._load_all()
return cls._by_name[name]
@classmethod
def for_dcs_type(cls, dcs_unit_type: Type[VehicleType]) -> Iterator[GroundUnitType]:
yield from cls._by_unit_type[dcs_unit_type]
@staticmethod
def _each_unit_type() -> Iterator[Type[VehicleType]]:
yield from vehicle_map.values()
@classmethod
def _load_all(cls) -> None:
for unit_type in cls._each_unit_type():
for data in cls._each_variant_of(unit_type):
cls.register(data)
cls._loaded = True
@classmethod
def _each_variant_of(cls, vehicle: Type[VehicleType]) -> Iterator[GroundUnitType]:
data_path = Path("resources/units/ground_units") / f"{vehicle.id}.yaml"
if not data_path.exists():
logging.warning(f"No data for {vehicle.id}; it will not be available")
return
with data_path.open() as data_file:
data = yaml.safe_load(data_file)
try:
introduction = data["introduced"]
if introduction is None:
introduction = "N/A"
except KeyError:
introduction = "No data."
class_name = data.get("class")
unit_class: Optional[GroundUnitClass] = None
if class_name is not None:
unit_class = GroundUnitClass(class_name)
for variant in data.get("variants", [vehicle.id]):
yield GroundUnitType(
dcs_unit_type=vehicle,
unit_class=unit_class,
spawn_weight=data.get("spawn_weight", 0),
name=variant,
description=data.get("description", "No data."),
year_introduced=introduction,
country_of_origin=data.get("origin", "No data."),
manufacturer=data.get("manufacturer", "No data."),
role=data.get("role", "No data."),
price=data.get("price", 1),
)

26
game/dcs/unittype.py Normal file
View File

@ -0,0 +1,26 @@
from dataclasses import dataclass
from functools import cached_property
from typing import TypeVar, Generic, Type
from dcs.unittype import UnitType as DcsUnitType
DcsUnitTypeT = TypeVar("DcsUnitTypeT", bound=DcsUnitType)
@dataclass(frozen=True)
class UnitType(Generic[DcsUnitTypeT]):
dcs_unit_type: Type[DcsUnitTypeT]
name: str
description: str
year_introduced: str
country_of_origin: str
manufacturer: str
role: str
price: int
def __str__(self) -> str:
return self.name
@cached_property
def eplrs_capable(self) -> bool:
return getattr(self.dcs_unit_type, "eplrs", False)

View File

@ -14,13 +14,12 @@ from typing import (
Dict,
Iterator,
List,
Type,
TYPE_CHECKING,
)
from dcs.unittype import FlyingType, UnitType
from game import db
from game.dcs.aircrafttype import AircraftType
from game.dcs.groundunittype import GroundUnitType
from game.theater import Airfield, ControlPoint
from game.transfers import CargoShip
from game.unitmap import (
@ -49,8 +48,8 @@ class AirLosses:
def losses(self) -> Iterator[FlyingUnit]:
return itertools.chain(self.player, self.enemy)
def by_type(self, player: bool) -> Dict[Type[FlyingType], int]:
losses_by_type: Dict[Type[FlyingType], int] = defaultdict(int)
def by_type(self, player: bool) -> Dict[AircraftType, int]:
losses_by_type: Dict[AircraftType, int] = defaultdict(int)
losses = self.player if player else self.enemy
for loss in losses:
losses_by_type[loss.flight.unit_type] += 1
@ -182,8 +181,8 @@ class Debriefing:
def casualty_count(self, control_point: ControlPoint) -> int:
return len([x for x in self.front_line_losses if x.origin == control_point])
def front_line_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
def front_line_losses_by_type(self, player: bool) -> dict[GroundUnitType, int]:
losses_by_type: dict[GroundUnitType, int] = defaultdict(int)
if player:
losses = self.ground_losses.player_front_line
else:
@ -192,8 +191,8 @@ class Debriefing:
losses_by_type[loss.unit_type] += 1
return losses_by_type
def convoy_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
def convoy_losses_by_type(self, player: bool) -> dict[GroundUnitType, int]:
losses_by_type: dict[GroundUnitType, int] = defaultdict(int)
if player:
losses = self.ground_losses.player_convoy
else:
@ -202,8 +201,8 @@ class Debriefing:
losses_by_type[loss.unit_type] += 1
return losses_by_type
def cargo_ship_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
def cargo_ship_losses_by_type(self, player: bool) -> dict[GroundUnitType, int]:
losses_by_type: dict[GroundUnitType, int] = defaultdict(int)
if player:
ships = self.ground_losses.player_cargo_ships
else:
@ -213,8 +212,8 @@ class Debriefing:
losses_by_type[unit_type] += count
return losses_by_type
def airlift_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
def airlift_losses_by_type(self, player: bool) -> dict[GroundUnitType, int]:
losses_by_type: dict[GroundUnitType, int] = defaultdict(int)
if player:
losses = self.ground_losses.player_airlifts
else:

View File

@ -14,6 +14,7 @@ from game.operation.operation import Operation
from game.theater import ControlPoint
from gen import AirTaskingOrder
from gen.ground_forces.combat_stance import CombatStance
from ..dcs.groundunittype import GroundUnitType
from ..unitmap import UnitMap
if TYPE_CHECKING:
@ -122,7 +123,7 @@ class Event:
def commit_air_losses(self, debriefing: Debriefing) -> None:
for loss in debriefing.air_losses.losses:
if (
if loss.pilot is not None and (
not loss.pilot.player
or not self.game.settings.invulnerable_player_pilots
):
@ -439,7 +440,7 @@ class Event:
# Also transfer pending deliveries.
for unit_type, count in source.pending_unit_deliveries.units.items():
if not issubclass(unit_type, VehicleType):
if not isinstance(unit_type, GroundUnitType):
continue
if count <= 0:
# Don't transfer *sales*...

View File

@ -1,15 +1,13 @@
from __future__ import annotations
from game.data.groundunitclass import GroundUnitClass
import itertools
import logging
from dataclasses import dataclass, field
from typing import Optional, Dict, Type, List, Any, cast, Iterator
from typing import Optional, Dict, Type, List, Any, Iterator
import dcs
from dcs.countries import country_dict
from dcs.planes import plane_map
from dcs.unittype import FlyingType, ShipType, VehicleType, UnitType
from dcs.vehicles import Armor, Unarmed, Infantry, Artillery, AirDefence
from dcs.unittype import ShipType, UnitType
from game.data.building_data import (
WW2_ALLIES_BUILDINGS,
@ -23,7 +21,9 @@ from game.data.doctrine import (
COLDWAR_DOCTRINE,
WWII_DOCTRINE,
)
from pydcs_extensions.mod_units import MODDED_VEHICLES, MODDED_AIRPLANES
from game.data.groundunitclass import GroundUnitClass
from game.dcs.aircrafttype import AircraftType
from game.dcs.groundunittype import GroundUnitType
@dataclass
@ -45,25 +45,25 @@ class Faction:
description: str = field(default="")
# Available aircraft
aircrafts: List[Type[FlyingType]] = field(default_factory=list)
aircrafts: List[AircraftType] = field(default_factory=list)
# Available awacs aircraft
awacs: List[Type[FlyingType]] = field(default_factory=list)
awacs: List[AircraftType] = field(default_factory=list)
# Available tanker aircraft
tankers: List[Type[FlyingType]] = field(default_factory=list)
tankers: List[AircraftType] = field(default_factory=list)
# Available frontline units
frontline_units: List[Type[VehicleType]] = field(default_factory=list)
frontline_units: List[GroundUnitType] = field(default_factory=list)
# Available artillery units
artillery_units: List[Type[VehicleType]] = field(default_factory=list)
artillery_units: List[GroundUnitType] = field(default_factory=list)
# Infantry units used
infantry_units: List[Type[VehicleType]] = field(default_factory=list)
infantry_units: List[GroundUnitType] = field(default_factory=list)
# Logistics units used
logistics_units: List[Type[VehicleType]] = field(default_factory=list)
logistics_units: List[GroundUnitType] = field(default_factory=list)
# Possible SAMS site generators for this faction
air_defenses: List[str] = field(default_factory=list)
@ -114,7 +114,7 @@ class Faction:
has_jtac: bool = field(default=False)
# Unit to use as JTAC for this faction
jtac_unit: Optional[Type[FlyingType]] = field(default=None)
jtac_unit: Optional[AircraftType] = field(default=None)
# doctrine
doctrine: Doctrine = field(default=MODERN_DOCTRINE)
@ -123,7 +123,7 @@ class Faction:
building_set: List[str] = field(default_factory=list)
# List of default livery overrides
liveries_overrides: Dict[Type[UnitType], List[str]] = field(default_factory=dict)
liveries_overrides: Dict[AircraftType, List[str]] = field(default_factory=dict)
#: Set to True if the faction should force the "Unrestricted satnav" option
#: for the mission. This option enables GPS for capable aircraft regardless
@ -134,15 +134,11 @@ class Faction:
#: both will use it.
unrestricted_satnav: bool = False
def has_access_to_unittype(self, unitclass: GroundUnitClass) -> bool:
has_access = False
for vehicle in unitclass.unit_list:
if vehicle in self.frontline_units:
def has_access_to_unittype(self, unit_class: GroundUnitClass) -> bool:
for vehicle in itertools.chain(self.frontline_units, self.artillery_units):
if vehicle.unit_class is unit_class:
return True
if vehicle in self.artillery_units:
return True
return has_access
return False
@classmethod
def from_json(cls: Type[Faction], json: Dict[str, Any]) -> Faction:
@ -163,18 +159,26 @@ class Faction:
faction.authors = json.get("authors", "")
faction.description = json.get("description", "")
faction.aircrafts = load_all_aircraft(json.get("aircrafts", []))
faction.awacs = load_all_aircraft(json.get("awacs", []))
faction.tankers = load_all_aircraft(json.get("tankers", []))
faction.aircrafts = [AircraftType.named(n) for n in json.get("aircrafts", [])]
faction.awacs = [AircraftType.named(n) for n in json.get("awacs", [])]
faction.tankers = [AircraftType.named(n) for n in json.get("tankers", [])]
faction.aircrafts = list(
set(faction.aircrafts + faction.awacs + faction.tankers)
)
faction.frontline_units = load_all_vehicles(json.get("frontline_units", []))
faction.artillery_units = load_all_vehicles(json.get("artillery_units", []))
faction.infantry_units = load_all_vehicles(json.get("infantry_units", []))
faction.logistics_units = load_all_vehicles(json.get("logistics_units", []))
faction.frontline_units = [
GroundUnitType.named(n) for n in json.get("frontline_units", [])
]
faction.artillery_units = [
GroundUnitType.named(n) for n in json.get("artillery_units", [])
]
faction.infantry_units = [
GroundUnitType.named(n) for n in json.get("infantry_units", [])
]
faction.logistics_units = [
GroundUnitType.named(n) for n in json.get("logistics_units", [])
]
faction.ewrs = json.get("ewrs", [])
@ -198,7 +202,7 @@ class Faction:
faction.has_jtac = json.get("has_jtac", False)
jtac_name = json.get("jtac_unit", None)
if jtac_name is not None:
faction.jtac_unit = load_aircraft(jtac_name)
faction.jtac_unit = AircraftType.named(jtac_name)
else:
faction.jtac_unit = None
faction.navy_group_count = int(json.get("navy_group_count", 1))
@ -232,93 +236,33 @@ class Faction:
# Load liveries override
faction.liveries_overrides = {}
liveries_overrides = json.get("liveries_overrides", {})
for k, v in liveries_overrides.items():
k = load_aircraft(k)
if k is not None:
faction.liveries_overrides[k] = [s.lower() for s in v]
for name, livery in liveries_overrides.items():
aircraft = AircraftType.named(name)
faction.liveries_overrides[aircraft] = [s.lower() for s in livery]
faction.unrestricted_satnav = json.get("unrestricted_satnav", False)
return faction
@property
def all_units(self) -> List[Type[UnitType]]:
return (
self.infantry_units
+ self.aircrafts
+ self.awacs
+ self.artillery_units
+ self.frontline_units
+ self.tankers
+ self.logistics_units
)
@property
def ground_units(self) -> Iterator[Type[VehicleType]]:
def ground_units(self) -> Iterator[GroundUnitType]:
yield from self.artillery_units
yield from self.frontline_units
yield from self.logistics_units
def unit_loader(unit: str, class_repository: List[Any]) -> Optional[Type[UnitType]]:
"""
Find unit by name
:param unit: Unit name as string
:param class_repository: Repository of classes (Either a module, a class, or a list of classes)
:return: The unit as a PyDCS type
"""
if unit is None:
return None
elif unit in plane_map.keys():
return plane_map[unit]
else:
for mother_class in class_repository:
if getattr(mother_class, unit, None) is not None:
return getattr(mother_class, unit)
if type(mother_class) is list:
for m in mother_class:
if m.__name__ == unit:
return m
logging.error(f"FACTION ERROR : Unable to find {unit} in pydcs")
return None
def load_aircraft(name: str) -> Optional[Type[FlyingType]]:
return cast(
Optional[FlyingType],
unit_loader(name, [dcs.planes, dcs.helicopters, MODDED_AIRPLANES]),
)
def load_all_aircraft(data) -> List[Type[FlyingType]]:
items = []
for name in data:
item = load_aircraft(name)
if item is not None:
items.append(item)
return items
def load_vehicle(name: str) -> Optional[Type[VehicleType]]:
return cast(
Optional[FlyingType],
unit_loader(
name, [Infantry, Unarmed, Armor, AirDefence, Artillery, MODDED_VEHICLES]
),
)
def load_all_vehicles(data) -> List[Type[VehicleType]]:
items = []
for name in data:
item = load_vehicle(name)
if item is not None:
items.append(item)
return items
def infantry_with_class(
self, unit_class: GroundUnitClass
) -> Iterator[GroundUnitType]:
for unit in self.infantry_units:
if unit.unit_class is unit_class:
yield unit
def load_ship(name: str) -> Optional[Type[ShipType]]:
return cast(Optional[FlyingType], unit_loader(name, [dcs.ships]))
if (ship := getattr(dcs.ships, name, None)) is not None:
return ship
logging.error(f"FACTION ERROR : Unable to find {name} in dcs.ships")
return None
def load_all_ships(data) -> List[Type[ShipType]]:

View File

@ -17,6 +17,7 @@ from game import db
from game.inventory import GlobalAircraftInventory
from game.models.game_stats import GameStats
from game.plugins import LuaPluginManager
from gen import naming
from gen.ato import AirTaskingOrder
from gen.conflictgen import Conflict
from gen.flights.ai_flight_planner import CoalitionMissionPlanner
@ -119,6 +120,7 @@ class Game:
self.enemy_budget = enemy_budget
self.current_unit_id = 0
self.current_group_id = 0
self.name_generator = naming.namegen
self.conditions = self.generate_conditions()
@ -311,6 +313,14 @@ class Game:
raise RuntimeError(f"{event} was passed when an Event type was expected")
def on_load(self, game_still_initializing: bool = False) -> None:
if not hasattr(self, "name_generator"):
self.name_generator = naming.namegen
# Hack: Replace the global name generator state with the state from the save
# game.
#
# We need to persist this state so that names generated after game load don't
# conflict with those generated before exit.
naming.namegen = self.name_generator
LuaPluginManager.load_settings(self.settings)
ObjectiveDistanceCache.set_theater(self.theater)
self.compute_conflicts_position()
@ -338,11 +348,14 @@ class Game:
# one hop ahead. ControlPoint.process_turn handles unit deliveries.
self.transfers.perform_transfers()
# Needs to happen *before* planning transfers so we don't cancel the
# Needs to happen *before* planning transfers so we don't cancel them.
self.reset_ato()
for control_point in self.theater.controlpoints:
control_point.process_turn(self)
self.blue_air_wing.replenish()
self.red_air_wing.replenish()
if not skipped and self.turn > 1:
for cp in self.theater.player_points():
cp.base.affect_strength(+PLAYER_BASE_STRENGTH_RECOVERY)

View File

@ -6,6 +6,7 @@ from typing import Dict, Iterable, Iterator, Set, Tuple, TYPE_CHECKING, Type
from dcs.unittype import FlyingType
from game.dcs.aircrafttype import AircraftType
from gen.flights.flight import Flight
if TYPE_CHECKING:
@ -17,9 +18,9 @@ class ControlPointAircraftInventory:
def __init__(self, control_point: ControlPoint) -> None:
self.control_point = control_point
self.inventory: Dict[Type[FlyingType], int] = defaultdict(int)
self.inventory: Dict[AircraftType, int] = defaultdict(int)
def add_aircraft(self, aircraft: Type[FlyingType], count: int) -> None:
def add_aircraft(self, aircraft: AircraftType, count: int) -> None:
"""Adds aircraft to the inventory.
Args:
@ -28,7 +29,7 @@ class ControlPointAircraftInventory:
"""
self.inventory[aircraft] += count
def remove_aircraft(self, aircraft: Type[FlyingType], count: int) -> None:
def remove_aircraft(self, aircraft: AircraftType, count: int) -> None:
"""Removes aircraft from the inventory.
Args:
@ -42,12 +43,12 @@ class ControlPointAircraftInventory:
available = self.inventory[aircraft]
if available < count:
raise ValueError(
f"Cannot remove {count} {aircraft.id} from "
f"Cannot remove {count} {aircraft} from "
f"{self.control_point.name}. Only have {available}."
)
self.inventory[aircraft] -= count
def available(self, aircraft: Type[FlyingType]) -> int:
def available(self, aircraft: AircraftType) -> int:
"""Returns the number of available aircraft of the given type.
Args:
@ -59,14 +60,14 @@ class ControlPointAircraftInventory:
return 0
@property
def types_available(self) -> Iterator[Type[FlyingType]]:
def types_available(self) -> Iterator[AircraftType]:
"""Iterates over all available aircraft types."""
for aircraft, count in self.inventory.items():
if count > 0:
yield aircraft
@property
def all_aircraft(self) -> Iterator[Tuple[Type[FlyingType], int]]:
def all_aircraft(self) -> Iterator[Tuple[AircraftType, int]]:
"""Iterates over all available aircraft types, including amounts."""
for aircraft, count in self.inventory.items():
if count > 0:
@ -107,9 +108,9 @@ class GlobalAircraftInventory:
return self.inventories[control_point]
@property
def available_types_for_player(self) -> Iterator[Type[FlyingType]]:
def available_types_for_player(self) -> Iterator[AircraftType]:
"""Iterates over all aircraft types available to the player."""
seen: Set[Type[FlyingType]] = set()
seen: Set[AircraftType] = set()
for control_point, inventory in self.inventories.items():
if control_point.captured:
for aircraft in inventory.types_available:

View File

@ -17,7 +17,7 @@ from dcs.triggers import TriggerStart
from game.plugins import LuaPluginManager
from game.theater.theatergroundobject import TheaterGroundObject
from gen import Conflict, FlightType, VisualGenerator, Bullseye
from gen.aircraft import AIRCRAFT_DATA, AircraftConflictGenerator, FlightData
from gen.aircraft import AircraftConflictGenerator, FlightData
from gen.airfields import AIRFIELD_DATA
from gen.airsupportgen import AirSupport, AirSupportConflictGenerator
from gen.armor import GroundConflictGenerator, JtacInfo
@ -229,23 +229,7 @@ class Operation:
for flight in flights:
if not flight.client_units:
continue
cls.assign_channels_to_flight(flight, air_support)
@staticmethod
def assign_channels_to_flight(flight: FlightData, air_support: AirSupport) -> None:
"""Assigns preset radio channels for a client flight."""
airframe = flight.aircraft_type
try:
aircraft_data = AIRCRAFT_DATA[airframe.id]
except KeyError:
logging.warning(f"No aircraft data for {airframe.id}")
return
if aircraft_data.channel_allocator is not None:
aircraft_data.channel_allocator.assign_channels_for_flight(
flight, air_support
)
flight.aircraft_type.assign_channels_for_flight(flight, air_support)
@classmethod
def _create_tacan_registry(
@ -608,8 +592,7 @@ class Operation:
zone = data["zone"]
laserCode = data["laserCode"]
dcsUnit = data["dcsUnit"]
lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', zone='{zone}', laserCode='{laserCode}', dcsUnit='{dcsUnit}' }}, \n"
# lua += f" {{name='{dcsGroupName}', description='JTAC {callsign} ', information='Laser:{laserCode}', jtac={laserCode} }}, \n"
lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', zone={repr(zone)}, laserCode='{laserCode}', dcsUnit='{dcsUnit}' }}, \n"
lua += "}"
# Process the Target Points

View File

@ -3,12 +3,12 @@ from __future__ import annotations
import math
import random
from dataclasses import dataclass
from typing import Iterator, List, Optional, TYPE_CHECKING, Tuple, Type
from dcs.unittype import FlyingType, VehicleType
from typing import Iterator, List, Optional, TYPE_CHECKING, Tuple
from game import db
from game.data.groundunitclass import GroundUnitClass
from game.dcs.aircrafttype import AircraftType
from game.dcs.groundunittype import GroundUnitType
from game.factions.faction import Faction
from game.theater import ControlPoint, MissionTarget
from game.utils import Distance
@ -59,6 +59,18 @@ class ProcurementAi:
def calculate_ground_unit_budget_share(self) -> float:
armor_investment = 0
aircraft_investment = 0
# faction has no ground units
if (
len(self.faction.artillery_units) == 0
and len(self.faction.frontline_units) == 0
):
return 0
# faction has no planes
if len(self.faction.aircrafts) == 0:
return 1
for cp in self.owned_points:
cp_ground_units = cp.allocated_ground_units(self.game.transfers)
armor_investment += cp_ground_units.total_value
@ -113,7 +125,7 @@ class ProcurementAi:
if available % 2 == 0:
continue
inventory.remove_aircraft(aircraft, 1)
total += db.PRICES[aircraft]
total += aircraft.price
return total
def repair_runways(self, budget: float) -> float:
@ -135,12 +147,17 @@ class ProcurementAi:
def affordable_ground_unit_of_class(
self, budget: float, unit_class: GroundUnitClass
) -> Optional[Type[VehicleType]]:
) -> Optional[GroundUnitType]:
faction_units = set(self.faction.frontline_units) | set(
self.faction.artillery_units
)
of_class = set(unit_class.unit_list) & faction_units
affordable_units = [u for u in of_class if db.PRICES[u] <= budget]
of_class = {u for u in faction_units if u.unit_class is unit_class}
# faction has no access to needed unit type, take a random unit
if not of_class:
of_class = faction_units
affordable_units = [u for u in of_class if u.price <= budget]
if not affordable_units:
return None
return random.choice(affordable_units)
@ -162,7 +179,7 @@ class ProcurementAi:
# Can't afford any more units.
break
budget -= db.PRICES[unit]
budget -= unit.price
cp.pending_unit_deliveries.order({unit: 1})
return budget
@ -198,12 +215,12 @@ class ProcurementAi:
airbase: ControlPoint,
number: int,
max_price: float,
) -> Optional[Type[FlyingType]]:
best_choice: Optional[Type[FlyingType]] = None
) -> Optional[AircraftType]:
best_choice: Optional[AircraftType] = None
for unit in aircraft_for_task(task):
if unit not in self.faction.aircrafts:
continue
if db.PRICES[unit] * number > max_price:
if unit.price * number > max_price:
continue
if not airbase.can_operate(unit):
continue
@ -224,7 +241,7 @@ class ProcurementAi:
def affordable_aircraft_for(
self, request: AircraftProcurementRequest, airbase: ControlPoint, budget: float
) -> Optional[Type[FlyingType]]:
) -> Optional[AircraftType]:
return self._affordable_aircraft_for_task(
request.task_capability, airbase, request.number, budget
)
@ -242,7 +259,7 @@ class ProcurementAi:
# able to operate expensive aircraft.
continue
budget -= db.PRICES[unit] * request.number
budget -= unit.price * request.number
airbase.pending_unit_deliveries.order({unit: request.number})
return budget, True
return budget, False
@ -343,9 +360,9 @@ class ProcurementAi:
class_cost = 0
total_cost = 0
for unit_type, count in allocations.all.items():
cost = db.PRICES[unit_type] * count
cost = unit_type.price * count
total_cost += cost
if unit_type in unit_class:
if unit_type.unit_class is unit_class:
class_cost += cost
if not total_cost:
return 0

298
game/radio/channels.py Normal file
View File

@ -0,0 +1,298 @@
from __future__ import annotations
from dataclasses import dataclass
from typing import Optional, Any, TYPE_CHECKING
if TYPE_CHECKING:
from gen import FlightData, AirSupport
class RadioChannelAllocator:
"""Base class for radio channel allocators."""
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
"""Assigns mission frequencies to preset channels for the flight."""
raise NotImplementedError
@classmethod
def from_cfg(cls, cfg: dict[str, Any]) -> RadioChannelAllocator:
return cls()
@classmethod
def name(cls) -> str:
raise NotImplementedError
@dataclass(frozen=True)
class CommonRadioChannelAllocator(RadioChannelAllocator):
"""Radio channel allocator suitable for most aircraft.
Most of the aircraft with preset channels available have one or more radios
with 20 or more channels available (typically per-radio, but this is not the
case for the JF-17).
"""
#: Index of the radio used for intra-flight communications. Matches the
#: index of the panel_radio field of the pydcs.dcs.planes object.
inter_flight_radio_index: Optional[int]
#: Index of the radio used for intra-flight communications. Matches the
#: index of the panel_radio field of the pydcs.dcs.planes object.
intra_flight_radio_index: Optional[int]
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
if self.intra_flight_radio_index is not None:
flight.assign_channel(
self.intra_flight_radio_index, 1, flight.intra_flight_channel
)
if self.inter_flight_radio_index is None:
return
# For cases where the inter-flight and intra-flight radios share presets
# (the JF-17 only has one set of channels, even though it can use two
# channels simultaneously), start assigning inter-flight channels at 2.
radio_id = self.inter_flight_radio_index
if self.intra_flight_radio_index == radio_id:
first_channel = 2
else:
first_channel = 1
last_channel = flight.num_radio_channels(radio_id)
channel_alloc = iter(range(first_channel, last_channel + 1))
if flight.departure.atc is not None:
flight.assign_channel(radio_id, next(channel_alloc), flight.departure.atc)
# TODO: If there ever are multiple AWACS, limit to mission relevant.
for awacs in air_support.awacs:
flight.assign_channel(radio_id, next(channel_alloc), awacs.freq)
if flight.arrival != flight.departure and flight.arrival.atc is not None:
flight.assign_channel(radio_id, next(channel_alloc), flight.arrival.atc)
try:
# TODO: Skip incompatible tankers.
for tanker in air_support.tankers:
flight.assign_channel(radio_id, next(channel_alloc), tanker.freq)
if flight.divert is not None and flight.divert.atc is not None:
flight.assign_channel(radio_id, next(channel_alloc), flight.divert.atc)
except StopIteration:
# Any remaining channels are nice-to-haves, but not necessary for
# the few aircraft with a small number of channels available.
pass
@classmethod
def from_cfg(cls, cfg: dict[str, Any]) -> CommonRadioChannelAllocator:
return CommonRadioChannelAllocator(
inter_flight_radio_index=cfg["inter_flight_radio_index"],
intra_flight_radio_index=cfg["intra_flight_radio_index"],
)
@classmethod
def name(cls) -> str:
return "common"
@dataclass(frozen=True)
class NoOpChannelAllocator(RadioChannelAllocator):
"""Channel allocator for aircraft that don't support preset channels."""
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
pass
@classmethod
def name(cls) -> str:
return "noop"
@dataclass(frozen=True)
class FarmerRadioChannelAllocator(RadioChannelAllocator):
"""Preset channel allocator for the MiG-19P."""
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
# The Farmer only has 6 preset channels. It also only has a VHF radio,
# and currently our ATC data and AWACS are only in the UHF band.
radio_id = 1
flight.assign_channel(radio_id, 1, flight.intra_flight_channel)
# TODO: Assign 4-6 to VHF frequencies of departure, arrival, and divert.
# TODO: Assign 2 and 3 to AWACS if it is VHF.
@classmethod
def name(cls) -> str:
return "farmer"
@dataclass(frozen=True)
class ViggenRadioChannelAllocator(RadioChannelAllocator):
"""Preset channel allocator for the AJS37."""
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
# The Viggen's preset channels are handled differently from other
# aircraft. The aircraft automatically configures channels for every
# allied flight in the game (including AWACS) and for every airfield. As
# such, we don't need to allocate any of those. There are seven presets
# we can modify, however: three channels for the main radio intended for
# communication with wingmen, and four emergency channels for the backup
# radio. We'll set the first channel of the main radio to the
# intra-flight channel, and the first three emergency channels to each
# of the flight plan's airfields. The fourth emergency channel is always
# the guard channel.
radio_id = 1
flight.assign_channel(radio_id, 1, flight.intra_flight_channel)
if flight.departure.atc is not None:
flight.assign_channel(radio_id, 4, flight.departure.atc)
if flight.arrival.atc is not None:
flight.assign_channel(radio_id, 5, flight.arrival.atc)
# TODO: Assign divert to 6 when we support divert airfields.
@classmethod
def name(cls) -> str:
return "viggen"
@dataclass(frozen=True)
class SCR522RadioChannelAllocator(RadioChannelAllocator):
"""Preset channel allocator for the SCR522 WW2 radios. (4 channels)"""
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
radio_id = 1
flight.assign_channel(radio_id, 1, flight.intra_flight_channel)
if flight.departure.atc is not None:
flight.assign_channel(radio_id, 2, flight.departure.atc)
if flight.arrival.atc is not None:
flight.assign_channel(radio_id, 3, flight.arrival.atc)
# TODO : Some GCI on Channel 4 ?
@classmethod
def name(cls) -> str:
return "SCR-522"
class ChannelNamer:
"""Base class allowing channel name customization per-aircraft.
Most aircraft will want to customize this behavior, but the default is
reasonable for any aircraft with numbered radios.
"""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
"""Returns the name of the channel for the given radio and channel."""
return f"COMM{radio_id} Ch {channel_id}"
@classmethod
def name(cls) -> str:
return "default"
class SingleRadioChannelNamer(ChannelNamer):
"""Channel namer for the aircraft with only a single radio.
Aircraft like the MiG-19P and the MiG-21bis only have a single radio, so
it's not necessary for us to name the radio when naming the channel.
"""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
return f"Ch {channel_id}"
@classmethod
def name(cls) -> str:
return "single"
class HueyChannelNamer(ChannelNamer):
"""Channel namer for the UH-1H."""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
return f"COM3 Ch {channel_id}"
@classmethod
def name(cls) -> str:
return "huey"
class MirageChannelNamer(ChannelNamer):
"""Channel namer for the M-2000."""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
radio_name = ["V/UHF", "UHF"][radio_id - 1]
return f"{radio_name} Ch {channel_id}"
@classmethod
def name(cls) -> str:
return "mirage"
class TomcatChannelNamer(ChannelNamer):
"""Channel namer for the F-14."""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
radio_name = ["UHF", "VHF/UHF"][radio_id - 1]
return f"{radio_name} Ch {channel_id}"
@classmethod
def name(cls) -> str:
return "tomcat"
class ViggenChannelNamer(ChannelNamer):
"""Channel namer for the AJS37."""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
if channel_id >= 4:
channel_letter = "EFGH"[channel_id - 4]
return f"FR 24 {channel_letter}"
return f"FR 22 Special {channel_id}"
@classmethod
def name(cls) -> str:
return "viggen"
class ViperChannelNamer(ChannelNamer):
"""Channel namer for the F-16."""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
return f"COM{radio_id} Ch {channel_id}"
@classmethod
def name(cls) -> str:
return "viper"
class SCR522ChannelNamer(ChannelNamer):
"""
Channel namer for P-51 & P-47D
"""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
if channel_id > 3:
return "?"
else:
return f"Button " + "ABCD"[channel_id - 1]
@classmethod
def name(cls) -> str:
return "SCR-522"

View File

@ -20,6 +20,7 @@ class Settings:
# Difficulty settings
player_skill: str = "Good"
enemy_skill: str = "Average"
ai_pilot_levelling: bool = True
enemy_vehicle_skill: str = "Average"
map_coalition_visibility: ForcedOptions.Views = ForcedOptions.Views.All
labels: str = "Full"
@ -33,6 +34,15 @@ class Settings:
player_income_multiplier: float = 1.0
enemy_income_multiplier: float = 1.0
#: The maximum number of pilots a squadron can have at one time. Changing this after
#: the campaign has started will have no immediate effect; pilots already in the
#: squadron will not be removed if the limit is lowered and pilots will not be
#: immediately created if the limit is raised.
squadron_pilot_limit: int = 24
#: The number of pilots a squadron can replace per turn.
squadron_replenishment_rate: int = 4
default_start_type: str = "Cold"
# Mission specific

View File

@ -8,7 +8,6 @@ from dataclasses import dataclass, field
from enum import unique, Enum
from pathlib import Path
from typing import (
Type,
Tuple,
TYPE_CHECKING,
Optional,
@ -17,10 +16,9 @@ from typing import (
)
import yaml
from dcs.unittype import FlyingType
from faker import Faker
from game.db import flying_type_from_name
from game.dcs.aircrafttype import AircraftType
from game.settings import AutoAtoBehavior
if TYPE_CHECKING:
@ -76,14 +74,23 @@ class Pilot:
@dataclass
class Squadron:
name: str
nickname: str
nickname: Optional[str]
country: str
role: str
aircraft: Type[FlyingType]
aircraft: AircraftType
livery: Optional[str]
mission_types: tuple[FlightType, ...]
pilots: list[Pilot]
available_pilots: list[Pilot] = field(init=False, hash=False, compare=False)
#: The pool of pilots that have not yet been assigned to the squadron. This only
#: happens when a preset squadron defines more preset pilots than the squadron limit
#: allows. This pool will be consumed before random pilots are generated.
pilot_pool: list[Pilot]
current_roster: list[Pilot] = field(default_factory=list, init=False, hash=False)
available_pilots: list[Pilot] = field(
default_factory=list, init=False, hash=False, compare=False
)
auto_assignable_mission_types: set[FlightType] = field(
init=False, hash=False, compare=False
)
@ -95,18 +102,19 @@ class Squadron:
player: bool
def __post_init__(self) -> None:
self.available_pilots = list(self.active_pilots)
if any(p.status is not PilotStatus.Active for p in self.pilot_pool):
raise ValueError("Squadrons can only be created with active pilots.")
self._recruit_pilots(self.game.settings.squadron_pilot_limit)
self.auto_assignable_mission_types = set(self.mission_types)
def __str__(self) -> str:
if self.nickname is None:
return self.name
return f'{self.name} "{self.nickname}"'
def claim_available_pilot(self) -> Optional[Pilot]:
# No pilots available, so the preference is irrelevant. Create a new pilot and
# return it.
if not self.available_pilots:
self.enlist_new_pilots(1)
return self.available_pilots.pop()
return None
# For opfor, so player/AI option is irrelevant.
if not self.player:
@ -127,11 +135,12 @@ class Squadron:
# No pilot was found that matched the user's preference.
#
# If they chose to *never* assign players and only players remain in the pool,
# we cannot fill the slot with the available pilots. Recruit a new one.
# we cannot fill the slot with the available pilots.
#
# If they prefer players and we're out of players, just return an AI pilot.
# If they only *prefer* players and we're out of players, just return an AI
# pilot.
if not prefer_players:
self.enlist_new_pilots(1)
return None
return self.available_pilots.pop()
def claim_pilot(self, pilot: Pilot) -> None:
@ -151,23 +160,45 @@ class Squadron:
# repopulating the same size flight from the same squadron.
self.available_pilots.extend(reversed(pilots))
def enlist_new_pilots(self, count: int) -> None:
new_pilots = [Pilot(self.faker.name()) for _ in range(count)]
self.pilots.extend(new_pilots)
def _recruit_pilots(self, count: int) -> None:
new_pilots = self.pilot_pool[:count]
self.pilot_pool = self.pilot_pool[count:]
count -= len(new_pilots)
new_pilots.extend([Pilot(self.faker.name()) for _ in range(count)])
self.current_roster.extend(new_pilots)
self.available_pilots.extend(new_pilots)
def replenish_lost_pilots(self) -> None:
replenish_count = min(
self.game.settings.squadron_replenishment_rate,
self.number_of_unfilled_pilot_slots,
)
if replenish_count > 0:
self._recruit_pilots(replenish_count)
def return_all_pilots(self) -> None:
self.available_pilots = list(self.active_pilots)
@staticmethod
def send_on_leave(pilot: Pilot) -> None:
pilot.send_on_leave()
def return_from_leave(self, pilot: Pilot):
if not self.has_unfilled_pilot_slots:
raise RuntimeError(
f"Cannot return {pilot} from leave because {self} is full"
)
pilot.return_from_leave()
@property
def faker(self) -> Faker:
return self.game.faker_for(self.player)
def _pilots_with_status(self, status: PilotStatus) -> list[Pilot]:
return [p for p in self.pilots if p.status == status]
return [p for p in self.current_roster if p.status == status]
def _pilots_without_status(self, status: PilotStatus) -> list[Pilot]:
return [p for p in self.pilots if p.status != status]
return [p for p in self.current_roster if p.status != status]
@property
def active_pilots(self) -> list[Pilot]:
@ -178,27 +209,44 @@ class Squadron:
return self._pilots_with_status(PilotStatus.OnLeave)
@property
def number_of_pilots_including_dead(self) -> int:
return len(self.pilots)
def number_of_pilots_including_inactive(self) -> int:
return len(self.current_roster)
@property
def number_of_living_pilots(self) -> int:
return len(self._pilots_without_status(PilotStatus.Dead))
def number_of_unfilled_pilot_slots(self) -> int:
return self.game.settings.squadron_pilot_limit - len(self.active_pilots)
@property
def number_of_available_pilots(self) -> int:
return len(self.available_pilots)
@property
def has_available_pilots(self) -> bool:
return bool(self.available_pilots)
@property
def has_unfilled_pilot_slots(self) -> bool:
return self.number_of_unfilled_pilot_slots > 0
def can_auto_assign(self, task: FlightType) -> bool:
return task in self.auto_assignable_mission_types
def pilot_at_index(self, index: int) -> Pilot:
return self.pilots[index]
return self.current_roster[index]
@classmethod
def from_yaml(cls, path: Path, game: Game, player: bool) -> Squadron:
from gen.flights.ai_flight_planner_db import tasks_for_aircraft
from gen.flights.flight import FlightType
with path.open() as squadron_file:
with path.open(encoding="utf8") as squadron_file:
data = yaml.safe_load(squadron_file)
unit_type = flying_type_from_name(data["aircraft"])
if unit_type is None:
raise KeyError(f"Could not find any aircraft with the ID {unit_type}")
name = data["aircraft"]
try:
unit_type = AircraftType.named(name)
except KeyError as ex:
raise KeyError(f"Could not find any aircraft named {name}") from ex
pilots = [Pilot(n, player=False) for n in data.get("pilots", [])]
pilots.extend([Pilot(n, player=True) for n in data.get("players", [])])
@ -215,13 +263,13 @@ class Squadron:
return Squadron(
name=data["name"],
nickname=data["nickname"],
nickname=data.get("nickname"),
country=data["country"],
role=data["role"],
aircraft=unit_type,
livery=data.get("livery"),
mission_types=tuple(mission_types),
pilots=pilots,
pilot_pool=pilots,
game=game,
player=player,
)
@ -245,8 +293,8 @@ class SquadronLoader:
yield Path(persistency.base_path()) / "Liberation/Squadrons"
yield Path("resources/squadrons")
def load(self) -> dict[Type[FlyingType], list[Squadron]]:
squadrons: dict[Type[FlyingType], list[Squadron]] = defaultdict(list)
def load(self) -> dict[AircraftType, list[Squadron]]:
squadrons: dict[AircraftType, list[Squadron]] = defaultdict(list)
country = self.game.country_for(self.player)
faction = self.game.faction_for(self.player)
any_country = country.startswith("Combined Joint Task Forces ")
@ -311,13 +359,13 @@ class AirWing:
aircraft=aircraft,
livery=None,
mission_types=tuple(tasks_for_aircraft(aircraft)),
pilots=[],
pilot_pool=[],
game=game,
player=player,
)
]
def squadrons_for(self, aircraft: Type[FlyingType]) -> Sequence[Squadron]:
def squadrons_for(self, aircraft: AircraftType) -> Sequence[Squadron]:
return self.squadrons[aircraft]
def squadrons_for_task(self, task: FlightType) -> Iterator[Squadron]:
@ -325,7 +373,14 @@ class AirWing:
if task in squadron.mission_types:
yield squadron
def squadron_for(self, aircraft: Type[FlyingType]) -> Squadron:
def auto_assignable_for_task_with_type(
self, aircraft: AircraftType, task: FlightType
) -> Iterator[Squadron]:
for squadron in self.squadrons_for(aircraft):
if squadron.can_auto_assign(task) and squadron.has_available_pilots:
yield squadron
def squadron_for(self, aircraft: AircraftType) -> Squadron:
return self.squadrons_for(aircraft)[0]
def iter_squadrons(self) -> Iterator[Squadron]:
@ -334,6 +389,10 @@ class AirWing:
def squadron_at_index(self, index: int) -> Squadron:
return list(self.iter_squadrons())[index]
def replenish(self) -> None:
for squadron in self.iter_squadrons():
squadron.replenish_lost_pilots()
def reset(self) -> None:
for squadron in self.iter_squadrons():
squadron.return_all_pilots()

View File

@ -1,11 +1,10 @@
import itertools
import logging
import typing
from typing import Dict, Type
from typing import Any
from dcs.unittype import FlyingType, VehicleType, UnitType
from game.db import PRICES
from game.dcs.aircrafttype import AircraftType
from game.dcs.groundunittype import GroundUnitType
from game.dcs.unittype import UnitType
BASE_MAX_STRENGTH = 1
BASE_MIN_STRENGTH = 0
@ -13,8 +12,8 @@ BASE_MIN_STRENGTH = 0
class Base:
def __init__(self):
self.aircraft: Dict[Type[FlyingType], int] = {}
self.armor: Dict[Type[VehicleType], int] = {}
self.aircraft: dict[AircraftType, int] = {}
self.armor: dict[GroundUnitType, int] = {}
self.strength = 1
@property
@ -29,13 +28,10 @@ class Base:
def total_armor_value(self) -> int:
total = 0
for unit_type, count in self.armor.items():
try:
total += PRICES[unit_type] * count
except KeyError:
logging.exception(f"No price found for {unit_type.id}")
total += unit_type.price * count
return total
def total_units_of_type(self, unit_type) -> int:
def total_units_of_type(self, unit_type: UnitType) -> int:
return sum(
[
c
@ -44,43 +40,40 @@ class Base:
]
)
def commission_units(self, units: typing.Dict[typing.Type[UnitType], int]):
def commission_units(self, units: dict[Any, int]):
for unit_type, unit_count in units.items():
if unit_count <= 0:
continue
if issubclass(unit_type, VehicleType):
target_dict = self.armor
elif issubclass(unit_type, FlyingType):
target_dict: dict[Any, int]
if isinstance(unit_type, AircraftType):
target_dict = self.aircraft
elif isinstance(unit_type, GroundUnitType):
target_dict = self.armor
else:
logging.error(
f"Unexpected unit type of {unit_type}: "
f"{unit_type.__module__}.{unit_type.__name__}"
)
logging.error(f"Unexpected unit type of {unit_type}")
return
target_dict[unit_type] = target_dict.get(unit_type, 0) + unit_count
def commit_losses(self, units_lost: typing.Dict[typing.Any, int]):
def commit_losses(self, units_lost: dict[Any, int]):
for unit_type, count in units_lost.items():
target_dict: dict[Any, int]
if unit_type in self.aircraft:
target_array = self.aircraft
target_dict = self.aircraft
elif unit_type in self.armor:
target_array = self.armor
target_dict = self.armor
else:
print("Base didn't find event type {}".format(unit_type))
continue
if unit_type not in target_array:
if unit_type not in target_dict:
print("Base didn't find event type {}".format(unit_type))
continue
target_array[unit_type] = max(target_array[unit_type] - count, 0)
if target_array[unit_type] == 0:
del target_array[unit_type]
target_dict[unit_type] = max(target_dict[unit_type] - count, 0)
if target_dict[unit_type] == 0:
del target_dict[unit_type]
def affect_strength(self, amount):
self.strength += amount

View File

@ -16,10 +16,10 @@ from dcs.country import Country
from dcs.mapping import Point
from dcs.planes import F_15C
from dcs.ships import (
Bulker_Handy_Wind,
CVN_74_John_C__Stennis,
DDG_Arleigh_Burke_IIa,
LHA_1_Tarawa,
HandyWind,
Stennis,
USS_Arleigh_Burke_IIa,
LHA_Tarawa,
)
from dcs.statics import Fortification, Warehouse
from dcs.terrain import (
@ -78,53 +78,53 @@ class MizCampaignLoader:
OFF_MAP_UNIT_TYPE = F_15C.id
CV_UNIT_TYPE = CVN_74_John_C__Stennis.id
LHA_UNIT_TYPE = LHA_1_Tarawa.id
FRONT_LINE_UNIT_TYPE = Armor.APC_M113.id
SHIPPING_LANE_UNIT_TYPE = Bulker_Handy_Wind.id
CV_UNIT_TYPE = Stennis.id
LHA_UNIT_TYPE = LHA_Tarawa.id
FRONT_LINE_UNIT_TYPE = Armor.M_113.id
SHIPPING_LANE_UNIT_TYPE = HandyWind.id
FOB_UNIT_TYPE = Unarmed.Truck_SKP_11_Mobile_ATC.id
FOB_UNIT_TYPE = Unarmed.SKP_11.id
FARP_HELIPAD = "SINGLE_HELIPAD"
OFFSHORE_STRIKE_TARGET_UNIT_TYPE = Fortification.Oil_platform.id
SHIP_UNIT_TYPE = DDG_Arleigh_Burke_IIa.id
MISSILE_SITE_UNIT_TYPE = MissilesSS.SSM_SS_1C_Scud_B.id
COASTAL_DEFENSE_UNIT_TYPE = MissilesSS.AShM_SS_N_2_Silkworm.id
SHIP_UNIT_TYPE = USS_Arleigh_Burke_IIa.id
MISSILE_SITE_UNIT_TYPE = MissilesSS.Scud_B.id
COASTAL_DEFENSE_UNIT_TYPE = MissilesSS.Hy_launcher.id
# Multiple options for air defenses so campaign designers can more accurately see
# the coverage of their IADS for the expected type.
LONG_RANGE_SAM_UNIT_TYPES = {
AirDefence.SAM_Patriot_LN.id,
AirDefence.SAM_SA_10_S_300_Grumble_TEL_C.id,
AirDefence.SAM_SA_10_S_300_Grumble_TEL_D.id,
AirDefence.Patriot_ln.id,
AirDefence.S_300PS_5P85C_ln.id,
AirDefence.S_300PS_5P85D_ln.id,
}
MEDIUM_RANGE_SAM_UNIT_TYPES = {
AirDefence.SAM_Hawk_LN_M192.id,
AirDefence.SAM_SA_2_S_75_Guideline_LN.id,
AirDefence.SAM_SA_3_S_125_Goa_LN.id,
AirDefence.Hawk_ln.id,
AirDefence.S_75M_Volhov.id,
AirDefence._5p73_s_125_ln.id,
}
SHORT_RANGE_SAM_UNIT_TYPES = {
AirDefence.SAM_Avenger__Stinger.id,
AirDefence.SAM_Rapier_LN.id,
AirDefence.SAM_SA_19_Tunguska_Grison.id,
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL.id,
AirDefence.M1097_Avenger.id,
AirDefence.Rapier_fsa_launcher.id,
AirDefence._2S6_Tunguska.id,
AirDefence.Strela_1_9P31.id,
}
AAA_UNIT_TYPES = {
AirDefence.AAA_8_8cm_Flak_18.id,
AirDefence.SPAAA_Vulcan_M163.id,
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish.id,
AirDefence.Flak18.id,
AirDefence.Vulcan.id,
AirDefence.ZSU_23_4_Shilka.id,
}
EWR_UNIT_TYPE = AirDefence.EWR_1L13.id
EWR_UNIT_TYPE = AirDefence._1L13_EWR.id
ARMOR_GROUP_UNIT_TYPE = Armor.MBT_M1A2_Abrams.id
ARMOR_GROUP_UNIT_TYPE = Armor.M_1_Abrams.id
FACTORY_UNIT_TYPE = Fortification.Workshop_A.id
AMMUNITION_DEPOT_UNIT_TYPE = Warehouse.Ammunition_depot.id
AMMUNITION_DEPOT_UNIT_TYPE = Warehouse._Ammunition_depot.id
STRIKE_TARGET_UNIT_TYPE = Fortification.Tech_combine.id

View File

@ -16,7 +16,6 @@ from typing import (
Optional,
Set,
TYPE_CHECKING,
Type,
Union,
Sequence,
Iterable,
@ -25,14 +24,13 @@ from typing import (
from dcs.mapping import Point
from dcs.ships import (
CVN_74_John_C__Stennis,
CV_1143_5_Admiral_Kuznetsov,
LHA_1_Tarawa,
Type_071_Amphibious_Transport_Dock,
Stennis,
KUZNECOW,
LHA_Tarawa,
Type_071,
)
from dcs.terrain.terrain import Airport, ParkingSlot
from dcs.unit import Unit
from dcs.unittype import FlyingType, VehicleType
from game import db
from game.point_with_heading import PointWithHeading
@ -48,6 +46,8 @@ from .theatergroundobject import (
)
from ..db import PRICES
from ..helipad import Helipad
from ..dcs.aircrafttype import AircraftType
from ..dcs.groundunittype import GroundUnitType
from ..utils import nautical_miles
from ..weather import Conditions
@ -126,19 +126,19 @@ class PresetLocations:
@dataclass(frozen=True)
class AircraftAllocations:
present: dict[Type[FlyingType], int]
ordered: dict[Type[FlyingType], int]
transferring: dict[Type[FlyingType], int]
present: dict[AircraftType, int]
ordered: dict[AircraftType, int]
transferring: dict[AircraftType, int]
@property
def total_value(self) -> int:
total: int = 0
for unit_type, count in self.present.items():
total += PRICES[unit_type] * count
total += unit_type.price * count
for unit_type, count in self.ordered.items():
total += PRICES[unit_type] * count
total += unit_type.price * count
for unit_type, count in self.transferring.items():
total += PRICES[unit_type] * count
total += unit_type.price * count
return total
@ -161,13 +161,13 @@ class AircraftAllocations:
@dataclass(frozen=True)
class GroundUnitAllocations:
present: dict[Type[VehicleType], int]
ordered: dict[Type[VehicleType], int]
transferring: dict[Type[VehicleType], int]
present: dict[GroundUnitType, int]
ordered: dict[GroundUnitType, int]
transferring: dict[GroundUnitType, int]
@property
def all(self) -> dict[Type[VehicleType], int]:
combined: dict[Type[VehicleType], int] = defaultdict(int)
def all(self) -> dict[GroundUnitType, int]:
combined: dict[GroundUnitType, int] = defaultdict(int)
for unit_type, count in itertools.chain(
self.present.items(), self.ordered.items(), self.transferring.items()
):
@ -178,11 +178,11 @@ class GroundUnitAllocations:
def total_value(self) -> int:
total: int = 0
for unit_type, count in self.present.items():
total += PRICES[unit_type] * count
total += unit_type.price * count
for unit_type, count in self.ordered.items():
total += PRICES[unit_type] * count
total += unit_type.price * count
for unit_type, count in self.transferring.items():
total += PRICES[unit_type] * count
total += unit_type.price * count
return total
@ -510,14 +510,14 @@ class ControlPoint(MissionTarget, ABC):
for group in g.groups:
for u in group.units:
if db.unit_type_from_name(u.type) in [
CVN_74_John_C__Stennis,
CV_1143_5_Admiral_Kuznetsov,
Stennis,
KUZNECOW,
]:
return group.name
elif g.dcs_identifier == "LHA":
for group in g.groups:
for u in group.units:
if db.unit_type_from_name(u.type) in [LHA_1_Tarawa]:
if db.unit_type_from_name(u.type) in [LHA_Tarawa]:
return group.name
return None
@ -568,24 +568,16 @@ class ControlPoint(MissionTarget, ABC):
destination.control_point.base.commission_units({unit_type: 1})
destination = heapq.heappushpop(destinations, destination)
def capture_aircraft(
self, game: Game, airframe: Type[FlyingType], count: int
) -> None:
try:
value = PRICES[airframe] * count
except KeyError:
logging.exception(f"Unknown price for {airframe.id}")
return
def capture_aircraft(self, game: Game, airframe: AircraftType, count: int) -> None:
value = airframe.price * count
game.adjust_budget(value, player=not self.captured)
game.message(
f"No valid retreat destination in range of {self.name} for "
f"{airframe.id}. {count} aircraft have been captured and sold for "
f"${value}M."
f"No valid retreat destination in range of {self.name} for {airframe}"
f"{count} aircraft have been captured and sold for ${value}M."
)
def aircraft_retreat_destination(
self, game: Game, airframe: Type[FlyingType]
self, game: Game, airframe: AircraftType
) -> Optional[ControlPoint]:
closest = ObjectiveDistanceCache.get_closest_airfields(self)
# TODO: Should be airframe dependent.
@ -603,10 +595,10 @@ class ControlPoint(MissionTarget, ABC):
return None
def _retreat_air_units(
self, game: Game, airframe: Type[FlyingType], count: int
self, game: Game, airframe: AircraftType, count: int
) -> None:
while count:
logging.debug(f"Retreating {count} {airframe.id} from {self.name}")
logging.debug(f"Retreating {count} {airframe} from {self.name}")
destination = self.aircraft_retreat_destination(game, airframe)
if destination is None:
self.capture_aircraft(game, airframe, count)
@ -642,16 +634,16 @@ class ControlPoint(MissionTarget, ABC):
self.base.set_strength_to_minimum()
@abstractmethod
def can_operate(self, aircraft: Type[FlyingType]) -> bool:
def can_operate(self, aircraft: AircraftType) -> bool:
...
def aircraft_transferring(self, game: Game) -> dict[Type[FlyingType], int]:
def aircraft_transferring(self, game: Game) -> dict[AircraftType, int]:
if self.captured:
ato = game.blue_ato
else:
ato = game.red_ato
transferring: defaultdict[Type[FlyingType], int] = defaultdict(int)
transferring: defaultdict[AircraftType, int] = defaultdict(int)
for package in ato.packages:
for flight in package.flights:
if flight.departure == flight.arrival:
@ -716,7 +708,7 @@ class ControlPoint(MissionTarget, ABC):
def allocated_aircraft(self, game: Game) -> AircraftAllocations:
on_order = {}
for unit_bought, count in self.pending_unit_deliveries.units.items():
if issubclass(unit_bought, FlyingType):
if isinstance(unit_bought, AircraftType):
on_order[unit_bought] = count
return AircraftAllocations(
@ -728,10 +720,10 @@ class ControlPoint(MissionTarget, ABC):
) -> GroundUnitAllocations:
on_order = {}
for unit_bought, count in self.pending_unit_deliveries.units.items():
if issubclass(unit_bought, VehicleType):
if isinstance(unit_bought, GroundUnitType):
on_order[unit_bought] = count
transferring: dict[Type[VehicleType], int] = defaultdict(int)
transferring: dict[GroundUnitType, int] = defaultdict(int)
for transfer in transfers:
if transfer.destination == self:
for unit_type, count in transfer.units.items():
@ -828,7 +820,7 @@ class Airfield(ControlPoint):
self.airport = airport
self._runway_status = RunwayStatus()
def can_operate(self, aircraft: FlyingType) -> bool:
def can_operate(self, aircraft: AircraftType) -> bool:
# TODO: Allow helicopters.
# Need to implement ground spawns so the helos don't use the runway.
# TODO: Allow harrier.
@ -940,10 +932,10 @@ class NavalControlPoint(ControlPoint, ABC):
for group in self.find_main_tgo().groups:
for u in group.units:
if db.unit_type_from_name(u.type) in [
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
CV_1143_5_Admiral_Kuznetsov,
Type_071_Amphibious_Transport_Dock,
Stennis,
LHA_Tarawa,
KUZNECOW,
Type_071,
]:
return True
return False
@ -1012,8 +1004,8 @@ class Carrier(NavalControlPoint):
def is_carrier(self):
return True
def can_operate(self, aircraft: FlyingType) -> bool:
return aircraft in db.CARRIER_CAPABLE
def can_operate(self, aircraft: AircraftType) -> bool:
return aircraft.carrier_capable
@property
def total_aircraft_parking(self) -> int:
@ -1046,8 +1038,8 @@ class Lha(NavalControlPoint):
def is_lha(self) -> bool:
return True
def can_operate(self, aircraft: FlyingType) -> bool:
return aircraft in db.LHA_CAPABLE
def can_operate(self, aircraft: AircraftType) -> bool:
return aircraft.lha_capable
@property
def total_aircraft_parking(self) -> int:
@ -1086,7 +1078,7 @@ class OffMapSpawn(ControlPoint):
def total_aircraft_parking(self) -> int:
return 1000
def can_operate(self, aircraft: FlyingType) -> bool:
def can_operate(self, aircraft: AircraftType) -> bool:
return True
@property

View File

@ -597,7 +597,8 @@ class EwrGroundObject(TheaterGroundObject):
@property
def group_name(self) -> str:
# Prefix the group names with the side color so Skynet can find them.
return f"{self.faction_color}|{super().group_name}"
# Use Group Id and uppercase EWR
return f"{self.faction_color}|EWR|{self.group_id}"
def mission_types(self, for_player: bool) -> Iterator[FlightType]:
from gen.flights.flight import FlightType

View File

@ -12,14 +12,14 @@ from typing import (
List,
Optional,
TYPE_CHECKING,
Type,
TypeVar,
Sequence,
)
from dcs.mapping import Point
from dcs.unittype import FlyingType, VehicleType
from game.dcs.aircrafttype import AircraftType
from game.dcs.groundunittype import GroundUnitType
from game.procurement import AircraftProcurementRequest
from game.squadrons import Squadron
from game.theater import ControlPoint, MissionTarget
@ -29,7 +29,7 @@ from game.theater.transitnetwork import (
)
from game.utils import meters, nautical_miles
from gen.ato import Package
from gen.flights.ai_flight_planner_db import TRANSPORT_CAPABLE
from gen.flights.ai_flight_planner_db import TRANSPORT_CAPABLE, aircraft_for_task
from gen.flights.closestairfields import ObjectiveDistanceCache
from gen.flights.flight import Flight, FlightType
from gen.flights.flightplan import FlightPlanBuilder
@ -72,7 +72,7 @@ class TransferOrder:
player: bool = field(init=False)
#: The units being transferred.
units: Dict[Type[VehicleType], int]
units: Dict[GroundUnitType, int]
transport: Optional[Transport] = field(default=None)
@ -89,7 +89,7 @@ class TransferOrder:
def kill_all(self) -> None:
self.units.clear()
def kill_unit(self, unit_type: Type[VehicleType]) -> None:
def kill_unit(self, unit_type: GroundUnitType) -> None:
if unit_type not in self.units or not self.units[unit_type]:
raise KeyError(f"{self.destination} has no {unit_type} remaining")
self.units[unit_type] -= 1
@ -98,7 +98,7 @@ class TransferOrder:
def size(self) -> int:
return sum(c for c in self.units.values())
def iter_units(self) -> Iterator[Type[VehicleType]]:
def iter_units(self) -> Iterator[GroundUnitType]:
for unit_type, count in self.units.items():
for _ in range(count):
yield unit_type
@ -156,7 +156,7 @@ class Airlift(Transport):
self.flight = flight
@property
def units(self) -> Dict[Type[VehicleType], int]:
def units(self) -> Dict[GroundUnitType, int]:
return self.transfer.units
@property
@ -191,9 +191,9 @@ class AirliftPlanner:
self.package = Package(target=next_stop, auto_asap=True)
def compatible_with_mission(
self, unit_type: Type[FlyingType], airfield: ControlPoint
self, unit_type: AircraftType, airfield: ControlPoint
) -> bool:
if not unit_type in TRANSPORT_CAPABLE:
if unit_type not in aircraft_for_task(FlightType.TRANSPORT):
return False
if not self.transfer.origin.can_operate(unit_type):
return False
@ -201,7 +201,7 @@ class AirliftPlanner:
return False
# Cargo planes have no maximum range.
if not unit_type.helicopter:
if not unit_type.dcs_unit_type.helicopter:
return True
# A helicopter that is transport capable and able to operate at both bases. Need
@ -227,36 +227,42 @@ class AirliftPlanner:
distance_cache = ObjectiveDistanceCache.get_closest_airfields(
self.transfer.position
)
air_wing = self.game.air_wing_for(self.for_player)
for cp in distance_cache.closest_airfields:
if cp.captured != self.for_player:
continue
inventory = self.game.aircraft_inventory.for_control_point(cp)
for unit_type, available in inventory.all_aircraft:
squadrons = [
s
for s in self.game.air_wing_for(self.for_player).squadrons_for(
unit_type
)
if FlightType.TRANSPORT in s.auto_assignable_mission_types
]
if not squadrons:
continue
squadron = squadrons[0]
if self.compatible_with_mission(unit_type, cp):
while available and self.transfer.transport is None:
flight_size = self.create_airlift_flight(squadron, inventory)
available -= flight_size
squadrons = air_wing.auto_assignable_for_task_with_type(
unit_type, FlightType.TRANSPORT
)
for squadron in squadrons:
if self.compatible_with_mission(unit_type, cp):
while (
available
and squadron.has_available_pilots
and self.transfer.transport is None
):
flight_size = self.create_airlift_flight(
squadron, inventory
)
available -= flight_size
if self.package.flights:
self.game.ato_for(self.for_player).add_package(self.package)
def create_airlift_flight(
self, squadron: Squadron, inventory: ControlPointAircraftInventory
) -> int:
available = inventory.available(squadron.aircraft)
capacity_each = 1 if squadron.aircraft.helicopter else 2
available_aircraft = inventory.available(squadron.aircraft)
capacity_each = 1 if squadron.aircraft.dcs_unit_type.helicopter else 2
required = math.ceil(self.transfer.size / capacity_each)
flight_size = min(required, available, squadron.aircraft.group_size_max)
flight_size = min(
required,
available_aircraft,
squadron.aircraft.dcs_unit_type.group_size_max,
squadron.number_of_available_pilots,
)
capacity = flight_size * capacity_each
if capacity < self.transfer.size:
@ -308,7 +314,7 @@ class MultiGroupTransport(MissionTarget, Transport):
transfer.transport = None
self.transfers.remove(transfer)
def kill_unit(self, unit_type: Type[VehicleType]) -> None:
def kill_unit(self, unit_type: GroundUnitType) -> None:
for transfer in self.transfers:
try:
transfer.kill_unit(unit_type)
@ -331,13 +337,18 @@ class MultiGroupTransport(MissionTarget, Transport):
return sum(sum(t.units.values()) for t in self.transfers)
@property
def units(self) -> Dict[Type[VehicleType], int]:
units: Dict[Type[VehicleType], int] = defaultdict(int)
def units(self) -> dict[GroundUnitType, int]:
units: Dict[GroundUnitType, int] = defaultdict(int)
for transfer in self.transfers:
for unit_type, count in transfer.units.items():
units[unit_type] += count
return units
def iter_units(self) -> Iterator[GroundUnitType]:
for unit_type, count in self.units.items():
for _ in range(count):
yield unit_type
@property
def player_owned(self) -> bool:
return self.origin.captured

View File

@ -3,12 +3,11 @@ from __future__ import annotations
import logging
from collections import defaultdict
from dataclasses import dataclass
from typing import Dict, Optional, TYPE_CHECKING, Type
from dcs.unittype import UnitType, VehicleType
from typing import Dict, Optional, TYPE_CHECKING, Any
from game.theater import ControlPoint
from .db import PRICES
from .dcs.groundunittype import GroundUnitType
from .dcs.unittype import UnitType
from .theater.transitnetwork import (
NoPathError,
TransitNetwork,
@ -29,16 +28,16 @@ class PendingUnitDeliveries:
self.destination = destination
# Maps unit type to order quantity.
self.units: Dict[Type[UnitType], int] = defaultdict(int)
self.units: Dict[UnitType, int] = defaultdict(int)
def __str__(self) -> str:
return f"Pending delivery to {self.destination}"
def order(self, units: Dict[Type[UnitType], int]) -> None:
def order(self, units: Dict[UnitType, int]) -> None:
for k, v in units.items():
self.units[k] += v
def sell(self, units: Dict[Type[UnitType], int]) -> None:
def sell(self, units: Dict[UnitType, int]) -> None:
for k, v in units.items():
self.units[k] -= v
@ -46,24 +45,20 @@ class PendingUnitDeliveries:
self.refund(game, self.units)
self.units = defaultdict(int)
def refund(self, game: Game, units: Dict[Type[UnitType], int]) -> None:
def refund(self, game: Game, units: Dict[UnitType, int]) -> None:
for unit_type, count in units.items():
try:
price = PRICES[unit_type]
except KeyError:
logging.error(f"Could not refund {unit_type.id}, price unknown")
continue
logging.info(f"Refunding {count} {unit_type} at {self.destination.name}")
game.adjust_budget(
unit_type.price * count, player=self.destination.captured
)
logging.info(f"Refunding {count} {unit_type.id} at {self.destination.name}")
game.adjust_budget(price * count, player=self.destination.captured)
def pending_orders(self, unit_type: Type[UnitType]) -> int:
def pending_orders(self, unit_type: UnitType) -> int:
pending_units = self.units.get(unit_type)
if pending_units is None:
pending_units = 0
return pending_units
def available_next_turn(self, unit_type: Type[UnitType]) -> int:
def available_next_turn(self, unit_type: UnitType) -> int:
current_units = self.destination.base.total_units_of_type(unit_type)
return self.pending_orders(unit_type) + current_units
@ -77,15 +72,14 @@ class PendingUnitDeliveries:
self.refund_all(game)
return
bought_units: Dict[Type[UnitType], int] = {}
units_needing_transfer: Dict[Type[VehicleType], int] = {}
sold_units: Dict[Type[UnitType], int] = {}
bought_units: Dict[UnitType, int] = {}
units_needing_transfer: Dict[GroundUnitType, int] = {}
sold_units: Dict[UnitType, int] = {}
for unit_type, count in self.units.items():
coalition = "Ally" if self.destination.captured else "Enemy"
name = unit_type.id
d: dict[Any, int]
if (
issubclass(unit_type, VehicleType)
isinstance(unit_type, GroundUnitType)
and self.destination != ground_unit_source
):
source = ground_unit_source
@ -97,11 +91,11 @@ class PendingUnitDeliveries:
if count >= 0:
d[unit_type] = count
game.message(
f"{coalition} reinforcements: {name} x {count} at {source}"
f"{coalition} reinforcements: {unit_type} x {count} at {source}"
)
else:
sold_units[unit_type] = -count
game.message(f"{coalition} sold: {name} x {-count} at {source}")
game.message(f"{coalition} sold: {unit_type} x {-count} at {source}")
self.units = defaultdict(int)
self.destination.base.commission_units(bought_units)
@ -112,7 +106,7 @@ class PendingUnitDeliveries:
self.create_transfer(game, ground_unit_source, units_needing_transfer)
def create_transfer(
self, game: Game, source: ControlPoint, units: Dict[Type[VehicleType], int]
self, game: Game, source: ControlPoint, units: Dict[GroundUnitType, int]
) -> None:
game.transfers.new_transfer(TransferOrder(source, self.destination, units))

View File

@ -2,13 +2,12 @@
import itertools
import math
from dataclasses import dataclass
from typing import Dict, Optional, Type
from typing import Dict, Optional
from dcs.unit import Unit
from dcs.unitgroup import FlyingGroup, Group, VehicleGroup
from dcs.unittype import VehicleType
from game import db
from game.dcs.groundunittype import GroundUnitType
from game.squadrons import Pilot
from game.theater import Airfield, ControlPoint, TheaterGroundObject
from game.theater.theatergroundobject import BuildingGroundObject, SceneryGroundObject
@ -19,12 +18,12 @@ from gen.flights.flight import Flight
@dataclass(frozen=True)
class FlyingUnit:
flight: Flight
pilot: Pilot
pilot: Optional[Pilot]
@dataclass(frozen=True)
class FrontLineUnit:
unit_type: Type[VehicleType]
unit_type: GroundUnitType
origin: ControlPoint
@ -37,13 +36,13 @@ class GroundObjectUnit:
@dataclass(frozen=True)
class ConvoyUnit:
unit_type: Type[VehicleType]
unit_type: GroundUnitType
convoy: Convoy
@dataclass(frozen=True)
class AirliftUnits:
cargo: tuple[Type[VehicleType], ...]
cargo: tuple[GroundUnitType, ...]
transfer: TransferOrder
@ -70,8 +69,6 @@ class UnitMap:
name = str(unit.name)
if name in self.aircraft:
raise RuntimeError(f"Duplicate unit name: {name}")
if pilot is None:
raise ValueError(f"{name} has no pilot assigned")
self.aircraft[name] = FlyingUnit(flight, pilot)
if flight.cargo is not None:
self.add_airlift_units(group, flight.cargo)
@ -87,20 +84,15 @@ class UnitMap:
def airfield(self, name: str) -> Optional[Airfield]:
return self.airfields.get(name, None)
def add_front_line_units(self, group: Group, origin: ControlPoint) -> None:
def add_front_line_units(
self, group: Group, origin: ControlPoint, unit_type: GroundUnitType
) -> None:
for unit in group.units:
# The actual name is a String (the pydcs translatable string), which
# doesn't define __eq__.
name = str(unit.name)
if name in self.front_line_units:
raise RuntimeError(f"Duplicate front line unit: {name}")
unit_type = db.unit_type_from_name(unit.type)
if unit_type is None:
raise RuntimeError(f"Unknown unit type: {unit.type}")
if not issubclass(unit_type, VehicleType):
raise RuntimeError(
f"{name} is a {unit_type.__name__}, expected a VehicleType"
)
self.front_line_units[name] = FrontLineUnit(unit_type, origin)
def front_line_unit(self, name: str) -> Optional[FrontLineUnit]:
@ -143,19 +135,12 @@ class UnitMap:
return self.ground_object_units.get(name, None)
def add_convoy_units(self, group: Group, convoy: Convoy) -> None:
for unit in group.units:
for unit, unit_type in zip(group.units, convoy.iter_units()):
# The actual name is a String (the pydcs translatable string), which
# doesn't define __eq__.
name = str(unit.name)
if name in self.convoys:
raise RuntimeError(f"Duplicate convoy unit: {name}")
unit_type = db.unit_type_from_name(unit.type)
if unit_type is None:
raise RuntimeError(f"Unknown unit type: {unit.type}")
if not issubclass(unit_type, VehicleType):
raise RuntimeError(
f"{name} is a {unit_type.__name__}, expected a VehicleType"
)
self.convoys[name] = ConvoyUnit(unit_type, convoy)
def convoy_unit(self, name: str) -> Optional[ConvoyUnit]:

View File

@ -58,6 +58,10 @@ class Distance:
def from_nautical_miles(cls, value: float) -> Distance:
return cls(value * NM_TO_METERS)
@classmethod
def inf(cls) -> Distance:
return cls.from_meters(math.inf)
def __add__(self, other: Distance) -> Distance:
return meters(self.meters + other.meters)

View File

@ -2,7 +2,7 @@ from pathlib import Path
def _build_version_string() -> str:
components = ["4.0"]
components = ["4.0.0"]
build_number_path = Path("resources/buildnumber")
if build_number_path.exists():
with build_number_path.open("r") as build_number_file:
@ -70,9 +70,9 @@ VERSION = _build_version_string()
#: Version 4.2
#: * Adds support for AAA objectives. Place with any of the following units (either red
#: or blue):
#: * AAA_8_8cm_Flak_18,
#: * SPAAA_Vulcan_M163,
#: * SPAAA_ZSU_23_4_Shilka_Gun_Dish,
#: * Flak18,
#: * Vulcan,
#: * ZSU_23_4_Shilka,
#:
#: Version 5.0
#: * Ammunition Depots objective locations are now predetermined using the "Ammunition
@ -87,4 +87,7 @@ VERSION = _build_version_string()
#: Version 6.0
#: * Random objective generation no is longer supported. Fixed objective locations were
#: added in 4.1.
CAMPAIGN_FORMAT_VERSION = (6, 0)
#:
#: Version 6.1
#: * Support for new Syrian airfields in DCS 2.7.2.7910.1 (Cyprus update).
CAMPAIGN_FORMAT_VERSION = (6, 1)

View File

@ -12,30 +12,17 @@ from dcs.action import AITaskPush, ActivateGroup
from dcs.condition import CoalitionHasAirdrome, TimeAfter
from dcs.country import Country
from dcs.flyingunit import FlyingUnit
from dcs.helicopters import UH_1H, helicopter_map
from dcs.mapping import Point
from dcs.mission import Mission, StartType
from dcs.planes import (
AJS37,
B_17G,
B_52H,
Bf_109K_4,
C_101CC,
C_101EB,
FW_190A8,
FW_190D9,
F_14B,
I_16,
JF_17,
Ju_88A4,
P_47D_30,
P_47D_30bl1,
P_47D_40,
P_51D,
P_51D_30_NA,
PlaneType,
SpitfireLFMkIX,
SpitfireLFMkIXCW,
Su_33,
Tu_22M3,
)
@ -76,12 +63,12 @@ from dcs.terrain.terrain import Airport, NoParkingSlotError
from dcs.triggers import Event, TriggerOnce, TriggerRule
from dcs.unit import Unit, Skill
from dcs.unitgroup import FlyingGroup, ShipGroup, StaticGroup
from dcs.unittype import FlyingType, UnitType
from dcs.unittype import FlyingType
from game import db
from game.data.cap_capabilities_db import GUNFIGHTERS
from game.data.weapons import Pylon
from game.db import GUN_RELIANT_AIRFRAMES
from game.dcs.aircrafttype import AircraftType
from game.factions.faction import Faction
from game.settings import Settings
from game.squadrons import Pilot
@ -105,7 +92,7 @@ from gen.flights.flight import (
FlightWaypoint,
FlightWaypointType,
)
from gen.radios import MHz, Radio, RadioFrequency, RadioRegistry, get_radio
from gen.radios import RadioFrequency, RadioRegistry
from gen.runways import RunwayData
from gen.tacan import TacanBand, TacanRegistry
from .airsupportgen import AirSupport, AwacsInfo, TankerInfo
@ -131,16 +118,6 @@ RTB_ALTITUDE = meters(800)
RTB_DISTANCE = 5000
HELI_ALT = 500
# Note that fallback radio channels will *not* be reserved. It's possible that
# flights using these will overlap with other channels. This is because we would
# need to make sure we fell back to a frequency that is not used by any beacon
# or ATC, which we don't have the information to predict. Deal with the minor
# annoyance for now since we'll be fleshing out radio info soon enough.
ALLIES_WW2_CHANNEL = MHz(124)
GERMAN_WW2_CHANNEL = MHz(40)
HELICOPTER_CHANNEL = MHz(127)
UHF_FALLBACK_CHANNEL = MHz(251)
TARGET_WAYPOINTS = (
FlightWaypointType.TARGET_GROUP_LOC,
FlightWaypointType.TARGET_POINT,
@ -148,121 +125,6 @@ TARGET_WAYPOINTS = (
)
# TODO: Get radio information for all the special cases.
def get_fallback_channel(unit_type: UnitType) -> RadioFrequency:
if unit_type in helicopter_map.values() and unit_type != UH_1H:
return HELICOPTER_CHANNEL
german_ww2_aircraft = [
Bf_109K_4,
FW_190A8,
FW_190D9,
Ju_88A4,
]
if unit_type in german_ww2_aircraft:
return GERMAN_WW2_CHANNEL
allied_ww2_aircraft = [
I_16,
P_47D_30,
P_47D_30bl1,
P_47D_40,
P_51D,
P_51D_30_NA,
SpitfireLFMkIX,
SpitfireLFMkIXCW,
]
if unit_type in allied_ww2_aircraft:
return ALLIES_WW2_CHANNEL
return UHF_FALLBACK_CHANNEL
class ChannelNamer:
"""Base class allowing channel name customization per-aircraft.
Most aircraft will want to customize this behavior, but the default is
reasonable for any aircraft with numbered radios.
"""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
"""Returns the name of the channel for the given radio and channel."""
return f"COMM{radio_id} Ch {channel_id}"
class SingleRadioChannelNamer(ChannelNamer):
"""Channel namer for the aircraft with only a single radio.
Aircraft like the MiG-19P and the MiG-21bis only have a single radio, so
it's not necessary for us to name the radio when naming the channel.
"""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
return f"Ch {channel_id}"
class HueyChannelNamer(ChannelNamer):
"""Channel namer for the UH-1H."""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
return f"COM3 Ch {channel_id}"
class MirageChannelNamer(ChannelNamer):
"""Channel namer for the M-2000."""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
radio_name = ["V/UHF", "UHF"][radio_id - 1]
return f"{radio_name} Ch {channel_id}"
class TomcatChannelNamer(ChannelNamer):
"""Channel namer for the F-14."""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
radio_name = ["UHF", "VHF/UHF"][radio_id - 1]
return f"{radio_name} Ch {channel_id}"
class ViggenChannelNamer(ChannelNamer):
"""Channel namer for the AJS37."""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
if channel_id >= 4:
channel_letter = "EFGH"[channel_id - 4]
return f"FR 24 {channel_letter}"
return f"FR 22 Special {channel_id}"
class ViperChannelNamer(ChannelNamer):
"""Channel namer for the F-16."""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
return f"COM{radio_id} Ch {channel_id}"
class SCR522ChannelNamer(ChannelNamer):
"""
Channel namer for P-51 & P-47D
"""
@staticmethod
def channel_name(radio_id: int, channel_id: int) -> str:
if channel_id > 3:
return "?"
else:
return f"Button " + "ABCD"[channel_id - 1]
@dataclass(frozen=True)
class ChannelAssignment:
radio_id: int
@ -276,9 +138,6 @@ class FlightData:
#: The package that the flight belongs to.
package: Package
#: The country that the flight belongs to.
country: str
flight_type: FlightType
#: All units in the flight.
@ -319,7 +178,7 @@ class FlightData:
def __init__(
self,
package: Package,
country: str,
aircraft_type: AircraftType,
flight_type: FlightType,
units: List[FlyingUnit],
size: int,
@ -335,7 +194,7 @@ class FlightData:
custom_name: Optional[str],
) -> None:
self.package = package
self.country = country
self.aircraft_type = aircraft_type
self.flight_type = flight_type
self.units = units
self.size = size
@ -357,11 +216,6 @@ class FlightData:
"""List of playable units in the flight."""
return [u for u in self.units if u.is_human()]
@property
def aircraft_type(self) -> FlyingType:
"""Returns the type of aircraft in this flight."""
return self.units[0].unit_type
def num_radio_channels(self, radio_id: int) -> int:
"""Returns the number of preset channels for the given radio."""
# Note: pydcs only initializes the radio presets for client slots.
@ -387,302 +241,6 @@ class FlightData:
)
class RadioChannelAllocator:
"""Base class for radio channel allocators."""
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
"""Assigns mission frequencies to preset channels for the flight."""
raise NotImplementedError
@dataclass(frozen=True)
class CommonRadioChannelAllocator(RadioChannelAllocator):
"""Radio channel allocator suitable for most aircraft.
Most of the aircraft with preset channels available have one or more radios
with 20 or more channels available (typically per-radio, but this is not the
case for the JF-17).
"""
#: Index of the radio used for intra-flight communications. Matches the
#: index of the panel_radio field of the pydcs.dcs.planes object.
inter_flight_radio_index: Optional[int]
#: Index of the radio used for intra-flight communications. Matches the
#: index of the panel_radio field of the pydcs.dcs.planes object.
intra_flight_radio_index: Optional[int]
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
if self.intra_flight_radio_index is not None:
flight.assign_channel(
self.intra_flight_radio_index, 1, flight.intra_flight_channel
)
if self.inter_flight_radio_index is None:
return
# For cases where the inter-flight and intra-flight radios share presets
# (the JF-17 only has one set of channels, even though it can use two
# channels simultaneously), start assigning inter-flight channels at 2.
radio_id = self.inter_flight_radio_index
if self.intra_flight_radio_index == radio_id:
first_channel = 2
else:
first_channel = 1
last_channel = flight.num_radio_channels(radio_id)
channel_alloc = iter(range(first_channel, last_channel + 1))
if flight.departure.atc is not None:
flight.assign_channel(radio_id, next(channel_alloc), flight.departure.atc)
# TODO: If there ever are multiple AWACS, limit to mission relevant.
for awacs in air_support.awacs:
flight.assign_channel(radio_id, next(channel_alloc), awacs.freq)
if flight.arrival != flight.departure and flight.arrival.atc is not None:
flight.assign_channel(radio_id, next(channel_alloc), flight.arrival.atc)
try:
# TODO: Skip incompatible tankers.
for tanker in air_support.tankers:
flight.assign_channel(radio_id, next(channel_alloc), tanker.freq)
if flight.divert is not None and flight.divert.atc is not None:
flight.assign_channel(radio_id, next(channel_alloc), flight.divert.atc)
except StopIteration:
# Any remaining channels are nice-to-haves, but not necessary for
# the few aircraft with a small number of channels available.
pass
@dataclass(frozen=True)
class NoOpChannelAllocator(RadioChannelAllocator):
"""Channel allocator for aircraft that don't support preset channels."""
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
pass
@dataclass(frozen=True)
class FarmerRadioChannelAllocator(RadioChannelAllocator):
"""Preset channel allocator for the MiG-19P."""
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
# The Farmer only has 6 preset channels. It also only has a VHF radio,
# and currently our ATC data and AWACS are only in the UHF band.
radio_id = 1
flight.assign_channel(radio_id, 1, flight.intra_flight_channel)
# TODO: Assign 4-6 to VHF frequencies of departure, arrival, and divert.
# TODO: Assign 2 and 3 to AWACS if it is VHF.
@dataclass(frozen=True)
class ViggenRadioChannelAllocator(RadioChannelAllocator):
"""Preset channel allocator for the AJS37."""
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
# The Viggen's preset channels are handled differently from other
# aircraft. The aircraft automatically configures channels for every
# allied flight in the game (including AWACS) and for every airfield. As
# such, we don't need to allocate any of those. There are seven presets
# we can modify, however: three channels for the main radio intended for
# communication with wingmen, and four emergency channels for the backup
# radio. We'll set the first channel of the main radio to the
# intra-flight channel, and the first three emergency channels to each
# of the flight plan's airfields. The fourth emergency channel is always
# the guard channel.
radio_id = 1
flight.assign_channel(radio_id, 1, flight.intra_flight_channel)
if flight.departure.atc is not None:
flight.assign_channel(radio_id, 4, flight.departure.atc)
if flight.arrival.atc is not None:
flight.assign_channel(radio_id, 5, flight.arrival.atc)
# TODO: Assign divert to 6 when we support divert airfields.
@dataclass(frozen=True)
class SCR522RadioChannelAllocator(RadioChannelAllocator):
"""Preset channel allocator for the SCR522 WW2 radios. (4 channels)"""
def assign_channels_for_flight(
self, flight: FlightData, air_support: AirSupport
) -> None:
radio_id = 1
flight.assign_channel(radio_id, 1, flight.intra_flight_channel)
if flight.departure.atc is not None:
flight.assign_channel(radio_id, 2, flight.departure.atc)
if flight.arrival.atc is not None:
flight.assign_channel(radio_id, 3, flight.arrival.atc)
# TODO : Some GCI on Channel 4 ?
@dataclass(frozen=True)
class AircraftData:
"""Additional aircraft data not exposed by pydcs."""
#: The type of radio used for inter-flight communications.
inter_flight_radio: Radio
#: The type of radio used for intra-flight communications.
intra_flight_radio: Radio
#: The radio preset channel allocator, if the aircraft supports channel
#: presets. If the aircraft does not support preset channels, this will be
#: None.
channel_allocator: Optional[RadioChannelAllocator]
#: Defines how channels should be named when printed in the kneeboard.
channel_namer: Type[ChannelNamer] = ChannelNamer
# Indexed by the id field of the pydcs PlaneType.
AIRCRAFT_DATA: Dict[str, AircraftData] = {
"A-10C": AircraftData(
inter_flight_radio=get_radio("AN/ARC-164"),
# VHF for intraflight is not accepted anymore by DCS
# (see https://forums.eagle.ru/showthread.php?p=4499738).
intra_flight_radio=get_radio("AN/ARC-164"),
channel_allocator=NoOpChannelAllocator(),
),
"AJS37": AircraftData(
# The AJS37 has somewhat unique radio configuration. Two backup radio
# (FR 24) can only operate simultaneously with the main radio in guard
# mode. As such, we only use the main radio for both inter- and intra-
# flight communication.
inter_flight_radio=get_radio("FR 22"),
intra_flight_radio=get_radio("FR 22"),
channel_allocator=ViggenRadioChannelAllocator(),
channel_namer=ViggenChannelNamer,
),
"AV8BNA": AircraftData(
inter_flight_radio=get_radio("AN/ARC-210"),
intra_flight_radio=get_radio("AN/ARC-210"),
channel_allocator=CommonRadioChannelAllocator(
inter_flight_radio_index=2, intra_flight_radio_index=1
),
),
"F-14B": AircraftData(
inter_flight_radio=get_radio("AN/ARC-159"),
intra_flight_radio=get_radio("AN/ARC-182"),
channel_allocator=CommonRadioChannelAllocator(
inter_flight_radio_index=1, intra_flight_radio_index=2
),
channel_namer=TomcatChannelNamer,
),
"F-16C_50": AircraftData(
inter_flight_radio=get_radio("AN/ARC-164"),
intra_flight_radio=get_radio("AN/ARC-222"),
# COM2 is the AN/ARC-222, which is the VHF radio we want to use for
# intra-flight communication to leave COM1 open for UHF inter-flight.
channel_allocator=CommonRadioChannelAllocator(
inter_flight_radio_index=1, intra_flight_radio_index=2
),
channel_namer=ViperChannelNamer,
),
"FA-18C_hornet": AircraftData(
inter_flight_radio=get_radio("AN/ARC-210"),
intra_flight_radio=get_radio("AN/ARC-210"),
# DCS will clobber channel 1 of the first radio compatible with the
# flight's assigned frequency. Since the F/A-18's two radios are both
# AN/ARC-210s, radio 1 will be compatible regardless of which frequency
# is assigned, so we must use radio 1 for the intra-flight radio.
channel_allocator=CommonRadioChannelAllocator(
inter_flight_radio_index=2, intra_flight_radio_index=1
),
),
"JF-17": AircraftData(
inter_flight_radio=get_radio("R&S M3AR UHF"),
intra_flight_radio=get_radio("R&S M3AR VHF"),
channel_allocator=CommonRadioChannelAllocator(
inter_flight_radio_index=1, intra_flight_radio_index=1
),
# Same naming pattern as the Viper, so just reuse that.
channel_namer=ViperChannelNamer,
),
"Ka-50": AircraftData(
inter_flight_radio=get_radio("R-800L1"),
intra_flight_radio=get_radio("R-800L1"),
# The R-800L1 doesn't have preset channels, and the other radio is for
# communications with FAC and ground units, which don't currently have
# radios assigned, so no channels to configure.
channel_allocator=NoOpChannelAllocator(),
),
"M-2000C": AircraftData(
inter_flight_radio=get_radio("TRT ERA 7000 V/UHF"),
intra_flight_radio=get_radio("TRT ERA 7200 UHF"),
channel_allocator=CommonRadioChannelAllocator(
inter_flight_radio_index=1, intra_flight_radio_index=2
),
channel_namer=MirageChannelNamer,
),
"MiG-15bis": AircraftData(
inter_flight_radio=get_radio("RSI-6K HF"),
intra_flight_radio=get_radio("RSI-6K HF"),
channel_allocator=NoOpChannelAllocator(),
),
"MiG-19P": AircraftData(
inter_flight_radio=get_radio("RSIU-4V"),
intra_flight_radio=get_radio("RSIU-4V"),
channel_allocator=FarmerRadioChannelAllocator(),
channel_namer=SingleRadioChannelNamer,
),
"MiG-21Bis": AircraftData(
inter_flight_radio=get_radio("RSIU-5V"),
intra_flight_radio=get_radio("RSIU-5V"),
channel_allocator=CommonRadioChannelAllocator(
inter_flight_radio_index=1, intra_flight_radio_index=1
),
channel_namer=SingleRadioChannelNamer,
),
"P-51D": AircraftData(
inter_flight_radio=get_radio("SCR522"),
intra_flight_radio=get_radio("SCR522"),
channel_allocator=CommonRadioChannelAllocator(
inter_flight_radio_index=1, intra_flight_radio_index=1
),
channel_namer=SCR522ChannelNamer,
),
"UH-1H": AircraftData(
inter_flight_radio=get_radio("AN/ARC-51BX"),
# Ideally this would use the AN/ARC-131 because that radio is supposed
# to be used for flight comms, but DCS won't allow it as the flight's
# frequency, nor will it allow the AN/ARC-134.
intra_flight_radio=get_radio("AN/ARC-51BX"),
channel_allocator=CommonRadioChannelAllocator(
inter_flight_radio_index=1, intra_flight_radio_index=1
),
channel_namer=HueyChannelNamer,
),
"F-22A": AircraftData(
inter_flight_radio=get_radio("SCR-522"),
intra_flight_radio=get_radio("SCR-522"),
channel_allocator=None,
channel_namer=SCR522ChannelNamer,
),
"JAS39Gripen": AircraftData(
inter_flight_radio=get_radio("R&S Series 6000"),
intra_flight_radio=get_radio("R&S Series 6000"),
channel_allocator=None,
),
}
AIRCRAFT_DATA["A-10C_2"] = AIRCRAFT_DATA["A-10C"]
AIRCRAFT_DATA["P-51D-30-NA"] = AIRCRAFT_DATA["P-51D"]
AIRCRAFT_DATA["P-47D-30"] = AIRCRAFT_DATA["P-51D"]
AIRCRAFT_DATA["JAS39Gripen_AG"] = AIRCRAFT_DATA["JAS39Gripen"]
class AircraftConflictGenerator:
def __init__(
self,
@ -718,21 +276,6 @@ class AircraftConflictGenerator:
total += flight.client_count
return total
def get_intra_flight_channel(self, airframe: UnitType) -> RadioFrequency:
"""Allocates an intra-flight channel to a group.
Args:
airframe: The type of aircraft a channel should be allocated for.
Returns:
The frequency of the intra-flight channel.
"""
try:
aircraft_data = AIRCRAFT_DATA[airframe.id]
return self.radio_registry.alloc_for_radio(aircraft_data.intra_flight_radio)
except KeyError:
return get_fallback_channel(airframe)
@staticmethod
def _start_type(start_type: str) -> StartType:
if start_type == "Runway":
@ -762,7 +305,10 @@ class AircraftConflictGenerator:
current_level = levels.index(base_skill)
missions_for_skill_increase = 4
increase = pilot.record.missions_flown // missions_for_skill_increase
new_level = min(current_level + increase, len(levels) - 1)
capped_increase = min(current_level + increase, len(levels) - 1)
new_level = (capped_increase, current_level)[
self.game.settings.ai_pilot_levelling
]
return levels[new_level]
def set_skill(self, unit: FlyingUnit, pilot: Optional[Pilot], blue: bool) -> None:
@ -838,7 +384,7 @@ class AircraftConflictGenerator:
):
channel = self.radio_registry.alloc_uhf()
else:
channel = self.get_intra_flight_channel(unit_type)
channel = flight.unit_type.alloc_flight_radio(self.radio_registry)
group.set_frequency(channel.mhz)
divert = None
@ -848,7 +394,7 @@ class AircraftConflictGenerator:
self.flights.append(
FlightData(
package=package,
country=self.game.faction_for(player=flight.departure.captured).country,
aircraft_type=flight.unit_type,
flight_type=flight.flight_type,
units=group.units,
size=len(group.units),
@ -894,12 +440,11 @@ class AircraftConflictGenerator:
callsign = callsign_for_support_unit(group)
tacan = self.tacan_registy.alloc_for_band(TacanBand.Y)
variant = db.unit_type_name(flight.flight_plan.flight.unit_type)
self.air_support.tankers.append(
TankerInfo(
group_name=str(group.name),
callsign=callsign,
variant=variant,
variant=flight.unit_type.name,
freq=channel,
tacan=tacan,
start_time=flight.flight_plan.patrol_start_time,
@ -958,7 +503,7 @@ class AircraftConflictGenerator:
group = self.m.flight_group(
country=side,
name=name,
aircraft_type=flight.unit_type,
aircraft_type=flight.unit_type.dcs_unit_type,
airport=None,
position=pos,
altitude=alt.meters,
@ -1092,7 +637,7 @@ class AircraftConflictGenerator:
control_point: Airfield,
country: Country,
faction: Faction,
aircraft: Type[FlyingType],
aircraft: AircraftType,
number: int,
) -> None:
for _ in range(number):
@ -1114,7 +659,7 @@ class AircraftConflictGenerator:
group = self._generate_at_airport(
name=namegen.next_aircraft_name(country, control_point.id, flight),
side=country,
unit_type=aircraft,
unit_type=aircraft.dcs_unit_type,
count=1,
start_type="Cold",
airport=control_point.airport,
@ -1188,7 +733,7 @@ class AircraftConflictGenerator:
group = self._generate_at_group(
name=name,
side=country,
unit_type=flight.unit_type,
unit_type=flight.unit_type.dcs_unit_type,
count=flight.count,
start_type=flight.start_type,
at=self.m.find_group(group_name),
@ -1269,7 +814,7 @@ class AircraftConflictGenerator:
if flight.client_count > 0:
return True
return flight.unit_type in GUN_RELIANT_AIRFRAMES
return flight.unit_type.always_keeps_gun
def configure_behavior(
self,
@ -1308,9 +853,8 @@ class AircraftConflictGenerator:
@staticmethod
def configure_eplrs(group: FlyingGroup, flight: Flight) -> None:
if hasattr(flight.unit_type, "eplrs"):
if flight.unit_type.eplrs:
group.points[0].tasks.append(EPLRS(group.id))
if flight.unit_type.eplrs_capable:
group.points[0].tasks.append(EPLRS(group.id))
def configure_cap(
self,

View File

@ -966,7 +966,96 @@ AIRFIELD_DATA = {
runway_length=8871,
atc=AtcData(MHz(3, 775), MHz(38, 450), MHz(120, 100), MHz(250, 50)),
ils={
"28": ("IGNP", MHz(109, 10)),
"28": ("IGNP", MHz(109, 100)),
},
),
"Gecitkale": AirfieldData(
theater="Syria",
icao="LCGK",
elevation=147,
runway_length=8156,
vor=("GKE", MHz(114, 300)),
atc=AtcData(MHz(3, 775), MHz(4, 800), MHz(40, 500), MHz(252, 50)),
),
"Kingsfield": AirfieldData(
theater="Syria",
icao="CY-0004",
elevation=270,
runway_length=3069,
atc=AtcData(MHz(4, 650), MHz(40, 200), MHz(121), MHz(251, 750)),
),
"Larnaca": AirfieldData(
theater="Syria",
icao="LCRE",
elevation=16,
runway_length=8009,
vor=("LCA", MHz(112, 80)),
atc=AtcData(MHz(4, 700), MHz(40, 300), MHz(121, 200), MHz(251, 850)),
ils={
"22": ("ILC", MHz(110, 300)),
},
),
"Ercan": AirfieldData(
theater="Syria",
icao="LCEN",
elevation=383,
runway_length=7559,
vor=("ECN", MHz(117)),
atc=AtcData(MHz(4, 750), MHz(40, 400), MHz(120, 200), MHz(251, 950)),
),
"Lakatamia": AirfieldData(
theater="Syria",
icao="CY-0001",
elevation=757,
runway_length=1230,
atc=AtcData(MHz(4, 725), MHz(40, 350), MHz(120, 200), MHz(251, 900)),
),
"Nicosia": AirfieldData(
theater="Syria",
icao="LCNC",
elevation=716,
runway_length=0,
),
"Pinarbashi": AirfieldData(
theater="Syria",
icao="CY-0003",
elevation=770,
runway_length=3364,
atc=AtcData(MHz(4, 825), MHz(40, 550), MHz(121), MHz(252, 100)),
),
"Akrotiri": AirfieldData(
theater="Syria",
icao="LCRA",
elevation=62,
runway_length=8276,
tacan=TacanChannel(107, TacanBand.X),
tacan_callsign="AKR",
vor=("AKR", MHz(116)),
atc=AtcData(MHz(4, 625), MHz(40, 150), MHz(128), MHz(251, 700)),
ils={
"28": ("IAK", MHz(109, 700)),
},
),
"Paphos": AirfieldData(
theater="Syria",
icao="LCPH",
elevation=40,
runway_length=8425,
vor=("PHA", MHz(117, 900)),
atc=AtcData(MHz(4, 675), MHz(40, 250), MHz(119, 900), MHz(251, 800)),
ils={
"29": ("IPA", MHz(108, 900)),
},
),
"Gazipasa": AirfieldData(
theater="Syria",
icao="LTFG",
elevation=36,
runway_length=6885,
vor=("GZP", MHz(114, 200)),
atc=AtcData(MHz(4, 600), MHz(40, 100), MHz(119, 250), MHz(251, 650)),
ils={
"8": ("IGZP", MHz(108, 500)),
},
),
# NTTR

View File

@ -103,14 +103,13 @@ class AirSupportConflictGenerator:
)
if not self.game.settings.disable_legacy_tanker:
fallback_tanker_number = 0
for i, tanker_unit_type in enumerate(
self.game.faction_for(player=True).tankers
):
alt, airspeed = self._get_tanker_params(tanker_unit_type)
variant = db.unit_type_name(tanker_unit_type)
# TODO: Make loiter altitude a property of the unit type.
alt, airspeed = self._get_tanker_params(tanker_unit_type.dcs_unit_type)
freq = self.radio_registry.alloc_uhf()
tacan = self.tacan_registry.alloc_for_band(TacanBand.Y)
tanker_heading = (
@ -175,7 +174,7 @@ class AirSupportConflictGenerator:
TankerInfo(
str(tanker_group.name),
callsign,
variant,
tanker_unit_type.name,
freq,
tacan,
blue=True,

View File

@ -10,7 +10,6 @@ from dcs.action import AITaskPush
from dcs.condition import GroupLifeLess, Or, TimeAfter, UnitDamaged
from dcs.country import Country
from dcs.mapping import Point
from dcs.planes import MQ_9_Reaper
from dcs.point import PointAction
from dcs.task import (
EPLRS,
@ -26,18 +25,18 @@ from dcs.task import (
from dcs.triggers import Event, TriggerOnce
from dcs.unit import Vehicle
from dcs.unitgroup import VehicleGroup
from dcs.unittype import VehicleType
from game import db
from game.data.groundunitclass import GroundUnitClass
from game.dcs.aircrafttype import AircraftType
from game.dcs.groundunittype import GroundUnitType
from game.theater.controlpoint import ControlPoint
from game.unitmap import UnitMap
from game.utils import heading_sum, opposite_heading
from game.theater.controlpoint import ControlPoint
from gen.ground_forces.ai_ground_planner import (
DISTANCE_FROM_FRONTLINE,
CombatGroup,
CombatGroupRole,
)
from .callsigns import callsign_for_support_unit
from .conflictgen import Conflict
from .ground_forces.combat_stance import CombatStance
@ -174,14 +173,14 @@ class GroundConflictGenerator:
n = "JTAC" + str(self.conflict.blue_cp.id) + str(self.conflict.red_cp.id)
code = 1688 - len(self.jtacs)
utype = MQ_9_Reaper
if self.game.player_faction.jtac_unit is not None:
utype = self.game.player_faction.jtac_unit
utype = self.game.player_faction.jtac_unit
if self.game.player_faction.jtac_unit is None:
utype = AircraftType.named("MQ-9 Reaper")
jtac = self.mission.flight_group(
country=self.mission.country(self.game.player_country),
name=n,
aircraft_type=utype,
aircraft_type=utype.dcs_unit_type,
position=position[0],
airport=None,
altitude=5000,
@ -225,23 +224,22 @@ class GroundConflictGenerator:
else:
cp = self.conflict.red_cp
if is_player:
faction = self.game.player_name
else:
faction = self.game.enemy_name
faction = self.game.faction_for(is_player)
# Disable infantry unit gen if disabled
if not self.game.settings.perf_infantry:
if self.game.settings.manpads:
# 50% of armored units protected by manpad
if random.choice([True, False]):
manpads = db.find_manpad(faction)
if len(manpads) > 0:
u = random.choice(manpads)
manpads = list(faction.infantry_with_class(GroundUnitClass.Manpads))
if manpads:
u = random.choices(
manpads, weights=[m.spawn_weight for m in manpads]
)[0]
self.mission.vehicle_group(
side,
namegen.next_infantry_name(side, cp.id, u),
u,
u.dcs_unit_type,
position=infantry_position,
group_size=1,
heading=forward_heading,
@ -249,30 +247,38 @@ class GroundConflictGenerator:
)
return
possible_infantry_units = db.find_infantry(
faction, allow_manpad=self.game.settings.manpads
possible_infantry_units = set(
faction.infantry_with_class(GroundUnitClass.Infantry)
)
if len(possible_infantry_units) == 0:
if self.game.settings.manpads:
possible_infantry_units |= set(
faction.infantry_with_class(GroundUnitClass.Manpads)
)
if not possible_infantry_units:
return
u = random.choice(possible_infantry_units)
infantry_choices = list(possible_infantry_units)
units = random.choices(
infantry_choices,
weights=[u.spawn_weight for u in infantry_choices],
k=INFANTRY_GROUP_SIZE,
)
self.mission.vehicle_group(
side,
namegen.next_infantry_name(side, cp.id, u),
u,
namegen.next_infantry_name(side, cp.id, units[0]),
units[0].dcs_unit_type,
position=infantry_position,
group_size=1,
heading=forward_heading,
move_formation=PointAction.OffRoad,
)
for i in range(INFANTRY_GROUP_SIZE):
u = random.choice(possible_infantry_units)
for unit in units[1:]:
position = infantry_position.random_point_within(55, 5)
self.mission.vehicle_group(
side,
namegen.next_infantry_name(side, cp.id, u),
u,
namegen.next_infantry_name(side, cp.id, unit),
unit.dcs_unit_type,
position=position,
group_size=1,
heading=forward_heading,
@ -312,7 +318,7 @@ class GroundConflictGenerator:
)
artillery_trigger.add_condition(TimeAfter(seconds=random.randint(1, 45) * 60))
# TODO: Update to fire at group instead of point
fire_task = FireAtPoint(target, len(gen_group.units) * 10, 100)
fire_task = FireAtPoint(target, gen_group.size * 10, 100)
fire_task.number = 2 if stance != CombatStance.RETREAT else 1
dcs_group.add_trigger_action(fire_task)
artillery_trigger.add_action(AITaskPush(dcs_group.id, len(dcs_group.tasks)))
@ -502,7 +508,7 @@ class GroundConflictGenerator:
return
for dcs_group, group in ally_groups:
if hasattr(group.units[0], "eplrs") and group.units[0].eplrs:
if group.unit_type.eplrs_capable:
dcs_group.points[0].tasks.append(EPLRS(dcs_group.id))
if group.role == CombatGroupRole.ARTILLERY:
@ -673,7 +679,7 @@ class GroundConflictGenerator:
Search the enemy groups for a potential target suitable to an artillery unit
"""
# TODO: Update to return a list of groups instead of a single point
rng = group.units[0].threat_range
rng = getattr(group.unit_type.dcs_unit_type, "threat_range", 0)
if not enemy_groups:
return None
for _ in range(10):
@ -690,7 +696,7 @@ class GroundConflictGenerator:
"""
For artilery group, decide the distance from frontline with the range of the unit
"""
rg = group.units[0].threat_range - 7500
rg = getattr(group.unit_type.dcs_unit_type, "threat_range", 0) - 7500
if rg > DISTANCE_FROM_FRONTLINE[CombatGroupRole.ARTILLERY][1]:
rg = random.randint(
DISTANCE_FROM_FRONTLINE[CombatGroupRole.ARTILLERY][0],
@ -723,7 +729,7 @@ class GroundConflictGenerator:
def _generate_groups(
self,
groups: List[CombatGroup],
groups: list[CombatGroup],
frontline_vector: Tuple[Point, int, int],
is_player: bool,
) -> List[Tuple[VehicleGroup, CombatGroup]]:
@ -754,10 +760,9 @@ class GroundConflictGenerator:
if final_position is not None:
g = self._generate_group(
self.mission.country(country),
group.units[0],
len(group.units),
group.unit_type,
group.size,
final_position,
distance_from_frontline,
heading=opposite_heading(spawn_heading),
)
if is_player:
@ -781,10 +786,9 @@ class GroundConflictGenerator:
def _generate_group(
self,
side: Country,
unit: VehicleType,
unit_type: GroundUnitType,
count: int,
at: Point,
distance_from_frontline,
move_formation: PointAction = PointAction.OffRoad,
heading=0,
) -> VehicleGroup:
@ -794,18 +798,17 @@ class GroundConflictGenerator:
else:
cp = self.conflict.red_cp
logging.info("armorgen: {} for {}".format(unit, side.id))
group = self.mission.vehicle_group(
side,
namegen.next_unit_name(side, cp.id, unit),
unit,
namegen.next_unit_name(side, cp.id, unit_type),
unit_type.dcs_unit_type,
position=at,
group_size=count,
heading=heading,
move_formation=move_formation,
)
self.unit_map.add_front_line_units(group, cp)
self.unit_map.add_front_line_units(group, cp, unit_type)
for c in range(count):
vehicle: Vehicle = group.units[c]

View File

@ -4,7 +4,7 @@ import itertools
from typing import TYPE_CHECKING
from dcs import Mission
from dcs.ships import Bulker_Handy_Wind
from dcs.ships import HandyWind
from dcs.unitgroup import ShipGroup
from game.transfers import CargoShip
@ -35,7 +35,7 @@ class CargoShipGenerator:
group = self.mission.ship_group(
country,
ship.name,
Bulker_Handy_Wind,
HandyWind,
position=waypoints[0],
group_size=1,
)

View File

@ -13,7 +13,7 @@ class SilkwormGenerator(GroupGenerator):
positions = self.get_circular_position(5, launcher_distance=120, coverage=180)
self.add_unit(
MissilesSS.AShM_Silkworm_SR,
MissilesSS.Silkworm_SR,
"SR#0",
self.position.x,
self.position.y,
@ -23,7 +23,7 @@ class SilkwormGenerator(GroupGenerator):
# Launchers
for i, p in enumerate(positions):
self.add_unit(
MissilesSS.AShM_SS_N_2_Silkworm,
MissilesSS.Silkworm_SR,
"Missile#" + str(i),
p[0],
p[1],
@ -32,7 +32,7 @@ class SilkwormGenerator(GroupGenerator):
# Commander
self.add_unit(
Unarmed.Truck_KAMAZ_43101,
Unarmed.KAMAZ_Truck,
"KAMAZ#0",
self.position.x - 35,
self.position.y - 20,
@ -41,7 +41,7 @@ class SilkwormGenerator(GroupGenerator):
# Shorad
self.add_unit(
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
AirDefence.ZSU_23_4_Shilka,
"SHILKA#0",
self.position.x - 55,
self.position.y - 38,
@ -50,7 +50,7 @@ class SilkwormGenerator(GroupGenerator):
# Shorad 2
self.add_unit(
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL,
AirDefence.Strela_1_9P31,
"STRELA#0",
self.position.x + 200,
self.position.y + 15,

View File

@ -1,15 +1,15 @@
from __future__ import annotations
import itertools
from typing import Dict, TYPE_CHECKING, Type
from typing import TYPE_CHECKING
from dcs import Mission
from dcs.mapping import Point
from dcs.point import PointAction
from dcs.unit import Vehicle
from dcs.unitgroup import VehicleGroup
from dcs.unittype import VehicleType
from game.dcs.groundunittype import GroundUnitType
from game.transfers import Convoy
from game.unitmap import UnitMap
from game.utils import kph
@ -50,7 +50,7 @@ class ConvoyGenerator:
self,
name: str,
position: Point,
units: Dict[Type[VehicleType], int],
units: dict[GroundUnitType, int],
for_player: bool,
) -> VehicleGroup:
country = self.mission.country(
@ -63,7 +63,7 @@ class ConvoyGenerator:
group = self.mission.vehicle_group(
country,
name,
main_unit_type,
main_unit_type.dcs_unit_type,
position=position,
group_size=main_unit_count,
move_formation=PointAction.OnRoad,
@ -76,7 +76,7 @@ class ConvoyGenerator:
for unit_type, count in unit_types[1:]:
for i in range(count):
v = self.mission.vehicle(
f"{name} Unit #{next(unit_name_counter)}", unit_type
f"{name} Unit #{next(unit_name_counter)}", unit_type.dcs_unit_type
)
v.position.x = position.x
v.position.y = next(y)

View File

@ -1,8 +1,11 @@
import random
from dcs.vehicles import Armor
from dcs.unitgroup import VehicleGroup
from game import db
from game import db, Game
from game.data.groundunitclass import GroundUnitClass
from game.dcs.groundunittype import GroundUnitType
from game.theater.theatergroundobject import VehicleGroupGroundObject
from gen.defenses.armored_group_generator import (
ArmoredGroupGenerator,
FixedSizeArmorGroupGenerator,
@ -14,8 +17,14 @@ def generate_armor_group(faction: str, game, ground_object):
This generate a group of ground units
:return: Generated group
"""
armor_types = (
GroundUnitClass.Apc,
GroundUnitClass.Atgm,
GroundUnitClass.Ifv,
GroundUnitClass.Tank,
)
possible_unit = [
u for u in db.FACTIONS[faction].frontline_units if u in Armor.__dict__.values()
u for u in db.FACTIONS[faction].frontline_units if u.unit_class in armor_types
]
if len(possible_unit) > 0:
unit_type = random.choice(possible_unit)
@ -23,7 +32,9 @@ def generate_armor_group(faction: str, game, ground_object):
return None
def generate_armor_group_of_type(game, ground_object, unit_type):
def generate_armor_group_of_type(
game: Game, ground_object: VehicleGroupGroundObject, unit_type: GroundUnitType
) -> VehicleGroup:
"""
This generate a group of ground units of given type
:return: Generated group
@ -33,7 +44,12 @@ def generate_armor_group_of_type(game, ground_object, unit_type):
return generator.get_generated_group()
def generate_armor_group_of_type_and_size(game, ground_object, unit_type, size: int):
def generate_armor_group_of_type_and_size(
game: Game,
ground_object: VehicleGroupGroundObject,
unit_type: GroundUnitType,
size: int,
) -> VehicleGroup:
"""
This generate a group of ground units of given type and size
:return: Generated group

View File

@ -1,15 +1,22 @@
import random
from game import Game
from game.dcs.groundunittype import GroundUnitType
from game.theater.theatergroundobject import VehicleGroupGroundObject
from gen.sam.group_generator import GroupGenerator
class ArmoredGroupGenerator(GroupGenerator):
def __init__(self, game, ground_object, unit_type):
super(ArmoredGroupGenerator, self).__init__(game, ground_object)
def __init__(
self,
game: Game,
ground_object: VehicleGroupGroundObject,
unit_type: GroundUnitType,
) -> None:
super().__init__(game, ground_object)
self.unit_type = unit_type
def generate(self):
def generate(self) -> None:
grid_x = random.randint(2, 3)
grid_y = random.randint(1, 2)
@ -20,7 +27,7 @@ class ArmoredGroupGenerator(GroupGenerator):
for j in range(grid_y):
index = index + 1
self.add_unit(
self.unit_type,
self.unit_type.dcs_unit_type,
"Armor#" + str(index),
self.position.x + spacing * i,
self.position.y + spacing * j,
@ -29,8 +36,14 @@ class ArmoredGroupGenerator(GroupGenerator):
class FixedSizeArmorGroupGenerator(GroupGenerator):
def __init__(self, game, ground_object, unit_type, size):
super(FixedSizeArmorGroupGenerator, self).__init__(game, ground_object)
def __init__(
self,
game: Game,
ground_object: VehicleGroupGroundObject,
unit_type: GroundUnitType,
size: int,
) -> None:
super().__init__(game, ground_object)
self.unit_type = unit_type
self.size = size
@ -41,7 +54,7 @@ class FixedSizeArmorGroupGenerator(GroupGenerator):
for i in range(self.size):
index = index + 1
self.add_unit(
self.unit_type,
self.unit_type.dcs_unit_type,
"Armor#" + str(index),
self.position.x + spacing * i,
self.position.y,

View File

@ -2,7 +2,7 @@ import random
from gen.sam.group_generator import ShipGroupGenerator
from dcs.ships import DDG_Arleigh_Burke_IIa, CG_Ticonderoga
from dcs.ships import USS_Arleigh_Burke_IIa, TICONDEROG
class CarrierGroupGenerator(ShipGroupGenerator):
@ -22,7 +22,7 @@ class CarrierGroupGenerator(ShipGroupGenerator):
# Add Arleigh Burke escort
self.add_unit(
DDG_Arleigh_Burke_IIa,
USS_Arleigh_Burke_IIa,
"USS Ramage",
self.position.x + 6482,
self.position.y + 6667,
@ -30,7 +30,7 @@ class CarrierGroupGenerator(ShipGroupGenerator):
)
self.add_unit(
DDG_Arleigh_Burke_IIa,
USS_Arleigh_Burke_IIa,
"USS Mitscher",
self.position.x - 7963,
self.position.y + 7037,
@ -38,7 +38,7 @@ class CarrierGroupGenerator(ShipGroupGenerator):
)
self.add_unit(
DDG_Arleigh_Burke_IIa,
USS_Arleigh_Burke_IIa,
"USS Forrest Sherman",
self.position.x - 7408,
self.position.y - 7408,
@ -46,7 +46,7 @@ class CarrierGroupGenerator(ShipGroupGenerator):
)
self.add_unit(
DDG_Arleigh_Burke_IIa,
USS_Arleigh_Burke_IIa,
"USS Lassen",
self.position.x + 8704,
self.position.y - 6296,
@ -56,7 +56,7 @@ class CarrierGroupGenerator(ShipGroupGenerator):
# Add Ticonderoga escort
if self.heading >= 180:
self.add_unit(
CG_Ticonderoga,
TICONDEROG,
"USS Hué City",
self.position.x + 2222,
self.position.y - 3333,
@ -64,7 +64,7 @@ class CarrierGroupGenerator(ShipGroupGenerator):
)
else:
self.add_unit(
CG_Ticonderoga,
TICONDEROG,
"USS Hué City",
self.position.x - 3333,
self.position.y + 2222,

View File

@ -5,9 +5,9 @@ from typing import TYPE_CHECKING
from dcs.ships import (
Type_052C_Destroyer,
Type_052B_Destroyer,
Type_054A_Frigate,
Type_052C,
Type_052B,
Type_054A,
)
from game.factions.faction import Faction
@ -30,14 +30,14 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator):
if include_frigate:
self.add_unit(
Type_054A_Frigate,
Type_054A,
"FF1",
self.position.x + 1200,
self.position.y + 900,
self.heading,
)
self.add_unit(
Type_054A_Frigate,
Type_054A,
"FF2",
self.position.x + 1200,
self.position.y - 900,
@ -45,7 +45,7 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator):
)
if include_dd:
dd_type = random.choice([Type_052C_Destroyer, Type_052B_Destroyer])
dd_type = random.choice([Type_052C, Type_052B])
self.add_unit(
dd_type,
"DD1",
@ -69,5 +69,5 @@ class Type54GroupGenerator(DDGroupGenerator):
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(Type54GroupGenerator, self).__init__(
game, ground_object, faction, Type_054A_Frigate
game, ground_object, faction, Type_054A
)

View File

@ -1,12 +1,12 @@
from __future__ import annotations
from typing import TYPE_CHECKING
from typing import TYPE_CHECKING, Type
from game.factions.faction import Faction
from game.theater.theatergroundobject import TheaterGroundObject
from gen.sam.group_generator import ShipGroupGenerator
from dcs.unittype import ShipType
from dcs.ships import FFG_Oliver_Hazzard_Perry, DDG_Arleigh_Burke_IIa
from dcs.ships import PERRY, USS_Arleigh_Burke_IIa
if TYPE_CHECKING:
from game.game import Game
@ -18,7 +18,7 @@ class DDGroupGenerator(ShipGroupGenerator):
game: Game,
ground_object: TheaterGroundObject,
faction: Faction,
ddtype: ShipType,
ddtype: Type[ShipType],
):
super(DDGroupGenerator, self).__init__(game, ground_object, faction)
self.ddtype = ddtype
@ -46,7 +46,7 @@ class OliverHazardPerryGroupGenerator(DDGroupGenerator):
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(OliverHazardPerryGroupGenerator, self).__init__(
game, ground_object, faction, FFG_Oliver_Hazzard_Perry
game, ground_object, faction, PERRY
)
@ -55,5 +55,5 @@ class ArleighBurkeGroupGenerator(DDGroupGenerator):
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(ArleighBurkeGroupGenerator, self).__init__(
game, ground_object, faction, DDG_Arleigh_Burke_IIa
game, ground_object, faction, USS_Arleigh_Burke_IIa
)

View File

@ -1,4 +1,4 @@
from dcs.ships import FAC_La_Combattante_IIa
from dcs.ships import La_Combattante_II
from game.factions.faction import Faction
from game.theater import TheaterGroundObject
@ -8,5 +8,5 @@ from gen.fleet.dd_group import DDGroupGenerator
class LaCombattanteIIGroupGenerator(DDGroupGenerator):
def __init__(self, game, ground_object: TheaterGroundObject, faction: Faction):
super(LaCombattanteIIGroupGenerator, self).__init__(
game, ground_object, faction, FAC_La_Combattante_IIa
game, ground_object, faction, La_Combattante_II
)

View File

@ -3,13 +3,13 @@ import random
from typing import TYPE_CHECKING
from dcs.ships import (
Corvette_1124_4_Grisha,
Corvette_1241_1_Molniya,
Frigate_11540_Neustrashimy,
Frigate_1135M_Rezky,
Cruiser_1164_Moskva,
SSK_877V_Kilo,
SSK_641B_Tango,
ALBATROS,
MOLNIYA,
NEUSTRASH,
REZKY,
MOSCOW,
KILO,
SOM,
)
from gen.fleet.dd_group import DDGroupGenerator
@ -37,9 +37,7 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
include_frigate = True
if include_frigate:
frigate_type = random.choice(
[Corvette_1124_4_Grisha, Corvette_1241_1_Molniya]
)
frigate_type = random.choice([ALBATROS, MOLNIYA])
self.add_unit(
frigate_type,
"FF1",
@ -56,7 +54,7 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
)
if include_dd:
dd_type = random.choice([Frigate_11540_Neustrashimy, Frigate_1135M_Rezky])
dd_type = random.choice([NEUSTRASH, REZKY])
self.add_unit(
dd_type,
"DD1",
@ -76,7 +74,7 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
# Only include the Moskva for now, the Pyotry Velikiy is an unkillable monster.
# See https://github.com/dcs-liberation/dcs_liberation/issues/567
self.add_unit(
Cruiser_1164_Moskva,
MOSCOW,
"CC1",
self.position.x,
self.position.y,
@ -91,7 +89,7 @@ class GrishaGroupGenerator(DDGroupGenerator):
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(GrishaGroupGenerator, self).__init__(
game, ground_object, faction, Corvette_1124_4_Grisha
game, ground_object, faction, ALBATROS
)
@ -100,7 +98,7 @@ class MolniyaGroupGenerator(DDGroupGenerator):
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(MolniyaGroupGenerator, self).__init__(
game, ground_object, faction, Corvette_1241_1_Molniya
game, ground_object, faction, MOLNIYA
)
@ -108,15 +106,11 @@ class KiloSubGroupGenerator(DDGroupGenerator):
def __init__(
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(KiloSubGroupGenerator, self).__init__(
game, ground_object, faction, SSK_877V_Kilo
)
super(KiloSubGroupGenerator, self).__init__(game, ground_object, faction, KILO)
class TangoSubGroupGenerator(DDGroupGenerator):
def __init__(
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(TangoSubGroupGenerator, self).__init__(
game, ground_object, faction, SSK_641B_Tango
)
super(TangoSubGroupGenerator, self).__init__(game, ground_object, faction, SOM)

View File

@ -1,6 +1,6 @@
import random
from dcs.ships import Boat_Schnellboot_type_S130
from dcs.ships import Schnellboot_type_S130
from gen.sam.group_generator import ShipGroupGenerator
@ -10,7 +10,7 @@ class SchnellbootGroupGenerator(ShipGroupGenerator):
for i in range(random.randint(2, 4)):
self.add_unit(
Boat_Schnellboot_type_S130,
Schnellboot_type_S130,
"Schnellboot" + str(i),
self.position.x + i * random.randint(100, 250),
self.position.y + (random.randint(100, 200) - 100),

View File

@ -1,6 +1,6 @@
import random
from dcs.ships import U_boat_VIIC_U_flak
from dcs.ships import Uboat_VIIC
from gen.sam.group_generator import ShipGroupGenerator
@ -10,7 +10,7 @@ class UBoatGroupGenerator(ShipGroupGenerator):
for i in range(random.randint(1, 4)):
self.add_unit(
U_boat_VIIC_U_flak,
Uboat_VIIC,
"Uboat" + str(i),
self.position.x + i * random.randint(100, 250),
self.position.y + (random.randint(100, 200) - 100),

View File

@ -1,6 +1,6 @@
import random
from dcs.ships import LS_Samuel_Chase, LST_Mk_II
from dcs.ships import USS_Samuel_Chase, LST_Mk2
from gen.sam.group_generator import ShipGroupGenerator
@ -10,7 +10,7 @@ class WW2LSTGroupGenerator(ShipGroupGenerator):
# Add LS Samuel Chase
self.add_unit(
LS_Samuel_Chase,
USS_Samuel_Chase,
"SamuelChase",
self.position.x,
self.position.y,
@ -19,7 +19,7 @@ class WW2LSTGroupGenerator(ShipGroupGenerator):
for i in range(1, random.randint(3, 4)):
self.add_unit(
LST_Mk_II,
LST_Mk2,
"LST" + str(i),
self.position.x + i * random.randint(800, 1200),
self.position.y,

View File

@ -17,14 +17,10 @@ from typing import (
Set,
TYPE_CHECKING,
Tuple,
Type,
TypeVar,
Union,
)
from dcs.unittype import FlyingType
from game.factions.faction import Faction
from game.dcs.aircrafttype import AircraftType
from game.infos.information import Information
from game.procurement import AircraftProcurementRequest
from game.profiling import logged_duration, MultiEventTracer
@ -167,8 +163,6 @@ class AircraftAllocator:
flight.max_distance
)
# Prefer using squadrons with pilots first
best_understaffed: Optional[Tuple[ControlPoint, Squadron]] = None
for airfield in airfields_in_range:
if not airfield.is_friendly(self.is_player):
continue
@ -180,24 +174,14 @@ class AircraftAllocator:
continue
# Valid location with enough aircraft available. Find a squadron to fit
# the role.
for squadron in self.air_wing.squadrons_for(aircraft):
if task not in squadron.auto_assignable_mission_types:
continue
if len(squadron.available_pilots) >= flight.num_aircraft:
squadrons = self.air_wing.auto_assignable_for_task_with_type(
aircraft, task
)
for squadron in squadrons:
if squadron.number_of_available_pilots >= flight.num_aircraft:
inventory.remove_aircraft(aircraft, flight.num_aircraft)
return airfield, squadron
# A compatible squadron that doesn't have enough pilots. Remember it
# as a fallback in case we find no better choices.
if best_understaffed is None:
best_understaffed = airfield, squadron
if best_understaffed is not None:
airfield, squadron = best_understaffed
self.global_inventory.for_control_point(airfield).remove_aircraft(
squadron.aircraft, flight.num_aircraft
)
return best_understaffed
return None
class PackageBuilder:
@ -256,7 +240,7 @@ class PackageBuilder:
return True
def find_divert_field(
self, aircraft: Type[FlyingType], arrival: ControlPoint
self, aircraft: AircraftType, arrival: ControlPoint
) -> Optional[ControlPoint]:
divert_limit = nautical_miles(150)
for airfield in self.closest_airfields.operational_airfields_within(
@ -600,7 +584,7 @@ class CoalitionMissionPlanner:
MAX_OCA_RANGE = nautical_miles(150)
MAX_SEAD_RANGE = nautical_miles(150)
MAX_STRIKE_RANGE = nautical_miles(150)
MAX_AWEC_RANGE = nautical_miles(200)
MAX_AWEC_RANGE = Distance.inf()
MAX_TANKER_RANGE = nautical_miles(200)
def __init__(self, game: Game, is_player: bool) -> None:
@ -629,33 +613,18 @@ class CoalitionMissionPlanner:
return True
return False
def critical_missions(self) -> Iterator[ProposedMission]:
"""Identifies the most important missions to plan this turn.
Non-critical missions that cannot be fulfilled will create purchase
orders for the next turn. Critical missions will create a purchase order
unless the mission can be doubly fulfilled. In other words, the AI will
attempt to have *double* the aircraft it needs for these missions to
ensure that they can be planned again next turn even if all aircraft are
eliminated this turn.
"""
# Find farthest, friendly CP for AEWC.
yield ProposedMission(
self.objective_finder.farthest_friendly_control_point(),
[ProposedFlight(FlightType.AEWC, 1, self.MAX_AWEC_RANGE)],
# Supports all the early CAP flights, so should be in the air ASAP.
asap=True,
)
yield ProposedMission(
self.objective_finder.closest_friendly_control_point(),
[ProposedFlight(FlightType.REFUELING, 1, self.MAX_TANKER_RANGE)],
@property
def oca_aircraft_plannable(self) -> bool:
return (
self.air_wing_can_plan(FlightType.OCA_AIRCRAFT)
and self.game.settings.default_start_type == "Cold"
)
def propose_barcap(self) -> Iterator[ProposedMission]:
# Find friendly CPs within 100 nmi from an enemy airfield, plan CAP.
for cp in self.objective_finder.vulnerable_control_points():
# Plan CAP in such a way, that it is established during the whole desired mission length
# Plan CAP in such a way, that it is established during the whole desired
# mission length.
for _ in range(
0,
int(self.game.settings.desired_player_mission_duration.total_seconds()),
@ -668,36 +637,31 @@ class CoalitionMissionPlanner:
],
)
def propose_cas(self) -> Iterator[ProposedMission]:
# Find front lines, plan CAS.
for front_line in self.objective_finder.front_lines():
yield ProposedMission(
front_line,
[
ProposedFlight(FlightType.CAS, 2, self.MAX_CAS_RANGE),
# This is *not* an escort because front lines don't create a threat
# zone. Generating threat zones from front lines causes the front
# line to push back BARCAPs as it gets closer to the base. While
# front lines do have the same problem of potentially pulling
# BARCAPs off bases to engage a front line TARCAP, that's probably
# the one time where we do want that.
#
# TODO: Use intercepts and extra TARCAPs to cover bases near fronts.
# We don't have intercept missions yet so this isn't something we
# can do today, but we should probably return to having the front
# line project a threat zone (so that strike missions will route
# around it) and instead *not plan* a BARCAP at bases near the
# front, since there isn't a place to put a barrier. Instead, the
# aircraft that would have been a BARCAP could be used as additional
# interceptors and TARCAPs which will defend the base but won't be
# trying to avoid front line contacts.
ProposedFlight(FlightType.TARCAP, 2, self.MAX_CAP_RANGE),
],
)
def propose_missions(self) -> Iterator[ProposedMission]:
"""Identifies and iterates over potential mission in priority order."""
yield from self.critical_missions()
flights = [ProposedFlight(FlightType.CAS, 2, self.MAX_CAS_RANGE)]
if self.air_wing_can_plan(FlightType.TARCAP):
# This is *not* an escort because front lines don't create a threat
# zone. Generating threat zones from front lines causes the front
# line to push back BARCAPs as it gets closer to the base. While
# front lines do have the same problem of potentially pulling
# BARCAPs off bases to engage a front line TARCAP, that's probably
# the one time where we do want that.
#
# TODO: Use intercepts and extra TARCAPs to cover bases near fronts.
# We don't have intercept missions yet so this isn't something we
# can do today, but we should probably return to having the front
# line project a threat zone (so that strike missions will route
# around it) and instead *not plan* a BARCAP at bases near the
# front, since there isn't a place to put a barrier. Instead, the
# aircraft that would have been a BARCAP could be used as additional
# interceptors and TARCAPs which will defend the base but won't be
# trying to avoid front line contacts.
flights.append(ProposedFlight(FlightType.TARCAP, 2, self.MAX_CAP_RANGE))
yield ProposedMission(front_line, flights)
def propose_dead(self) -> Iterator[ProposedMission]:
# Find enemy SAM sites with ranges that cover friendly CPs, front lines,
# or objects, plan DEAD.
# Find enemy SAM sites with ranges that extend to within 50 nmi of
@ -722,7 +686,10 @@ class CoalitionMissionPlanner:
else:
flights.append(
ProposedFlight(
FlightType.SEAD_ESCORT, 2, self.MAX_SEAD_RANGE, EscortType.Sead
FlightType.SEAD_ESCORT,
2,
self.MAX_SEAD_RANGE,
EscortType.Sead,
)
)
# TODO: Max escort range.
@ -733,6 +700,7 @@ class CoalitionMissionPlanner:
)
yield ProposedMission(sam, flights)
def propose_convoy_interdiction(self) -> Iterator[ProposedMission]:
# These will only rarely get planned. When a convoy is travelling multiple legs,
# they're targetable after the first leg. The reason for this is that
# procurement happens *after* mission planning so that the missions that could
@ -761,6 +729,7 @@ class CoalitionMissionPlanner:
],
)
def propose_shipping_interdiction(self) -> Iterator[ProposedMission]:
for ship in self.objective_finder.cargo_ships():
yield ProposedMission(
ship,
@ -776,6 +745,7 @@ class CoalitionMissionPlanner:
],
)
def propose_naval_strikes(self) -> Iterator[ProposedMission]:
for group in self.objective_finder.threatening_ships():
yield ProposedMission(
group,
@ -791,6 +761,7 @@ class CoalitionMissionPlanner:
],
)
def propose_bai(self) -> Iterator[ProposedMission]:
for group in self.objective_finder.threatening_vehicle_groups():
yield ProposedMission(
group,
@ -806,16 +777,25 @@ class CoalitionMissionPlanner:
],
)
def propose_oca_strikes(self) -> Iterator[ProposedMission]:
for target in self.objective_finder.oca_targets(min_aircraft=20):
flights = [
ProposedFlight(FlightType.OCA_RUNWAY, 2, self.MAX_OCA_RANGE),
]
if self.game.settings.default_start_type == "Cold":
flights = []
if self.air_wing_can_plan(FlightType.OCA_RUNWAY):
flights.append(
ProposedFlight(FlightType.OCA_RUNWAY, 2, self.MAX_OCA_RANGE)
)
if self.oca_aircraft_plannable:
# Only schedule if the default start type is Cold. If the player
# has set anything else there are no targets to hit.
flights.append(
ProposedFlight(FlightType.OCA_AIRCRAFT, 2, self.MAX_OCA_RANGE)
)
if not flights:
raise RuntimeError(
"Attempted planning of OCA strikes but neither OCA/Runway nor "
f"OCA/Aircraft are plannable for {self.faction.name} with the "
"current game settings."
)
flights.extend(
[
# TODO: Max escort range.
@ -829,7 +809,7 @@ class CoalitionMissionPlanner:
)
yield ProposedMission(target, flights)
# Plan strike missions.
def propose_building_strikes(self) -> Iterator[ProposedMission]:
for target in self.objective_finder.strike_targets():
yield ProposedMission(
target,
@ -848,6 +828,48 @@ class CoalitionMissionPlanner:
],
)
def propose_missions(self) -> Iterator[ProposedMission]:
"""Identifies and iterates over potential mission in priority order."""
# Find farthest, friendly CP for AEWC.
if self.air_wing_can_plan(FlightType.AEWC):
yield ProposedMission(
self.objective_finder.farthest_friendly_control_point(),
[ProposedFlight(FlightType.AEWC, 1, self.MAX_AWEC_RANGE)],
# Supports all the early CAP flights, so should be in the air ASAP.
asap=True,
)
if self.air_wing_can_plan(FlightType.REFUELING):
yield ProposedMission(
self.objective_finder.closest_friendly_control_point(),
[ProposedFlight(FlightType.REFUELING, 1, self.MAX_TANKER_RANGE)],
)
if self.air_wing_can_plan(FlightType.BARCAP):
yield from self.propose_barcap()
if self.air_wing_can_plan(FlightType.CAS):
yield from self.propose_cas()
if self.air_wing_can_plan(FlightType.DEAD):
yield from self.propose_dead()
if self.air_wing_can_plan(FlightType.BAI):
yield from self.propose_convoy_interdiction()
if self.air_wing_can_plan(FlightType.ANTISHIP):
yield from self.propose_shipping_interdiction()
yield from self.propose_naval_strikes()
if self.air_wing_can_plan(FlightType.BAI):
yield from self.propose_bai()
if self.air_wing_can_plan(FlightType.OCA_RUNWAY) or self.oca_aircraft_plannable:
yield from self.propose_oca_strikes()
if self.air_wing_can_plan(FlightType.STRIKE):
yield from self.propose_building_strikes()
def plan_missions(self) -> None:
"""Identifies and plans mission for the turn."""
player = "Blue" if self.is_player else "Red"
@ -856,18 +878,13 @@ class CoalitionMissionPlanner:
for proposed_mission in self.propose_missions():
self.plan_mission(proposed_mission, tracer)
with logged_duration(f"{player} reserve mission planning"):
with MultiEventTracer() as tracer:
for critical_mission in self.critical_missions():
self.plan_mission(critical_mission, tracer, reserves=True)
with logged_duration(f"{player} mission scheduling"):
self.stagger_missions()
for cp in self.objective_finder.friendly_control_points():
inventory = self.game.aircraft_inventory.for_control_point(cp)
for aircraft, available in inventory.all_aircraft:
self.message("Unused aircraft", f"{available} {aircraft.id} from {cp}")
self.message("Unused aircraft", f"{available} {aircraft} from {cp}")
def plan_flight(
self,

View File

@ -8,6 +8,7 @@ from dcs.helicopters import (
CH_47D,
CH_53E,
Ka_50,
Mi_24P,
Mi_24V,
Mi_26,
Mi_28N,
@ -104,6 +105,7 @@ from dcs.planes import (
)
from dcs.unittype import FlyingType
from game.dcs.aircrafttype import AircraftType
from gen.flights.flight import FlightType
from pydcs_extensions.a4ec.a4ec import A_4E_C
from pydcs_extensions.f22a.f22a import F_22A
@ -208,6 +210,7 @@ CAS_CAPABLE = [
SA342L,
Ka_50,
Mi_28N,
Mi_24P,
Mi_24V,
Mi_8MT,
UH_1H,
@ -415,7 +418,7 @@ REFUELING_CAPABALE = [
]
def aircraft_for_task(task: FlightType) -> List[Type[FlyingType]]:
def dcs_types_for_task(task: FlightType) -> list[Type[FlyingType]]:
cap_missions = (FlightType.BARCAP, FlightType.TARCAP, FlightType.SWEEP)
if task in cap_missions:
return CAP_CAPABLE
@ -450,7 +453,15 @@ def aircraft_for_task(task: FlightType) -> List[Type[FlyingType]]:
return []
def tasks_for_aircraft(aircraft: Type[FlyingType]) -> list[FlightType]:
def aircraft_for_task(task: FlightType) -> list[AircraftType]:
dcs_types = dcs_types_for_task(task)
types: list[AircraftType] = []
for dcs_type in dcs_types:
types.extend(AircraftType.for_dcs_type(dcs_type))
return types
def tasks_for_aircraft(aircraft: AircraftType) -> list[FlightType]:
tasks = []
for task in FlightType:
if aircraft in aircraft_for_task(task):

View File

@ -1,16 +1,15 @@
from __future__ import annotations
from dataclasses import dataclass
from datetime import timedelta
from enum import Enum
from typing import List, Optional, TYPE_CHECKING, Type, Union
from typing import List, Optional, TYPE_CHECKING, Union
from dcs.mapping import Point
from dcs.point import MovingPoint, PointAction
from dcs.unit import Unit
from dcs.unittype import FlyingType
from game import db
from game.dcs.aircrafttype import AircraftType
from game.squadrons import Pilot, Squadron
from game.theater.controlpoint import ControlPoint, MissionTarget
from game.utils import Distance, meters
@ -302,7 +301,7 @@ class Flight:
return self.roster.player_count
@property
def unit_type(self) -> Type[FlyingType]:
def unit_type(self) -> AircraftType:
return self.squadron.aircraft
@property
@ -327,13 +326,11 @@ class Flight:
self.roster.clear()
def __repr__(self):
name = db.unit_type_name(self.unit_type)
if self.custom_name:
return f"{self.custom_name} {self.count} x {name}"
return f"[{self.flight_type}] {self.count} x {name}"
return f"{self.custom_name} {self.count} x {self.unit_type}"
return f"[{self.flight_type}] {self.count} x {self.unit_type}"
def __str__(self):
name = db.unit_get_expanded_info(self.country, self.unit_type, "name")
if self.custom_name:
return f"{self.custom_name} {self.count} x {name}"
return f"[{self.flight_type}] {self.count} x {name}"
return f"{self.custom_name} {self.count} x {self.unit_type}"
return f"[{self.flight_type}] {self.count} x {self.unit_type}"

View File

@ -1,11 +1,10 @@
from __future__ import annotations
import datetime
from typing import Optional, List, Iterator, Type, TYPE_CHECKING, Mapping
from dcs.unittype import FlyingType
from typing import Optional, List, Iterator, TYPE_CHECKING, Mapping
from game.data.weapons import Weapon, Pylon
from game.dcs.aircrafttype import AircraftType
if TYPE_CHECKING:
from gen.flights.flight import Flight
@ -27,9 +26,7 @@ class Loadout:
def derive_custom(self, name: str) -> Loadout:
return Loadout(name, self.pylons, self.date, is_custom=True)
def degrade_for_date(
self, unit_type: Type[FlyingType], date: datetime.date
) -> Loadout:
def degrade_for_date(self, unit_type: AircraftType, date: datetime.date) -> Loadout:
if self.date is not None and self.date <= date:
return Loadout(self.name, self.pylons, self.date)
@ -61,7 +58,7 @@ class Loadout:
# {"CLSID": class ID, "num": pylon number}
# "tasks": List (as a dict) of task IDs the payload is used by.
# }
payloads = flight.unit_type.load_payloads()
payloads = flight.unit_type.dcs_unit_type.load_payloads()
for payload in payloads.values():
name = payload["name"]
pylons = payload["pylons"]
@ -126,8 +123,8 @@ class Loadout:
for name in cls.default_loadout_names_for(flight):
# This operation is cached, but must be called before load_by_name will
# work.
flight.unit_type.load_payloads()
payload = flight.unit_type.loadout_by_name(name)
flight.unit_type.dcs_unit_type.load_payloads()
payload = flight.unit_type.dcs_unit_type.loadout_by_name(name)
if payload is not None:
return Loadout(
name,

View File

@ -25,16 +25,13 @@ if TYPE_CHECKING:
class GroundSpeed:
@classmethod
def for_flight(cls, flight: Flight, altitude: Distance) -> Speed:
if not issubclass(flight.unit_type, FlyingType):
raise TypeError("Flight has non-flying unit")
# TODO: Expose both a cruise speed and target speed.
# The cruise speed can be used for ascent, hold, join, and RTB to save
# on fuel, but mission speed will be fast enough to keep the flight
# safer.
# DCS's max speed is in kph at 0 MSL.
max_speed = kph(flight.unit_type.max_speed)
max_speed = flight.unit_type.max_speed
if max_speed > SPEED_OF_SOUND_AT_SEA_LEVEL:
# Aircraft is supersonic. Limit to mach 0.85 to conserve fuel and
# account for heavily loaded jets.

View File

@ -32,6 +32,8 @@ class ForcedOptionsGenerator:
self.mission.forced_options.labels = ForcedOptions.Labels.Abbreviate
elif self.game.settings.labels == "Dot Only":
self.mission.forced_options.labels = ForcedOptions.Labels.DotOnly
elif self.game.settings.labels == "Neutral Dot":
self.mission.forced_options.labels = ForcedOptions.Labels.NeutralDot
elif self.game.settings.labels == "Off":
self.mission.forced_options.labels = ForcedOptions.Labels.None_

View File

@ -3,11 +3,9 @@ import random
from enum import Enum
from typing import Dict, List
from dcs.unittype import VehicleType
from game.theater import ControlPoint
from game.data.groundunitclass import GroundUnitClass
from game.dcs.groundunittype import GroundUnitType
from game.theater import ControlPoint
from gen.ground_forces.combat_stance import CombatStance
MAX_COMBAT_GROUP_PER_CP = 10
@ -48,17 +46,19 @@ GROUP_SIZES_BY_COMBAT_STANCE = {
class CombatGroup:
def __init__(self, role: CombatGroupRole):
self.units: List[VehicleType] = []
def __init__(
self, role: CombatGroupRole, unit_type: GroundUnitType, size: int
) -> None:
self.unit_type = unit_type
self.size = size
self.role = role
self.assigned_enemy_cp = None
self.start_position = None
def __str__(self):
s = ""
s += "ROLE : " + str(self.role) + "\n"
if len(self.units) > 0:
s += "UNITS " + self.units[0].name + " * " + str(len(self.units))
s = f"ROLE : {self.role}\n"
if self.size:
s += f"UNITS {self.unit_type} * {self.size}"
return s
@ -97,28 +97,29 @@ class GroundPlanner:
# Create combat groups and assign them randomly to each enemy CP
for unit_type in self.cp.base.armor:
if unit_type in GroundUnitClass.Tank:
unit_class = unit_type.unit_class
if unit_class is GroundUnitClass.Tank:
collection = self.tank_groups
role = CombatGroupRole.TANK
elif unit_type in GroundUnitClass.Apc:
elif unit_class is GroundUnitClass.Apc:
collection = self.apc_group
role = CombatGroupRole.APC
elif unit_type in GroundUnitClass.Artillery:
elif unit_class is GroundUnitClass.Artillery:
collection = self.art_group
role = CombatGroupRole.ARTILLERY
elif unit_type in GroundUnitClass.Ifv:
elif unit_class is GroundUnitClass.Ifv:
collection = self.ifv_group
role = CombatGroupRole.IFV
elif unit_type in GroundUnitClass.Logistics:
elif unit_class is GroundUnitClass.Logistics:
collection = self.logi_groups
role = CombatGroupRole.LOGI
elif unit_type in GroundUnitClass.Atgm:
elif unit_class is GroundUnitClass.Atgm:
collection = self.atgm_group
role = CombatGroupRole.ATGM
elif unit_type in GroundUnitClass.Shorads:
elif unit_class is GroundUnitClass.Shorads:
collection = self.shorad_groups
role = CombatGroupRole.SHORAD
elif unit_type in GroundUnitClass.Recon:
elif unit_class is GroundUnitClass.Recon:
collection = self.recon_groups
role = CombatGroupRole.RECON
else:
@ -137,17 +138,17 @@ class GroundPlanner:
while available > 0:
if role == CombatGroupRole.SHORAD:
n = 1
count = 1
else:
n = random.choice(group_size_choice)
if n > available:
count = random.choice(group_size_choice)
if count > available:
if available >= 2:
n = 2
count = 2
else:
n = 1
available -= n
count = 1
available -= count
group = CombatGroup(role)
group = CombatGroup(role, unit_type, count)
if len(self.connected_enemy_cp) > 0:
enemy_cp = random.choice(self.connected_enemy_cp).id
self.units_per_cp[enemy_cp].append(group)
@ -155,9 +156,6 @@ class GroundPlanner:
else:
self.reserve.append(group)
group.assigned_enemy_cp = "__reserve__"
for i in range(n):
group.units.append(unit_type)
collection.append(group)
if remaining_available_frontline_units == 0:

View File

@ -32,15 +32,15 @@ from typing import Dict, List, Optional, TYPE_CHECKING, Tuple, Iterator
from PIL import Image, ImageDraw, ImageFont
from dcs.mission import Mission
from dcs.unit import Unit
from dcs.unittype import FlyingType
from tabulate import tabulate
from game.data.alic import AlicCodes
from game.db import unit_type_from_name
from game.dcs.aircrafttype import AircraftType
from game.theater import ConflictTheater, TheaterGroundObject, LatLon
from game.theater.bullseye import Bullseye
from game.utils import meters
from .aircraft import AIRCRAFT_DATA, FlightData
from .aircraft import FlightData
from .airsupportgen import AwacsInfo, TankerInfo
from .briefinggen import CommInfo, JtacInfo, MissionInfoGenerator
from .flights.flight import FlightWaypoint, FlightWaypointType, FlightType
@ -142,7 +142,8 @@ class KneeboardPage:
"""Writes the kneeboard page to the given path."""
raise NotImplementedError
def format_ll(self, ll: LatLon) -> str:
@staticmethod
def format_ll(ll: LatLon) -> str:
ns = "N" if ll.latitude >= 0 else "S"
ew = "E" if ll.longitude >= 0 else "W"
return f"{ll.latitude:.4}°{ns} {ll.longitude:.4}°{ew}"
@ -355,8 +356,9 @@ class BriefingPage(KneeboardPage):
if channel is None:
return str(frequency)
namer = AIRCRAFT_DATA[self.flight.aircraft_type.id].channel_namer
channel_name = namer.channel_name(channel.radio_id, channel.channel)
channel_name = self.flight.aircraft_type.channel_name(
channel.radio_id, channel.channel
)
return f"{channel_name}\n{frequency}"
@ -452,9 +454,10 @@ class SupportPage(KneeboardPage):
if channel is None:
return str(frequency)
namer = AIRCRAFT_DATA[self.flight.aircraft_type.id].channel_namer
channel_name = namer.channel_name(channel.radio_id, channel.channel)
return f"{channel_name} {frequency}"
channel_name = self.flight.aircraft_type.channel_name(
channel.radio_id, channel.channel
)
return f"{channel_name}\n{frequency}"
def _format_time(self, time: Optional[datetime.timedelta]) -> str:
if time is None:
@ -565,14 +568,14 @@ class KneeboardGenerator(MissionInfoGenerator):
temp_dir = Path("kneeboards")
temp_dir.mkdir(exist_ok=True)
for aircraft, pages in self.pages_by_airframe().items():
aircraft_dir = temp_dir / aircraft.id
aircraft_dir = temp_dir / aircraft.dcs_unit_type.id
aircraft_dir.mkdir(exist_ok=True)
for idx, page in enumerate(pages):
page_path = aircraft_dir / f"page{idx:02}.png"
page.write(page_path)
self.mission.add_aircraft_kneeboard(aircraft, page_path)
self.mission.add_aircraft_kneeboard(aircraft.dcs_unit_type, page_path)
def pages_by_airframe(self) -> Dict[FlyingType, List[KneeboardPage]]:
def pages_by_airframe(self) -> Dict[AircraftType, List[KneeboardPage]]:
"""Returns a list of kneeboard pages per airframe in the mission.
Only client flights will be included, but because DCS does not support
@ -583,7 +586,7 @@ class KneeboardGenerator(MissionInfoGenerator):
A dict mapping aircraft types to the list of kneeboard pages for
that aircraft.
"""
all_flights: Dict[FlyingType, List[KneeboardPage]] = defaultdict(list)
all_flights: Dict[AircraftType, List[KneeboardPage]] = defaultdict(list)
for flight in self.flights:
if not flight.client_units:
continue

View File

@ -14,21 +14,21 @@ class ScudGenerator(GroupGenerator):
# Scuds
self.add_unit(
MissilesSS.SSM_SS_1C_Scud_B,
MissilesSS.Scud_B,
"V1#0",
self.position.x,
self.position.y + random.randint(1, 8),
self.heading,
)
self.add_unit(
MissilesSS.SSM_SS_1C_Scud_B,
MissilesSS.Scud_B,
"V1#1",
self.position.x + 50,
self.position.y + random.randint(1, 8),
self.heading,
)
self.add_unit(
MissilesSS.SSM_SS_1C_Scud_B,
MissilesSS.Scud_B,
"V1#2",
self.position.x + 100,
self.position.y + random.randint(1, 8),
@ -37,7 +37,7 @@ class ScudGenerator(GroupGenerator):
# Commander
self.add_unit(
Unarmed.LUV_UAZ_469_Jeep,
Unarmed.UAZ_469,
"Kubel#0",
self.position.x - 35,
self.position.y - 20,
@ -46,7 +46,7 @@ class ScudGenerator(GroupGenerator):
# Shorad
self.add_unit(
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
AirDefence.ZSU_23_4_Shilka,
"SHILKA#0",
self.position.x - 55,
self.position.y - 38,
@ -54,7 +54,7 @@ class ScudGenerator(GroupGenerator):
)
self.add_unit(
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL,
AirDefence.Strela_1_9P31,
"STRELA#0",
self.position.x + 200,
self.position.y + 15,

View File

@ -14,21 +14,21 @@ class V1GroupGenerator(GroupGenerator):
# Ramps
self.add_unit(
MissilesSS.SSM_V_1_Launcher,
MissilesSS.V1_launcher,
"V1#0",
self.position.x,
self.position.y + random.randint(1, 8),
self.heading,
)
self.add_unit(
MissilesSS.SSM_V_1_Launcher,
MissilesSS.V1_launcher,
"V1#1",
self.position.x + 50,
self.position.y + random.randint(1, 8),
self.heading,
)
self.add_unit(
MissilesSS.SSM_V_1_Launcher,
MissilesSS.V1_launcher,
"V1#2",
self.position.x + 100,
self.position.y + random.randint(1, 8),
@ -37,7 +37,7 @@ class V1GroupGenerator(GroupGenerator):
# Commander
self.add_unit(
Unarmed.LUV_Kubelwagen_82,
Unarmed.Kubelwagen_82,
"Kubel#0",
self.position.x - 35,
self.position.y - 20,
@ -45,9 +45,7 @@ class V1GroupGenerator(GroupGenerator):
)
# Self defense flak
flak_unit = random.choice(
[AirDefence.AAA_Flak_Vierling_38_Quad_20mm, AirDefence.AAA_Flak_38_20mm]
)
flak_unit = random.choice([AirDefence.Flak38, AirDefence.Flak30])
self.add_unit(
flak_unit,
@ -58,7 +56,7 @@ class V1GroupGenerator(GroupGenerator):
)
self.add_unit(
Unarmed.Truck_Opel_Blitz,
Unarmed.Blitz_36_6700A,
"Blitz#0",
self.position.x + 200,
self.position.y + 15,

View File

@ -3,10 +3,9 @@ import time
from typing import List
from dcs.country import Country
from dcs.unittype import UnitType
from game import db
from game.dcs.aircrafttype import AircraftType
from game.dcs.unittype import UnitType
from gen.flights.flight import Flight
ALPHA_MILITARY = [
@ -290,14 +289,14 @@ class NameGenerator:
country.id,
cls.aircraft_number,
parent_base_id,
db.unit_type_name(flight.unit_type),
flight.unit_type.name,
)
@classmethod
def next_unit_name(cls, country: Country, parent_base_id: int, unit_type: UnitType):
cls.number += 1
return "unit|{}|{}|{}|{}|".format(
country.id, cls.number, parent_base_id, db.unit_type_name(unit_type)
country.id, cls.number, parent_base_id, unit_type.name
)
@classmethod
@ -309,7 +308,7 @@ class NameGenerator:
country.id,
cls.infantry_number,
parent_base_id,
db.unit_type_name(unit_type),
unit_type.name,
)
@classmethod
@ -318,11 +317,9 @@ class NameGenerator:
return "awacs|{}|{}|0|".format(country.id, cls.number)
@classmethod
def next_tanker_name(cls, country: Country, unit_type: UnitType):
def next_tanker_name(cls, country: Country, unit_type: AircraftType):
cls.number += 1
return "tanker|{}|{}|0|{}".format(
country.id, cls.number, db.unit_type_name(unit_type)
)
return "tanker|{}|{}|0|{}".format(country.id, cls.number, unit_type.name)
@classmethod
def next_carrier_name(cls, country: Country):

View File

@ -153,7 +153,7 @@ def get_radio(name: str) -> Radio:
for radio in RADIOS:
if radio.name == name:
return radio
raise KeyError
raise KeyError(f"Unknown radio: {name}")
class RadioRegistry:

View File

@ -27,7 +27,7 @@ class BoforsGenerator(AirDefenseGroupGenerator):
for j in range(grid_y):
index = index + 1
self.add_unit(
AirDefence.AAA_Bofors_40mm,
AirDefence.Bofors40,
"AAA#" + str(index),
self.position.x + spacing * i,
self.position.y + spacing * j,

View File

@ -8,12 +8,12 @@ from gen.sam.airdefensegroupgenerator import (
)
GFLAK = [
AirDefence.AAA_Flak_Vierling_38_Quad_20mm,
AirDefence.AAA_8_8cm_Flak_18,
AirDefence.AAA_8_8cm_Flak_36,
AirDefence.AAA_8_8cm_Flak_37,
AirDefence.AAA_8_8cm_Flak_41,
AirDefence.AAA_Flak_38_20mm,
AirDefence.Flak38,
AirDefence.Flak18,
AirDefence.Flak36,
AirDefence.Flak37,
AirDefence.Flak41,
AirDefence.Flak30,
]
@ -53,7 +53,7 @@ class FlakGenerator(AirDefenseGroupGenerator):
search_pos = self.get_circular_position(random.randint(2, 3), 80)
for index, pos in enumerate(search_pos):
self.add_unit(
AirDefence.SL_Flakscheinwerfer_37,
AirDefence.Flakscheinwerfer_37,
"SearchLight#" + str(index),
pos[0],
pos[1],
@ -62,14 +62,14 @@ class FlakGenerator(AirDefenseGroupGenerator):
# Support
self.add_unit(
AirDefence.PU_Maschinensatz_33,
AirDefence.Maschinensatz_33,
"MC33#",
self.position.x - 20,
self.position.y - 20,
self.heading,
)
self.add_unit(
AirDefence.AAA_SP_Kdo_G_40,
AirDefence.KDO_Mod40,
"KDO#",
self.position.x - 25,
self.position.y - 20,
@ -78,7 +78,7 @@ class FlakGenerator(AirDefenseGroupGenerator):
# Commander
self.add_unit(
Unarmed.LUV_Kubelwagen_82,
Unarmed.Kubelwagen_82,
"Kubel#",
self.position.x - 35,
self.position.y - 20,
@ -89,7 +89,7 @@ class FlakGenerator(AirDefenseGroupGenerator):
for i in range(int(max(1, grid_x / 2))):
for j in range(int(max(1, grid_x / 2))):
self.add_unit(
Unarmed.Truck_Opel_Blitz,
Unarmed.Blitz_36_6700A,
"BLITZ#" + str(index),
self.position.x + 125 + 15 * i + random.randint(1, 5),
self.position.y + 15 * j + random.randint(1, 5),

View File

@ -25,7 +25,7 @@ class Flak18Generator(AirDefenseGroupGenerator):
for j in range(2):
index = index + 1
self.add_unit(
AirDefence.AAA_8_8cm_Flak_18,
AirDefence.Flak18,
"AAA#" + str(index),
self.position.x + spacing * i + random.randint(1, 5),
self.position.y + spacing * j + random.randint(1, 5),
@ -34,7 +34,7 @@ class Flak18Generator(AirDefenseGroupGenerator):
# Add a commander truck
self.add_unit(
Unarmed.Truck_Opel_Blitz,
Unarmed.Blitz_36_6700A,
"Blitz#",
self.position.x - 35,
self.position.y - 20,

View File

@ -21,7 +21,7 @@ class AllyWW2FlakGenerator(AirDefenseGroupGenerator):
positions = self.get_circular_position(4, launcher_distance=30, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.AAA_QF_3_7,
AirDefence.QF_37_AA,
"AA#" + str(i),
position[0],
position[1],
@ -31,7 +31,7 @@ class AllyWW2FlakGenerator(AirDefenseGroupGenerator):
positions = self.get_circular_position(8, launcher_distance=60, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.AAA_M1_37mm,
AirDefence.M1_37mm,
"AA#" + str(4 + i),
position[0],
position[1],
@ -41,7 +41,7 @@ class AllyWW2FlakGenerator(AirDefenseGroupGenerator):
positions = self.get_circular_position(8, launcher_distance=90, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.AAA_M45_Quadmount_HB_12_7mm,
AirDefence.M45_Quadmount,
"AA#" + str(12 + i),
position[0],
position[1],
@ -50,28 +50,28 @@ class AllyWW2FlakGenerator(AirDefenseGroupGenerator):
# Add a commander truck
self.add_unit(
Unarmed.Car_Willys_Jeep,
Unarmed.Willys_MB,
"CMD#1",
self.position.x,
self.position.y - 20,
random.randint(0, 360),
)
self.add_unit(
Unarmed.Carrier_M30_Cargo,
Unarmed.M30_CC,
"LOG#1",
self.position.x,
self.position.y + 20,
random.randint(0, 360),
)
self.add_unit(
Unarmed.Tractor_M4_Hi_Speed,
Unarmed.M4_Tractor,
"LOG#2",
self.position.x + 20,
self.position.y,
random.randint(0, 360),
)
self.add_unit(
Unarmed.Truck_Bedford,
Unarmed.Bedford_MWD,
"LOG#3",
self.position.x - 20,
self.position.y,

View File

@ -21,7 +21,7 @@ class ZSU57Generator(AirDefenseGroupGenerator):
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SPAAA_ZSU_57_2,
AirDefence.ZSU_57_2,
"SPAA#" + str(i),
position[0],
position[1],

View File

@ -27,7 +27,7 @@ class ZU23InsurgentGenerator(AirDefenseGroupGenerator):
for j in range(grid_y):
index = index + 1
self.add_unit(
AirDefence.AAA_ZU_23_Insurgent_Closed_Emplacement,
AirDefence.ZU_23_Closed_Insurgent,
"AAA#" + str(index),
self.position.x + spacing * i,
self.position.y + spacing * j,

View File

@ -29,7 +29,7 @@ class EarlyColdWarFlakGenerator(AirDefenseGroupGenerator):
for j in range(2):
index = index + 1
self.add_unit(
AirDefence.AAA_8_8cm_Flak_18,
AirDefence.Flak18,
"AAA#" + str(index),
self.position.x + spacing * i + random.randint(1, 5),
self.position.y + spacing * j + random.randint(1, 5),
@ -38,14 +38,14 @@ class EarlyColdWarFlakGenerator(AirDefenseGroupGenerator):
# Medium range guns
self.add_unit(
AirDefence.AAA_S_60_57mm,
AirDefence.S_60_Type59_Artillery,
"SHO#1",
self.position.x - 40,
self.position.y - 40,
self.heading + 180,
),
self.add_unit(
AirDefence.AAA_S_60_57mm,
AirDefence.S_60_Type59_Artillery,
"SHO#2",
self.position.x + spacing * 2 + 40,
self.position.y + spacing + 40,
@ -54,14 +54,14 @@ class EarlyColdWarFlakGenerator(AirDefenseGroupGenerator):
# Short range guns
self.add_unit(
AirDefence.AAA_ZU_23_Closed_Emplacement,
AirDefence.ZU_23_Emplacement_Closed,
"SHO#3",
self.position.x - 80,
self.position.y - 40,
self.heading + 180,
),
self.add_unit(
AirDefence.AAA_ZU_23_Closed_Emplacement,
AirDefence.ZU_23_Emplacement_Closed,
"SHO#4",
self.position.x + spacing * 2 + 80,
self.position.y + spacing + 40,
@ -70,7 +70,7 @@ class EarlyColdWarFlakGenerator(AirDefenseGroupGenerator):
# Add a truck
self.add_unit(
Unarmed.Truck_KAMAZ_43101,
Unarmed.KAMAZ_Truck,
"Truck#",
self.position.x - 60,
self.position.y - 20,
@ -102,7 +102,7 @@ class ColdWarFlakGenerator(AirDefenseGroupGenerator):
for j in range(2):
index = index + 1
self.add_unit(
AirDefence.AAA_8_8cm_Flak_18,
AirDefence.Flak18,
"AAA#" + str(index),
self.position.x + spacing * i + random.randint(1, 5),
self.position.y + spacing * j + random.randint(1, 5),
@ -111,14 +111,14 @@ class ColdWarFlakGenerator(AirDefenseGroupGenerator):
# Medium range guns
self.add_unit(
AirDefence.AAA_S_60_57mm,
AirDefence.S_60_Type59_Artillery,
"SHO#1",
self.position.x - 40,
self.position.y - 40,
self.heading + 180,
),
self.add_unit(
AirDefence.AAA_S_60_57mm,
AirDefence.S_60_Type59_Artillery,
"SHO#2",
self.position.x + spacing * 2 + 40,
self.position.y + spacing + 40,
@ -127,14 +127,14 @@ class ColdWarFlakGenerator(AirDefenseGroupGenerator):
# Short range guns
self.add_unit(
AirDefence.AAA_ZU_23_Closed_Emplacement,
AirDefence.ZU_23_Emplacement_Closed,
"SHO#3",
self.position.x - 80,
self.position.y - 40,
self.heading + 180,
),
self.add_unit(
AirDefence.AAA_ZU_23_Closed_Emplacement,
AirDefence.ZU_23_Emplacement_Closed,
"SHO#4",
self.position.x + spacing * 2 + 80,
self.position.y + spacing + 40,
@ -143,7 +143,7 @@ class ColdWarFlakGenerator(AirDefenseGroupGenerator):
# Add a P19 Radar for EWR
self.add_unit(
AirDefence.SAM_P19_Flat_Face_SR__SA_2_3,
AirDefence.P_19_s_125_sr,
"SR#0",
self.position.x - 60,
self.position.y - 20,

View File

@ -1,3 +1,5 @@
from typing import Type
from dcs.vehicles import AirDefence
from dcs.unittype import VehicleType
@ -5,7 +7,7 @@ from gen.sam.group_generator import GroupGenerator
class EwrGenerator(GroupGenerator):
unit_type: VehicleType
unit_type: Type[VehicleType]
@classmethod
def name(cls) -> str:
@ -25,13 +27,13 @@ class EwrGenerator(GroupGenerator):
class BoxSpringGenerator(EwrGenerator):
"""1L13 "Box Spring" EWR."""
unit_type = AirDefence.EWR_1L13
unit_type = AirDefence._1L13_EWR
class TallRackGenerator(EwrGenerator):
"""55G6 "Tall Rack" EWR."""
unit_type = AirDefence.EWR_55G6
unit_type = AirDefence._55G6_EWR
class DogEarGenerator(EwrGenerator):
@ -40,7 +42,7 @@ class DogEarGenerator(EwrGenerator):
This is the SA-8 search radar, but used as an early warning radar.
"""
unit_type = AirDefence.MCC_SR_Sborka_Dog_Ear_SR
unit_type = AirDefence.Dog_Ear_radar
class RolandEwrGenerator(EwrGenerator):
@ -49,7 +51,7 @@ class RolandEwrGenerator(EwrGenerator):
This is the Roland search radar, but used as an early warning radar.
"""
unit_type = AirDefence.SAM_Roland_EWR
unit_type = AirDefence.Roland_Radar
class FlatFaceGenerator(EwrGenerator):
@ -58,7 +60,7 @@ class FlatFaceGenerator(EwrGenerator):
This is the SA-3 search radar, but used as an early warning radar.
"""
unit_type = AirDefence.SAM_P19_Flat_Face_SR__SA_2_3
unit_type = AirDefence.P_19_s_125_sr
class PatriotEwrGenerator(EwrGenerator):
@ -67,7 +69,7 @@ class PatriotEwrGenerator(EwrGenerator):
This is the Patriot search/track radar, but used as an early warning radar.
"""
unit_type = AirDefence.SAM_Patriot_STR
unit_type = AirDefence.Patriot_str
class BigBirdGenerator(EwrGenerator):
@ -76,7 +78,7 @@ class BigBirdGenerator(EwrGenerator):
This is the SA-10 track radar, but used as an early warning radar.
"""
unit_type = AirDefence.SAM_SA_10_S_300_Grumble_Big_Bird_SR
unit_type = AirDefence.S_300PS_64H6E_sr
class SnowDriftGenerator(EwrGenerator):
@ -85,7 +87,7 @@ class SnowDriftGenerator(EwrGenerator):
This is the SA-11 search radar, but used as an early warning radar.
"""
unit_type = AirDefence.SAM_SA_11_Buk_Gadfly_Snow_Drift_SR
unit_type = AirDefence.SA_11_Buk_SR_9S18M1
class StraightFlushGenerator(EwrGenerator):
@ -94,7 +96,7 @@ class StraightFlushGenerator(EwrGenerator):
This is the SA-6 search/track radar, but used as an early warning radar.
"""
unit_type = AirDefence.SAM_SA_6_Kub_Straight_Flush_STR
unit_type = AirDefence.Kub_1S91_str
class HawkEwrGenerator(EwrGenerator):
@ -103,4 +105,4 @@ class HawkEwrGenerator(EwrGenerator):
This is the Hawk search radar, but used as an early warning radar.
"""
unit_type = AirDefence.SAM_Hawk_SR__AN_MPQ_50
unit_type = AirDefence.Hawk_sr

View File

@ -18,7 +18,7 @@ class FreyaGenerator(AirDefenseGroupGenerator):
# TODO : would be better with the Concrete structure that is supposed to protect it
self.add_unit(
AirDefence.EWR_FuMG_401_Freya_LZ,
AirDefence.FuMG_401,
"EWR#1",
self.position.x,
self.position.y,
@ -28,7 +28,7 @@ class FreyaGenerator(AirDefenseGroupGenerator):
positions = self.get_circular_position(4, launcher_distance=50, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.AAA_Flak_Vierling_38_Quad_20mm,
AirDefence.Flak38,
"AA#" + str(i),
position[0],
position[1],
@ -38,7 +38,7 @@ class FreyaGenerator(AirDefenseGroupGenerator):
positions = self.get_circular_position(4, launcher_distance=100, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.AAA_8_8cm_Flak_18,
AirDefence.Flak18,
"AA#" + str(4 + i),
position[0],
position[1],
@ -47,58 +47,58 @@ class FreyaGenerator(AirDefenseGroupGenerator):
# Command/Logi
self.add_unit(
Unarmed.LUV_Kubelwagen_82,
Unarmed.Kubelwagen_82,
"Kubel#1",
self.position.x - 20,
self.position.y - 20,
self.heading,
)
self.add_unit(
Unarmed.Carrier_Sd_Kfz_7_Tractor,
Unarmed.Sd_Kfz_7,
"Sdkfz#1",
self.position.x + 20,
self.position.y + 22,
self.heading,
)
self.add_unit(
Unarmed.LUV_Kettenrad,
Unarmed.Sd_Kfz_2,
"Sdkfz#2",
self.position.x - 22,
self.position.y + 20,
self.heading,
)
# PU_Maschinensatz_33 and Kdo.g 40 Telemeter
# Maschinensatz_33 and Kdo.g 40 Telemeter
self.add_unit(
AirDefence.PU_Maschinensatz_33,
AirDefence.Maschinensatz_33,
"Energy#1",
self.position.x + 20,
self.position.y - 20,
self.heading,
)
self.add_unit(
AirDefence.AAA_SP_Kdo_G_40,
AirDefence.KDO_Mod40,
"Telemeter#1",
self.position.x + 20,
self.position.y - 10,
self.heading,
)
self.add_unit(
Infantry.Infantry_Mauser_98,
Infantry.Soldier_mauser98,
"Inf#1",
self.position.x + 20,
self.position.y - 14,
self.heading,
)
self.add_unit(
Infantry.Infantry_Mauser_98,
Infantry.Soldier_mauser98,
"Inf#2",
self.position.x + 20,
self.position.y - 22,
self.heading,
)
self.add_unit(
Infantry.Infantry_Mauser_98,
Infantry.Soldier_mauser98,
"Inf#3",
self.position.x + 20,
self.position.y - 24,

View File

@ -20,7 +20,7 @@ class AvengerGenerator(AirDefenseGroupGenerator):
num_launchers = random.randint(2, 3)
self.add_unit(
Unarmed.Truck_M818_6x6,
Unarmed.M_818,
"TRUCK",
self.position.x,
self.position.y,
@ -31,7 +31,7 @@ class AvengerGenerator(AirDefenseGroupGenerator):
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_Avenger__Stinger,
AirDefence.M1097_Avenger,
"SPAA#" + str(i),
position[0],
position[1],

View File

@ -20,7 +20,7 @@ class ChaparralGenerator(AirDefenseGroupGenerator):
num_launchers = random.randint(2, 4)
self.add_unit(
Unarmed.Truck_M818_6x6,
Unarmed.M_818,
"TRUCK",
self.position.x,
self.position.y,
@ -31,7 +31,7 @@ class ChaparralGenerator(AirDefenseGroupGenerator):
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_Chaparral_M48,
AirDefence.M48_Chaparral,
"SPAA#" + str(i),
position[0],
position[1],

View File

@ -18,7 +18,7 @@ class GepardGenerator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.SPAAA_Gepard,
AirDefence.Gepard,
"SPAAA",
self.position.x,
self.position.y,
@ -26,14 +26,14 @@ class GepardGenerator(AirDefenseGroupGenerator):
)
if random.randint(0, 1) == 1:
self.add_unit(
AirDefence.SPAAA_Gepard,
AirDefence.Gepard,
"SPAAA2",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
Unarmed.Truck_M818_6x6,
Unarmed.M_818,
"TRUCK",
self.position.x + 80,
self.position.y,

View File

@ -2,7 +2,6 @@ import random
from typing import Dict, Iterable, List, Optional, Sequence, Set, Type
from dcs.unitgroup import VehicleGroup
from dcs.vehicles import AirDefence
from game import Game
from game.factions.faction import Faction
@ -104,41 +103,6 @@ SAM_MAP: Dict[str, Type[AirDefenseGroupGenerator]] = {
}
SAM_PRICES = {
AirDefence.SAM_Hawk_Platoon_Command_Post__PCP: 35,
AirDefence.AAA_ZU_23_Emplacement: 10,
AirDefence.AAA_ZU_23_Closed_Emplacement: 10,
AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375: 10,
AirDefence.SPAAA_ZU_23_2_Insurgent_Mounted_Ural_375: 10,
AirDefence.AAA_ZU_23_Insurgent_Closed_Emplacement: 10,
AirDefence.AAA_ZU_23_Insurgent_Emplacement: 10,
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish: 10,
AirDefence.SPAAA_Vulcan_M163: 15,
AirDefence.SAM_Linebacker___Bradley_M6: 20,
AirDefence.SAM_Rapier_LN: 20,
AirDefence.SAM_Avenger__Stinger: 22,
AirDefence.SPAAA_Gepard: 24,
AirDefence.SAM_Roland_ADS: 40,
AirDefence.SAM_Patriot_LN: 85,
AirDefence.SAM_Patriot_EPP_III: 85,
AirDefence.SAM_Chaparral_M48: 25,
AirDefence.AAA_Bofors_40mm: 15,
AirDefence.AAA_8_8cm_Flak_36: 15,
AirDefence.SAM_SA_2_S_75_Guideline_LN: 30,
AirDefence.SAM_SA_3_S_125_Goa_LN: 35,
AirDefence.SAM_SA_6_Kub_Gainful_TEL: 45,
AirDefence.SAM_SA_8_Osa_Gecko_TEL: 30,
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL: 25,
AirDefence.SAM_SA_10_S_300_Grumble_TEL_C: 80,
AirDefence.SAM_SA_10_S_300_Grumble_C2: 80,
AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL: 60,
AirDefence.SAM_SA_13_Strela_10M3_Gopher_TEL: 30,
AirDefence.SAM_SA_15_Tor_Gauntlet: 40,
AirDefence.SAM_SA_19_Tunguska_Grison: 35,
AirDefence.HQ_7_Self_Propelled_LN: 35,
}
def get_faction_possible_sams_generator(
faction: Faction,
) -> List[Type[AirDefenseGroupGenerator]]:

View File

@ -19,21 +19,21 @@ class HawkGenerator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.SAM_Hawk_SR__AN_MPQ_50,
AirDefence.Hawk_sr,
"SR",
self.position.x + 20,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.SAM_Hawk_Platoon_Command_Post__PCP,
AirDefence.Hawk_pcp,
"PCP",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.SAM_Hawk_TR__AN_MPQ_46,
AirDefence.Hawk_tr,
"TR",
self.position.x + 40,
self.position.y,
@ -44,7 +44,7 @@ class HawkGenerator(AirDefenseGroupGenerator):
aa_group = self.add_auxiliary_group("AA")
self.add_unit_to_group(
aa_group,
AirDefence.SPAAA_Vulcan_M163,
AirDefence.Vulcan,
"AAA",
self.position + Point(20, 30),
self.heading,
@ -57,7 +57,7 @@ class HawkGenerator(AirDefenseGroupGenerator):
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_Hawk_LN_M192,
AirDefence.Hawk_ln,
"LN#" + str(i),
position[0],
position[1],

View File

@ -19,14 +19,14 @@ class HQ7Generator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.HQ_7_Self_Propelled_STR,
AirDefence.HQ_7_STR_SP,
"STR",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.HQ_7_Self_Propelled_LN,
AirDefence.HQ_7_LN_SP,
"LN",
self.position.x + 20,
self.position.y,
@ -37,14 +37,14 @@ class HQ7Generator(AirDefenseGroupGenerator):
aa_group = self.add_auxiliary_group("AA")
self.add_unit_to_group(
aa_group,
AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375,
AirDefence.Ural_375_ZU_23,
"AAA1",
self.position + Point(20, 30),
self.heading,
)
self.add_unit_to_group(
aa_group,
AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375,
AirDefence.Ural_375_ZU_23,
"AAA2",
self.position - Point(20, 30),
self.heading,
@ -57,7 +57,7 @@ class HQ7Generator(AirDefenseGroupGenerator):
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.HQ_7_Self_Propelled_LN,
AirDefence.HQ_7_LN_SP,
"LN#" + str(i),
position[0],
position[1],

View File

@ -20,7 +20,7 @@ class LinebackerGenerator(AirDefenseGroupGenerator):
num_launchers = random.randint(2, 4)
self.add_unit(
Unarmed.Truck_M818_6x6,
Unarmed.M_818,
"TRUCK",
self.position.x,
self.position.y,
@ -31,7 +31,7 @@ class LinebackerGenerator(AirDefenseGroupGenerator):
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_Linebacker___Bradley_M6,
AirDefence.M6_Linebacker,
"M6#" + str(i),
position[0],
position[1],

View File

@ -20,35 +20,35 @@ class PatriotGenerator(AirDefenseGroupGenerator):
def generate(self):
# Command Post
self.add_unit(
AirDefence.SAM_Patriot_STR,
AirDefence.Patriot_str,
"STR",
self.position.x + 30,
self.position.y + 30,
self.heading,
)
self.add_unit(
AirDefence.SAM_Patriot_CR__AMG_AN_MRC_137,
AirDefence.Patriot_AMG,
"MRC",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.SAM_Patriot_ECS,
AirDefence.Patriot_ECS,
"MSQ",
self.position.x + 30,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.SAM_Patriot_C2_ICC,
AirDefence.Patriot_cp,
"ICC",
self.position.x + 60,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.SAM_Patriot_EPP_III,
AirDefence.Patriot_EPP,
"EPP",
self.position.x,
self.position.y + 30,
@ -61,7 +61,7 @@ class PatriotGenerator(AirDefenseGroupGenerator):
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_Patriot_LN,
AirDefence.Patriot_ln,
"LN#" + str(i),
position[0],
position[1],
@ -77,7 +77,7 @@ class PatriotGenerator(AirDefenseGroupGenerator):
for i, (x, y, heading) in enumerate(positions):
self.add_unit_to_group(
aa_group,
AirDefence.SPAAA_Vulcan_M163,
AirDefence.Vulcan,
f"SPAAA#{i}",
Point(x, y),
heading,

View File

@ -18,14 +18,14 @@ class RapierGenerator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.SAM_Rapier_Blindfire_TR,
AirDefence.Rapier_fsa_blindfire_radar,
"BT",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.SAM_Rapier_Tracker,
AirDefence.Rapier_fsa_optical_tracker_unit,
"OT",
self.position.x + 20,
self.position.y,
@ -39,7 +39,7 @@ class RapierGenerator(AirDefenseGroupGenerator):
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_Rapier_LN,
AirDefence.Rapier_fsa_launcher,
"LN#" + str(i),
position[0],
position[1],

View File

@ -16,21 +16,21 @@ class RolandGenerator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.SAM_Roland_EWR,
AirDefence.Roland_Radar,
"EWR",
self.position.x + 40,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.SAM_Roland_ADS,
AirDefence.Roland_ADS,
"ADS",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
Unarmed.Truck_M818_6x6,
Unarmed.M_818,
"TRUCK",
self.position.x + 80,
self.position.y,

View File

@ -22,13 +22,13 @@ class SA10Generator(AirDefenseGroupGenerator):
def __init__(self, game: Game, ground_object: SamGroundObject):
super().__init__(game, ground_object)
self.sr1 = AirDefence.SAM_SA_10_S_300_Grumble_Clam_Shell_SR
self.sr2 = AirDefence.SAM_SA_10_S_300_Grumble_Big_Bird_SR
self.cp = AirDefence.SAM_SA_10_S_300_Grumble_C2
self.tr1 = AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR
self.tr2 = AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR
self.ln1 = AirDefence.SAM_SA_10_S_300_Grumble_TEL_C
self.ln2 = AirDefence.SAM_SA_10_S_300_Grumble_TEL_D
self.sr1 = AirDefence.S_300PS_40B6MD_sr
self.sr2 = AirDefence.S_300PS_64H6E_sr
self.cp = AirDefence.S_300PS_54K6_cp
self.tr1 = AirDefence.S_300PS_40B6M_tr
self.tr2 = AirDefence.S_300PS_40B6M_tr
self.ln1 = AirDefence.S_300PS_5P85C_ln
self.ln2 = AirDefence.S_300PS_5P85D_ln
def generate(self):
# Search Radar
@ -84,7 +84,7 @@ class SA10Generator(AirDefenseGroupGenerator):
for i, (x, y, heading) in enumerate(positions):
self.add_unit_to_group(
aa_group,
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
AirDefence.ZSU_23_4_Shilka,
f"AA#{i}",
Point(x, y),
heading,
@ -109,7 +109,7 @@ class Tier2SA10Generator(SA10Generator):
for i, (x, y, heading) in enumerate(positions):
self.add_unit_to_group(
pd_group,
AirDefence.SAM_SA_15_Tor_Gauntlet,
AirDefence.Tor_9A331,
f"PD#{i}",
Point(x, y),
heading,
@ -131,7 +131,7 @@ class Tier3SA10Generator(SA10Generator):
for i, (x, y, heading) in enumerate(positions):
self.add_unit_to_group(
aa_group,
AirDefence.SAM_SA_19_Tunguska_Grison,
AirDefence._2S6_Tunguska,
f"AA#{i}",
Point(x, y),
heading,
@ -146,7 +146,7 @@ class Tier3SA10Generator(SA10Generator):
for i, (x, y, heading) in enumerate(positions):
self.add_unit_to_group(
pd_group,
AirDefence.SAM_SA_15_Tor_Gauntlet,
AirDefence.Tor_9A331,
f"PD#{i}",
Point(x, y),
heading,

View File

@ -18,14 +18,14 @@ class SA11Generator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.SAM_SA_11_Buk_Gadfly_Snow_Drift_SR,
AirDefence.SA_11_Buk_SR_9S18M1,
"SR",
self.position.x + 20,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.SAM_SA_11_Buk_Gadfly_C2,
AirDefence.SA_11_Buk_CC_9S470M1,
"CC",
self.position.x,
self.position.y,
@ -39,7 +39,7 @@ class SA11Generator(AirDefenseGroupGenerator):
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL,
AirDefence.SA_11_Buk_LN_9A310M1,
"LN#" + str(i),
position[0],
position[1],

View File

@ -18,14 +18,14 @@ class SA13Generator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
Unarmed.LUV_UAZ_469_Jeep,
Unarmed.UAZ_469,
"UAZ",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
Unarmed.Truck_KAMAZ_43101,
Unarmed.KAMAZ_Truck,
"TRUCK",
self.position.x + 40,
self.position.y,
@ -38,7 +38,7 @@ class SA13Generator(AirDefenseGroupGenerator):
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_SA_13_Strela_10M3_Gopher_TEL,
AirDefence.Strela_10M3,
"LN#" + str(i),
position[0],
position[1],

View File

@ -16,21 +16,21 @@ class SA15Generator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.SAM_SA_15_Tor_Gauntlet,
AirDefence.Tor_9A331,
"ADS",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
Unarmed.LUV_UAZ_469_Jeep,
Unarmed.UAZ_469,
"EWR",
self.position.x + 40,
self.position.y,
self.heading,
)
self.add_unit(
Unarmed.Truck_KAMAZ_43101,
Unarmed.KAMAZ_Truck,
"TRUCK",
self.position.x + 80,
self.position.y,

View File

@ -17,14 +17,14 @@ class SA17Generator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.SAM_SA_11_Buk_Gadfly_Snow_Drift_SR,
AirDefence.SA_11_Buk_SR_9S18M1,
"SR",
self.position.x + 20,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.SAM_SA_11_Buk_Gadfly_C2,
AirDefence.SA_11_Buk_CC_9S470M1,
"CC",
self.position.x,
self.position.y,

View File

@ -21,7 +21,7 @@ class SA19Generator(AirDefenseGroupGenerator):
if num_launchers == 1:
self.add_unit(
AirDefence.SAM_SA_19_Tunguska_Grison,
AirDefence._2S6_Tunguska,
"LN#0",
self.position.x,
self.position.y,
@ -33,7 +33,7 @@ class SA19Generator(AirDefenseGroupGenerator):
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_SA_19_Tunguska_Grison,
AirDefence._2S6_Tunguska,
"LN#" + str(i),
position[0],
position[1],

View File

@ -18,14 +18,14 @@ class SA2Generator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.SAM_P19_Flat_Face_SR__SA_2_3,
AirDefence.P_19_s_125_sr,
"SR",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.SAM_SA_2_S_75_Fan_Song_TR,
AirDefence.SNR_75V,
"TR",
self.position.x + 20,
self.position.y,
@ -39,7 +39,7 @@ class SA2Generator(AirDefenseGroupGenerator):
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_SA_2_S_75_Guideline_LN,
AirDefence.S_75M_Volhov,
"LN#" + str(i),
position[0],
position[1],

View File

@ -18,14 +18,14 @@ class SA3Generator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.SAM_P19_Flat_Face_SR__SA_2_3,
AirDefence.P_19_s_125_sr,
"SR",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.SAM_SA_3_S_125_Low_Blow_TR,
AirDefence.Snr_s_125_tr,
"TR",
self.position.x + 20,
self.position.y,
@ -39,7 +39,7 @@ class SA3Generator(AirDefenseGroupGenerator):
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_SA_3_S_125_Goa_LN,
AirDefence._5p73_s_125_ln,
"LN#" + str(i),
position[0],
position[1],

View File

@ -18,7 +18,7 @@ class SA6Generator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.SAM_SA_6_Kub_Straight_Flush_STR,
AirDefence.Kub_1S91_str,
"STR",
self.position.x,
self.position.y,
@ -32,7 +32,7 @@ class SA6Generator(AirDefenseGroupGenerator):
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_SA_6_Kub_Gainful_TEL,
AirDefence.Kub_2P25_ln,
"LN#" + str(i),
position[0],
position[1],

View File

@ -16,14 +16,14 @@ class SA8Generator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.SAM_SA_8_Osa_Gecko_TEL,
AirDefence.Osa_9A33_ln,
"OSA",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
AirDefence.SAM_SA_8_Osa_LD_9T217,
AirDefence.SA_8_Osa_LD_9T217,
"LD",
self.position.x + 20,
self.position.y,

View File

@ -18,14 +18,14 @@ class SA9Generator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
Unarmed.LUV_UAZ_469_Jeep,
Unarmed.UAZ_469,
"UAZ",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
Unarmed.Truck_KAMAZ_43101,
Unarmed.KAMAZ_Truck,
"TRUCK",
self.position.x + 40,
self.position.y,
@ -38,7 +38,7 @@ class SA9Generator(AirDefenseGroupGenerator):
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL,
AirDefence.Strela_1_9P31,
"LN#" + str(i),
position[0],
position[1],

View File

@ -18,7 +18,7 @@ class VulcanGenerator(AirDefenseGroupGenerator):
def generate(self):
self.add_unit(
AirDefence.SPAAA_Vulcan_M163,
AirDefence.Vulcan,
"SPAAA",
self.position.x,
self.position.y,
@ -26,14 +26,14 @@ class VulcanGenerator(AirDefenseGroupGenerator):
)
if random.randint(0, 1) == 1:
self.add_unit(
AirDefence.SPAAA_Vulcan_M163,
AirDefence.Vulcan,
"SPAAA2",
self.position.x,
self.position.y,
self.heading,
)
self.add_unit(
Unarmed.Truck_M818_6x6,
Unarmed.M_818,
"TRUCK",
self.position.x + 80,
self.position.y,

View File

@ -24,7 +24,7 @@ class ZSU23Generator(AirDefenseGroupGenerator):
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
AirDefence.ZSU_23_4_Shilka,
"SPAA#" + str(i),
position[0],
position[1],

View File

@ -27,7 +27,7 @@ class ZU23Generator(AirDefenseGroupGenerator):
for j in range(grid_y):
index = index + 1
self.add_unit(
AirDefence.AAA_ZU_23_Closed_Emplacement,
AirDefence.ZU_23_Emplacement_Closed,
"AAA#" + str(index),
self.position.x + spacing * i,
self.position.y + spacing * j,

View File

@ -24,7 +24,7 @@ class ZU23UralGenerator(AirDefenseGroupGenerator):
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375,
AirDefence.Ural_375_ZU_23,
"SPAA#" + str(i),
position[0],
position[1],

View File

@ -24,7 +24,7 @@ class ZU23UralInsurgentGenerator(AirDefenseGroupGenerator):
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.SPAAA_ZU_23_2_Insurgent_Mounted_Ural_375,
AirDefence.Ural_375_ZU_23_Insurgent,
"SPAA#" + str(i),
position[0],
position[1],

2
pydcs

@ -1 +1 @@
Subproject commit 53632aa7a8749c67eba371aaea95bfef73f43cdc
Subproject commit a459d8e1b0bd59bbd7f35390d7ad1bedc0caf76b

View File

@ -143,7 +143,7 @@ class PackageModel(QAbstractListModel):
@staticmethod
def icon_for_flight(flight: Flight) -> Optional[QIcon]:
"""Returns the icon that should be displayed for the flight."""
name = db.unit_type_name(flight.unit_type)
name = flight.unit_type.dcs_id
if name in AIRCRAFT_ICONS:
return QIcon(AIRCRAFT_ICONS[name])
return None
@ -402,7 +402,7 @@ class AirWingModel(QAbstractListModel):
@staticmethod
def icon_for_squadron(squadron: Squadron) -> Optional[QIcon]:
"""Returns the icon that should be displayed for the squadron."""
name = db.unit_type_name(squadron.aircraft)
name = squadron.aircraft.dcs_id
if name in AIRCRAFT_ICONS:
return QIcon(AIRCRAFT_ICONS[name])
return None
@ -424,7 +424,7 @@ class SquadronModel(QAbstractListModel):
self.squadron = squadron
def rowCount(self, parent: QModelIndex = QModelIndex()) -> int:
return self.squadron.number_of_pilots_including_dead
return self.squadron.number_of_pilots_including_inactive
def data(self, index: QModelIndex, role: int = Qt.DisplayRole) -> Any:
if not index.isValid():
@ -462,9 +462,9 @@ class SquadronModel(QAbstractListModel):
pilot = self.pilot_at_index(index)
self.beginResetModel()
if pilot.on_leave:
pilot.return_from_leave()
self.squadron.return_from_leave(pilot)
else:
pilot.send_on_leave()
self.squadron.send_on_leave(pilot)
self.endResetModel()
def is_auto_assignable(self, task: FlightType) -> bool:

View File

@ -13,7 +13,7 @@ URLS: Dict[str, str] = {
"Issues": "https://github.com/dcs-liberation/dcs_liberation/issues",
}
LABELS_OPTIONS = ["Full", "Abbreviated", "Dot Only", "Off"]
LABELS_OPTIONS = ["Full", "Abbreviated", "Dot Only", "Neutral Dot", "Off"]
SKILL_OPTIONS = ["Average", "Good", "High", "Excellent"]
AIRCRAFT_BANNERS: Dict[str, QPixmap] = {}

View File

@ -123,6 +123,10 @@ class QIntelBox(QGroupBox):
)
self.economic_strength.setText(self.economic_strength_text())
if self.game.turn == 0:
self.air_strength.setText("gathering intel")
self.ground_strength.setText("gathering intel")
def open_details_window(self) -> None:
self.details_window = IntelWindow(self.game)
self.details_window.show()

View File

@ -30,10 +30,7 @@ class QAircraftTypeSelector(QComboBox):
self.clear()
for aircraft in aircraft_types:
if aircraft in aircraft_for_task(mission_type):
self.addItem(
f"{db.unit_get_expanded_info(self.country, aircraft, 'name')}",
userData=aircraft,
)
self.addItem(f"{aircraft}", userData=aircraft)
current_aircraft_index = self.findData(current_aircraft)
if current_aircraft_index != -1:
self.setCurrentIndex(current_aircraft_index)

View File

@ -1,9 +1,10 @@
"""Combo box for selecting a departure airfield."""
from typing import Iterable, Type
from typing import Iterable, Optional
from PySide2.QtWidgets import QComboBox
from dcs.unittype import FlyingType
from game.dcs.aircrafttype import AircraftType
from game.theater.controlpoint import ControlPoint
@ -17,7 +18,7 @@ class QArrivalAirfieldSelector(QComboBox):
def __init__(
self,
destinations: Iterable[ControlPoint],
aircraft: Type[FlyingType],
aircraft: Optional[AircraftType],
optional_text: str,
) -> None:
super().__init__()
@ -27,7 +28,7 @@ class QArrivalAirfieldSelector(QComboBox):
self.rebuild_selector()
self.setCurrentIndex(0)
def change_aircraft(self, aircraft: FlyingType) -> None:
def change_aircraft(self, aircraft: Optional[FlyingType]) -> None:
if self.aircraft == aircraft:
return
self.aircraft = aircraft
@ -35,6 +36,8 @@ class QArrivalAirfieldSelector(QComboBox):
def rebuild_selector(self) -> None:
self.clear()
if self.aircraft is None:
return
for destination in self.destinations:
if destination.can_operate(self.aircraft):
self.addItem(destination.name, destination)

View File

@ -1,10 +1,11 @@
"""Combo box for selecting a departure airfield."""
from typing import Iterable, Type
from typing import Iterable, Optional
from PySide2.QtCore import Signal
from PySide2.QtWidgets import QComboBox
from dcs.unittype import FlyingType
from game.dcs.aircrafttype import AircraftType
from game.inventory import GlobalAircraftInventory
from game.theater.controlpoint import ControlPoint
@ -22,7 +23,7 @@ class QOriginAirfieldSelector(QComboBox):
self,
global_inventory: GlobalAircraftInventory,
origins: Iterable[ControlPoint],
aircraft: Type[FlyingType],
aircraft: Optional[AircraftType],
) -> None:
super().__init__()
self.global_inventory = global_inventory
@ -32,7 +33,7 @@ class QOriginAirfieldSelector(QComboBox):
self.currentIndexChanged.connect(self.index_changed)
self.setSizeAdjustPolicy(self.AdjustToContents)
def change_aircraft(self, aircraft: FlyingType) -> None:
def change_aircraft(self, aircraft: Optional[FlyingType]) -> None:
if self.aircraft == aircraft:
return
self.aircraft = aircraft
@ -40,6 +41,8 @@ class QOriginAirfieldSelector(QComboBox):
def rebuild_selector(self) -> None:
self.clear()
if self.aircraft is None:
return
for origin in self.origins:
if not origin.can_operate(self.aircraft):
continue

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