mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Started refactoring on ground objects. WW2 factions will have WW2 style buildings. Added ground objects templates for : "village", "ww2bunker", "allycamp"
This commit is contained in:
@@ -1,19 +1,15 @@
|
||||
import pickle
|
||||
import typing
|
||||
|
||||
from dcs.mission import Mission
|
||||
from dcs.mapping import Point
|
||||
from dcs.terrain import *
|
||||
from dcs.unitgroup import VehicleGroup, StaticGroup
|
||||
from dcs import vehicles
|
||||
from dcs.mapping import Point
|
||||
from dcs.mission import Mission
|
||||
from dcs.terrain import *
|
||||
from dcs.unit import *
|
||||
from dcs.statics import warehouse_map, fortification_map
|
||||
|
||||
from game import db
|
||||
from gen.groundobjectsgen import TheaterGroundObject
|
||||
from theater.caucasus import CaucasusTheater
|
||||
from theater.persiangulf import PersianGulfTheater
|
||||
from theater.nevada import NevadaTheater
|
||||
from theater.persiangulf import PersianGulfTheater
|
||||
|
||||
m = Mission()
|
||||
m.load_file("resources/tools/cau_groundobjects.miz")
|
||||
|
||||
Reference in New Issue
Block a user