Started refactoring on ground objects. WW2 factions will have WW2 style buildings. Added ground objects templates for : "village", "ww2bunker", "allycamp"

This commit is contained in:
Khopa
2020-06-11 21:50:09 +02:00
parent 90d588353c
commit c708abafc8
23 changed files with 106 additions and 54 deletions

View File

@@ -1,19 +1,15 @@
import pickle
import typing
from dcs.mission import Mission
from dcs.mapping import Point
from dcs.terrain import *
from dcs.unitgroup import VehicleGroup, StaticGroup
from dcs import vehicles
from dcs.mapping import Point
from dcs.mission import Mission
from dcs.terrain import *
from dcs.unit import *
from dcs.statics import warehouse_map, fortification_map
from game import db
from gen.groundobjectsgen import TheaterGroundObject
from theater.caucasus import CaucasusTheater
from theater.persiangulf import PersianGulfTheater
from theater.nevada import NevadaTheater
from theater.persiangulf import PersianGulfTheater
m = Mission()
m.load_file("resources/tools/cau_groundobjects.miz")