plugin base : inject mission configuration data

This commit is contained in:
David Pierron
2020-10-09 21:25:21 +02:00
parent 9a7dfc55e3
commit c77bfe9da2
6 changed files with 192 additions and 38 deletions

View File

@@ -14,7 +14,7 @@ from dcs.translation import String
from dcs.triggers import TriggerStart
from dcs.unittype import UnitType
from gen import Conflict, VisualGenerator
from gen import Conflict, VisualGenerator, FlightType
from gen.aircraft import AIRCRAFT_DATA, AircraftConflictGenerator, FlightData
from gen.airfields import AIRFIELD_DATA
from gen.airsupportgen import AirSupport, AirSupportConflictGenerator
@@ -259,6 +259,181 @@ class Operation:
if self.game.settings.perf_smoke_gen:
visualgen.generate()
luaData = {}
luaData["AircraftCarriers"] = {}
luaData["Tankers"] = {}
luaData["AWACs"] = {}
luaData["JTACs"] = {}
luaData["TargetPoints"] = {}
self.assign_channels_to_flights(airgen.flights,
airsupportgen.air_support)
kneeboard_generator = KneeboardGenerator(self.current_mission)
for dynamic_runway in groundobjectgen.runways.values():
self.briefinggen.add_dynamic_runway(dynamic_runway)
for tanker in airsupportgen.air_support.tankers:
self.briefinggen.add_tanker(tanker)
kneeboard_generator.add_tanker(tanker)
luaData["Tankers"][tanker.callsign] = {
"dcsGroupName": tanker.dcsGroupName,
"callsign": tanker.callsign,
"variant": tanker.variant,
"radio": tanker.freq.mhz,
"tacan": str(tanker.tacan.number) + tanker.tacan.band.name
}
if self.is_awacs_enabled:
for awacs in airsupportgen.air_support.awacs:
self.briefinggen.add_awacs(awacs)
kneeboard_generator.add_awacs(awacs)
luaData["AWACs"][awacs.callsign] = {
"dcsGroupName": awacs.dcsGroupName,
"callsign": awacs.callsign,
"radio": awacs.freq.mhz
}
for jtac in jtacs:
self.briefinggen.add_jtac(jtac)
kneeboard_generator.add_jtac(jtac)
luaData["JTACs"][jtac.callsign] = {
"dcsGroupName": jtac.dcsGroupName,
"callsign": jtac.callsign,
"zone": jtac.region,
"dcsUnit": jtac.unit_name,
"laserCode": jtac.code
}
for flight in airgen.flights:
self.briefinggen.add_flight(flight)
kneeboard_generator.add_flight(flight)
if flight.friendly and flight.flight_type in [FlightType.ANTISHIP, FlightType.DEAD, FlightType.SEAD, FlightType.STRIKE]:
flightType = flight.flight_type.name
flightTarget = flight.targetPoint
if flightTarget:
flightTargetName = None
flightTargetType = None
if hasattr(flightTarget, 'obj_name'):
flightTargetName = flightTarget.obj_name
flightTargetType = flightType + f" TGT ({flightTarget.category})"
elif hasattr(flightTarget, 'name'):
flightTargetName = flightTarget.name
flightTargetType = flightType + " TGT (Airbase)"
luaData["TargetPoints"][flightTargetName] = {
"name": flightTargetName,
"type": flightTargetType,
"position": { "x": flightTarget.position.x, "y": flightTarget.position.y}
}
self.briefinggen.generate()
kneeboard_generator.generate()
# set a LUA table with data from Liberation that we want to set
# at the moment it contains Liberation's install path, and an overridable definition for the JTACAutoLase function
# later, we'll add data about the units and points having been generated, in order to facilitate the configuration of the plugin lua scripts
state_location = "[[" + os.path.abspath("state.json") + "]]"
lua = """
-- setting configuration table
env.info("DCSLiberation|: setting configuration table")
-- all data in this table is overridable.
dcsLiberation = {}
-- the base location for state.json; if non-existent, it'll be replaced with LIBERATION_EXPORT_DIR, TEMP, or DCS working directory
dcsLiberation.installPath=""" + state_location + """
-- you can override dcsLiberation.JTACAutoLase to make it use your own function ; it will be called with these parameters : ({jtac.unit_name}, {jtac.code}, {smoke}, 'vehicle') for all JTACs
if ctld then
dcsLiberation.JTACAutoLase=ctld.JTACAutoLase
elseif JTACAutoLase then
dcsLiberation.JTACAutoLase=JTACAutoLase
end
"""
# Process the tankers
lua += """
-- list the tankers generated by Liberation
dcsLiberation.Tankers = {
"""
for key in luaData["Tankers"]:
data = luaData["Tankers"][key]
dcsGroupName= data["dcsGroupName"]
callsign = data["callsign"]
variant = data["variant"]
tacan = data["tacan"]
radio = data["radio"]
lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', variant='{variant}', tacan='{tacan}', radio='{radio}' }}, \n"
#lua += f" {{name='{dcsGroupName}', description='{callsign} ({variant})', information='Tacan:{tacan} Radio:{radio}' }}, \n"
lua += "}"
# Process the AWACSes
lua += """
-- list the AWACs generated by Liberation
dcsLiberation.AWACs = {
"""
for key in luaData["AWACs"]:
data = luaData["AWACs"][key]
dcsGroupName= data["dcsGroupName"]
callsign = data["callsign"]
radio = data["radio"]
lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', radio='{radio}' }}, \n"
#lua += f" {{name='{dcsGroupName}', description='{callsign} (AWACS)', information='Radio:{radio}' }}, \n"
lua += "}"
# Process the JTACs
lua += """
-- list the JTACs generated by Liberation
dcsLiberation.JTACs = {
"""
for key in luaData["JTACs"]:
data = luaData["JTACs"][key]
dcsGroupName= data["dcsGroupName"]
callsign = data["callsign"]
zone = data["zone"]
laserCode = data["laserCode"]
dcsUnit = data["dcsUnit"]
lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', zone='{zone}', laserCode='{laserCode}', dcsUnit='{dcsUnit}' }}, \n"
#lua += f" {{name='{dcsGroupName}', description='JTAC {callsign} ', information='Laser:{laserCode}', jtac={laserCode} }}, \n"
lua += "}"
# Process the Target Points
lua += """
-- list the target points generated by Liberation
dcsLiberation.TargetPoints = {
"""
for key in luaData["TargetPoints"]:
data = luaData["TargetPoints"][key]
name = data["name"]
pointType = data["type"]
positionX = data["position"]["x"]
positionY = data["position"]["y"]
lua += f" {{name='{name}', pointType='{pointType}', positionX='{positionX}', positionY='{positionY}' }}, \n"
#lua += f" {{name='{pointType} {name}', point{{x={positionX}, z={positionY} }} }}, \n"
lua += "}"
lua += """
-- list the airbases generated by Liberation
-- dcsLiberation.Airbases = {}
-- list the aircraft carriers generated by Liberation
-- dcsLiberation.Carriers = {}
-- later, we'll add more data to the table
"""
trigger = TriggerStart(comment="Set DCS Liberation data")
trigger.add_action(DoScript(String(lua)))
self.current_mission.triggerrules.triggers.append(trigger)
# Inject Plugins Lua Scripts
listOfPluginsScripts = []
plugin_file_path = Path("./resources/scripts/plugins/__plugins.lst")
@@ -296,37 +471,6 @@ class Operation:
trigger.add_action(DoScriptFile(fileref))
self.current_mission.triggerrules.triggers.append(trigger)
# set a LUA table with data from Liberation that we want to set
# at the moment it contains Liberation's install path, and an overridable definition for the JTACAutoLase function
# later, we'll add data about the units and points having been generated, in order to facilitate the configuration of the plugin lua scripts
state_location = "[[" + os.path.abspath("state.json") + "]]"
lua = """
-- setting configuration table
env.info("DCSLiberation|: setting configuration table")
-- all data in this table is overridable.
dcsLiberation = {}
-- the base location for state.json; if non-existent, it'll be replaced with LIBERATION_EXPORT_DIR, TEMP, or DCS working directory
dcsLiberation.installPath=""" + state_location + """
-- you can override dcsLiberation.JTACAutoLase to make it use your own function ; it will be called with these parameters : ({jtac.unit_name}, {jtac.code}, {smoke}, 'vehicle') for all JTACs
if ctld then
dcsLiberation.JTACAutoLase=ctld.JTACAutoLase
elseif JTACAutoLase then
dcsLiberation.JTACAutoLase=JTACAutoLase
end
-- later, we'll add more data to the table
--dcsLiberation.POIs = {}
--dcsLiberation.BASEs = {}
--dcsLiberation.JTACs = {}
"""
trigger = TriggerStart(comment="Set DCS Liberation data")
trigger.add_action(DoScript(String(lua)))
self.current_mission.triggerrules.triggers.append(trigger)
# Inject DCS-Liberation script if not done already in the plugins
if not "dcs_liberation.lua" in listOfPluginsScripts : # don't load the script twice
trigger = TriggerStart(comment="Load DCS Liberation script")