Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator

This commit is contained in:
MetalStormGhost
2024-05-03 11:19:48 +03:00
151 changed files with 13076 additions and 6698 deletions

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@@ -1,5 +1,6 @@
from __future__ import annotations
import random
import uuid
from collections.abc import Iterator
from datetime import datetime, timedelta
@@ -9,6 +10,7 @@ from dcs import Point
from dcs.planes import C_101CC, C_101EB, Su_33, FA_18C_hornet
from game.dcs.aircrafttype import AircraftType
from game.theater import ControlPoint, MissionTarget
from pydcs_extensions.hercules.hercules import Hercules
from .flightmembers import FlightMembers
from .flightroster import FlightRoster
@@ -33,7 +35,6 @@ if TYPE_CHECKING:
from game.sim.gameupdateevents import GameUpdateEvents
from game.sim.simulationresults import SimulationResults
from game.squadrons import Squadron, Pilot
from game.theater import ControlPoint
from game.transfers import TransferOrder
from game.data.weapons import WeaponType
from .flightmember import FlightMember
@@ -88,6 +89,7 @@ class Flight(
self.initialize_fuel()
self.use_same_loadout_for_all_members = True
self.use_same_livery_for_all_members = True
# Only used by transport missions.
self.cargo = cargo
@@ -123,6 +125,11 @@ class Flight(
)
)
# altitude offset for planes
offset_factor = self.coalition.game.settings.max_plane_altitude_offset
offset_factor = random.randint(0, offset_factor)
self.plane_altitude_offset = 1000 * offset_factor * random.choice([-1, 1])
@property
def available_callsigns(self) -> List[str]:
callsigns = set()
@@ -218,6 +225,13 @@ class Flight(
def points(self) -> List[FlightWaypoint]:
return self.flight_plan.waypoints[1:]
@property
def custom_targets(self) -> List[MissionTarget]:
return [
MissionTarget(wpt.name, wpt.position)
for wpt in self.flight_plan.layout.custom_waypoints
]
def position(self) -> Point:
return self.state.estimate_position()

View File

@@ -1,6 +1,6 @@
from __future__ import annotations
from typing import TYPE_CHECKING, Any
from typing import TYPE_CHECKING, Any, Optional
from game.ato.loadouts import Loadout
from game.lasercodes import LaserCode
@@ -17,6 +17,7 @@ class FlightMember:
self.tgp_laser_code: LaserCode | None = None
self.weapon_laser_code: LaserCode | None = None
self.properties: dict[str, bool | float | int] = {}
self.livery: Optional[str] = None
def __setstate__(self, state: dict[str, Any]) -> None:
if "tgp_laser_code" not in state:

View File

@@ -95,6 +95,13 @@ class FlightMembers(IFlightRoster):
# across all flight members.
member.loadout = loadout
def use_same_livery_for_all_members(self) -> None:
if not self.members:
return
livery = self.members[0].livery
for member in self.members[1:]:
member.livery = livery
def use_distinct_loadouts_for_each_member(self) -> None:
for member in self.members:
member.loadout = member.loadout.clone()

View File

@@ -6,7 +6,7 @@ from typing import Type
from game.ato.flightplans.ibuilder import IBuilder
from game.ato.flightplans.patrolling import PatrollingFlightPlan, PatrollingLayout
from game.ato.flightplans.waypointbuilder import WaypointBuilder
from game.utils import Distance, Heading, Speed, feet, knots, meters, nautical_miles
from game.utils import Distance, Heading, Speed, knots, meters, nautical_miles
class AewcFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@@ -70,10 +70,7 @@ class Builder(IBuilder[AewcFlightPlan, PatrollingLayout]):
builder = WaypointBuilder(self.flight)
if self.flight.unit_type.patrol_altitude is not None:
altitude = self.flight.unit_type.patrol_altitude
else:
altitude = feet(25000)
altitude = builder.get_patrol_altitude
racetrack = builder.race_track(racetrack_start, racetrack_end, altitude)
@@ -90,6 +87,7 @@ class Builder(IBuilder[AewcFlightPlan, PatrollingLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self, dump_debug_info: bool = False) -> AewcFlightPlan:

View File

@@ -49,6 +49,7 @@ class AirAssaultLayout(FormationAttackLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
class AirAssaultFlightPlan(FormationAttackFlightPlan, UiZoneDisplay):
@@ -111,12 +112,11 @@ class Builder(FormationAttackBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
)
assert self.package.waypoints is not None
heli_alt = feet(self.coalition.game.settings.heli_cruise_alt_agl)
altitude = heli_alt if self.flight.is_helo else self.doctrine.ingress_altitude
altitude_is_agl = self.flight.is_helo
builder = WaypointBuilder(self.flight)
altitude = builder.get_cruise_altitude
altitude_is_agl = self.flight.is_helo
if self.flight.is_hercules or self.flight.departure.cptype in [
ControlPointType.AIRCRAFT_CARRIER_GROUP,
ControlPointType.LHA_GROUP,
@@ -133,13 +133,21 @@ class Builder(FormationAttackBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
self._generate_ctld_pickup(),
)
)
pickup.alt = heli_alt
pickup.alt = altitude
pickup_position = pickup.position
ingress = builder.ingress(
FlightWaypointType.INGRESS_AIR_ASSAULT,
self.package.waypoints.ingress,
self.package.target,
ingress = (
builder.ingress(
FlightWaypointType.INGRESS_AIR_ASSAULT,
self.package.waypoints.ingress,
self.package.target,
)
if not self.flight.is_hercules
else builder.ingress(
FlightWaypointType.INGRESS_AIR_ASSAULT,
self.package.waypoints.initial,
self.package.target,
)
)
assault_area = builder.assault_area(self.package.target)
@@ -159,8 +167,6 @@ class Builder(FormationAttackBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
drop_pos = tgt.position.point_from_heading(heading, 1200)
drop_off_zone = MissionTarget("Dropoff zone", drop_pos)
dz = builder.dropoff_zone(drop_off_zone) if self.flight.is_helo else None
if dz:
dz.alt = heli_alt
return AirAssaultLayout(
departure=builder.takeoff(self.flight.departure),
@@ -184,9 +190,10 @@ class Builder(FormationAttackBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
hold=None,
join=builder.join(ingress.position),
join=builder.join(self.package.waypoints.ingress),
split=builder.split(self.flight.arrival.position),
refuel=None,
custom_waypoints=list(),
)
def build(self, dump_debug_info: bool = False) -> AirAssaultFlightPlan:

View File

@@ -8,7 +8,7 @@ from typing import Optional
from typing import TYPE_CHECKING, Type
from game.theater.missiontarget import MissionTarget
from game.utils import feet, Distance
from game.utils import Distance
from ._common_ctld import generate_random_ctld_point
from .ibuilder import IBuilder
from .planningerror import PlanningError
@@ -92,6 +92,7 @@ class AirliftLayout(StandardLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
class AirliftFlightPlan(StandardFlightPlan[AirliftLayout]):
@@ -132,12 +133,11 @@ class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
"Cannot plan transport mission for flight with no cargo."
)
heli_alt = feet(self.coalition.game.settings.heli_cruise_alt_agl)
altitude = heli_alt if self.flight.is_helo else self.doctrine.ingress_altitude
altitude_is_agl = self.flight.is_helo
builder = WaypointBuilder(self.flight)
altitude = builder.get_cruise_altitude
altitude_is_agl = self.flight.is_helo
pickup_ascent = None
pickup_descent = None
pickup = None
@@ -246,6 +246,7 @@ class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self, dump_debug_info: bool = False) -> AirliftFlightPlan:

View File

@@ -1,11 +1,10 @@
from __future__ import annotations
import random
from datetime import timedelta
from typing import Type
from game.theater import FrontLine
from game.utils import Distance, Speed, feet
from game.utils import Distance, Speed
from .capbuilder import CapBuilder
from .invalidobjectivelocation import InvalidObjectiveLocation
from .patrolling import PatrollingFlightPlan, PatrollingLayout
@@ -41,14 +40,9 @@ class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
start_pos, end_pos = self.cap_racetrack_for_objective(location, barcap=True)
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
patrol_alt = max(
self.doctrine.min_patrol_altitude,
min(self.doctrine.max_patrol_altitude, randomized_alt),
)
builder = WaypointBuilder(self.flight)
patrol_alt = builder.get_patrol_altitude
start, end = builder.race_track(start_pos, end_pos, patrol_alt)
return PatrollingLayout(
@@ -64,6 +58,7 @@ class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self, dump_debug_info: bool = False) -> BarCapFlightPlan:

View File

@@ -7,7 +7,7 @@ from typing import TYPE_CHECKING, Type
from game.theater import FrontLine
from game.utils import Distance, Speed, kph, dcs_to_shapely_point
from game.utils import feet, nautical_miles
from game.utils import nautical_miles
from .ibuilder import IBuilder
from .invalidobjectivelocation import InvalidObjectiveLocation
from .patrolling import PatrollingFlightPlan, PatrollingLayout
@@ -37,6 +37,7 @@ class CasLayout(PatrollingLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
class CasFlightPlan(PatrollingFlightPlan[CasLayout], UiZoneDisplay):
@@ -104,11 +105,7 @@ class Builder(IBuilder[CasFlightPlan, CasLayout]):
builder = WaypointBuilder(self.flight)
is_helo = self.flight.unit_type.dcs_unit_type.helicopter
ingress_egress_altitude = (
self.doctrine.ingress_altitude
if not is_helo
else feet(self.coalition.game.settings.heli_combat_alt_agl)
)
ingress_egress_altitude = builder.get_combat_altitude
use_agl_patrol_altitude = is_helo
ip_solver = IpSolver(
@@ -167,6 +164,7 @@ class Builder(IBuilder[CasFlightPlan, CasLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self, dump_debug_info: bool = False) -> CasFlightPlan:

View File

@@ -17,8 +17,6 @@ if TYPE_CHECKING:
@dataclass
class CustomLayout(Layout):
custom_waypoints: list[FlightWaypoint]
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.custom_waypoints

View File

@@ -11,7 +11,6 @@ from .formationattack import (
)
from .waypointbuilder import WaypointBuilder
from .. import FlightType
from ...utils import feet
class EscortFlightPlan(FormationAttackFlightPlan):
@@ -43,12 +42,9 @@ class Builder(FormationAttackBuilder[EscortFlightPlan, FormationAttackLayout]):
split = builder.split(self._get_split())
ingress_alt = self.doctrine.ingress_altitude
is_helo = builder.flight.is_helo
heli_alt = feet(self.coalition.game.settings.heli_combat_alt_agl)
initial = builder.escort_hold(
target.position if is_helo else self.package.waypoints.initial,
min(heli_alt, ingress_alt) if is_helo else ingress_alt,
)
pf = self.package.primary_flight
@@ -69,9 +65,6 @@ class Builder(FormationAttackBuilder[EscortFlightPlan, FormationAttackLayout]):
if layout.drop_off:
initial = builder.escort_hold(
layout.drop_off.position,
min(feet(200), ingress_alt)
if builder.flight.is_helo
else ingress_alt,
)
refuel = self._build_refuel(builder)
@@ -80,13 +73,13 @@ class Builder(FormationAttackBuilder[EscortFlightPlan, FormationAttackLayout]):
nav_to = builder.nav_path(
hold.position if hold else departure.position,
join.position,
self.doctrine.ingress_altitude,
builder.get_cruise_altitude,
)
nav_from = builder.nav_path(
refuel.position if refuel else split.position,
self.flight.arrival.position,
self.doctrine.ingress_altitude,
builder.get_cruise_altitude,
)
return FormationAttackLayout(
@@ -103,6 +96,7 @@ class Builder(FormationAttackBuilder[EscortFlightPlan, FormationAttackLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self, dump_debug_info: bool = False) -> EscortFlightPlan:

View File

@@ -24,6 +24,7 @@ class FerryLayout(StandardLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
class FerryFlightPlan(StandardFlightPlan[FerryLayout]):
@@ -60,14 +61,14 @@ class Builder(IBuilder[FerryFlightPlan, FerryLayout]):
f"{self.flight.departure}"
)
builder = WaypointBuilder(self.flight)
altitude_is_agl = self.flight.is_helo
altitude = (
feet(self.coalition.game.settings.heli_cruise_alt_agl)
if altitude_is_agl
else self.flight.unit_type.preferred_patrol_altitude
else builder.get_patrol_altitude
)
builder = WaypointBuilder(self.flight)
return FerryLayout(
departure=builder.takeoff(self.flight.departure),
nav_to=builder.nav_path(
@@ -80,6 +81,7 @@ class Builder(IBuilder[FerryFlightPlan, FerryLayout]):
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
nav_from=[],
custom_waypoints=list(),
)
def build(self, dump_debug_info: bool = False) -> FerryFlightPlan:

View File

@@ -34,6 +34,7 @@ if TYPE_CHECKING:
@dataclass
class Layout(ABC):
departure: FlightWaypoint
custom_waypoints: list[FlightWaypoint]
@property
def waypoints(self) -> list[FlightWaypoint]:

View File

@@ -11,7 +11,7 @@ from dcs import Point
from game.flightplan import HoldZoneGeometry
from game.theater import MissionTarget
from game.utils import Speed, meters, nautical_miles, feet
from game.utils import Speed, meters, nautical_miles
from .flightplan import FlightPlan
from .formation import FormationFlightPlan, FormationLayout
from .ibuilder import IBuilder
@@ -157,6 +157,7 @@ class FormationAttackLayout(FormationLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
FlightPlanT = TypeVar("FlightPlanT", bound=FlightPlan[FormationAttackLayout])
@@ -209,14 +210,10 @@ class FormationAttackBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
if self.flight.flight_type == FlightType.STRIKE:
hdg = self.package.target.position.heading_between_point(ingress.position)
pos = ingress.position.point_from_heading(hdg, nautical_miles(10).meters)
lineup = builder.nav(pos, self.flight.coalition.doctrine.ingress_altitude)
lineup = builder.nav(pos, builder.get_combat_altitude)
is_helo = self.flight.is_helo
ingress_egress_altitude = (
self.doctrine.ingress_altitude
if not is_helo
else feet(self.coalition.game.settings.heli_combat_alt_agl)
)
ingress_egress_altitude = builder.get_combat_altitude
use_agl_ingress_egress = is_helo
return FormationAttackLayout(
@@ -244,6 +241,7 @@ class FormationAttackBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def _build_refuel(self, builder: WaypointBuilder) -> Optional[FlightWaypoint]:

View File

@@ -25,6 +25,7 @@ class IBuilder(ABC, Generic[FlightPlanT, LayoutT]):
def __init__(self, flight: Flight) -> None:
self.flight = flight
self._flight_plan: FlightPlanT | None = None
self.settings = self.flight.coalition.game.settings
def get_or_build(self) -> FlightPlanT:
if self._flight_plan is None:

View File

@@ -5,7 +5,7 @@ from typing import Type
from dcs import Point
from game.utils import Distance, Heading, feet, meters
from game.utils import Distance, Heading, meters
from .ibuilder import IBuilder
from .patrolling import PatrollingLayout
from .refuelingflightplan import RefuelingFlightPlan
@@ -98,11 +98,7 @@ class Builder(IBuilder[PackageRefuelingFlightPlan, PatrollingLayout]):
builder = WaypointBuilder(self.flight)
tanker_type = self.flight.unit_type
if tanker_type.patrol_altitude is not None:
altitude = tanker_type.patrol_altitude
else:
altitude = feet(21000)
altitude = builder.get_patrol_altitude
racetrack = builder.race_track(racetrack_start, racetrack_end, altitude)
@@ -119,6 +115,7 @@ class Builder(IBuilder[PackageRefuelingFlightPlan, PatrollingLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self, dump_debug_info: bool = False) -> PackageRefuelingFlightPlan:

View File

@@ -31,6 +31,7 @@ class PatrollingLayout(StandardLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
LayoutT = TypeVar("LayoutT", bound=PatrollingLayout)

View File

@@ -27,6 +27,7 @@ class RtbLayout(StandardLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
class RtbFlightPlan(StandardFlightPlan[RtbLayout]):
@@ -65,13 +66,13 @@ class Builder(IBuilder[RtbFlightPlan, RtbLayout]):
current_position = self.flight.state.estimate_position()
current_altitude, altitude_reference = self.flight.state.estimate_altitude()
builder = WaypointBuilder(self.flight)
altitude_is_agl = self.flight.is_helo
altitude = (
feet(self.coalition.game.settings.heli_cruise_alt_agl)
if altitude_is_agl
else self.flight.unit_type.preferred_patrol_altitude
else builder.get_patrol_altitude
)
builder = WaypointBuilder(self.flight)
abort_point = builder.nav(
current_position, current_altitude, altitude_reference == "RADIO"
)
@@ -91,6 +92,7 @@ class Builder(IBuilder[RtbFlightPlan, RtbLayout]):
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
nav_from=[],
custom_waypoints=list(),
)
def build(self, dump_debug_info: bool = False) -> RtbFlightPlan:

View File

@@ -70,6 +70,9 @@ class StandardLayout(Layout, ABC):
elif waypoint in self.nav_from:
self.nav_from.remove(waypoint)
return True
elif waypoint in self.custom_waypoints:
self.custom_waypoints.remove(waypoint)
return True
return False

View File

@@ -11,6 +11,7 @@ from .formationattack import (
from .invalidobjectivelocation import InvalidObjectiveLocation
from .waypointbuilder import StrikeTarget
from ..flightwaypointtype import FlightWaypointType
from ...theater.theatergroup import SceneryUnit
class StrikeFlightPlan(FormationAttackFlightPlan):
@@ -28,7 +29,10 @@ class Builder(FormationAttackBuilder[StrikeFlightPlan, FormationAttackLayout]):
targets: list[StrikeTarget] = []
for idx, unit in enumerate(location.strike_targets):
targets.append(StrikeTarget(f"{unit.type.id} #{idx}", unit))
name = unit.type.id
if isinstance(unit, SceneryUnit):
name = unit.name
targets.append(StrikeTarget(f"{name} #{idx}", unit))
return self._build(FlightWaypointType.INGRESS_STRIKE, targets)

View File

@@ -35,6 +35,7 @@ class SweepLayout(LoiterLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
class SweepFlightPlan(LoiterFlightPlan):
@@ -104,26 +105,27 @@ class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
)
builder = WaypointBuilder(self.flight)
start, end = builder.sweep(start_pos, target, self.doctrine.ingress_altitude)
altitude = builder.get_patrol_altitude
start, end = builder.sweep(start_pos, target, altitude)
hold = builder.hold(self._hold_point())
return SweepLayout(
departure=builder.takeoff(self.flight.departure),
hold=hold,
nav_to=builder.nav_path(
hold.position, start.position, self.doctrine.ingress_altitude
),
nav_to=builder.nav_path(hold.position, start.position, altitude),
nav_from=builder.nav_path(
end.position,
self.flight.arrival.position,
self.doctrine.ingress_altitude,
altitude,
),
sweep_start=start,
sweep_end=end,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def _hold_point(self) -> Point:

View File

@@ -1,12 +1,11 @@
from __future__ import annotations
import random
from collections.abc import Iterator
from dataclasses import dataclass
from datetime import datetime, timedelta
from typing import TYPE_CHECKING, Type
from game.utils import Distance, Speed, feet
from game.utils import Distance, Speed
from .capbuilder import CapBuilder
from .patrolling import PatrollingFlightPlan, PatrollingLayout
from .waypointbuilder import WaypointBuilder
@@ -31,6 +30,7 @@ class TarCapLayout(PatrollingLayout):
if self.divert is not None:
yield self.divert
yield self.bullseye
yield from self.custom_waypoints
def delete_waypoint(self, waypoint: FlightWaypoint) -> bool:
if waypoint == self.refuel:
@@ -95,14 +95,9 @@ class Builder(CapBuilder[TarCapFlightPlan, TarCapLayout]):
def layout(self) -> TarCapLayout:
location = self.package.target
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
patrol_alt = max(
self.doctrine.min_patrol_altitude,
min(self.doctrine.max_patrol_altitude, randomized_alt),
)
builder = WaypointBuilder(self.flight)
patrol_alt = builder.get_patrol_altitude
orbit0p, orbit1p = self.cap_racetrack_for_objective(location, barcap=False)
start, end = builder.race_track(orbit0p, orbit1p, patrol_alt)
@@ -128,6 +123,7 @@ class Builder(CapBuilder[TarCapFlightPlan, TarCapLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self, dump_debug_info: bool = False) -> TarCapFlightPlan:

View File

@@ -3,7 +3,7 @@ from __future__ import annotations
from datetime import timedelta
from typing import Type
from game.utils import Heading, feet, meters, nautical_miles
from game.utils import Heading, meters, nautical_miles
from .ibuilder import IBuilder
from .patrolling import PatrollingLayout
from .refuelingflightplan import RefuelingFlightPlan
@@ -58,11 +58,7 @@ class Builder(IBuilder[TheaterRefuelingFlightPlan, PatrollingLayout]):
builder = WaypointBuilder(self.flight)
tanker_type = self.flight.unit_type
if tanker_type.patrol_altitude is not None:
altitude = tanker_type.patrol_altitude
else:
altitude = feet(21000)
altitude = builder.get_patrol_altitude
racetrack = builder.race_track(racetrack_start, racetrack_end, altitude)
@@ -79,6 +75,7 @@ class Builder(IBuilder[TheaterRefuelingFlightPlan, PatrollingLayout]):
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
custom_waypoints=list(),
)
def build(self, dump_debug_info: bool = False) -> TheaterRefuelingFlightPlan:

View File

@@ -26,6 +26,8 @@ from game.theater import (
)
from game.utils import Distance, meters, nautical_miles, feet
AGL_TRANSITION_ALT = 5000
if TYPE_CHECKING:
from game.transfers import MultiGroupTransport
from game.theater.theatergroup import TheaterGroup
@@ -51,11 +53,34 @@ class WaypointBuilder:
self.navmesh = coalition.nav_mesh
self.targets = targets
self._bullseye = coalition.bullseye
self.settings = self.flight.coalition.game.settings
@property
def is_helo(self) -> bool:
return self.flight.is_helo
@property
def get_patrol_altitude(self) -> Distance:
return self.get_altitude(self.flight.unit_type.preferred_patrol_altitude)
@property
def get_cruise_altitude(self) -> Distance:
return self.get_altitude(self.flight.unit_type.preferred_cruise_altitude)
@property
def get_combat_altitude(self) -> Distance:
return self.get_altitude(self.flight.unit_type.preferred_combat_altitude)
def get_altitude(self, alt: Distance) -> Distance:
randomized_alt = feet(round(alt.feet + self.flight.plane_altitude_offset))
altitude = max(
self.doctrine.min_combat_altitude,
min(self.doctrine.max_combat_altitude, randomized_alt),
)
return (
feet(self.settings.heli_combat_alt_agl) if self.flight.is_helo else altitude
)
def takeoff(self, departure: ControlPoint) -> FlightWaypoint:
"""Create takeoff waypoint for the given arrival airfield or carrier.
@@ -72,9 +97,7 @@ class WaypointBuilder:
"NAV",
FlightWaypointType.NAV,
position,
feet(self.flight.coalition.game.settings.heli_cruise_alt_agl)
if self.is_helo
else self.doctrine.rendezvous_altitude,
self.get_cruise_altitude,
description="Enter theater",
pretty_name="Enter theater",
)
@@ -101,9 +124,7 @@ class WaypointBuilder:
"NAV",
FlightWaypointType.NAV,
position,
feet(self.flight.coalition.game.settings.heli_cruise_alt_agl)
if self.is_helo
else self.doctrine.rendezvous_altitude,
self.get_cruise_altitude,
description="Exit theater",
pretty_name="Exit theater",
)
@@ -129,14 +150,10 @@ class WaypointBuilder:
return None
position = divert.position
altitude_type: AltitudeReference
altitude_type: AltitudeReference = "BARO"
if isinstance(divert, OffMapSpawn):
altitude = (
feet(self.flight.coalition.game.settings.heli_cruise_alt_agl)
if self.is_helo
else self.doctrine.rendezvous_altitude
)
altitude_type = "BARO"
altitude = self.get_cruise_altitude
altitude_type = "RADIO" if self.is_helo else altitude_type
else:
altitude = meters(0)
altitude_type = "RADIO"
@@ -166,16 +183,15 @@ class WaypointBuilder:
def hold(self, position: Point) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.is_helo:
if self.is_helo or self.get_combat_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
"HOLD",
FlightWaypointType.LOITER,
position,
feet(self.flight.coalition.game.settings.heli_cruise_alt_agl)
if self.is_helo
else self.doctrine.ingress_altitude,
# TODO: dedicated altitude setting for holding
self.get_cruise_altitude if self.is_helo else self.get_combat_altitude,
alt_type,
description="Wait until push time",
pretty_name="Hold",
@@ -183,16 +199,14 @@ class WaypointBuilder:
def join(self, position: Point) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.is_helo:
if self.is_helo or self.get_cruise_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
"JOIN",
FlightWaypointType.JOIN,
position,
feet(self.flight.coalition.game.settings.heli_cruise_alt_agl)
if self.is_helo
else self.doctrine.ingress_altitude,
self.get_cruise_altitude,
alt_type,
description="Rendezvous with package",
pretty_name="Join",
@@ -200,16 +214,14 @@ class WaypointBuilder:
def refuel(self, position: Point) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.is_helo:
if self.is_helo or self.get_cruise_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
"REFUEL",
FlightWaypointType.REFUEL,
position,
feet(self.flight.coalition.game.settings.heli_cruise_alt_agl)
if self.is_helo
else self.doctrine.ingress_altitude,
self.get_cruise_altitude,
alt_type,
description="Refuel from tanker",
pretty_name="Refuel",
@@ -217,16 +229,14 @@ class WaypointBuilder:
def split(self, position: Point) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.is_helo:
if self.is_helo or self.get_combat_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
"SPLIT",
FlightWaypointType.SPLIT,
position,
feet(self.flight.coalition.game.settings.heli_combat_alt_agl)
if self.is_helo
else self.doctrine.ingress_altitude,
self.get_combat_altitude,
alt_type,
description="Depart from package",
pretty_name="Split",
@@ -238,7 +248,7 @@ class WaypointBuilder:
position: Point,
objective: MissionTarget,
) -> FlightWaypoint:
alt = self.doctrine.ingress_altitude
alt = self.get_combat_altitude
alt_type: AltitudeReference = "BARO"
if self.is_helo or self.flight.is_hercules:
alt_type = "RADIO"
@@ -247,6 +257,8 @@ class WaypointBuilder:
if self.is_helo
else feet(1000)
)
elif alt.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
heading = objective.position.heading_between_point(position)
@@ -265,16 +277,14 @@ class WaypointBuilder:
def egress(self, position: Point, target: MissionTarget) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.is_helo:
if self.is_helo or self.get_combat_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
"EGRESS",
FlightWaypointType.EGRESS,
position,
feet(self.flight.coalition.game.settings.heli_combat_alt_agl)
if self.is_helo
else self.doctrine.ingress_altitude,
self.get_combat_altitude,
alt_type,
description=f"EGRESS from {target.name}",
pretty_name=f"EGRESS from {target.name}",
@@ -312,11 +322,15 @@ class WaypointBuilder:
return self._target_area(f"STRIKE {target.name}", target)
def sead_area(self, target: MissionTarget) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.get_combat_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return self._target_area(
f"SEAD on {target.name}",
target,
altitude=self.doctrine.ingress_altitude,
alt_type="BARO",
altitude=self.get_combat_altitude,
alt_type=alt_type,
)
def dead_area(self, target: MissionTarget) -> FlightWaypoint:
@@ -387,11 +401,13 @@ class WaypointBuilder:
position: Position of the waypoint.
altitude: Altitude of the racetrack.
"""
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"RACETRACK START",
FlightWaypointType.PATROL_TRACK,
position,
altitude,
"RADIO" if altitude.feet <= AGL_TRANSITION_ALT else baro,
description="Orbit between this point and the next point",
pretty_name="Race-track start",
)
@@ -404,11 +420,13 @@ class WaypointBuilder:
position: Position of the waypoint.
altitude: Altitude of the racetrack.
"""
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"RACETRACK END",
FlightWaypointType.PATROL,
position,
altitude,
"RADIO" if altitude.feet <= AGL_TRANSITION_ALT else baro,
description="Orbit between this point and the previous point",
pretty_name="Race-track end",
)
@@ -436,42 +454,39 @@ class WaypointBuilder:
start: Position of the waypoint.
altitude: Altitude of the racetrack.
"""
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"ORBIT",
FlightWaypointType.LOITER,
start,
altitude,
"RADIO" if altitude.feet <= AGL_TRANSITION_ALT else baro,
description="Anchor and hold at this point",
pretty_name="Orbit",
)
def sead_search(self, target: MissionTarget) -> FlightWaypoint:
hold = self._sead_search_point(target)
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"SEAD Search",
FlightWaypointType.NAV,
hold,
feet(self.flight.coalition.game.settings.heli_combat_alt_agl)
if self.is_helo
else self.doctrine.ingress_altitude,
alt_type="BARO",
self.get_combat_altitude,
"RADIO" if self.get_combat_altitude.feet <= AGL_TRANSITION_ALT else baro,
description="Anchor and search from this point",
pretty_name="SEAD Search",
)
def sead_sweep(self, target: MissionTarget) -> FlightWaypoint:
hold = self._sead_search_point(target)
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"SEAD Sweep",
FlightWaypointType.NAV,
hold,
feet(self.flight.coalition.game.settings.heli_combat_alt_agl)
if self.is_helo
else self.doctrine.ingress_altitude,
alt_type="BARO",
self.get_combat_altitude,
"RADIO" if self.get_combat_altitude.feet <= AGL_TRANSITION_ALT else baro,
description="Anchor and search from this point",
pretty_name="SEAD Sweep",
)
@@ -499,15 +514,16 @@ class WaypointBuilder:
)
return hold
def escort_hold(self, start: Point, altitude: Distance) -> FlightWaypoint:
def escort_hold(self, start: Point) -> FlightWaypoint:
"""Creates custom waypoint for escort flights that need to hold.
Args:
start: Position of the waypoint.
altitude: Altitude of the holding pattern.
"""
altitude = self.get_combat_altitude
alt_type: Literal["BARO", "RADIO"] = "BARO"
if self.is_helo:
if self.is_helo or altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(
@@ -528,11 +544,13 @@ class WaypointBuilder:
position: Position of the waypoint.
altitude: Altitude of the sweep in meters.
"""
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"SWEEP START",
FlightWaypointType.INGRESS_SWEEP,
position,
altitude,
"RADIO" if altitude.feet <= AGL_TRANSITION_ALT else baro,
description="Proceed to the target and engage enemy aircraft",
pretty_name="Sweep start",
)
@@ -545,11 +563,13 @@ class WaypointBuilder:
position: Position of the waypoint.
altitude: Altitude of the sweep in meters.
"""
baro: AltitudeReference = "BARO"
return FlightWaypoint(
"SWEEP END",
FlightWaypointType.EGRESS,
position,
altitude,
"RADIO" if altitude.feet <= AGL_TRANSITION_ALT else baro,
description="End of sweep",
pretty_name="Sweep end",
)
@@ -578,7 +598,7 @@ class WaypointBuilder:
target: The mission target.
"""
alt_type: AltitudeReference = "BARO"
if self.is_helo:
if self.is_helo or self.get_combat_altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
# This would preferably be no points at all, and instead the Escort task
@@ -592,9 +612,7 @@ class WaypointBuilder:
"TARGET",
FlightWaypointType.TARGET_GROUP_LOC,
target.position,
feet(self.flight.coalition.game.settings.heli_combat_alt_agl)
if self.is_helo
else self.doctrine.ingress_altitude,
self.get_combat_altitude,
alt_type,
description="Escort the package",
pretty_name="Target area",
@@ -616,17 +634,19 @@ class WaypointBuilder:
pretty_name="Pick-up zone",
)
@staticmethod
def dropoff_zone(drop_off: MissionTarget) -> FlightWaypoint:
def dropoff_zone(self, drop_off: MissionTarget) -> FlightWaypoint:
"""Creates a dropoff landing zone waypoint
This waypoint is used to generate the Trigger Zone used for AirAssault and
AirLift using the CTLD plugin (see LogisticsGenerator)
"""
heli_alt = feet(self.flight.coalition.game.settings.heli_cruise_alt_agl)
altitude = heli_alt if self.flight.is_helo else meters(0)
return FlightWaypoint(
"DROPOFFZONE",
FlightWaypointType.DROPOFF_ZONE,
drop_off.position,
meters(0),
altitude,
"RADIO",
description=f"Drop off cargo at {drop_off.name}",
pretty_name="Drop-off zone",
@@ -660,7 +680,7 @@ class WaypointBuilder:
altitude_is_agl: True for altitude is AGL. False if altitude is MSL.
"""
alt_type: AltitudeReference = "BARO"
if altitude_is_agl:
if altitude_is_agl or altitude.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return FlightWaypoint(

View File

@@ -137,11 +137,15 @@ class Loadout:
continue
name = payload["name"]
pylons = payload["pylons"]
yield Loadout(
name,
{p["num"]: Weapon.with_clsid(p["CLSID"]) for p in pylons.values()},
date=None,
)
try:
yield Loadout(
name,
{p["num"]: Weapon.with_clsid(p["CLSID"]) for p in pylons.values()},
date=None,
)
except KeyError:
# invalid loadout
continue
@staticmethod
def valid_payload(pylons: Dict[int, Dict[str, str]]) -> bool: