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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Remove front line minimum distance.
This isn't what it says. It doesn't enforce a minimum distance between points, but a minimum path length, which isn't useful and isn't a documented requirement.
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@ -13,9 +13,6 @@ if TYPE_CHECKING:
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from game.ato import FlightType
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from game.ato import FlightType
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FRONTLINE_MIN_CP_DISTANCE = 5000
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@dataclass
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@dataclass
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class FrontLineSegment:
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class FrontLineSegment:
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"""
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"""
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@ -173,23 +170,8 @@ class FrontLine(MissionTarget):
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"""
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"""
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total_strength = self.blue_cp.base.strength + self.red_cp.base.strength
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total_strength = self.blue_cp.base.strength + self.red_cp.base.strength
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if self.blue_cp.base.strength == 0:
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if self.blue_cp.base.strength == 0:
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return self._adjust_for_min_dist(0)
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return 0
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if self.red_cp.base.strength == 0:
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if self.red_cp.base.strength == 0:
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return self._adjust_for_min_dist(self.attack_distance)
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return self.attack_distance
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strength_pct = self.blue_cp.base.strength / total_strength
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strength_pct = self.blue_cp.base.strength / total_strength
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return self._adjust_for_min_dist(strength_pct * self.attack_distance)
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return strength_pct * self.attack_distance
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def _adjust_for_min_dist(self, distance: float) -> float:
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"""
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Ensures the frontline conflict is never located within the minimum distance
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constant of either end control point.
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"""
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if (distance > self.attack_distance / 2) and (
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distance + FRONTLINE_MIN_CP_DISTANCE > self.attack_distance
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):
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distance = self.attack_distance - FRONTLINE_MIN_CP_DISTANCE
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elif (distance < self.attack_distance / 2) and (
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distance < FRONTLINE_MIN_CP_DISTANCE
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):
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distance = FRONTLINE_MIN_CP_DISTANCE
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return distance
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