fixes to frontline attack; frontline CAP WIP

This commit is contained in:
Vasyl Horbachenko
2018-07-17 02:14:46 +03:00
parent e4c3f8bce2
commit cad7d2c735
22 changed files with 297 additions and 63 deletions

View File

@@ -18,7 +18,7 @@ class Operation:
extra_aagen = None # type: ExtraAAConflictGenerator
shipgen = None # type: ShipGenerator
triggersgen = None # type: TriggersGenerator
awacsgen = None # type: AWACSConflictGenerator
awacsgen = None # type: AirSupportConflictGenerator
visualgen = None # type: VisualGenerator
envgen = None # type: EnvironmentGenerator
@@ -52,7 +52,7 @@ class Operation:
self.airgen = AircraftConflictGenerator(mission, conflict, self.game.settings)
self.aagen = AAConflictGenerator(mission, conflict)
self.shipgen = ShipGenerator(mission, conflict)
self.awacsgen = AWACSConflictGenerator(mission, conflict, self.game)
self.awacsgen = AirSupportConflictGenerator(mission, conflict, self.game)
self.triggersgen = TriggersGenerator(mission, conflict, self.game)
self.visualgen = VisualGenerator(mission, conflict, self.game)
self.envgen = EnviromentGenerator(mission, conflict, self.game)
@@ -78,9 +78,7 @@ class Operation:
def generate(self):
self.visualgen.generate()
if self.is_awacs_enabled:
self.awacsgen.generate()
self.awacsgen.generate(self.is_awacs_enabled)
self.extra_aagen.generate()
self.triggersgen.generate(self.is_quick, self.trigger_radius)