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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
fixes to frontline attack; frontline CAP WIP
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@@ -1,7 +1,7 @@
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from .aaa import *
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from .aircraft import *
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from .armor import *
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from .awacsgen import *
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from .airsupportgen import *
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from .conflictgen import *
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from .shipgen import *
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from .visualgen import *
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@@ -243,13 +243,35 @@ class AircraftConflictGenerator:
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waypoint = group.add_waypoint(self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED)
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if self.conflict.is_vector:
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group.add_waypoint(self.conflict.tail, CAS_ALTITUDE, WARM_START_ALTITUDE)
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group.add_waypoint(self.conflict.tail, CAS_ALTITUDE, WARM_START_AIRSPEED)
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group.task = CAS.name
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self._setup_group(group, CAS, client_count)
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self.escort_targets.append((group, group.points.index(waypoint)))
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self._rtb_for(group, self.conflict.from_cp, at)
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def generate_defenders_cas(self, defenders: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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assert len(self.escort_targets) == 0
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for flying_type, count, client_count in self._split_to_groups(defenders, clients):
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group = self._generate_group(
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name=namegen.next_unit_name(self.conflict.defenders_side, flying_type),
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side=self.conflict.defenders_side,
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unit_type=flying_type,
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count=count,
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client_count=client_count,
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at=at and at or self._group_point(self.conflict.air_defenders_location))
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pos = self.conflict.air_defenders_location.point_from_heading(self.conflict.heading-90, CAP_CAS_DISTANCE)
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waypoint = group.add_waypoint(pos, CAS_ALTITUDE, WARM_START_AIRSPEED)
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if self.conflict.is_vector:
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group.add_waypoint(self.conflict.tail, CAS_ALTITUDE, WARM_START_AIRSPEED)
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group.task = CAS.name
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self._setup_group(group, CAS, client_count)
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self.escort_targets.append((group, group.points.index(waypoint)))
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self._rtb_for(group, self.conflict.to_cp, at)
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def generate_ship_strikegroup(self, attackers: db.PlaneDict, clients: db.PlaneDict, target_groups: typing.Collection[ShipGroup], at: db.StartingPosition = None):
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assert len(self.escort_targets) == 0
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@@ -271,7 +293,7 @@ class AircraftConflictGenerator:
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self.escort_targets.append((group, group.points.index(wayp)))
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self._rtb_for(group, self.conflict.from_cp, at)
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def generate_strikegroup_escort(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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def generate_attackers_escort(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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for g in self._generate_escort(
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side=self.conflict.attackers_side,
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units=attackers,
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@@ -281,7 +303,7 @@ class AircraftConflictGenerator:
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should_orbit=True):
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self._rtb_for(g, self.conflict.from_cp, at)
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def generate_transport_escort(self, escort: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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def generate_defenders_escort(self, escort: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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for g in self._generate_escort(
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side=self.conflict.defenders_side,
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units=escort,
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@@ -308,6 +330,24 @@ class AircraftConflictGenerator:
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self._setup_group(group, CAP, client_count)
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self._rtb_for(group, self.conflict.to_cp, at)
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def generate_patrol(self, patrol: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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for flying_type, count, client_count in self._split_to_groups(patrol, clients):
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group = self._generate_group(
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name=namegen.next_unit_name(self.conflict.attackers_side, flying_type),
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side=self.conflict.attackers_side,
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unit_type=flying_type,
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count=count,
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client_count=client_count,
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at=at and at or self._group_point(self.conflict.air_attackers_location))
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waypoint = group.add_waypoint(self.conflict.position, WARM_START_ALTITUDE, WARM_START_AIRSPEED)
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if self.conflict.is_vector:
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group.add_waypoint(self.conflict.tail, WARM_START_ALTITUDE, WARM_START_AIRSPEED)
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group.task = CAP.name
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self._setup_group(group, CAP, client_count)
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self._rtb_for(group, self.conflict.from_cp, at)
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def generate_transport(self, transport: db.PlaneDict, destination: Airport):
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assert len(self.escort_targets) == 0
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50
gen/airsupportgen.py
Normal file
50
gen/airsupportgen.py
Normal file
@@ -0,0 +1,50 @@
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from game import db
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from .conflictgen import *
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from .naming import *
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from dcs.mission import *
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from dcs.unitgroup import *
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from dcs.unittype import *
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from dcs.task import *
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from dcs.terrain.terrain import NoParkingSlotError
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TANKER_DISTANCE = 15000
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TANKER_ALT = 10000
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AWACS_DISTANCE = 150000
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AWACS_ALT = 10000
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class AirSupportConflictGenerator:
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def __init__(self, mission: Mission, conflict: Conflict, game):
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self.mission = mission
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self.conflict = conflict
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self.game = game
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def generate(self, is_awacs_enabled):
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tanker_unit = db.find_unittype(Refueling, self.conflict.attackers_side.name)[0]
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tanker_heading = self.conflict.to_cp.position.heading_between_point(self.conflict.from_cp.position)
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tanker_position = self.conflict.from_cp.position.point_from_heading(tanker_heading, TANKER_DISTANCE)
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self.mission.refuel_flight(
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country=self.mission.country(self.game.player),
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name=namegen.next_tanker_name(self.mission.country(self.game.player)),
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airport=None,
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plane_type=tanker_unit,
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position=tanker_position,
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altitude=TANKER_ALT,
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frequency=140,
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start_type=StartType.Warm,
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)
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if is_awacs_enabled:
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awacs_unit = db.find_unittype(AWACS, self.conflict.attackers_side.name)[0]
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self.mission.awacs_flight(
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country=self.mission.country(self.game.player),
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name=namegen.next_awacs_name(self.mission.country(self.game.player),),
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plane_type=awacs_unit,
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altitude=AWACS_ALT,
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airport=None,
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position=self.conflict.position.random_point_within(AWACS_DISTANCE, AWACS_DISTANCE),
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frequency=251,
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start_type=StartType.Warm,
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)
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@@ -1,32 +0,0 @@
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from game import db
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from .conflictgen import *
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from .naming import *
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from dcs.mission import *
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from dcs.unitgroup import *
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from dcs.unittype import *
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from dcs.task import *
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from dcs.terrain.terrain import NoParkingSlotError
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AWACS_DISTANCE = 150000
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AWACS_ALT = 10000
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class AWACSConflictGenerator:
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def __init__(self, mission: Mission, conflict: Conflict, game):
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self.mission = mission
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self.conflict = conflict
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self.game = game
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def generate(self):
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plane = db.find_unittype(AWACS, self.conflict.attackers_side.name)[0]
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self.mission.awacs_flight(
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country=self.mission.country(self.game.player),
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name=namegen.next_awacs_name(self.mission.country(self.game.player),),
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plane_type=plane,
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altitude=AWACS_ALT,
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airport=None,
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position=self.conflict.position.random_point_within(AWACS_DISTANCE, AWACS_DISTANCE),
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frequency=251
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)
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@@ -20,6 +20,7 @@ AIR_DISTANCE = 40000
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CAPTURE_AIR_ATTACKERS_DISTANCE = 25000
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CAPTURE_AIR_DEFENDERS_DISTANCE = 60000
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CAP_CAS_DISTANCE = 10000
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GROUND_INTERCEPT_SPREAD = 5000
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GROUND_DISTANCE_FACTOR = 1
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@@ -261,8 +262,11 @@ class Conflict:
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@classmethod
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def frontline_cap_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
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assert cls.has_frontline_between(from_cp, to_cp)
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position, heading, distance = cls.frontline_vector(from_cp, to_cp, theater)
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defenders_distance = random.randint(distance/3, distance)
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attack_position = position.point_from_heading(heading, randint(0, int(distance)))
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attackers_position = attack_position.point_from_heading(heading - 90, AIR_DISTANCE)
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defenders_position = attack_position.point_from_heading(heading + 90, CAP_CAS_DISTANCE)
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return cls(
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position=position,
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@@ -273,10 +277,8 @@ class Conflict:
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to_cp=to_cp,
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attackers_side=attacker,
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defenders_side=defender,
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ground_attackers_location=None,
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ground_defenders_location=None,
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air_attackers_location=position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, AIR_DISTANCE),
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air_defenders_location=position.point_from_heading(heading, max(AIR_DISTANCE, defenders_distance)),
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air_attackers_location=attackers_position,
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air_defenders_location=defenders_position,
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)
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@classmethod
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@@ -15,6 +15,10 @@ class NameGenerator:
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self.number += 1
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return "awacs|{}|{}|0|".format(country.id, self.number)
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def next_tanker_name(self, country):
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self.number += 1
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return "tanker|{}|{}|0|".format(country.id, self.number)
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def next_carrier_name(self, country):
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self.number += 1
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return "carrier|{}|{}|0|".format(country.id, self.number)
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@@ -73,7 +73,7 @@ class TriggersGenerator:
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for country in coalition.countries.values():
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if coalition_name == player_coalition:
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for plane_group in country.plane_group + country.helicopter_group:
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if plane_group.task == AWACS.name:
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if plane_group.task == AWACS.name or plane_group.task == Refueling.name:
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continue
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regroup_heading = self.conflict.to_cp.position.heading_between_point(self.conflict.from_cp.position)
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