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Avoid crash with incompatible save on startup
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parent
c4bc515e19
commit
cbaf509375
@ -108,7 +108,7 @@ class QLiberationWindow(QMainWindow):
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if last_save_file:
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if last_save_file:
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logging.info("Loading last saved game : " + str(last_save_file))
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logging.info("Loading last saved game : " + str(last_save_file))
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game = persistency.load_game(last_save_file)
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game = persistency.load_game(last_save_file)
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self.migrate_game(game, last_save_file)
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game = self.migrate_game(game, last_save_file)
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self.onGameGenerated(game)
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self.onGameGenerated(game)
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self.updateWindowTitle(last_save_file if game else None)
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self.updateWindowTitle(last_save_file if game else None)
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else:
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else:
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@ -316,7 +316,7 @@ class QLiberationWindow(QMainWindow):
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)
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)
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if file is not None and file[0] != "":
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if file is not None and file[0] != "":
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game = persistency.load_game(file[0])
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game = persistency.load_game(file[0])
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self.migrate_game(game, file[0])
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game = self.migrate_game(game, file[0])
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GameUpdateSignal.get_instance().game_loaded.emit(game)
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GameUpdateSignal.get_instance().game_loaded.emit(game)
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self.updateWindowTitle(file[0])
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self.updateWindowTitle(file[0])
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@ -324,15 +324,23 @@ class QLiberationWindow(QMainWindow):
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def migrate_game(self, game, path):
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def migrate_game(self, game, path):
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if game:
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if game:
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is_liberation = ".liberation" in path
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is_liberation = ".liberation" in path
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Migrator(game, is_liberation)
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try:
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Migrator(game, is_liberation)
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return game
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except Exception:
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self.incompatible_save_popup(path)
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else:
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else:
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relative_path = Path(path)
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self.incompatible_save_popup(path)
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QMessageBox.critical(
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return None
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self,
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"Incompatible save",
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def incompatible_save_popup(self, path):
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"Incompatible save file detected, please report the issue on GitHub or Discord.\n"
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relative_path = Path(path)
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f"Make sure to include the campaign that fails to load, i.e.:\n\n{relative_path}",
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QMessageBox.critical(
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)
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self,
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"Incompatible save",
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"Incompatible save file detected, please report the issue on GitHub or Discord.\n"
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f"Make sure to include the campaign that fails to load, i.e.:\n\n{relative_path}",
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)
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def saveGame(self):
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def saveGame(self):
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logging.info("Saving game")
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logging.info("Saving game")
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