Generate WW2 Ship groups, added B17 to allies. Implemented modifiable doctrine to setup flight generator.

This commit is contained in:
Khopa
2020-06-13 18:53:43 +02:00
parent 601375d06f
commit cd41bcf45c
26 changed files with 501 additions and 128 deletions

View File

@@ -5,38 +5,22 @@ from dcs.terrain.terrain import NoParkingSlotError
from dcs.triggers import TriggerOnce, Event
from game.settings import Settings
from gen.flights.ai_flight_planner import FlightPlanner, CAP_DEFAULT_ENGAGE_DISTANCE, nm_to_meter
from gen.flights.ai_flight_planner import FlightPlanner
from gen.flights.flight import Flight, FlightType, FlightWaypointType
from .conflictgen import *
from .naming import *
from .triggergen import TRIGGER_WAYPOINT_OFFSET
SPREAD_DISTANCE_FACTOR = 1, 2
ESCORT_ENGAGEMENT_MAX_DIST = 100000
WORKAROUND_WAYP_DIST = 1000
WARM_START_HELI_AIRSPEED = 120
WARM_START_HELI_ALT = 500
WARM_START_ALTITUDE = 3000
WARM_START_AIRSPEED = 550
INTERCEPTION_AIRSPEED = 1000
BARCAP_RACETRACK_DISTANCE = 20000
CAP_DURATION = 30 # minutes
ATTACK_CIRCLE_ALT = 1000
ATTACK_CIRCLE_DURATION = 15
CAS_ALTITUDE = 800
RTB_ALTITUDE = 800
RTB_DISTANCE = 5000
HELI_ALT = 500
TRANSPORT_LANDING_ALT = 2000
DEFENCE_ENGAGEMENT_MAX_DISTANCE = 60000
INTERCEPT_MAX_DISTANCE = 200000
class AircraftConflictGenerator:
escort_targets = [] # type: typing.List[typing.Tuple[FlyingGroup, int]]
@@ -393,8 +377,8 @@ class AircraftConflictGenerator:
if not point.only_for_player or (point.only_for_player and flight.client_count > 0):
pt = group.add_waypoint(Point(point.x, point.y), point.alt)
if point.waypoint_type == FlightWaypointType.PATROL_TRACK:
action = OrbitAction(altitude=pt.alt, pattern=OrbitAction.OrbitPattern.RaceTrack)
pt.tasks.append(action)
action = ControlledTask(OrbitAction(altitude=pt.alt, pattern=OrbitAction.OrbitPattern.RaceTrack))
action.stop_after_duration(CAP_DURATION * 60)
#for tgt in point.targets:
# if hasattr(tgt, "position"):
# engagetgt = EngageTargetsInZone(tgt.position, radius=CAP_DEFAULT_ENGAGE_DISTANCE, targets=[Targets.All.Air])

19
gen/fleet/schnellboot.py Normal file
View File

@@ -0,0 +1,19 @@
import random
from dcs.ships import Schnellboot_type_S130
from gen.sam.group_generator import GroupGenerator
class SchnellbootGroupGenerator(GroupGenerator):
def __init__(self, game, ground_object, faction):
super(SchnellbootGroupGenerator, self).__init__(game, ground_object)
self.faction = faction
def generate(self):
for i in range(random.randint(2, 4)):
self.add_unit(Schnellboot_type_S130, "Schnellboot" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
self.get_generated_group().points[0].speed = 20

View File

@@ -1,6 +1,35 @@
import random
from game import db
from gen.fleet.carrier_group import CarrierGroupGenerator
from gen.fleet.lha_group import LHAGroupGenerator
from dcs.ships import *
from gen.fleet.schnellboot import SchnellbootGroupGenerator
from gen.fleet.uboat import UBoatGroupGenerator
from gen.fleet.ww2lst import WW2LSTGroupGenerator
SHIP_MAP = {
Schnellboot_type_S130: SchnellbootGroupGenerator,
LS_Samuel_Chase: WW2LSTGroupGenerator,
Uboat_VIIC_U_flak: UBoatGroupGenerator
}
def generate_ship_group(game, ground_object, faction:str):
"""
This generate a ship group
:return: Nothing, but put the group reference inside the ground object
"""
faction = db.FACTIONS[faction]
if "boat" in faction.keys():
ships = faction["boat"]
if len(ships) > 0:
sam = random.choice(ships)
generator = SHIP_MAP[sam](game, ground_object, faction)
generator.generate()
return generator.get_generated_group()
return None
def generate_carrier_group(faction:str, game, ground_object):

19
gen/fleet/uboat.py Normal file
View File

@@ -0,0 +1,19 @@
import random
from dcs.ships import Uboat_VIIC_U_flak
from gen.sam.group_generator import GroupGenerator
class UBoatGroupGenerator(GroupGenerator):
def __init__(self, game, ground_object, faction):
super(UBoatGroupGenerator, self).__init__(game, ground_object)
self.faction = faction
def generate(self):
for i in range(random.randint(2, 6)):
self.add_unit(Uboat_VIIC_U_flak, "Uboat" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
self.get_generated_group().points[0].speed = 20

22
gen/fleet/ww2lst.py Normal file
View File

@@ -0,0 +1,22 @@
import random
from dcs.ships import LS_Samuel_Chase, LST_Mk_II
from gen.sam.group_generator import GroupGenerator
class WW2LSTGroupGenerator(GroupGenerator):
def __init__(self, game, ground_object, faction):
super(WW2LSTGroupGenerator, self).__init__(game, ground_object)
self.faction = faction
def generate(self):
# Add LS Samuel Chase
self.add_unit(LS_Samuel_Chase, "SamuelChase", self.position.x, self.position.y, self.heading)
for i in range(random.randint(2, 4)):
self.add_unit(LST_Mk_II, "LST" + str(i), self.position.x + i * random.randint(400, 600), self.position.y, self.heading)
self.get_generated_group().points[0].speed = 20

View File

@@ -3,46 +3,15 @@ import operator
import random
from game import db
from game.data.doctrine import MODERN_DOCTRINE
from game.data.radar_db import UNITS_WITH_RADAR
from game.utils import meter_to_feet, nm_to_meter
from gen import Conflict
from gen.flights.ai_flight_planner_db import INTERCEPT_CAPABLE, CAP_CAPABLE, CAS_CAPABLE, SEAD_CAPABLE, STRIKE_CAPABLE
from gen.flights.flight import Flight, FlightType, FlightWaypoint, FlightWaypointType
def meter_to_feet(value_in_meter):
return int(3.28084 * value_in_meter)
def feet_to_meter(value_in_feet):
return int(float(value_in_feet)/3.048)
def meter_to_nm(value_in_meter):
return int(float(value_in_meter)*0.000539957)
def nm_to_meter(value_in_nm):
return int(float(value_in_nm)*1852)
# TODO : Ideally should be based on the aircraft type instead / Availability of fuel
STRIKE_MAX_RANGE = 1500000
SEAD_MAX_RANGE = 1500000
MAX_NUMBER_OF_INTERCEPTION_GROUP = 3
MISSION_DURATION = 120 # in minutes
CAP_EVERY_X_MINUTES = 20
CAS_EVERY_X_MINUTES = 30
SEAD_EVERY_X_MINUTES = 40
STRIKE_EVERY_X_MINUTES = 40
INGRESS_EGRESS_DISTANCE = nm_to_meter(45)
INGRESS_ALT = feet_to_meter(20000)
EGRESS_ALT = feet_to_meter(20000)
PATROL_ALT_RANGE = (feet_to_meter(15000), feet_to_meter(33000))
NAV_ALT = 9144
PATTERN_ALTITUDE = feet_to_meter(5000)
CAP_DEFAULT_ENGAGE_DISTANCE = nm_to_meter(40)
MISSION_DURATION = 120
class FlightPlanner:
@@ -54,6 +23,17 @@ class FlightPlanner:
self.game = game
self.aircraft_inventory = {} # local copy of the airbase inventory
if from_cp.captured:
self.faction = self.game.player_faction
else:
self.faction = self.game.enemy_faction
if "doctrine" in self.faction.keys():
self.doctrine = self.faction["doctrine"]
else:
self.doctrine = MODERN_DOCTRINE
def reset(self):
"""
Reset the planned flights and available units
@@ -111,7 +91,7 @@ class FlightPlanner:
"""
# At least try to generate one interceptor group
number_of_interceptor_groups = min(max(sum([v for k, v in self.aircraft_inventory.items()]) / 4, MAX_NUMBER_OF_INTERCEPTION_GROUP), 1)
number_of_interceptor_groups = min(max(sum([v for k, v in self.aircraft_inventory.items()]) / 4, self.doctrine["MAX_NUMBER_OF_INTERCEPTION_GROUP"]), 1)
possible_interceptors = [k for k in self.aircraft_inventory.keys() if k in INTERCEPT_CAPABLE]
if len(possible_interceptors) <= 0:
@@ -144,7 +124,7 @@ class FlightPlanner:
inventory = dict({k: v for k, v in self.aircraft_inventory.items() if k in possible_aircraft})
offset = random.randint(0,5)
for i in range(int(MISSION_DURATION/CAP_EVERY_X_MINUTES)):
for i in range(int(MISSION_DURATION/self.doctrine["CAP_EVERY_X_MINUTES"])):
try:
unit = random.choice([k for k, v in inventory.items() if v >= 2])
@@ -155,7 +135,7 @@ class FlightPlanner:
flight = Flight(unit, 2, self.from_cp, FlightType.CAP)
flight.points = []
flight.scheduled_in = offset + i*random.randint(CAP_EVERY_X_MINUTES-5, CAP_EVERY_X_MINUTES+5)
flight.scheduled_in = offset + i*random.randint(self.doctrine["CAP_EVERY_X_MINUTES"] - 5, self.doctrine["CAP_EVERY_X_MINUTES"] + 5)
if len(self._get_cas_locations()) > 0:
enemy_cp = random.choice(self._get_cas_locations())
@@ -182,7 +162,7 @@ class FlightPlanner:
if len(cas_location) > 0:
offset = random.randint(0,5)
for i in range(int(MISSION_DURATION/CAS_EVERY_X_MINUTES)):
for i in range(int(MISSION_DURATION/self.doctrine["CAS_EVERY_X_MINUTES"])):
try:
unit = random.choice([k for k, v in inventory.items() if v >= 2])
@@ -192,7 +172,7 @@ class FlightPlanner:
inventory[unit] = inventory[unit] - 2
flight = Flight(unit, 2, self.from_cp, FlightType.CAS)
flight.points = []
flight.scheduled_in = offset + i * random.randint(CAS_EVERY_X_MINUTES - 5, CAS_EVERY_X_MINUTES + 5)
flight.scheduled_in = offset + i * random.randint(self.doctrine["CAS_EVERY_X_MINUTES"] - 5, self.doctrine["CAS_EVERY_X_MINUTES"] + 5)
location = random.choice(cas_location)
self.generate_cas(flight, flight.from_cp, location)
@@ -215,7 +195,7 @@ class FlightPlanner:
if len(self.potential_sead_targets) > 0:
offset = random.randint(0,5)
for i in range(int(MISSION_DURATION/SEAD_EVERY_X_MINUTES)):
for i in range(int(MISSION_DURATION/self.doctrine["SEAD_EVERY_X_MINUTES"])):
if len(self.potential_sead_targets) <= 0:
break
@@ -229,7 +209,7 @@ class FlightPlanner:
flight = Flight(unit, 2, self.from_cp, random.choice([FlightType.SEAD, FlightType.DEAD]))
flight.points = []
flight.scheduled_in = offset + i*random.randint(SEAD_EVERY_X_MINUTES-5, SEAD_EVERY_X_MINUTES+5)
flight.scheduled_in = offset + i*random.randint(self.doctrine["SEAD_EVERY_X_MINUTES"] - 5, self.doctrine["SEAD_EVERY_X_MINUTES"] + 5)
location = self.potential_sead_targets[0][0]
self.potential_sead_targets.pop(0)
@@ -254,7 +234,7 @@ class FlightPlanner:
if len(self.potential_strike_targets) > 0:
offset = random.randint(0,5)
for i in range(int(MISSION_DURATION/STRIKE_EVERY_X_MINUTES)):
for i in range(int(MISSION_DURATION/self.doctrine["STRIKE_EVERY_X_MINUTES"])):
if len(self.potential_strike_targets) <= 0:
break
@@ -268,7 +248,7 @@ class FlightPlanner:
flight = Flight(unit, 2, self.from_cp, FlightType.STRIKE)
flight.points = []
flight.scheduled_in = offset + i*random.randint(SEAD_EVERY_X_MINUTES-5, SEAD_EVERY_X_MINUTES+5)
flight.scheduled_in = offset + i*random.randint(self.doctrine["STRIKE_EVERY_X_MINUTES"] - 5, self.doctrine["STRIKE_EVERY_X_MINUTES"] + 5)
location = self.potential_strike_targets[0][0]
self.potential_strike_targets.pop(0)
@@ -306,7 +286,7 @@ class FlightPlanner:
distance = math.hypot(cp.position.x - self.from_cp.position.x,
cp.position.y - self.from_cp.position.y)
if distance > 2*STRIKE_MAX_RANGE:
if distance > 2*self.doctrine["STRIKE_MAX_RANGE"]:
# Then it's unlikely any child ground object is in range
return
@@ -318,7 +298,7 @@ class FlightPlanner:
distance = math.hypot(cp.position.x - self.from_cp.position.x,
cp.position.y - self.from_cp.position.y)
if distance < SEAD_MAX_RANGE:
if distance < self.doctrine["SEAD_MAX_RANGE"]:
self.potential_strike_targets.append((g, distance))
added_group.append(g)
@@ -339,7 +319,7 @@ class FlightPlanner:
cp.position.y - self.from_cp.position.y)
# Then it's unlikely any ground object is range
if distance > 2*SEAD_MAX_RANGE:
if distance > 2*self.doctrine["SEAD_MAX_RANGE"]:
return
for g in cp.ground_objects:
@@ -347,8 +327,7 @@ class FlightPlanner:
if g.dcs_identifier == "AA":
# Check that there is at least one unit with a radar in the ground objects unit groups
number_of_units = sum([len([r for r in group.units if hasattr(db.unit_type_from_name(r.type), "detection_range")
and db.unit_type_from_name(r.type).detection_range > 1000]) for group in g.groups])
number_of_units = sum([len([r for r in group.units if db.unit_type_from_name(r.type) in UNITS_WITH_RADAR]) for group in g.groups])
if number_of_units <= 0:
continue
@@ -356,7 +335,7 @@ class FlightPlanner:
distance = math.hypot(cp.position.x - self.from_cp.position.x,
cp.position.y - self.from_cp.position.y)
if distance < SEAD_MAX_RANGE:
if distance < self.doctrine["SEAD_MAX_RANGE"]:
self.potential_sead_targets.append((g, distance))
self.potential_sead_targets.sort(key=operator.itemgetter(1))
@@ -385,8 +364,8 @@ class FlightPlanner:
ingress_heading = heading - 180 + 25
egress_heading = heading - 180 - 25
ingress_pos = location.position.point_from_heading(ingress_heading, INGRESS_EGRESS_DISTANCE)
ingress_point = FlightWaypoint(ingress_pos.x, ingress_pos.y, INGRESS_ALT)
ingress_pos = location.position.point_from_heading(ingress_heading, self.doctrine["INGRESS_EGRESS_DISTANCE"])
ingress_point = FlightWaypoint(ingress_pos.x, ingress_pos.y, self.doctrine["INGRESS_ALT"])
ingress_point.pretty_name = "INGRESS on " + location.obj_name
ingress_point.description = "INGRESS on " + location.obj_name
ingress_point.name = "INGRESS"
@@ -428,8 +407,8 @@ class FlightPlanner:
ingress_point.targets.append(location)
flight.points.append(point)
egress_pos = location.position.point_from_heading(egress_heading, INGRESS_EGRESS_DISTANCE)
egress_point = FlightWaypoint(egress_pos.x, egress_pos.y, EGRESS_ALT)
egress_pos = location.position.point_from_heading(egress_heading, self.doctrine["INGRESS_EGRESS_DISTANCE"])
egress_point = FlightWaypoint(egress_pos.x, egress_pos.y, self.doctrine["EGRESS_ALT"])
egress_point.name = "EGRESS"
egress_point.pretty_name = "EGRESS from " + location.obj_name
egress_point.description = "EGRESS from " + location.obj_name
@@ -447,22 +426,20 @@ class FlightPlanner:
Generate a barcap flight at a given location
:param flight: Flight to setup
:param for_cp: CP to protect
:param location: Location to protect in priority
:param location: Is the location to protect a frontline
"""
flight.flight_type = FlightType.BARCAP if for_cp.is_carrier else FlightType.CAP
patrol_alt = random.randint(PATROL_ALT_RANGE[0], PATROL_ALT_RANGE[1])
patrol_alt = random.randint(self.doctrine["PATROL_ALT_RANGE"][0], self.doctrine["PATROL_ALT_RANGE"][1])
if len(for_cp.ground_objects) > 0:
loc = random.choice(for_cp.ground_objects)
hdg = for_cp.position.heading_between_point(loc.position)
radius = nm_to_meter(random.randint(15, 40))
radius = random.randint(self.doctrine["CAP_PATTERN_LENGTH"][0], self.doctrine["CAP_PATTERN_LENGTH"][1])
orbit0p = loc.position.point_from_heading(hdg - 90, radius)
orbit1p = loc.position.point_from_heading(hdg + 90, radius)
else:
loc = for_cp.position.point_from_heading(random.randint(0, 360), random.randint(nm_to_meter(10), nm_to_meter(40)))
loc = for_cp.position.point_from_heading(random.randint(0, 360), random.randint(self.doctrine["CAP_DISTANCE_FROM_CP"][0], self.doctrine["CAP_DISTANCE_FROM_CP"][1]))
hdg = for_cp.position.heading_between_point(loc)
radius = nm_to_meter(random.randint(15, 40))
radius = random.randint(self.doctrine["CAP_PATTERN_LENGTH"][0], self.doctrine["CAP_PATTERN_LENGTH"][1])
orbit0p = loc.point_from_heading(hdg - 90, radius)
orbit1p = loc.point_from_heading(hdg + 90, radius)
@@ -507,7 +484,7 @@ class FlightPlanner:
:param enemy_cp: Enemy connected cp
"""
flight.flight_type = FlightType.CAP
patrol_alt = random.randint(PATROL_ALT_RANGE[0], PATROL_ALT_RANGE[1])
patrol_alt = random.randint(self.doctrine["PATROL_ALT_RANGE"][0], self.doctrine["PATROL_ALT_RANGE"][1])
# Find targets waypoints
ingress, heading, distance = Conflict.frontline_vector(ally_cp, enemy_cp, self.game.theater)
@@ -563,8 +540,8 @@ class FlightPlanner:
ingress_heading = heading - 180 + 25
egress_heading = heading - 180 - 25
ingress_pos = location.position.point_from_heading(ingress_heading, INGRESS_EGRESS_DISTANCE)
ingress_point = FlightWaypoint(ingress_pos.x, ingress_pos.y, INGRESS_ALT)
ingress_pos = location.position.point_from_heading(ingress_heading, self.doctrine["INGRESS_EGRESS_DISTANCE"])
ingress_point = FlightWaypoint(ingress_pos.x, ingress_pos.y, self.doctrine["INGRESS_ALT"])
ingress_point.name = "INGRESS"
ingress_point.pretty_name = "INGRESS on " + location.obj_name
ingress_point.description = "INGRESS on " + location.obj_name
@@ -599,8 +576,8 @@ class FlightPlanner:
ingress_point.targets.append(location)
flight.points.append(point)
egress_pos = location.position.point_from_heading(egress_heading, INGRESS_EGRESS_DISTANCE)
egress_point = FlightWaypoint(egress_pos.x, egress_pos.y, EGRESS_ALT)
egress_pos = location.position.point_from_heading(egress_heading, self.doctrine["INGRESS_EGRESS_DISTANCE"])
egress_point = FlightWaypoint(egress_pos.x, egress_pos.y, self.doctrine["EGRESS_ALT"])
egress_point.name = "INGRESS"
egress_point.pretty_name = "EGRESS from " + location.obj_name
egress_point.description = "EGRESS from " + location.obj_name
@@ -670,11 +647,11 @@ class FlightPlanner:
"""
ascend_heading = from_cp.heading
pos_ascend = from_cp.position.point_from_heading(ascend_heading, 10000)
ascend = FlightWaypoint(pos_ascend.x, pos_ascend.y, PATTERN_ALTITUDE)
ascend = FlightWaypoint(pos_ascend.x, pos_ascend.y, self.doctrine["PATTERN_ALTITUDE"])
ascend.name = "ASCEND"
ascend.alt_type = "RADIO"
ascend.description = "Ascend to alt [" + str(meter_to_feet(PATTERN_ALTITUDE)) + " ft AGL], then proceed to next waypoint"
ascend.pretty_name = "Ascend to alt [" + str(meter_to_feet(PATTERN_ALTITUDE)) + " ft AGL]"
ascend.description = "Ascend to alt [" + str(meter_to_feet(self.doctrine["PATTERN_ALTITUDE"])) + " ft AGL], then proceed to next waypoint"
ascend.pretty_name = "Ascend to alt [" + str(meter_to_feet(self.doctrine["PATTERN_ALTITUDE"])) + " ft AGL]"
ascend.waypoint_type = FlightWaypointType.ASCEND_POINT
return ascend
@@ -687,11 +664,11 @@ class FlightPlanner:
"""
ascend_heading = from_cp.heading
descend = from_cp.position.point_from_heading(ascend_heading - 180, 10000)
descend = FlightWaypoint(descend.x, descend.y, PATTERN_ALTITUDE)
descend = FlightWaypoint(descend.x, descend.y, self.doctrine["PATTERN_ALTITUDE"])
descend.name = "DESCEND"
descend.alt_type = "RADIO"
descend.description = "Descend to pattern alt [" + str(meter_to_feet(PATTERN_ALTITUDE)) + " ft AGL], contact tower, and land"
descend.pretty_name = "Descend to pattern alt [" + str(meter_to_feet(PATTERN_ALTITUDE)) + " ft AGL]"
descend.description = "Descend to pattern alt [" + str(meter_to_feet(self.doctrine["PATTERN_ALTITUDE"])) + " ft AGL], contact tower, and land"
descend.pretty_name = "Descend to pattern alt [" + str(meter_to_feet(self.doctrine["PATTERN_ALTITUDE"])) + " ft AGL]"
descend.waypoint_type = FlightWaypointType.DESCENT_POINT
return descend

View File

@@ -171,6 +171,7 @@ STRIKE_CAPABLE = [
P_51D,
P_47D_30,
A_20G,
B_17G,
SpitfireLFMkIXCW,
SpitfireLFMkIX,

View File

@@ -66,21 +66,35 @@ class GroundObjectsGenerator:
utype = unit_type_from_name(g.units[0].type)
vg = self.m.vehicle_group(side, g.name, utype, position=g.position, heading=g.units[0].heading)
vg.units[0].name = self.m.string(g.units[0].name)
for i, u in enumerate(g.units):
if i > 0:
vehicle = Vehicle(self.m.next_unit_id(), self.m.string(u.name), u.type)
vehicle.position.x = u.position.x
vehicle.position.y = u.position.y
vehicle.heading = u.heading
vg.add_unit(vehicle)
if not ground_object.sea_object:
vg = self.m.vehicle_group(side, g.name, utype, position=g.position, heading=g.units[0].heading)
vg.units[0].name = self.m.string(g.units[0].name)
for i, u in enumerate(g.units):
if i > 0:
vehicle = Vehicle(self.m.next_unit_id(), self.m.string(u.name), u.type)
vehicle.position.x = u.position.x
vehicle.position.y = u.position.y
vehicle.heading = u.heading
vg.add_unit(vehicle)
else:
vg = self.m.ship_group(side, g.name, utype, position=g.position,
heading=g.units[0].heading)
vg.units[0].name = self.m.string(g.units[0].name)
for i, u in enumerate(g.units):
utype = unit_type_from_name(u.type)
if i > 0:
ship = Ship(self.m.next_unit_id(), self.m.string(u.name), utype)
ship.position.x = u.position.x
ship.position.y = u.position.y
ship.heading = u.heading
vg.add_unit(ship)
if self.game.settings.perf_red_alert_state:
vg.points[0].tasks.append(OptAlarmState(2))
else:
vg.points[0].tasks.append(OptAlarmState(1))
elif ground_object.dcs_identifier in ["CARRIER", "LHA"]:
for g in ground_object.groups:
if len(g.units) > 0:

View File

@@ -15,7 +15,7 @@ class FlakGenerator(GroupGenerator):
grid_x = random.randint(2, 4)
grid_y = random.randint(2, 4)
spacing = random.randint(10,40)
spacing = random.randint(30,60)
index = 0
mixed = random.choice([True, False])
@@ -25,8 +25,8 @@ class FlakGenerator(GroupGenerator):
for j in range(grid_y):
index = index+1
self.add_unit(unit_type, "AAA#" + str(index),
self.position.x + spacing*i,
self.position.y + spacing*j, self.heading)
self.position.x + spacing*i + random.randint(1,5),
self.position.y + spacing*j + random.randint(1,5), self.heading)
if(mixed):
unit_type = random.choice(GFLAK)
@@ -35,5 +35,5 @@ class FlakGenerator(GroupGenerator):
for i in range(grid_x):
for j in range(grid_y):
self.add_unit(Unarmed.Blitz_3_6_6700A, "AAA#" + str(index),
self.position.x + 200 + 9*i,
self.position.y + 9*j, 90)
self.position.x + 200 + 15*i + random.randint(1,5),
self.position.y + 15*j + random.randint(1,5), 90)