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Remove the enemy forces multiplier option.
This didn't do what it claimed to (it actually just determines the threshold for whether a control point shoudl be a *preferred* canidate for purchasing ground units), and the income multipliers offer the intended behavior.
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@@ -17,7 +17,6 @@ class Settings:
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night_disabled: bool = False
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external_views_allowed: bool = True
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supercarrier: bool = False
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multiplier: float = 1.0
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generate_marks: bool = True
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manpads: bool = True
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cold_start: bool = False # Legacy parameter do not use
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