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Merge branch 'master' into develop
# Conflicts: # changelog.md # game/db.py # game/game.py # game/income.py # game/theater/theatergroundobject.py # game/version.py # qt_ui/windows/finances/QFinancesMenu.py
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@@ -21,6 +21,7 @@ from game import Game, db
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from game.data.building_data import FORTIFICATION_BUILDINGS
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from game.db import PRICES, PinpointStrike, REWARDS, unit_type_of
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from game.theater import ControlPoint, TheaterGroundObject
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from game.theater.theatergroundobject import NavalGroundObject
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from gen.defenses.armor_group_generator import \
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generate_armor_group_of_type_and_size
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from gen.sam.sam_group_generator import get_faction_possible_sams_generator
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@@ -81,9 +82,10 @@ class QGroundObjectMenu(QDialog):
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self.buy_replace.clicked.connect(self.buy_group)
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self.buy_replace.setProperty("style", "btn-success")
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if self.total_value > 0:
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self.actionLayout.addWidget(self.sell_all_button)
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self.actionLayout.addWidget(self.buy_replace)
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if not isinstance(self.ground_object, NavalGroundObject):
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if self.total_value > 0:
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self.actionLayout.addWidget(self.sell_all_button)
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self.actionLayout.addWidget(self.buy_replace)
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if self.cp.captured and self.ground_object.dcs_identifier == "AA":
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self.mainLayout.addLayout(self.actionLayout)
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@@ -81,7 +81,7 @@ class NewGameWizard(QtWidgets.QWizard):
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enemy_budget=int(self.field("enemy_starting_money")),
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# QSlider forces integers, so we use 1 to 50 and divide by 10 to
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# give 0.1 to 5.0.
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midgame=self.field("midGame"),
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midgame=False,
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inverted=self.field("invertMap"),
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no_carrier=self.field("no_carrier"),
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no_lha=self.field("no_lha"),
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@@ -271,10 +271,10 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
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mapSettingsLayout.addWidget(QtWidgets.QLabel("Invert Map"), 0, 0)
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mapSettingsLayout.addWidget(invertMap, 0, 1)
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mapSettingsLayout.addWidget(QtWidgets.QLabel("Start at mid game"), 1, 0)
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midgame = QtWidgets.QCheckBox()
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self.registerField('midGame', midgame)
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mapSettingsLayout.addWidget(midgame, 1, 1)
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#mapSettingsLayout.addWidget(QtWidgets.QLabel("Start at mid game"), 1, 0)
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#midgame = QtWidgets.QCheckBox()
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#self.registerField('midGame', midgame)
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#mapSettingsLayout.addWidget(midgame, 1, 1)
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mapSettingsGroup.setLayout(mapSettingsLayout)
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# Time Period
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