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Add pilot assignements to the inventory table.
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parent
a888397bef
commit
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@ -1,4 +1,7 @@
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from typing import Optional, Type
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from __future__ import annotations
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from dataclasses import dataclass
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from typing import Optional, Type, Iterator
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from PySide2.QtCore import (
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from PySide2.QtCore import (
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QItemSelectionModel,
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QItemSelectionModel,
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@ -17,11 +20,12 @@ from PySide2.QtWidgets import (
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QTableWidgetItem,
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QTableWidgetItem,
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QWidget,
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QWidget,
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)
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)
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from dcs.unittype import FlyingType
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from dcs.unittype import FlyingType
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from game import db
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from game import db
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from game.inventory import ControlPointAircraftInventory
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from game.squadrons import Squadron
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from game.squadrons import Squadron
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from gen.flights.flight import Flight
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from qt_ui.delegates import TwoColumnRowDelegate
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from qt_ui.delegates import TwoColumnRowDelegate
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from qt_ui.models import GameModel, AirWingModel, SquadronModel
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from qt_ui.models import GameModel, AirWingModel, SquadronModel
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from qt_ui.windows.SquadronDialog import SquadronDialog
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from qt_ui.windows.SquadronDialog import SquadronDialog
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@ -82,6 +86,72 @@ class SquadronList(QListView):
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self.dialog.show()
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self.dialog.show()
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@dataclass(frozen=True)
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class AircraftInventoryData:
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location: str
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unit_type: str
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task: str
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target: str
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pilot: str
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player: str
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@classmethod
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def headers(cls) -> list[str]:
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return ["Base", "Type", "Flight Type", "Target", "Pilot", "Player"]
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@property
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def columns(self) -> Iterator[str]:
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yield self.location
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yield self.unit_type
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yield self.task
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yield self.target
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yield self.pilot
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yield self.player
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@classmethod
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def from_flight(cls, flight: Flight) -> AircraftInventoryData:
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unit_type_name = cls.format_unit_type(flight.unit_type, flight.country)
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num_units = flight.count
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flight_type = flight.flight_type.value
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target = flight.package.target.name
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for idx in range(0, num_units):
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pilot = flight.pilots[idx]
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if pilot is None:
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pilot_name = "Unassigned"
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player = ""
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else:
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pilot_name = pilot.name
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player = "Player" if pilot.player else "AI"
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return AircraftInventoryData(
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flight.departure.name,
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unit_type_name,
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flight_type,
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target,
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pilot_name,
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player,
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)
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@classmethod
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def each_from_inventory(
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cls, inventory: ControlPointAircraftInventory, country: str
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) -> Iterator[AircraftInventoryData]:
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for unit_type, num_units in inventory.all_aircraft:
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unit_type_name = cls.format_unit_type(unit_type, country)
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for _ in range(0, num_units):
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yield AircraftInventoryData(
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inventory.control_point.name,
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unit_type_name,
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"Idle",
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"N/A",
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"N/A",
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"N/A",
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)
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@staticmethod
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def format_unit_type(aircraft: Type[FlyingType], country: str) -> str:
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return db.unit_get_expanded_info(country, aircraft, "name")
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class AirInventoryView(QWidget):
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class AirInventoryView(QWidget):
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def __init__(self, game_model: GameModel) -> None:
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def __init__(self, game_model: GameModel) -> None:
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super().__init__()
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super().__init__()
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@ -105,68 +175,39 @@ class AirInventoryView(QWidget):
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self.update_table(False)
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self.update_table(False)
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def update_table(self, only_unallocated: bool) -> None:
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def update_table(self, only_unallocated: bool) -> None:
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CP_COLUMN = 0
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UNIT_TYPE_COLUMN = 1
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FLIGHT_TYPE_COLUMN = 2
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TARGET_NAME_COLUMN = 3
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self.table.setSortingEnabled(False)
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self.table.setSortingEnabled(False)
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self.table.clear()
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self.table.clear()
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inventory_rows = self.get_data(only_unallocated)
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inventory_rows = list(self.get_data(only_unallocated))
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self.table.setRowCount(len(inventory_rows))
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self.table.setRowCount(len(inventory_rows))
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self.table.setColumnCount(4)
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headers = AircraftInventoryData.headers()
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self.table.setHorizontalHeaderLabels(["Base", "Type", "Flight Type", "Target"])
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self.table.setColumnCount(len(headers))
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self.table.setHorizontalHeaderLabels(headers)
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for idx, inv_row in enumerate(inventory_rows):
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for row, data in enumerate(inventory_rows):
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self.table.setItem(idx, CP_COLUMN, QTableWidgetItem(inv_row[CP_COLUMN]))
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for column, value in enumerate(data.columns):
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self.table.setItem(
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self.table.setItem(row, column, QTableWidgetItem(value))
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idx, UNIT_TYPE_COLUMN, QTableWidgetItem(inv_row[UNIT_TYPE_COLUMN])
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)
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self.table.setItem(
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idx, FLIGHT_TYPE_COLUMN, QTableWidgetItem(inv_row[FLIGHT_TYPE_COLUMN])
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)
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self.table.setItem(
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idx, TARGET_NAME_COLUMN, QTableWidgetItem(inv_row[TARGET_NAME_COLUMN])
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)
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self.table.resizeColumnsToContents()
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self.table.resizeColumnsToContents()
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self.table.setSortingEnabled(True)
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self.table.setSortingEnabled(True)
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def get_data(self, only_unallocated: bool) -> list[list[str]]:
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def iter_allocated_aircraft(self) -> Iterator[AircraftInventoryData]:
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for package in self.game_model.game.blue_ato.packages:
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for flight in package.flights:
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yield AircraftInventoryData.from_flight(flight)
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def iter_unallocated_aircraft(self) -> Iterator[AircraftInventoryData]:
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game = self.game_model.game
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game = self.game_model.game
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ato = game.blue_ato
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for control_point, inventory in game.aircraft_inventory.inventories.items():
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inventory_rows = []
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if control_point.captured:
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yield from AircraftInventoryData.each_from_inventory(
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inventory, game.country_for(player=True)
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)
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for cp in game.theater.controlpoints:
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def get_data(self, only_unallocated: bool) -> Iterator[AircraftInventoryData]:
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if cp.captured:
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yield from self.iter_unallocated_aircraft()
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cp_name = cp.name
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if not only_unallocated:
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yield from self.iter_allocated_aircraft()
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# Allocated aircraft
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if not only_unallocated:
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for package in ato.packages:
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for flight in package.flights:
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if flight.from_cp == cp:
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unit_type_name = self.format_unit_type(flight.unit_type)
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num_units = flight.count
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flight_type = flight.flight_type.value
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target = flight.package.target.name
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for _ in range(0, num_units):
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inventory_rows.append(
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[cp_name, unit_type_name, flight_type, target]
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)
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# Unallocated aircraft
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inventory = game.aircraft_inventory.for_control_point(cp)
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for unit_type, num_units in inventory.all_aircraft:
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unit_type_name = self.format_unit_type(unit_type)
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for _ in range(0, num_units):
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inventory_rows.append([cp_name, unit_type_name, "Idle", "None"])
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return inventory_rows
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def format_unit_type(self, aircraft: Type[FlyingType]) -> str:
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return db.unit_get_expanded_info(self.country, aircraft, "name")
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class AirWingTabs(QTabWidget):
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class AirWingTabs(QTabWidget):
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