Add pilot assignements to the inventory table.

This commit is contained in:
Dan Albert 2021-05-30 14:25:15 -07:00
parent a888397bef
commit d0976c45e9

View File

@ -1,4 +1,7 @@
from typing import Optional, Type
from __future__ import annotations
from dataclasses import dataclass
from typing import Optional, Type, Iterator
from PySide2.QtCore import (
QItemSelectionModel,
@ -17,11 +20,12 @@ from PySide2.QtWidgets import (
QTableWidgetItem,
QWidget,
)
from dcs.unittype import FlyingType
from game import db
from game.inventory import ControlPointAircraftInventory
from game.squadrons import Squadron
from gen.flights.flight import Flight
from qt_ui.delegates import TwoColumnRowDelegate
from qt_ui.models import GameModel, AirWingModel, SquadronModel
from qt_ui.windows.SquadronDialog import SquadronDialog
@ -82,6 +86,72 @@ class SquadronList(QListView):
self.dialog.show()
@dataclass(frozen=True)
class AircraftInventoryData:
location: str
unit_type: str
task: str
target: str
pilot: str
player: str
@classmethod
def headers(cls) -> list[str]:
return ["Base", "Type", "Flight Type", "Target", "Pilot", "Player"]
@property
def columns(self) -> Iterator[str]:
yield self.location
yield self.unit_type
yield self.task
yield self.target
yield self.pilot
yield self.player
@classmethod
def from_flight(cls, flight: Flight) -> AircraftInventoryData:
unit_type_name = cls.format_unit_type(flight.unit_type, flight.country)
num_units = flight.count
flight_type = flight.flight_type.value
target = flight.package.target.name
for idx in range(0, num_units):
pilot = flight.pilots[idx]
if pilot is None:
pilot_name = "Unassigned"
player = ""
else:
pilot_name = pilot.name
player = "Player" if pilot.player else "AI"
return AircraftInventoryData(
flight.departure.name,
unit_type_name,
flight_type,
target,
pilot_name,
player,
)
@classmethod
def each_from_inventory(
cls, inventory: ControlPointAircraftInventory, country: str
) -> Iterator[AircraftInventoryData]:
for unit_type, num_units in inventory.all_aircraft:
unit_type_name = cls.format_unit_type(unit_type, country)
for _ in range(0, num_units):
yield AircraftInventoryData(
inventory.control_point.name,
unit_type_name,
"Idle",
"N/A",
"N/A",
"N/A",
)
@staticmethod
def format_unit_type(aircraft: Type[FlyingType], country: str) -> str:
return db.unit_get_expanded_info(country, aircraft, "name")
class AirInventoryView(QWidget):
def __init__(self, game_model: GameModel) -> None:
super().__init__()
@ -105,68 +175,39 @@ class AirInventoryView(QWidget):
self.update_table(False)
def update_table(self, only_unallocated: bool) -> None:
CP_COLUMN = 0
UNIT_TYPE_COLUMN = 1
FLIGHT_TYPE_COLUMN = 2
TARGET_NAME_COLUMN = 3
self.table.setSortingEnabled(False)
self.table.clear()
inventory_rows = self.get_data(only_unallocated)
inventory_rows = list(self.get_data(only_unallocated))
self.table.setRowCount(len(inventory_rows))
self.table.setColumnCount(4)
self.table.setHorizontalHeaderLabels(["Base", "Type", "Flight Type", "Target"])
headers = AircraftInventoryData.headers()
self.table.setColumnCount(len(headers))
self.table.setHorizontalHeaderLabels(headers)
for idx, inv_row in enumerate(inventory_rows):
self.table.setItem(idx, CP_COLUMN, QTableWidgetItem(inv_row[CP_COLUMN]))
self.table.setItem(
idx, UNIT_TYPE_COLUMN, QTableWidgetItem(inv_row[UNIT_TYPE_COLUMN])
)
self.table.setItem(
idx, FLIGHT_TYPE_COLUMN, QTableWidgetItem(inv_row[FLIGHT_TYPE_COLUMN])
)
self.table.setItem(
idx, TARGET_NAME_COLUMN, QTableWidgetItem(inv_row[TARGET_NAME_COLUMN])
)
for row, data in enumerate(inventory_rows):
for column, value in enumerate(data.columns):
self.table.setItem(row, column, QTableWidgetItem(value))
self.table.resizeColumnsToContents()
self.table.setSortingEnabled(True)
def get_data(self, only_unallocated: bool) -> list[list[str]]:
game = self.game_model.game
ato = game.blue_ato
inventory_rows = []
for cp in game.theater.controlpoints:
if cp.captured:
cp_name = cp.name
# Allocated aircraft
if not only_unallocated:
for package in ato.packages:
def iter_allocated_aircraft(self) -> Iterator[AircraftInventoryData]:
for package in self.game_model.game.blue_ato.packages:
for flight in package.flights:
if flight.from_cp == cp:
unit_type_name = self.format_unit_type(flight.unit_type)
num_units = flight.count
flight_type = flight.flight_type.value
target = flight.package.target.name
for _ in range(0, num_units):
inventory_rows.append(
[cp_name, unit_type_name, flight_type, target]
yield AircraftInventoryData.from_flight(flight)
def iter_unallocated_aircraft(self) -> Iterator[AircraftInventoryData]:
game = self.game_model.game
for control_point, inventory in game.aircraft_inventory.inventories.items():
if control_point.captured:
yield from AircraftInventoryData.each_from_inventory(
inventory, game.country_for(player=True)
)
# Unallocated aircraft
inventory = game.aircraft_inventory.for_control_point(cp)
for unit_type, num_units in inventory.all_aircraft:
unit_type_name = self.format_unit_type(unit_type)
for _ in range(0, num_units):
inventory_rows.append([cp_name, unit_type_name, "Idle", "None"])
return inventory_rows
def format_unit_type(self, aircraft: Type[FlyingType]) -> str:
return db.unit_get_expanded_info(self.country, aircraft, "name")
def get_data(self, only_unallocated: bool) -> Iterator[AircraftInventoryData]:
yield from self.iter_unallocated_aircraft()
if not only_unallocated:
yield from self.iter_allocated_aircraft()
class AirWingTabs(QTabWidget):