mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Refactor ground objects and prepare template system
- completly refactored the way TGO handles groups and replaced the usage of the pydcs ground groups (vehicle, ship, static) with an own Group and Unit class. - this allows us to only take care of dcs group generation during miz generation, where it should have always been. - We can now have any type of unit (even statics) in the same logic ground group we handle in liberation. this is independent from the dcs group handling. the dcs group will only be genarted when takeoff is pressed. - Refactored the unitmap and the scenery object handling to adopt to changes that now TGOs can hold all Units we want. - Cleaned up many many many lines of uneeded hacks to build stuff around dcs groups. - Removed IDs for TGOs as the names we generate are unique and for liberation to work we need no ids. Unique IDs for dcs will be generated for the units and groups only.
This commit is contained in:
118
game/unitmap.py
118
game/unitmap.py
@@ -4,16 +4,17 @@ from __future__ import annotations
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import itertools
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import math
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from dataclasses import dataclass
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from typing import Dict, Optional, Any, TYPE_CHECKING, Union, TypeVar, Generic
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from typing import Dict, Optional, Any, TYPE_CHECKING
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from dcs.unit import Vehicle, Ship
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from dcs.unitgroup import FlyingGroup, VehicleGroup, StaticGroup, ShipGroup, MovingGroup
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from dcs.triggers import TriggerZone
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from dcs.unit import Unit
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from dcs.unitgroup import FlyingGroup, VehicleGroup, ShipGroup
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from game.dcs.groundunittype import GroundUnitType
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from game.squadrons import Pilot
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from game.theater import Airfield, ControlPoint, TheaterGroundObject
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from game.theater.theatergroundobject import BuildingGroundObject, SceneryGroundObject
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from game.theater import Airfield, ControlPoint, GroundUnit
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from game.ato.flight import Flight
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from game.theater.theatergroundobject import SceneryGroundUnit
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if TYPE_CHECKING:
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from game.transfers import CargoShip, Convoy, TransferOrder
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@@ -31,14 +32,16 @@ class FrontLineUnit:
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origin: ControlPoint
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UnitT = TypeVar("UnitT", Ship, Vehicle)
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@dataclass(frozen=True)
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class GroundObjectMapping:
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ground_unit: GroundUnit
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dcs_unit: Unit
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@dataclass(frozen=True)
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class GroundObjectUnit(Generic[UnitT]):
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ground_object: TheaterGroundObject[Any]
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group: MovingGroup[UnitT]
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unit: UnitT
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class SceneryObjectMapping:
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ground_unit: GroundUnit
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trigger_zone: TriggerZone
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@dataclass(frozen=True)
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@@ -53,18 +56,13 @@ class AirliftUnits:
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transfer: TransferOrder
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@dataclass(frozen=True)
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class Building:
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ground_object: BuildingGroundObject
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class UnitMap:
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def __init__(self) -> None:
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self.aircraft: Dict[str, FlyingUnit] = {}
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self.airfields: Dict[str, Airfield] = {}
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self.front_line_units: Dict[str, FrontLineUnit] = {}
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self.ground_object_units: Dict[str, GroundObjectUnit[Any]] = {}
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self.buildings: Dict[str, Building] = {}
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self.ground_objects: Dict[str, GroundObjectMapping] = {}
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self.scenery_objects: Dict[str, SceneryObjectMapping] = {}
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self.convoys: Dict[str, ConvoyUnit] = {}
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self.cargo_ships: Dict[str, CargoShip] = {}
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self.airlifts: Dict[str, AirliftUnits] = {}
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@@ -105,41 +103,18 @@ class UnitMap:
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def front_line_unit(self, name: str) -> Optional[FrontLineUnit]:
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return self.front_line_units.get(name, None)
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def add_ground_object_units(
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self,
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ground_object: TheaterGroundObject[Any],
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persistence_group: Union[ShipGroup, VehicleGroup],
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miz_group: Union[ShipGroup, VehicleGroup],
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def add_ground_object_mapping(
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self, ground_unit: GroundUnit, dcs_unit: Unit
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) -> None:
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"""Adds a group associated with a TGO to the unit map.
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# Deaths for units at TGOs are recorded in the corresponding GroundUnit within
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# the GroundGroup, so we have to match the dcs unit with the liberation unit
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name = str(dcs_unit.name)
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if name in self.ground_objects:
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raise RuntimeError(f"Duplicate TGO unit: {name}")
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self.ground_objects[name] = GroundObjectMapping(ground_unit, dcs_unit)
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Args:
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ground_object: The TGO the group is associated with.
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persistence_group: The Group tracked by the TGO itself.
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miz_group: The Group spawned for the miz to match persistence_group.
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"""
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# Deaths for units at TGOs are recorded in the Group that is contained
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# by the TGO, but when groundobjectsgen populates the miz it creates new
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# groups based on that template, so the units and groups in the miz are
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# not a direct match for the units and groups that persist in the TGO.
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#
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# This means that we need to map the spawned unit names back to the
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# original TGO units, not the ones in the miz.
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if len(persistence_group.units) != len(miz_group.units):
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raise ValueError("Persistent group does not match generated group")
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unit_pairs = zip(persistence_group.units, miz_group.units)
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for persistent_unit, miz_unit in unit_pairs:
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# The actual name is a String (the pydcs translatable string), which
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# doesn't define __eq__.
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name = str(miz_unit.name)
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if name in self.ground_object_units:
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raise RuntimeError(f"Duplicate TGO unit: {name}")
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self.ground_object_units[name] = GroundObjectUnit(
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ground_object, persistence_group, persistent_unit
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)
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def ground_object_unit(self, name: str) -> Optional[GroundObjectUnit[Any]]:
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return self.ground_object_units.get(name, None)
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def ground_object(self, name: str) -> Optional[GroundObjectMapping]:
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return self.ground_objects.get(name, None)
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def add_convoy_units(self, group: VehicleGroup, convoy: Convoy) -> None:
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for unit, unit_type in zip(group.units, convoy.iter_units()):
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@@ -195,40 +170,13 @@ class UnitMap:
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def airlift_unit(self, name: str) -> Optional[AirliftUnits]:
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return self.airlifts.get(name, None)
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def add_building(
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self, ground_object: BuildingGroundObject, group: StaticGroup
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def add_scenery(
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self, scenery_unit: SceneryGroundUnit, trigger_zone: TriggerZone
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) -> None:
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# The actual name is a String (the pydcs translatable string), which
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# doesn't define __eq__.
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# The name of the initiator in the DCS dead event will have " object"
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# appended for statics.
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name = f"{group.name} object"
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if name in self.buildings:
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raise RuntimeError(f"Duplicate TGO unit: {name}")
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self.buildings[name] = Building(ground_object)
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name = str(trigger_zone.name)
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if name in self.scenery_objects:
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raise RuntimeError(f"Duplicate scenery object {name} (TriggerZone)")
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self.scenery_objects[name] = SceneryObjectMapping(scenery_unit, trigger_zone)
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def add_fortification(
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self, ground_object: BuildingGroundObject, group: VehicleGroup
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) -> None:
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if len(group.units) != 1:
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raise ValueError("Fortification groups must have exactly one unit.")
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unit = group.units[0]
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# The actual name is a String (the pydcs translatable string), which
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# doesn't define __eq__.
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name = str(unit.name)
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if name in self.buildings:
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raise RuntimeError(f"Duplicate TGO unit: {name}")
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self.buildings[name] = Building(ground_object)
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def add_scenery(self, ground_object: SceneryGroundObject) -> None:
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name = str(ground_object.zone.name)
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if name in self.buildings:
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raise RuntimeError(
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f"Duplicate TGO unit: {name}. TriggerZone name: "
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f"{ground_object.dcs_identifier}"
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)
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self.buildings[name] = Building(ground_object)
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def building_or_fortification(self, name: str) -> Optional[Building]:
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return self.buildings.get(name, None)
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def scenery_object(self, name: str) -> Optional[SceneryObjectMapping]:
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return self.scenery_objects.get(name, None)
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