Fix group targeting for multi-group TGOs.

AI flights were only getting a single Attack Group task against multi-
group TGOs (currently only a small group of SAMs like the SA-10, I
believe), so the AI would never attack the point defense SA-15 or AAA
groups.
This commit is contained in:
Dan Albert
2021-05-24 19:26:03 -07:00
parent e94657875f
commit d15bfaac76
2 changed files with 66 additions and 50 deletions

View File

@@ -1737,29 +1737,32 @@ class BaiIngressBuilder(PydcsWaypointBuilder):
waypoint = super().build()
# TODO: Add common "UnitGroupTarget" base type.
target_group = self.package.target
if isinstance(target_group, TheaterGroundObject):
group_name = target_group.group_name
elif isinstance(target_group, MultiGroupTransport):
group_name = target_group.name
group_names = []
target = self.package.target
if isinstance(target, TheaterGroundObject):
for group in target.groups:
group_names.append(group.name)
elif isinstance(target, MultiGroupTransport):
group_names.append(target.name)
else:
logging.error(
"Unexpected target type for BAI mission: %s",
target_group.__class__.__name__,
target.__class__.__name__,
)
return waypoint
group = self.mission.find_group(group_name)
if group is None:
logging.error("Could not find group for BAI mission %s", group_name)
return waypoint
for group_name in group_names:
group = self.mission.find_group(group_name)
if group is None:
logging.error("Could not find group for BAI mission %s", group_name)
continue
task = AttackGroup(group.id, weapon_type=WeaponType.Auto)
task.params["attackQtyLimit"] = False
task.params["directionEnabled"] = False
task.params["altitudeEnabled"] = False
task.params["groupAttack"] = True
waypoint.tasks.append(task)
task = AttackGroup(group.id, weapon_type=WeaponType.Auto)
task.params["attackQtyLimit"] = False
task.params["directionEnabled"] = False
task.params["altitudeEnabled"] = False
task.params["groupAttack"] = True
waypoint.tasks.append(task)
return waypoint
@@ -1796,23 +1799,29 @@ class CasIngressBuilder(PydcsWaypointBuilder):
class DeadIngressBuilder(PydcsWaypointBuilder):
def build(self) -> MovingPoint:
waypoint = super().build()
target_group = self.package.target
if isinstance(target_group, TheaterGroundObject):
tgroup = self.mission.find_group(target_group.group_name)
if tgroup is not None:
task = AttackGroup(tgroup.id, weapon_type=WeaponType.Auto)
task.params["expend"] = "All"
task.params["attackQtyLimit"] = False
task.params["directionEnabled"] = False
task.params["altitudeEnabled"] = False
task.params["groupAttack"] = True
waypoint.tasks.append(task)
else:
logging.error(
f"Could not find group for DEAD mission {target_group.group_name}"
)
self.register_special_waypoints(self.waypoint.targets)
target = self.package.target
if not isinstance(target, TheaterGroundObject):
logging.error(
"Unexpected target type for DEAD mission: %s",
target.__class__.__name__,
)
return waypoint
for group in target.groups:
miz_group = self.mission.find_group(group.name)
if miz_group is None:
logging.error(f"Could not find group for DEAD mission {group.name}")
continue
task = AttackGroup(miz_group.id, weapon_type=WeaponType.Auto)
task.params["expend"] = "All"
task.params["attackQtyLimit"] = False
task.params["directionEnabled"] = False
task.params["altitudeEnabled"] = False
task.params["groupAttack"] = True
waypoint.tasks.append(task)
return waypoint
@@ -1864,23 +1873,29 @@ class OcaRunwayIngressBuilder(PydcsWaypointBuilder):
class SeadIngressBuilder(PydcsWaypointBuilder):
def build(self) -> MovingPoint:
waypoint = super().build()
target_group = self.package.target
if isinstance(target_group, TheaterGroundObject):
tgroup = self.mission.find_group(target_group.group_name)
if tgroup is not None:
task = AttackGroup(tgroup.id, weapon_type=WeaponType.Guided)
task.params["expend"] = "All"
task.params["attackQtyLimit"] = False
task.params["directionEnabled"] = False
task.params["altitudeEnabled"] = False
task.params["groupAttack"] = True
waypoint.tasks.append(task)
else:
logging.error(
f"Could not find group for SEAD mission {target_group.group_name}"
)
self.register_special_waypoints(self.waypoint.targets)
target = self.package.target
if not isinstance(target, TheaterGroundObject):
logging.error(
"Unexpected target type for SEAD mission: %s",
target.__class__.__name__,
)
return waypoint
for group in target.groups:
miz_group = self.mission.find_group(group.name)
if miz_group is None:
logging.error(f"Could not find group for SEAD mission {group.name}")
continue
task = AttackGroup(miz_group.id, weapon_type=WeaponType.Guided)
task.params["expend"] = "All"
task.params["attackQtyLimit"] = False
task.params["directionEnabled"] = False
task.params["altitudeEnabled"] = False
task.params["groupAttack"] = True
waypoint.tasks.append(task)
return waypoint