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added files missing from git
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@@ -18,10 +18,14 @@ from theater import *
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AIR_DISTANCE = 40000
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CAPTURE_AIR_ATTACKERS_DISTANCE = 25000
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CAPTURE_AIR_DEFENDERS_DISTANCE = 60000
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GROUND_INTERCEPT_SPREAD = 5000
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GROUND_DISTANCE_FACTOR = 1
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GROUNDINTERCEPT_DISTANCE_FACTOR = 6
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AIR_DISTANCE = 32000
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GROUND_ATTACK_DISTANCE = 25000, 13000
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TRANSPORT_FRONTLINE_DIST = 1800
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INTERCEPT_ATTACKERS_HEADING = -45, 45
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INTERCEPT_DEFENDERS_HEADING = -10, 10
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@@ -34,6 +38,9 @@ NAVAL_INTERCEPT_DISTANCE_FACTOR = 0.4
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NAVAL_INTERCEPT_DISTANCE_MAX = 40000
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NAVAL_INTERCEPT_STEP = 5000
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FRONT_SMOKE_MIN_DISTANCE = 5000
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FRONT_SMOKE_DISTANCE_FACTOR = 0.5
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def _opposite_heading(h):
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return h+180
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@@ -87,6 +94,12 @@ class Conflict:
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self.air_attackers_location = air_attackers_location
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self.air_defenders_location = air_defenders_location
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@classmethod
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def _frontline_position(cls, from_cp: ControlPoint, to_cp: ControlPoint):
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distance = max(from_cp.position.distance_to_point(to_cp.position) * FRONT_SMOKE_DISTANCE_FACTOR * to_cp.base.strength, FRONT_SMOKE_MIN_DISTANCE)
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heading = to_cp.position.heading_between_point(from_cp.position)
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return to_cp.position.point_from_heading(heading, distance)
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@classmethod
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def _find_ground_location(cls, initial: Point, max_distance: int, heading: int, theater: ConflictTheater) -> Point:
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for _ in range(0, int(max_distance), 800):
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@@ -172,11 +185,13 @@ class Conflict:
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)
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@classmethod
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def ground_intercept_conflict(cls, attacker: Country, defender: Country, heading: int, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
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heading = random.choice(to_cp.radials)
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initial_location = to_cp.position.point_from_heading(heading, to_cp.size * GROUNDINTERCEPT_DISTANCE_FACTOR)
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max_distance = to_cp.size * GROUNDINTERCEPT_DISTANCE_FACTOR
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ground_location = Conflict._find_ground_location(initial_location, max_distance, _heading_sum(heading, 180), theater)
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def ground_intercept_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
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heading = to_cp.position.heading_between_point(from_cp.position)
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initial_location = cls._frontline_position(from_cp, to_cp).random_point_within(GROUND_INTERCEPT_SPREAD)
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position = Conflict._find_ground_location(initial_location, GROUND_INTERCEPT_SPREAD, heading, theater)
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if not position:
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heading = to_cp.find_radial(to_cp.position.heading_between_point(from_cp.position))
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position = to_cp.position.point_from_heading(heading, to_cp.size * GROUND_DISTANCE_FACTOR)
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return cls(
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position=position,
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@@ -62,8 +62,6 @@ def __monkey_static_dict(self: Static):
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__original_static_dict = Static.dict
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Static.dict = __monkey_static_dict
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FRONT_SMOKE_MIN_DISTANCE = 10000
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FRONT_SMOKE_DISTANCE_FACTOR = 0.5
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FRONT_SMOKE_LENGTH = 80000
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FRONT_SMOKE_SPACING = 600
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FRONT_SMOKE_RANDOM_SPREAD = 3000
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@@ -100,7 +98,6 @@ class VisualGenerator:
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def _generate_frontline_smokes(self):
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for from_cp, to_cp in self.game.theater.conflicts():
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distance = max(from_cp.position.distance_to_point(to_cp.position) * FRONT_SMOKE_DISTANCE_FACTOR * to_cp.base.strength, FRONT_SMOKE_MIN_DISTANCE)
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heading = to_cp.position.heading_between_point(from_cp.position)
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point = Conflict._frontline_position(from_cp, to_cp)
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plane_start = point.point_from_heading(turn_heading(heading, 90), FRONT_SMOKE_LENGTH / 2)
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