mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
More campaign loader cleanup.
This commit is contained in:
@@ -27,7 +27,7 @@ from qt_ui import (
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)
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.QLiberationWindow import QLiberationWindow
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from qt_ui.windows.newgame.QCampaignList import Campaign
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from game.campaignloader.campaign import Campaign
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from qt_ui.windows.newgame.QNewGameWizard import DEFAULT_BUDGET
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from qt_ui.windows.preferences.QLiberationFirstStartWindow import (
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QLiberationFirstStartWindow,
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@@ -1,120 +1,14 @@
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from __future__ import annotations
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import json
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import logging
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from dataclasses import dataclass
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from pathlib import Path
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from typing import Any, Dict, List, Union, Tuple
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from typing import Optional
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import packaging.version
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import yaml
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from PySide2 import QtGui
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from PySide2.QtCore import QItemSelectionModel, QModelIndex, Qt
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from PySide2.QtGui import QStandardItem, QStandardItemModel
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from PySide2.QtWidgets import QAbstractItemView, QListView
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import qt_ui.uiconstants as CONST
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from game.theater import ConflictTheater
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from game.version import CAMPAIGN_FORMAT_VERSION
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PERF_FRIENDLY = 0
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PERF_MEDIUM = 1
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PERF_HARD = 2
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PERF_NASA = 3
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@dataclass(frozen=True)
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class Campaign:
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name: str
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icon_name: str
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authors: str
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description: str
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#: The revision of the campaign format the campaign was built for. We do not attempt
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#: to migrate old campaigns, but this is used to show a warning in the UI when
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#: selecting a campaign that is not up to date.
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version: Tuple[int, int]
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recommended_player_faction: str
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recommended_enemy_faction: str
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performance: Union[PERF_FRIENDLY, PERF_MEDIUM, PERF_HARD, PERF_NASA]
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data: Dict[str, Any]
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path: Path
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@classmethod
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def from_file(cls, path: Path) -> Campaign:
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with path.open(encoding="utf-8") as campaign_file:
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if path.suffix == ".yaml":
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data = yaml.safe_load(campaign_file)
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else:
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data = json.load(campaign_file)
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sanitized_theater = data["theater"].replace(" ", "")
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version_field = data.get("version", "0")
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try:
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version = packaging.version.parse(version_field)
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except TypeError:
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logging.warning(
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f"Non-string campaign version in {path}. Parse may be incorrect."
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)
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version = packaging.version.parse(str(version_field))
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return cls(
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data["name"],
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f"Terrain_{sanitized_theater}",
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data.get("authors", "???"),
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data.get("description", ""),
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(version.major, version.minor),
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data.get("recommended_player_faction", "USA 2005"),
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data.get("recommended_enemy_faction", "Russia 1990"),
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data.get("performance", 0),
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data,
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path,
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)
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def load_theater(self) -> ConflictTheater:
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return ConflictTheater.from_file_data(self.path.parent, self.data)
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@property
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def is_out_of_date(self) -> bool:
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"""Returns True if this campaign is not up to date with the latest format.
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This is more permissive than is_from_future, which is sensitive to minor version
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bumps (the old game definitely doesn't support the minor features added in the
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new version, and the campaign may require them. However, the minor version only
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indicates *optional* new features, so we do not need to mark out of date
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campaigns as incompatible if they are within the same major version.
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"""
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return self.version[0] < CAMPAIGN_FORMAT_VERSION[0]
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@property
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def is_from_future(self) -> bool:
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"""Returns True if this campaign is newer than the supported format."""
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return self.version > CAMPAIGN_FORMAT_VERSION
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@property
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def is_compatible(self) -> bool:
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"""Returns True is this campaign was built for this version of the game."""
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if not self.version:
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return False
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if self.is_out_of_date:
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return False
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if self.is_from_future:
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return False
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return True
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def load_campaigns() -> List[Campaign]:
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campaign_dir = Path("resources/campaigns")
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campaigns = []
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for path in campaign_dir.glob("*.json"):
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try:
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logging.debug(f"Loading campaign from {path}...")
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campaign = Campaign.from_file(path)
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campaigns.append(campaign)
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except RuntimeError:
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logging.exception(f"Unable to load campaign from {path}")
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return sorted(campaigns, key=lambda x: x.name)
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from game.campaignloader.campaign import Campaign
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class QCampaignItem(QStandardItem):
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@@ -144,7 +38,7 @@ class QCampaignList(QListView):
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self.setup_content(show_incompatible)
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@property
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def selected_campaign(self) -> Campaign:
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def selected_campaign(self) -> Optional[Campaign]:
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return self.currentIndex().data(QCampaignList.CampaignRole)
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def setup_content(self, show_incompatible: bool) -> None:
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@@ -10,17 +10,14 @@ from PySide2.QtWidgets import QVBoxLayout, QTextEdit, QLabel, QCheckBox
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from jinja2 import Environment, FileSystemLoader, select_autoescape
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from game import db
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from game.campaignloader.campaign import Campaign
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from game.settings import Settings
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from game.theater.start_generator import GameGenerator, GeneratorSettings, ModSettings
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from game.factions.faction import Faction
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from qt_ui.widgets.QLiberationCalendar import QLiberationCalendar
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from qt_ui.widgets.spinsliders import TenthsSpinSlider, TimeInputs, CurrencySpinner
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from qt_ui.windows.AirWingConfigurationDialog import AirWingConfigurationDialog
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from qt_ui.windows.newgame.QCampaignList import (
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Campaign,
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QCampaignList,
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load_campaigns,
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)
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from qt_ui.windows.newgame.QCampaignList import QCampaignList
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jinja_env = Environment(
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loader=FileSystemLoader("resources/ui/templates"),
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@@ -41,7 +38,7 @@ class NewGameWizard(QtWidgets.QWizard):
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def __init__(self, parent=None):
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super(NewGameWizard, self).__init__(parent)
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self.campaigns = load_campaigns()
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self.campaigns = list(sorted(Campaign.load_each(), key=lambda x: x.name))
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self.faction_selection_page = FactionSelection()
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self.addPage(IntroPage())
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@@ -369,6 +366,11 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
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)
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campaign = campaignList.selected_campaign
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self.setField("selectedCampaign", campaign)
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if campaign is None:
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self.campaignMapDescription.setText("No campaign selected")
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self.performanceText.setText("No campaign selected")
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return
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self.campaignMapDescription.setText(template.render({"campaign": campaign}))
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self.faction_selection.setDefaultFactions(campaign)
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self.performanceText.setText(
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