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Finish implementation of add/remove squadrons from AirWingConfigurationDialog
Users can now add and remove squadrons with specific buttons. this also allows new aircraft types to be added as well. - rebased existing PR to develop - reverted observable and changed to signals - changed the general concept so that changes only affect the ui data model and not the game directly. Game will only be updated on apply - removed unused code - adopt to review comments - allow user to choose a predefined squadron preset (also alow none value to use the random generator) - Reuse the squadron defs from the default assigner in the AirWing class - allow user to re-roll the squadron nickname (also added new ui icons for the button)
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@@ -40,7 +40,7 @@ class Coalition:
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self.procurement_requests: OrderedSet[AircraftProcurementRequest] = OrderedSet()
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self.bullseye = Bullseye(Point(0, 0))
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self.faker = Faker(self.faction.locales)
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self.air_wing = AirWing(player)
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self.air_wing = AirWing(player, game, self.faction)
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self.transfers = PendingTransfers(game, player)
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# Late initialized because the two coalitions in the game are mutually
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