FARP spawn for helis on frontline cas; updated ground object placements

This commit is contained in:
Vasyl Horbachenko
2018-09-11 03:12:33 +03:00
parent ca521e7e51
commit d31876b65e
8 changed files with 97 additions and 54 deletions

View File

@@ -72,32 +72,35 @@ class TriggersGenerator:
for coalition_name, coalition in self.mission.coalition.items():
for country in coalition.countries.values():
if coalition_name == player_coalition:
for plane_group in country.plane_group + country.helicopter_group:
if plane_group.task == AWACS.name or plane_group.task == Refueling.name:
for group in country.plane_group + country.helicopter_group:
if group.task == AWACS.name or group.task == Refueling.name:
continue
if player_cp.position.distance_to_point(group.position) > PUSH_TRIGGER_SIZE * 3:
continue
regroup_heading = self.conflict.to_cp.position.heading_between_point(player_cp.position)
pos1 = plane_group.position.point_from_heading(regroup_heading, REGROUP_ZONE_DISTANCE)
pos2 = plane_group.position.point_from_heading(regroup_heading, REGROUP_ZONE_DISTANCE+5000)
w1 = plane_group.add_waypoint(pos1, REGROUP_ALT)
w2 = plane_group.add_waypoint(pos2, REGROUP_ALT)
pos1 = group.position.point_from_heading(regroup_heading, REGROUP_ZONE_DISTANCE)
pos2 = group.position.point_from_heading(regroup_heading, REGROUP_ZONE_DISTANCE+5000)
w1 = group.add_waypoint(pos1, REGROUP_ALT)
w2 = group.add_waypoint(pos2, REGROUP_ALT)
plane_group.points.remove(w1)
plane_group.points.remove(w2)
group.points.remove(w1)
group.points.remove(w2)
plane_group.points.insert(1, w2)
plane_group.points.insert(1, w1)
group.points.insert(1, w2)
group.points.insert(1, w1)
w1.tasks.append(Silence(True))
switch_waypoint_task = ControlledTask(SwitchWaypoint(from_waypoint=3, to_waypoint=2))
switch_waypoint_task.start_if_user_flag(1, False)
w2.tasks.append(switch_waypoint_task)
plane_group.points[3].tasks.append(Silence(False))
group.points[3].tasks.append(Silence(False))
plane_group.add_trigger_action(SwitchWaypoint(to_waypoint=4))
push_by_trigger.append(plane_group)
group.add_trigger_action(SwitchWaypoint(to_waypoint=4))
push_by_trigger.append(group)
push_trigger_zone = self.mission.triggers.add_triggerzone(player_cp.position, PUSH_TRIGGER_SIZE, name="Push zone")
push_trigger = TriggerOnce(Event.NoEvent, "Push trigger")