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AirAssault autoplanner support for non-frontline CPs
Aims to solve the issue where AirAssault won't plan against CPs that don't have an active frontline, including isolated CPs.
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@ -7,7 +7,6 @@ from game.commander.tasks.compound.destroyenemygroundunits import (
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from game.commander.tasks.compound.reduceenemyfrontlinecapacity import (
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ReduceEnemyFrontLineCapacity,
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)
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from game.commander.tasks.primitive.airassault import PlanAirAssault
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from game.commander.tasks.primitive.breakthroughattack import BreakthroughAttack
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from game.commander.theaterstate import TheaterState
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from game.htn import CompoundTask, Method
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@ -23,7 +22,6 @@ class CaptureBase(CompoundTask[TheaterState]):
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yield [DestroyEnemyGroundUnits(self.front_line)]
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if self.worth_destroying_ammo_depots(state):
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yield [ReduceEnemyFrontLineCapacity(self.enemy_cp(state))]
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yield [PlanAirAssault(self.enemy_cp(state))]
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def enemy_cp(self, state: TheaterState) -> ControlPoint:
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return self.front_line.control_point_hostile_to(state.context.coalition.player)
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@ -2,6 +2,7 @@ from collections.abc import Iterator
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from dataclasses import dataclass
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from game.commander.tasks.compound.capturebase import CaptureBase
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from game.commander.tasks.primitive.airassault import PlanAirAssault
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from game.commander.theaterstate import TheaterState
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from game.htn import CompoundTask, Method
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@ -11,3 +12,5 @@ class CaptureBases(CompoundTask[TheaterState]):
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def each_valid_method(self, state: TheaterState) -> Iterator[Method[TheaterState]]:
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for front in state.active_front_lines:
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yield [CaptureBase(front)]
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for cp in state.vulnerable_control_points:
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yield [PlanAirAssault(cp)]
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@ -21,6 +21,5 @@ class PlanAirAssault(PackagePlanningTask[ControlPoint]):
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state.vulnerable_control_points.remove(self.target)
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def propose_flights(self) -> None:
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size = self.get_flight_size()
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self.propose_flight(FlightType.AIR_ASSAULT, size)
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self.propose_flight(FlightType.AIR_ASSAULT, self.get_flight_size())
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self.propose_common_escorts()
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