mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
new airports for PG; TACANs and ICLS; list frequencies in mission briefing; carrier ops improvements; cold start option
This commit is contained in:
@@ -45,6 +45,9 @@ class AircraftConflictGenerator:
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self.conflict = conflict
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self.escort_targets = []
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def _start_type(self) -> StartType:
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return self.settings.cold_start and StartType.Cold or StartType.Warm
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def _group_point(self, point) -> Point:
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distance = randint(
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int(self.conflict.size * SPREAD_DISTANCE_FACTOR[0]),
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@@ -109,7 +112,7 @@ class AircraftConflictGenerator:
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aircraft_type=unit_type,
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airport=self.m.terrain.airport_by_id(airport.id),
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maintask=None,
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start_type=StartType.Warm,
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start_type=self._start_type(),
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group_size=count,
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parking_slots=None)
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@@ -135,7 +138,7 @@ class AircraftConflictGenerator:
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altitude=alt,
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speed=speed,
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maintask=None,
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start_type=StartType.Warm,
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start_type=self._start_type(),
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group_size=count)
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def _generate_at_carrier(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: ShipGroup) -> FlyingGroup:
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@@ -148,7 +151,7 @@ class AircraftConflictGenerator:
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aircraft_type=unit_type,
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pad_group=at,
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maintask=None,
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start_type=StartType.Warm,
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start_type=self._start_type(),
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group_size=count)
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def _generate_group(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: db.StartingPosition):
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@@ -206,9 +209,11 @@ class AircraftConflictGenerator:
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group.task = Escort.name
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"""
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heading = group.position.heading_between_point(self.conflict.position)
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position = group.position # type: Point
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wayp = group.add_waypoint(position.point_from_heading(heading, WORKAROUND_WAYP_DIST), CAS_ALTITUDE, WARM_START_AIRSPEED)
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"""
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self._setup_group(group, CAP, client_count)
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for escorted_group, waypoint_index in self.escort_targets:
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@@ -216,7 +221,7 @@ class AircraftConflictGenerator:
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if not is_quick:
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waypoint_index += TRIGGER_WAYPOINT_OFFSET
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wayp.tasks.append(EscortTaskAction(escorted_group.id, engagement_max_dist=ESCORT_ENGAGEMENT_MAX_DIST, lastwpt=waypoint_index))
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group.points[0].tasks.append(EscortTaskAction(escorted_group.id, engagement_max_dist=ESCORT_ENGAGEMENT_MAX_DIST, lastwpt=waypoint_index))
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if should_orbit:
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orbit_task = ControlledTask(OrbitAction(ATTACK_CIRCLE_ALT, pattern=OrbitAction.OrbitPattern.Circle))
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@@ -25,7 +25,7 @@ class AirSupportConflictGenerator:
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tanker_unit = db.find_unittype(Refueling, self.conflict.attackers_side.name)[0]
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tanker_heading = self.conflict.to_cp.position.heading_between_point(self.conflict.from_cp.position)
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tanker_position = self.conflict.from_cp.position.point_from_heading(tanker_heading, TANKER_DISTANCE)
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self.mission.refuel_flight(
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tanker_group = self.mission.refuel_flight(
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country=self.mission.country(self.game.player),
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name=namegen.next_tanker_name(self.mission.country(self.game.player)),
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airport=None,
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@@ -34,8 +34,11 @@ class AirSupportConflictGenerator:
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altitude=TANKER_ALT,
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frequency=140,
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start_type=StartType.Warm,
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tacanchannel="99X",
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)
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tanker_group.points[0].tasks.append(ActivateBeaconCommand(channel=10, unit_id=tanker_group.id, aa=False))
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if is_awacs_enabled:
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awacs_unit = db.find_unittype(AWACS, self.conflict.attackers_side.name)[0]
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self.mission.awacs_flight(
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@@ -45,6 +48,6 @@ class AirSupportConflictGenerator:
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altitude=AWACS_ALT,
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airport=None,
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position=self.conflict.position.random_point_within(AWACS_DISTANCE, AWACS_DISTANCE),
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frequency=251,
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frequency=180,
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start_type=StartType.Warm,
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)
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@@ -15,12 +15,16 @@ class ShipGenerator:
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self.conflict = conflict
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def generate_carrier(self, type: ShipType, country: str, at: Point) -> ShipGroup:
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return self.m.ship_group(
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group = self.m.ship_group(
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country=self.m.country(country),
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name=namegen.next_carrier_name(self.m.country(country)),
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_type=type,
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position=at)
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group.points[0].tasks.append(ActivateBeaconCommand(unit_id=group.id, channel=20, callsign="SHDW", aa=False))
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group.points[0].tasks.append(ActivateICLSCommand(unit_id=group.id, channel=1))
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return group
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def generate_cargo(self, units: db.ShipDict) -> typing.Collection[ShipGroup]:
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groups = []
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for unit_type, unit_count in units.items():
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@@ -136,7 +136,7 @@ class TriggersGenerator:
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for vehicle_group in country.vehicle_group:
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vehicle_group.set_skill(Skill(skill_level))
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def generate(self, player_cp: ControlPoint, is_quick: bool, activation_trigger_radius: int):
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def generate(self, player_cp: ControlPoint, is_quick: bool, activation_trigger_radius: int, awacs_enabled: bool):
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player_coalition = self.game.player == "USA" and "blue" or "red"
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enemy_coalition = player_coalition == "blue" and "red" or "blue"
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@@ -146,6 +146,19 @@ class TriggersGenerator:
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self._set_skill(player_coalition, enemy_coalition)
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self._set_allegiances(player_coalition, enemy_coalition)
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description = ""
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description += "FREQUENCIES:"
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description += "\nFlight: 251 MHz AM"
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description += "\nTanker: 10X/140 MHz"
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if awacs_enabled:
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description += "\nAWACS: 180 MHz"
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if self.conflict.from_cp.is_global or self.conflict.to_cp.is_global:
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description += "\nCarrier: 20X/ICLS CHAN1"
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self.mission.set_description_text(description)
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if not is_quick:
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# TODO: waypoint parts of this should not be post-hacked but added in airgen
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self._gen_activation_trigger(activation_trigger_radius, player_cp, player_coalition, enemy_coalition)
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