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Fixed debriefing success validation for others events.
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@@ -42,7 +42,13 @@ class InterceptEvent(Event):
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return True
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def is_successfull(self, debriefing: Debriefing):
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units_destroyed = debriefing.destroyed_units.get(self.defender_name, {}).get(self.transport_unit, 0)
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if self.game.player_name == self.attacker_name:
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defender_country = self.game.enemy_country
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else:
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defender_country = self.game.player_country
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units_destroyed = debriefing.destroyed_units.get(defender_country, {}).get(self.transport_unit, 0)
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if self.from_cp.captured:
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return units_destroyed > 0
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else:
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