Push full flight information in the event stream.

https://github.com/dcs-liberation/dcs_liberation/issues/2263
This commit is contained in:
Raffson 2022-06-25 23:09:51 +02:00 committed by GitHub
parent 289545e777
commit d578e763c0
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4 changed files with 35 additions and 32 deletions

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@ -6,10 +6,10 @@ import { endCombat, newCombat, updateCombat } from "./combatSlice";
import { updateControlPoint } from "./controlPointsSlice";
import {
deselectFlight,
registerFlight,
registerFlights,
selectFlight,
unregisterFlight,
updateFlight,
unregisterFlights,
updateFlights,
updateFlightPositions,
} from "./flightsSlice";
import {
@ -43,7 +43,7 @@ interface GameUpdateEvents {
updated_unculled_zones: UnculledZone[];
threat_zones_updated: boolean;
new_flights: Flight[];
updated_flights: string[];
updated_flights: Flight[];
deleted_flights: string[];
selected_flight: string | null;
deselected_flight: boolean;
@ -103,19 +103,16 @@ export const handleStreamedEvents = (
);
}
for (const flight of events.new_flights) {
dispatch(registerFlight(flight));
if (events.new_flights.length > 0) {
dispatch(registerFlights(events.new_flights));
}
for (const id of events.updated_flights) {
backend.get(`/flights/${id}?with_waypoints=true`).then((response) => {
const flight = response.data as Flight;
dispatch(updateFlight(flight));
});
if (events.updated_flights.length > 0) {
dispatch(updateFlights(events.updated_flights));
}
for (const id of events.deleted_flights) {
dispatch(unregisterFlight(id));
if (events.deleted_flights.length > 0) {
dispatch(unregisterFlights(events.deleted_flights));
}
if (events.deselected_flight) {

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@ -18,20 +18,23 @@ export const flightsSlice = createSlice({
name: "flights",
initialState,
reducers: {
registerFlight: (state, action: PayloadAction<Flight>) => {
const flight = action.payload;
if (flight.id in state.flights) {
console.log(`Overriding flight with ID: ${flight.id}`);
registerFlights: (state, action: PayloadAction<Flight[]>) => {
for (const flight of action.payload) {
if (flight.id in state.flights) {
console.log(`Overriding flight with ID: ${flight.id}`);
}
state.flights[flight.id] = flight;
}
state.flights[flight.id] = flight;
},
unregisterFlight: (state, action: PayloadAction<string>) => {
const id = action.payload;
delete state.flights[id];
unregisterFlights: (state, action: PayloadAction<string[]>) => {
for (const id of action.payload) {
delete state.flights[id];
}
},
updateFlight: (state, action: PayloadAction<Flight>) => {
const flight = action.payload;
state.flights[flight.id] = flight;
updateFlights: (state, action: PayloadAction<Flight[]>) => {
for (const flight of action.payload) {
state.flights[flight.id] = flight;
}
},
deselectFlight: (state) => {
state.selected = null;
@ -67,9 +70,9 @@ export const flightsSlice = createSlice({
});
export const {
registerFlight,
unregisterFlight,
updateFlight,
registerFlights,
unregisterFlights,
updateFlights,
deselectFlight,
selectFlight,
updateFlightPositions,

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@ -25,7 +25,7 @@ class GameUpdateEventsJs(BaseModel):
updated_unculled_zones: list[UnculledZoneJs]
threat_zones_updated: bool
new_flights: list[FlightJs]
updated_flights: set[UUID]
updated_flights: list[FlightJs]
deleted_flights: set[UUID]
selected_flight: UUID | None
deselected_flight: bool
@ -71,7 +71,10 @@ class GameUpdateEventsJs(BaseModel):
new_flights=[
FlightJs.for_flight(f, with_waypoints=True) for f in events.new_flights
],
updated_flights=events.updated_flights,
updated_flights=[
FlightJs.for_flight(f, with_waypoints=True)
for f in events.updated_flights
],
deleted_flights=events.deleted_flights,
selected_flight=events.selected_flight,
deselected_flight=events.deselected_flight,

View File

@ -25,7 +25,7 @@ class GameUpdateEvents:
unculled_zones_updated: list[Point] = field(default_factory=list)
threat_zones_updated: bool = False
new_flights: set[Flight] = field(default_factory=set)
updated_flights: set[UUID] = field(default_factory=set)
updated_flights: set[Flight] = field(default_factory=set)
deleted_flights: set[UUID] = field(default_factory=set)
selected_flight: UUID | None = None
deselected_flight: bool = False
@ -81,11 +81,11 @@ class GameUpdateEvents:
return self
def update_flight(self, flight: Flight) -> GameUpdateEvents:
self.updated_flights.add(flight.id)
self.updated_flights.add(flight)
return self
def update_flights_in_package(self, package: Package) -> GameUpdateEvents:
self.updated_flights.update({f.id for f in package.flights})
self.updated_flights.update({f for f in package.flights})
return self
def delete_flight(self, flight: Flight) -> GameUpdateEvents: