Streamlining after merge

This commit is contained in:
Raffson
2024-07-28 17:13:26 +02:00
parent 5bb70626d2
commit d604905f52
3 changed files with 7 additions and 5 deletions

View File

@@ -74,7 +74,7 @@ class DefaultSquadronAssigner:
# If we can't find any squadron matching the requirement, we should
# create one.
return self.air_wing.squadron_def_generator.generate_for_task(
config.primary, control_point, self.game.settings.squadron_random_chance
config.primary, control_point
)
def find_preferred_squadron(

View File

@@ -21,8 +21,10 @@ class SquadronDefGenerator:
self.used_nicknames: set[str] = set()
def generate_for_task(
self, task: FlightType, control_point: ControlPoint, squadron_random_chance: int
self, task: FlightType, control_point: ControlPoint
) -> Optional[SquadronDef]:
settings = control_point.coalition.game.settings
squadron_random_chance = settings.squadron_random_chance
aircraft_choice: Optional[AircraftType] = None
for aircraft in AircraftType.priority_list_for_task(task):
if aircraft not in self.faction.all_aircrafts: