Streamlining after merge

This commit is contained in:
Raffson
2024-07-28 17:13:26 +02:00
parent 5bb70626d2
commit d604905f52
3 changed files with 7 additions and 5 deletions

View File

@@ -33,6 +33,7 @@ from game.radio.tacan import TacanRegistry
from game.runways import RunwayData
from game.settings import Settings
from game.squadrons import AirWing
from game.squadrons import Squadron
from game.theater.controlpoint import (
ControlPoint,
OffMapSpawn,
@@ -43,7 +44,6 @@ from game.theater.controlpoint import (
)
from game.theater.theatergroundobject import EwrGroundObject, SamGroundObject
from game.unitmap import UnitMap
from game.squadrons import Squadron
if TYPE_CHECKING:
from game import Game
@@ -193,13 +193,13 @@ class PretenseAircraftGenerator:
"""
squadron_def = coalition.air_wing.squadron_def_generator.generate_for_task(
flight_type, cp, self.game.settings.squadron_random_chance
flight_type, cp
)
for retries in range(num_retries):
if squadron_def is None or fixed_wing == squadron_def.aircraft.helicopter:
squadron_def = (
coalition.air_wing.squadron_def_generator.generate_for_task(
flight_type, cp, self.game.settings.squadron_random_chance
flight_type, cp
)
)