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https://github.com/dcs-retribution/dcs-retribution.git
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Adjust income based on control point type.
* Navies and off map spawns generate no income * FOBs generate 10 instead of 20 Fixes https://github.com/Khopa/dcs_liberation/issues/662
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@@ -1,3 +1,6 @@
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import itertools
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from typing import Optional
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from PySide2.QtWidgets import (
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QDialog,
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QFrame,
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@@ -8,7 +11,8 @@ from PySide2.QtWidgets import (
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import qt_ui.uiconstants as CONST
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from game.game import Game
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from game.income import Income
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from game.income import BuildingIncome, Income
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from game.theater import ControlPoint
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class QHorizontalSeparationLine(QFrame):
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@@ -25,44 +29,65 @@ class QHorizontalSeparationLine(QFrame):
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class FinancesLayout(QGridLayout):
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def __init__(self, game: Game, player: bool) -> None:
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super().__init__()
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self.row = itertools.count(0)
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income = Income(game, player)
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self.addWidget(QLabel("<b>Control Points</b>"), 0, 0)
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self.addWidget(QLabel(
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f"{len(income.control_points)} bases x {income.income_per_base}M"),
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0, 1)
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self.addWidget(QLabel(f"{income.from_bases}M"), 0, 2)
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control_points = reversed(
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sorted(income.control_points, key=lambda c: c.income_per_turn))
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for control_point in control_points:
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self.add_control_point(control_point)
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self.addWidget(QHorizontalSeparationLine(), 1, 0, 1, 3)
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self.add_line()
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buildings = reversed(sorted(income.buildings, key=lambda b: b.income))
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row = 2
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for row, building in enumerate(buildings, row):
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self.addWidget(
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QLabel(f"<b>{building.category.upper()} [{building.name}]</b>"),
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row, 0)
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self.addWidget(QLabel(
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f"{building.number} buildings x {building.income_per_building}M"),
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row, 1)
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rlabel = QLabel(f"{building.income}M")
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rlabel.setProperty("style", "green")
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self.addWidget(rlabel, row, 2)
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for building in buildings:
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self.add_building(building)
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self.addWidget(QHorizontalSeparationLine(), row + 1, 0, 1, 3)
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self.addWidget(QLabel(
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f"Income multiplier: {income.multiplier:.1f}"),
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row + 2, 1
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)
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self.addWidget(QLabel(f"<b>{income.total}M</b>"), row + 2, 2)
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self.add_line()
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self.add_row(middle=f"Income multiplier: {income.multiplier:.1f}",
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right=f"<b>{income.total}M</b>")
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if player:
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budget = game.budget
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else:
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budget = game.enemy_budget
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self.addWidget(QLabel(f"Balance"), row + 3, 1)
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self.addWidget(QLabel(f"<b>{budget}M</b>"), row + 3, 2)
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self.setRowStretch(row + 4, 1)
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self.add_row(middle="Balance", right=f"<b>{budget}M</b>")
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self.setRowStretch(next(self.row), 1)
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def add_row(self, left: Optional[str] = None, middle: Optional[str] = None,
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right: Optional[str] = None) -> None:
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if not any([left, middle, right]):
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raise ValueError
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row = next(self.row)
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if left is not None:
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self.addWidget(QLabel(left), row, 0)
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if middle is not None:
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self.addWidget(QLabel(middle), row, 1)
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if right is not None:
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self.addWidget(QLabel(right), row, 2)
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def add_control_point(self, control_point: ControlPoint) -> None:
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self.add_row(left=f"<b>{control_point.name}</b>",
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right=f"{control_point.income_per_turn}M")
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def add_building(self, building: BuildingIncome) -> None:
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row = next(self.row)
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self.addWidget(
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QLabel(f"<b>{building.category.upper()} [{building.name}]</b>"),
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row, 0)
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self.addWidget(QLabel(
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f"{building.number} buildings x {building.income_per_building}M"),
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row, 1)
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rlabel = QLabel(f"{building.income}M")
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rlabel.setProperty("style", "green")
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self.addWidget(rlabel, row, 2)
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def add_line(self) -> None:
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self.addWidget(QHorizontalSeparationLine(), next(self.row), 0, 1, 3)
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class QFinancesMenu(QDialog):
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