diff --git a/gen/coastal/silkworm.py b/gen/coastal/silkworm.py index c9e15f1f..4198e004 100644 --- a/gen/coastal/silkworm.py +++ b/gen/coastal/silkworm.py @@ -13,7 +13,7 @@ class SilkwormGenerator(GroupGenerator): positions = self.get_circular_position(5, launcher_distance=120, coverage=180) self.add_unit( - MissilesSS.AShM_Silkworm_SR, + MissilesSS.Silkworm_SR, "SR#0", self.position.x, self.position.y, @@ -23,7 +23,7 @@ class SilkwormGenerator(GroupGenerator): # Launchers for i, p in enumerate(positions): self.add_unit( - MissilesSS.AShM_SS_N_2_Silkworm, + MissilesSS.Silkworm_SR, "Missile#" + str(i), p[0], p[1], diff --git a/gen/missiles/scud_site.py b/gen/missiles/scud_site.py index 9ab81210..67c9a0ad 100644 --- a/gen/missiles/scud_site.py +++ b/gen/missiles/scud_site.py @@ -14,21 +14,21 @@ class ScudGenerator(GroupGenerator): # Scuds self.add_unit( - MissilesSS.SSM_SS_1C_Scud_B, + MissilesSS.Scud_B, "V1#0", self.position.x, self.position.y + random.randint(1, 8), self.heading, ) self.add_unit( - MissilesSS.SSM_SS_1C_Scud_B, + MissilesSS.Scud_B, "V1#1", self.position.x + 50, self.position.y + random.randint(1, 8), self.heading, ) self.add_unit( - MissilesSS.SSM_SS_1C_Scud_B, + MissilesSS.Scud_B, "V1#2", self.position.x + 100, self.position.y + random.randint(1, 8), diff --git a/gen/missiles/v1_group.py b/gen/missiles/v1_group.py index 597fa2ec..60c94db8 100644 --- a/gen/missiles/v1_group.py +++ b/gen/missiles/v1_group.py @@ -14,21 +14,21 @@ class V1GroupGenerator(GroupGenerator): # Ramps self.add_unit( - MissilesSS.SSM_V_1_Launcher, + MissilesSS.V1_launcher, "V1#0", self.position.x, self.position.y + random.randint(1, 8), self.heading, ) self.add_unit( - MissilesSS.SSM_V_1_Launcher, + MissilesSS.V1_launcher, "V1#1", self.position.x + 50, self.position.y + random.randint(1, 8), self.heading, ) self.add_unit( - MissilesSS.SSM_V_1_Launcher, + MissilesSS.V1_launcher, "V1#2", self.position.x + 100, self.position.y + random.randint(1, 8),