diff --git a/resources/ui/map/map.js b/resources/ui/map/map.js
index a5311b23..47b0206d 100644
--- a/resources/ui/map/map.js
+++ b/resources/ui/map/map.js
@@ -19,33 +19,33 @@ const Colors = Object.freeze({
Red: "#c85050",
});
-var map = L.map("map").setView([0, 0], 3);
+const map = L.map("map").setView([0, 0], 3);
L.control.scale({ maxWidth: 200 }).addTo(map);
// https://esri.github.io/esri-leaflet/api-reference/layers/basemap-layer.html
-var baseLayers = {
+const baseLayers = {
"Imagery Clarity": L.esri.basemapLayer("ImageryClarity", { maxZoom: 17 }),
"Imagery Firefly": L.esri.basemapLayer("ImageryFirefly", { maxZoom: 17 }),
Topographic: L.esri.basemapLayer("Topographic", { maxZoom: 16 }),
};
-var defaultBaseMap = baseLayers["Imagery Clarity"];
+const defaultBaseMap = baseLayers["Imagery Clarity"];
defaultBaseMap.addTo(map);
// Enabled by default, so addTo(map).
-var controlPointsLayer = L.layerGroup().addTo(map);
-var groundObjectsLayer = L.markerClusterGroup().addTo(map);
-var supplyRoutesLayer = L.layerGroup().addTo(map);
-var frontLinesLayer = L.layerGroup().addTo(map);
-var redSamThreatLayer = L.layerGroup().addTo(map);
-var blueFlightPlansLayer = L.layerGroup().addTo(map);
+const controlPointsLayer = L.layerGroup().addTo(map);
+const groundObjectsLayer = L.markerClusterGroup().addTo(map);
+const supplyRoutesLayer = L.layerGroup().addTo(map);
+const frontLinesLayer = L.layerGroup().addTo(map);
+const redSamThreatLayer = L.layerGroup().addTo(map);
+const blueFlightPlansLayer = L.layerGroup().addTo(map);
// Added to map by the user via layer controls.
-var blueSamThreatLayer = L.layerGroup();
-var blueSamDetectionLayer = L.layerGroup();
-var redSamDetectionLayer = L.layerGroup();
-var redFlightPlansLayer = L.layerGroup();
-var selectedFlightPlansLayer = L.layerGroup();
+const blueSamThreatLayer = L.layerGroup();
+const blueSamDetectionLayer = L.layerGroup();
+const redSamDetectionLayer = L.layerGroup();
+const redFlightPlansLayer = L.layerGroup();
+const selectedFlightPlansLayer = L.layerGroup();
L.control
.groupedLayers(
@@ -74,7 +74,7 @@ L.control
)
.addTo(map);
-var friendlyCpIcon = new L.Icon({
+const friendlyCpIcon = new L.Icon({
iconUrl:
"https://raw.githubusercontent.com/pointhi/leaflet-color-markers/master/img/marker-icon-2x-blue.png",
shadowUrl:
@@ -85,7 +85,7 @@ var friendlyCpIcon = new L.Icon({
shadowSize: [41, 41],
});
-var enemyCpIcon = new L.Icon({
+const enemyCpIcon = new L.Icon({
iconUrl:
"https://raw.githubusercontent.com/pointhi/leaflet-color-markers/master/img/marker-icon-2x-red.png",
shadowUrl:
@@ -96,7 +96,7 @@ var enemyCpIcon = new L.Icon({
shadowSize: [41, 41],
});
-var game;
+let game;
new QWebChannel(qt.webChannelTransport, function (channel) {
game = channel.objects.game;
drawInitialMap();
@@ -125,7 +125,7 @@ const SHOW_BASE_NAME_AT_ZOOM = 8;
function drawControlPoints() {
controlPointsLayer.clearLayers();
- var zoom = map.getZoom();
+ const zoom = map.getZoom();
game.controlPoints.forEach((cp) => {
L.marker(cp.position, { icon: iconFor(cp.blue) })
.bindTooltip(`
${cp.name}
`, {
@@ -142,10 +142,12 @@ function drawControlPoints() {
}
function drawSamThreatsAt(tgo) {
- var detectionLayer = tgo.blue ? blueSamDetectionLayer : redSamDetectionLayer;
- var threatLayer = tgo.blue ? blueSamThreatLayer : redSamThreatLayer;
- var threatColor = tgo.blue ? Colors.Blue : Colors.Red;
- var detectionColor = tgo.blue ? "#bb89ff" : "#eee17b";
+ const detectionLayer = tgo.blue
+ ? blueSamDetectionLayer
+ : redSamDetectionLayer;
+ const threatLayer = tgo.blue ? blueSamThreatLayer : redSamThreatLayer;
+ const threatColor = tgo.blue ? Colors.Blue : Colors.Red;
+ const detectionColor = tgo.blue ? "#bb89ff" : "#eee17b";
tgo.samDetectionRanges.forEach((range) => {
L.circle(tgo.position, {
@@ -189,7 +191,7 @@ function drawGroundObjects() {
function drawSupplyRoutes() {
supplyRoutesLayer.clearLayers();
game.supplyRoutes.forEach((route) => {
- var color;
+ let color;
if (route.frontActive) {
color = Colors.Red;
} else if (route.blue) {
@@ -218,14 +220,14 @@ function drawFrontLines() {
const SHOW_WAYPOINT_INFO_AT_ZOOM = 9;
function drawFlightPlan(flight) {
- var layer = flight.blue ? blueFlightPlansLayer : redFlightPlansLayer;
- var color = flight.blue ? Colors.Blue : Colors.Red;
- var highlight = "#ffff00";
+ const layer = flight.blue ? blueFlightPlansLayer : redFlightPlansLayer;
+ const color = flight.blue ? Colors.Blue : Colors.Red;
+ const highlight = "#ffff00";
// We don't need a marker for the departure waypoint (and it's likely
// coincident with the landing waypoint, so hard to see). We do want to draw
// the path from it though.
- var points = [flight.flightPlan[0].position];
- var zoom = map.getZoom();
+ const points = [flight.flightPlan[0].position];
+ const zoom = map.getZoom();
flight.flightPlan.slice(1).forEach((waypoint) => {
if (!waypoint.isDivert) {
points.push(waypoint.position);
@@ -256,7 +258,7 @@ function drawFlightPlans() {
blueFlightPlansLayer.clearLayers();
redFlightPlansLayer.clearLayers();
selectedFlightPlansLayer.clearLayers();
- var selected = null;
+ let selected = null;
game.flights.forEach((flight) => {
// Draw the selected waypoint last so it's on top. bringToFront only brings
// it to the front of the *extant* elements, so any flights drawn later will
@@ -292,14 +294,14 @@ function clearAllLayers() {
}
function setTooltipZoomThreshold(layerGroup, showAt) {
- var showing = map.getZoom() >= showAt;
+ let showing = map.getZoom() >= showAt;
map.on("zoomend", function () {
- var zoom = map.getZoom();
+ const zoom = map.getZoom();
if (zoom < showAt && showing) {
showing = false;
layerGroup.eachLayer(function (layer) {
if (layer.getTooltip()) {
- var tooltip = layer.getTooltip();
+ const tooltip = layer.getTooltip();
layer.unbindTooltip().bindTooltip(tooltip, {
permanent: false,
});
@@ -309,7 +311,7 @@ function setTooltipZoomThreshold(layerGroup, showAt) {
showing = true;
layerGroup.eachLayer(function (layer) {
if (layer.getTooltip()) {
- var tooltip = layer.getTooltip();
+ const tooltip = layer.getTooltip();
layer.unbindTooltip().bindTooltip(tooltip, {
permanent: true,
});