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Rotate ground-units as in the campaign miz
This implements a logic to rotate groups which are generated from templates like the origin (ground unit) which was placed by the campaign designer
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@@ -521,6 +521,7 @@ def update_factions(generator_names) -> None:
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# ground_object = SamGroundObject(
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# namegen.random_objective_name(),
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# initial_position,
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# Heading.from_degrees(0),
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# control_point,
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# )
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#
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