mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
carrier ops; persistency; ui improvements; refactoring
This commit is contained in:
@@ -1,7 +1,3 @@
|
||||
from shop import db
|
||||
|
||||
from tkinter import *
|
||||
from ui.window import *
|
||||
from ui.eventmenu import *
|
||||
|
||||
from game.game import *
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
from tkinter import *
|
||||
from ui.window import *
|
||||
from ui.eventresultsmenu import *
|
||||
|
||||
from shop import db
|
||||
from game.game import *
|
||||
from game import event
|
||||
from game import event, db
|
||||
|
||||
|
||||
class EventMenu(Menu):
|
||||
@@ -55,7 +52,7 @@ class EventMenu(Menu):
|
||||
row += 1
|
||||
|
||||
base = None # type: Base
|
||||
if self.event.attacker.name == self.game.player:
|
||||
if self.event.attacker_name == self.game.player:
|
||||
base = self.event.from_cp.base
|
||||
else:
|
||||
base = self.event.to_cp.base
|
||||
|
||||
@@ -1,13 +1,7 @@
|
||||
import math
|
||||
import itertools
|
||||
|
||||
from tkinter import *
|
||||
from tkinter.ttk import *
|
||||
from ui.window import *
|
||||
|
||||
from userdata.debriefing_parser import *
|
||||
from game.game import *
|
||||
from game import event
|
||||
|
||||
|
||||
class EventResultsMenu(Menu):
|
||||
@@ -21,18 +15,22 @@ class EventResultsMenu(Menu):
|
||||
self.event = event
|
||||
self.finished = False
|
||||
|
||||
wait_for_debriefing(lambda: self.process_debriefing)
|
||||
|
||||
def display(self):
|
||||
self.window.clear_right_pane()
|
||||
|
||||
if not self.finished:
|
||||
Button(self.frame, text="no losses, succ", command=self.simulate_result(0, 1, True)).grid()
|
||||
Button(self.frame, text="no losses, fail", command=self.simulate_result(0, 1, False)).grid(column=1)
|
||||
Button(self.frame, text="no losses, fail", command=self.simulate_result(0, 1, False)).grid(row=1, column=1)
|
||||
|
||||
Button(self.frame, text="half losses, succ", command=self.simulate_result(0.5, 0.5, True)).grid(row=1, )
|
||||
Button(self.frame, text="half losses, fail", command=self.simulate_result(0.5, 0.5, False)).grid(row=1, column=1)
|
||||
Button(self.frame, text="half losses, succ", command=self.simulate_result(0.5, 0.5, True)).grid(row=2, )
|
||||
Button(self.frame, text="half losses, fail", command=self.simulate_result(0.5, 0.5, False)).grid(row=2, column=1)
|
||||
|
||||
Button(self.frame, text="full losses, succ", command=self.simulate_result(1, 0, True)).grid(row=2, )
|
||||
Button(self.frame, text="full losses, fail", command=self.simulate_result(1, 0, False)).grid(row=2, column=1)
|
||||
Button(self.frame, text="full losses, succ", command=self.simulate_result(1, 0, True)).grid(row=3, )
|
||||
Button(self.frame, text="full losses, fail", command=self.simulate_result(1, 0, False)).grid(row=3, column=1)
|
||||
|
||||
Label(self.frame, text="Play the mission and save debriefing to {}".format(debriefing_directory_location())).grid(row=0, column=0)
|
||||
else:
|
||||
row = 0
|
||||
if self.event.is_successfull(self.debriefing):
|
||||
@@ -56,6 +54,15 @@ class EventResultsMenu(Menu):
|
||||
|
||||
Button(self.frame, text="Okay", command=self.dismiss).grid(columnspan=1, row=row); row += 1
|
||||
|
||||
def process_debriefing(self, debriefing: Debriefing):
|
||||
self.game.finish_event(debriefing)
|
||||
self.game.pass_turn()
|
||||
|
||||
self.finished = True
|
||||
self.player_losses = debriefing.destroyed_units[self.game.player]
|
||||
self.enemy_losses = debriefing.destroyed_units[self.game.enemy]
|
||||
self.display()
|
||||
|
||||
def simulate_result(self, player_factor: float, enemy_factor: float, result: bool):
|
||||
def action():
|
||||
debriefing = Debriefing()
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
from tkinter import *
|
||||
from tkinter.ttk import *
|
||||
import pickle
|
||||
|
||||
from ui.window import *
|
||||
from ui.eventmenu import *
|
||||
from ui.basemenu import *
|
||||
from ui.overviewcanvas import *
|
||||
|
||||
from game.game import *
|
||||
from userdata import persistency
|
||||
|
||||
|
||||
class MainMenu(Menu):
|
||||
@@ -22,9 +20,10 @@ class MainMenu(Menu):
|
||||
self.frame.grid_columnconfigure(0, weight=1)
|
||||
|
||||
def display(self):
|
||||
persistency.save_game(self.game)
|
||||
|
||||
self.window.clear_right_pane()
|
||||
self.upd.update()
|
||||
|
||||
row = 1
|
||||
|
||||
def label(text):
|
||||
@@ -51,7 +50,13 @@ class MainMenu(Menu):
|
||||
if event.informational:
|
||||
continue
|
||||
|
||||
event_button(event, "{} {}".format(event.attacker.name != self.game.player and "!" or " ", event))
|
||||
prefix = ""
|
||||
if event.attacker_name != self.game.player:
|
||||
prefix += "!"
|
||||
elif event.from_cp.is_global:
|
||||
prefix += "CARRIER"
|
||||
|
||||
event_button(event, "{} {}".format(prefix, event))
|
||||
|
||||
def pass_turn(self):
|
||||
self.game.pass_turn(no_action=True)
|
||||
|
||||
@@ -79,7 +79,9 @@ class OverviewCanvas:
|
||||
extent=extent)
|
||||
self.canvas.tag_bind(cp_id, "<Button-1>", self.display(cp))
|
||||
self.create_cp_title((coords[0] + arc_size/2, coords[1] + arc_size/2), cp)
|
||||
self.canvas.create_text(coords[0], coords[1] - arc_size / 1.5, text="8/4/2", font=("Helvetica", 10))
|
||||
|
||||
units_title = "{}/{}/{}".format(cp.base.total_planes, cp.base.total_armor, cp.base.total_aa)
|
||||
self.canvas.create_text(coords[0], coords[1] - arc_size / 1.5, text=units_title, font=("Helvetica", 10))
|
||||
|
||||
def display(self, cp: ControlPoint):
|
||||
def action(_):
|
||||
|
||||
Reference in New Issue
Block a user