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Use FrontLine in ConflictTheater.conflicts.
This commit is contained in:
17
game/game.py
17
game/game.py
@@ -141,8 +141,10 @@ class Game:
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self.events.append(event_class(self, player_cp, enemy_cp, enemy_cp.position, self.player_name, self.enemy_name))
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def _generate_events(self):
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for player_cp, enemy_cp in self.theater.conflicts(True):
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self._generate_player_event(FrontlineAttackEvent, player_cp, enemy_cp)
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for front_line in self.theater.conflicts(True):
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self._generate_player_event(FrontlineAttackEvent,
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front_line.control_point_a,
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front_line.control_point_b)
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def commision_unit_types(self, cp: ControlPoint, for_task: Task) -> List[UnitType]:
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importance_factor = (cp.importance - IMPORTANCE_LOW) / (IMPORTANCE_HIGH - IMPORTANCE_LOW)
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@@ -388,10 +390,13 @@ class Game:
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points = []
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# By default, use the existing frontline conflict position
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for conflict in self.theater.conflicts():
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points.append(Conflict.frontline_position(self.theater, conflict[0], conflict[1])[0])
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points.append(conflict[0].position)
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points.append(conflict[1].position)
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for front_line in self.theater.conflicts():
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position = Conflict.frontline_position(self.theater,
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front_line.control_point_a,
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front_line.control_point_b)
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points.append(position[0])
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points.append(front_line.control_point_a.position)
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points.append(front_line.control_point_b.position)
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# If there is no conflict take the center point between the two nearest opposing bases
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if len(points) == 0:
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@@ -253,7 +253,9 @@ class Operation:
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# Generate ground units on frontline everywhere
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jtacs: List[JtacInfo] = []
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for player_cp, enemy_cp in self.game.theater.conflicts(True):
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for front_line in self.game.theater.conflicts(True):
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player_cp = front_line.control_point_a
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enemy_cp = front_line.control_point_b
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conflict = Conflict.frontline_cas_conflict(self.attacker_name, self.defender_name,
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self.current_mission.country(self.attacker_country),
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self.current_mission.country(self.defender_country),
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