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Actually generate the planned flights from the flight planner.
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@@ -145,15 +145,14 @@ class Operation:
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country = self.current_mission.country(self.game.player_country)
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else:
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country = self.current_mission.country(self.game.enemy_country)
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# CAP
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self.airgen.generate_patrol_group(cp, country)
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# CAS
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self.airgen.generate_patrol_cas(cp, country)
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# SEAD
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self.airgen.generate_dead_sead(cp, country)
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## # CAP
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## self.airgen.generate_patrol_group(cp, country)
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## # CAS
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## self.airgen.generate_patrol_cas(cp, country)
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## # SEAD
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## self.airgen.generate_dead_sead(cp, country)
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if cp.id in self.game.planners.keys():
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self.airgen.generate_flights(cp, country, self.game.planners[cp.id])
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