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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
add vertical takeoff and landing option
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@@ -30,6 +30,7 @@ from dcs.task import (
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OptNoReportWaypointPass,
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OptRadioUsageContact,
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OptRadioSilence,
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OptVerticalTakeoffLanding,
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Tanker,
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RecoveryTanker,
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ActivateBeaconCommand,
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@@ -114,6 +115,7 @@ class AircraftBehavior:
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mission_uses_gun: bool = True,
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rtb_on_bingo: bool = True,
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ai_unlimited_fuel: Optional[bool] = None,
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ai_vertical_takoff_landing: Optional[bool] = None,
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) -> None:
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group.points[0].tasks.clear()
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if ai_unlimited_fuel is None:
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@@ -121,6 +123,11 @@ class AircraftBehavior:
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flight.squadron.coalition.game.settings.ai_unlimited_fuel
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)
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if ai_vertical_takoff_landing is None:
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ai_vertical_takoff_landing = (
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flight.squadron.coalition.game.settings.ai_vertical_takoff_landing
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)
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# at IP, insert waypoint to orient aircraft in correct direction
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layout = flight.flight_plan.layout
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at_ip_or_combat = flight.state.is_at_ip or flight.state.in_combat
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@@ -150,6 +157,9 @@ class AircraftBehavior:
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if rtb_winchester is not None:
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group.points[0].tasks.append(OptRTBOnOutOfAmmo(rtb_winchester))
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if ai_vertical_takoff_landing and flight.is_helo:
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group.points[0].tasks.append(OptVerticalTakeoffLanding(True))
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# Confiscate the bullets of AI missions that do not rely on the gun. There is no
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# "all but gun" RTB winchester option, so air to ground missions with mixed
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# weapon types will insist on using all of their bullets after running out of
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@@ -332,6 +332,13 @@ class Settings:
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default=False,
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detail="AI will jettison their fuel tanks as soon as they're empty.",
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)
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ai_vertical_takoff_landing: bool = boolean_option(
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"AI helicopters use vertical takeoff and landing",
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page=CAMPAIGN_DOCTRINE_PAGE,
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section=GENERAL_SECTION,
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default=False,
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detail="AI will use vertical takeoff and landing instead of combat takeoff and landing.",
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)
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max_plane_altitude_offset: int = bounded_int_option(
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"Maximum randomized altitude offset (x1000 ft) for airplanes.",
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page=CAMPAIGN_DOCTRINE_PAGE,
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