number of fixes to the mission generation

This commit is contained in:
Vasyl Horbachenko
2018-06-29 05:33:35 +03:00
parent 2ace05c565
commit e03342b3ff
15 changed files with 72 additions and 78 deletions

View File

@@ -239,8 +239,6 @@ UNIT_BY_COUNTRY = {
M_2000C,
AV8BNA,
A_10A,
A_10C,
Su_25T,
L_39ZA,

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@@ -12,24 +12,12 @@ from .event import Event
class CaptureEvent(Event):
silent = True
BONUS_BASE = 10
BONUS_BASE = 15
STRENGTH_RECOVERY = 0.35
def __str__(self):
return "Attack from {} to {}".format(self.from_cp, self.to_cp)
@property
def threat_description(self):
descr = "{} aircraft + CAS, {} vehicles".format(
self.enemy_cp.base.scramble_count(self.game.settings.multiplier),
self.enemy_cp.base.assemble_count()
)
if self.is_player_attacking:
descr += ", {} AA".format(self.enemy_cp.base.assemble_aa_count())
return descr
def is_successfull(self, debriefing: Debriefing):
alive_attackers = sum([v for k, v in debriefing.alive_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
alive_defenders = sum([v for k, v in debriefing.alive_units[self.defender_name].items() if db.unit_task(k) == PinpointStrike])

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@@ -18,7 +18,7 @@ class Event:
difficulty = 1 # type: int
game = None # type: Game
environment_settings = None # type: EnvironmentSettings
BONUS_BASE = 3
BONUS_BASE = 5
def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, game):
self.attacker_name = attacker_name

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@@ -18,6 +18,13 @@ class GroundInterceptEvent(Event):
targets = None # type: db.ArmorDict
@property
def threat_description(self):
if not self.game.is_player_attack(self):
return "{} aicraft".format(self.from_cp.base.scramble_count(self.game.settings.multiplier, CAS))
else:
return super(GroundInterceptEvent, self).threat_description
def __str__(self):
return "Fontline CAS from {} at {}".format(self.from_cp, self.to_cp)

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@@ -40,6 +40,8 @@ class InfantryTransportEvent(Event):
to_cp=self.to_cp
)
op.setup(transport=transport)
air_defense = db.find_unittype(AirDefence, self.defender_name)[0]
op.setup(transport=transport,
aa={air_defense: 2})
self.operation = op

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@@ -13,7 +13,6 @@ from .event import Event
class InterceptEvent(Event):
BONUS_BASE = 5
STRENGTH_INFLUENCE = 0.3
GLOBAL_STRENGTH_INFLUENCE = 0.3
AIRDEFENSE_COUNT = 3
@@ -25,7 +24,7 @@ class InterceptEvent(Event):
@property
def threat_description(self):
return "{} aircraft".format(self.enemy_cp.base.scramble_count(self.game.settings.multiplier))
return "{} aircraft".format(self.enemy_cp.base.scramble_count(self.game.settings.multiplier, CAP))
def is_successfull(self, debriefing: Debriefing):
units_destroyed = debriefing.destroyed_units[self.defender_name].get(self.transport_unit, 0)

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@@ -64,7 +64,7 @@ AWACS_BUDGET_COST = 4
# Initial budget value
PLAYER_BUDGET_INITIAL = 120
# Base post-turn bonus value
PLAYER_BUDGET_BASE = 30
PLAYER_BUDGET_BASE = 10
# Bonus multiplier logarithm base
PLAYER_BUDGET_IMPORTANCE_LOG = 2

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@@ -15,9 +15,11 @@ from .operation import Operation
class InfantryTransportOperation(Operation):
transport = None # type: db.HeliDict
aa = None # type: db.AirDefenseDict
def setup(self, transport: db.HeliDict):
def setup(self, transport: db.HeliDict, aa: db.AirDefenseDict):
self.transport = transport
self.aa = aa
def prepare(self, terrain: Terrain, is_quick: bool):
super(InfantryTransportOperation, self).prepare(terrain, is_quick)
@@ -40,7 +42,8 @@ class InfantryTransportOperation(Operation):
at=self.attackers_starting_position
)
self.armorgen.generate_passengers(count=8)
self.armorgen.generate_passengers(count=6)
self.aagen.generate_at_defenders_location(self.aa)
self.visualgen.generate_transportation_marker(self.conflict.ground_attackers_location)
self.visualgen.generate_transportation_destination(self.conflict.position)