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number of fixes to the mission generation
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@@ -18,7 +18,7 @@ class Event:
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difficulty = 1 # type: int
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game = None # type: Game
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environment_settings = None # type: EnvironmentSettings
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BONUS_BASE = 3
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BONUS_BASE = 5
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def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, game):
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self.attacker_name = attacker_name
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