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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
number of fixes to the mission generation
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@@ -27,9 +27,11 @@ class BaseMenu(Menu):
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scheduled_units = self.event.units.get(unit_type, 0)
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Label(self.frame, text="{}".format(db.unit_type_name(unit_type))).grid(row=row, sticky=W)
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label = Label(self.frame, text="({})".format(existing_units))
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self.bought_amount_labels[unit_type] = label
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label.grid(column=1, row=row)
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self.bought_amount_labels[unit_type] = label
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Label(self.frame, text="{}m".format(unit_price)).grid(column=2, row=row)
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Button(self.frame, text="+", command=self.buy(unit_type)).grid(column=3, row=row)
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Button(self.frame, text="-", command=self.sell(unit_type)).grid(column=4, row=row)
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@@ -62,15 +64,22 @@ class BaseMenu(Menu):
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super(BaseMenu, self).dismiss()
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def _update_count_label(self, unit_type: UnitType):
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self.bought_amount_labels[unit_type]["text"] = "({}{})".format(
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self.cp.base.total_units_of_type(unit_type),
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unit_type in self.event.units and ", bought {}".format(self.event.units[unit_type]) or ""
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)
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self.budget_label["text"] = "Budget: {}m".format(self.game.budget)
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def buy(self, unit_type):
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def action():
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price = db.PRICES[unit_type]
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if self.game.budget >= price:
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self.event.deliver({unit_type: 1})
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self.game.budget -= price
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label = self.bought_amount_labels[unit_type] # type: Label
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label["text"] = "({}, bought {})".format(self.cp.base.total_units_of_type(unit_type), self.event.units[unit_type])
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self.budget_label["text"] = "Budget: {}m".format(self.game.budget)
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self._update_count_label(unit_type)
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return action
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@@ -87,8 +96,6 @@ class BaseMenu(Menu):
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self.game.budget += price
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self.base.commit_losses({unit_type: 1})
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label = self.bought_amount_labels[unit_type] # type: Label
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label["text"] = "({}, bought {})".format(self.cp.base.total_units_of_type(unit_type), self.event.units[unit_type])
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self.budget_label["text"] = "Budget: {}m".format(self.game.budget)
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self._update_count_label(unit_type)
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return action
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