diff --git a/changelog.md b/changelog.md index 7b0613d3..67d3a973 100644 --- a/changelog.md +++ b/changelog.md @@ -224,6 +224,7 @@ BAI/ANTISHIP/DEAD/STRIKE/BARCAP/CAS/OCA/AIR-ASSAULT (main) missions * **[Data]** Fixed the class of the Samuel Chase so it can't be picked for a AAA or SHORAD site. * **[Data]** Allow CH-47D, CH-53E and UH-60A to operate from carriers and LHAs. * **[Data]** Added the F-15E's LANTIRN to the list of known targeting pods. Player F-15E flight with TGPs will now be assigned laser codes. +* **[Flight Planning]** Patrolling flight plans (CAS, CAP, refueling, etc) now handle TOT offsets. * **[Mission Generation]** Restored previous AI behavior for anti-ship missions. A DCS update caused only a single aircraft in a flight to attack. The full flight will now attack like they used to. * **[Mission Generation]** Fix generation of OCA Runway missions to allow LGBs to be used. * **[Plugins]** Fixed Lua errors in Skynet plugin that would occur whenever one coalition had no IADS nodes. diff --git a/game/ato/flightplans/patrolling.py b/game/ato/flightplans/patrolling.py index 67d0bb16..2ff48e2c 100644 --- a/game/ato/flightplans/patrolling.py +++ b/game/ato/flightplans/patrolling.py @@ -60,7 +60,7 @@ class PatrollingFlightPlan(StandardFlightPlan[LayoutT], UiZoneDisplay, ABC): @property def patrol_start_time(self) -> timedelta: - return self.package.time_over_target + self.tot_offset + return self.tot @property def patrol_end_time(self) -> timedelta: