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https://github.com/dcs-retribution/dcs-retribution.git
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fixed start.bat for usernames w/ spaces; fixed triggers for player defending; minor fixes
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@@ -63,7 +63,7 @@ class ArmorConflictGenerator:
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if defenders:
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def_pos = position.point_from_heading(self.conflict.heading + 90, 4000)
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def_dest = position.point_from_heading(self.conflict.heading + 90, 25000)
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def_dest = position.point_from_heading(self.conflict.heading - 90, 25000)
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for type, count in defenders.items():
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self._generate_group(
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side=self.conflict.defenders_side,
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@@ -38,7 +38,7 @@ class TriggersGenerator:
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self.conflict = conflict
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self.game = game
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def _gen_activation_trigger(self, radius: int, player_coalition: str, enemy_coalition: str):
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def _gen_activation_trigger(self, radius: int, player_cp: ControlPoint, player_coalition: str, enemy_coalition: str):
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activate_by_trigger = []
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for coalition_name, coalition in self.mission.coalition.items():
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for country in coalition.countries.values():
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@@ -51,7 +51,7 @@ class TriggersGenerator:
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vehicle_group.late_activation = True
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activate_by_trigger.append(vehicle_group)
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conflict_distance = self.conflict.from_cp.position.distance_to_point(self.conflict.position)
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conflict_distance = player_cp.position.distance_to_point(self.conflict.position)
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minimum_radius = max(conflict_distance - TRIGGER_MIN_DISTANCE_FROM_START, TRIGGER_RADIUS_MINIMUM)
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if minimum_radius < 0:
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minimum_radius = 0
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@@ -67,7 +67,7 @@ class TriggersGenerator:
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self.mission.triggerrules.triggers.append(activation_trigger)
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def _gen_push_trigger(self, player_coalition: str):
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def _gen_push_trigger(self, player_cp: ControlPoint, player_coalition: str):
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push_by_trigger = []
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for coalition_name, coalition in self.mission.coalition.items():
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for country in coalition.countries.values():
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@@ -76,7 +76,7 @@ class TriggersGenerator:
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if plane_group.task == AWACS.name or plane_group.task == Refueling.name:
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continue
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regroup_heading = self.conflict.to_cp.position.heading_between_point(self.conflict.from_cp.position)
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regroup_heading = self.conflict.to_cp.position.heading_between_point(player_cp.position)
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pos1 = plane_group.position.point_from_heading(regroup_heading, REGROUP_ZONE_DISTANCE)
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pos2 = plane_group.position.point_from_heading(regroup_heading, REGROUP_ZONE_DISTANCE+5000)
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@@ -99,7 +99,7 @@ class TriggersGenerator:
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plane_group.add_trigger_action(SwitchWaypoint(to_waypoint=4))
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push_by_trigger.append(plane_group)
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push_trigger_zone = self.mission.triggers.add_triggerzone(self.conflict.from_cp.position, PUSH_TRIGGER_SIZE, name="Push zone")
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push_trigger_zone = self.mission.triggers.add_triggerzone(player_cp.position, PUSH_TRIGGER_SIZE, name="Push zone")
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push_trigger = TriggerOnce(Event.NoEvent, "Push trigger")
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for group in push_by_trigger:
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@@ -136,7 +136,7 @@ class TriggersGenerator:
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for vehicle_group in country.vehicle_group:
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vehicle_group.set_skill(Skill(skill_level))
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def generate(self, is_quick: bool, activation_trigger_radius: int):
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def generate(self, player_cp: ControlPoint, is_quick: bool, activation_trigger_radius: int):
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player_coalition = self.game.player == "USA" and "blue" or "red"
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enemy_coalition = player_coalition == "blue" and "red" or "blue"
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@@ -148,6 +148,6 @@ class TriggersGenerator:
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if not is_quick:
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# TODO: waypoint parts of this should not be post-hacked but added in airgen
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self._gen_activation_trigger(activation_trigger_radius, player_coalition, enemy_coalition)
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self._gen_push_trigger(player_coalition)
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self._gen_activation_trigger(activation_trigger_radius, player_cp, player_coalition, enemy_coalition)
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self._gen_push_trigger(player_cp, player_coalition)
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