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randomized strike objects with templates; forbid ground objects and vehicles placement on mountains and in forests; updated push trigger so it include player group; adjacent CP missions could be initiated from carriers
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@@ -19,11 +19,15 @@ class GroundObjectsGenerator:
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self.game = game
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def generate_farps(self, number_of_units=1) -> typing.Collection[StaticGroup]:
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assert self.conflict.is_vector, "FARP could be generated only on frontline conflicts!"
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for i, _ in enumerate(range(0, number_of_units, self.FARP_CAPACITY)):
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if self.conflict.is_vector:
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center = self.conflict.center
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heading = self.conflict.heading - 90
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position = self.conflict.find_ground_position(self.conflict.center.point_from_heading(heading, FARP_FRONTLINE_DISTANCE), heading)
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else:
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center, heading = self.conflict.frontline_position(self.conflict.from_cp, self.conflict.to_cp)
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heading -= 90
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position = self.conflict.find_ground_position(center.point_from_heading(heading, FARP_FRONTLINE_DISTANCE), heading)
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for i, _ in enumerate(range(0, number_of_units, self.FARP_CAPACITY)):
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position = position.point_from_heading(0, i * 275)
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yield self.m.farp(
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@@ -64,6 +68,10 @@ class GroundObjectsGenerator:
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else:
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static_type = fortification_map[ground_object.dcs_identifier]
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if not static_type:
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print("Didn't find {} in static _map(s)!".format(ground_object.dcs_identifier))
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continue
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group = self.m.static_group(
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country=side,
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name=ground_object.string_identifier,
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