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https://github.com/dcs-retribution/dcs-retribution.git
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naval intercept operation; package refactoring
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93
game/event/event.py
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93
game/event/event.py
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from dcs.unittype import UnitType
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from game import *
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from theater import *
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from userdata.debriefing import Debriefing
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DIFFICULTY_LOG_BASE = 1.5
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class Event:
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silent = False
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informational = False
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is_awacs_enabled = False
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operation = None # type: Operation
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difficulty = 1 # type: int
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BONUS_BASE = 0
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def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, game):
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self.attacker_name = attacker_name
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self.defender_name = defender_name
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self.to_cp = to_cp
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self.from_cp = from_cp
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self.game = game
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@property
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def is_player_attacking(self) -> bool:
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return self.attacker_name == self.game.player
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@property
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def enemy_cp(self) -> ControlPoint:
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if self.attacker_name == self.game.player:
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return self.to_cp
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else:
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return self.from_cp
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@property
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def threat_description(self) -> str:
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return ""
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def bonus(self) -> int:
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return math.ceil(math.log(self.difficulty, DIFFICULTY_LOG_BASE) * self.BONUS_BASE)
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def is_successfull(self, debriefing: Debriefing) -> bool:
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return self.operation.is_successfull(debriefing)
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def generate(self):
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self.operation.is_awacs_enabled = self.is_awacs_enabled
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self.operation.prepare(self.game.theater.terrain, is_quick=False)
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self.operation.generate()
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self.operation.mission.save("build/nextturn.miz")
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def generate_quick(self):
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self.operation.is_awacs_enabled = self.is_awacs_enabled
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self.operation.prepare(self.game.theater.terrain, is_quick=True)
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self.operation.generate()
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self.operation.mission.save('build/nextturn_quick.miz')
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def commit(self, debriefing: Debriefing):
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for country, losses in debriefing.destroyed_units.items():
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if country == self.attacker_name:
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cp = self.from_cp
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else:
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cp = self.to_cp
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cp.base.commit_losses(losses)
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def skip(self):
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pass
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class UnitsDeliveryEvent(Event):
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informational = True
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units = None # type: typing.Dict[UnitType, int]
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def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, game):
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super(UnitsDeliveryEvent, self).__init__(attacker_name=attacker_name,
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defender_name=defender_name,
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from_cp=from_cp,
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to_cp=to_cp,
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game=game)
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self.units = {}
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def __str__(self):
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return "Pending delivery to {}".format(self.to_cp)
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def deliver(self, units: typing.Dict[UnitType, int]):
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for k, v in units.items():
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self.units[k] = self.units.get(k, 0) + v
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def skip(self):
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self.to_cp.base.commision_units(self.units)
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