naval intercept operation; package refactoring

This commit is contained in:
Vasyl Horbachenko
2018-06-18 23:57:02 +03:00
parent 3e2f3c6f89
commit e2dbaa100f
33 changed files with 974 additions and 602 deletions

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@@ -1,2 +1,11 @@
import dcs
from .aaa import *
from .aircraft import *
from .armor import *
from .awacsgen import *
from .conflictgen import *
from .shipgen import *
from .visualgen import *
from .settingsgen import *
from . import naming

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@@ -1,4 +1,4 @@
from game import db
from game import *
from theater.conflicttheater import ConflictTheater
from .conflictgen import *

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@@ -176,7 +176,7 @@ class AircraftConflictGenerator:
groups.append(group)
return groups
def generate_cas(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
def generate_cas_strikegroup(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
assert len(self.escort_targets) == 0
for flying_type, count, client_count in self._split_to_groups(attackers, clients):
@@ -195,7 +195,26 @@ class AircraftConflictGenerator:
group.add_waypoint(self.conflict.from_cp.position, RTB_ALTITUDE)
def generate_cas_escort(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
def generate_ship_strikegroup(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
assert len(self.escort_targets) == 0
for flying_type, count, client_count in self._split_to_groups(attackers, clients):
group = self._generate_group(
name=namegen.next_cas_group_name(),
side=self.conflict.attackers_side,
unit_type=flying_type,
count=count,
client_count=client_count,
at=at and at or self._group_point(self.conflict.air_attackers_location))
self.escort_targets.append(group)
group.add_waypoint(self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED)
group.task = AntishipStrike.name
self._setup_group(group, AntishipStrike, clients)
group.add_waypoint(self.conflict.from_cp.position, RTB_ALTITUDE)
def generate_strikegroup_escort(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
for g in self._generate_escort(
side=self.conflict.attackers_side,
units=attackers,

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@@ -14,6 +14,9 @@ from dcs.point import *
from dcs.task import *
from dcs.country import *
from theater import *
GROUND_DISTANCE_FACTOR = 0.8
GROUNDINTERCEPT_DISTANCE_FACTOR = 3
AIR_DISTANCE = 32000
@@ -25,6 +28,9 @@ INTERCEPT_DEFENDERS_DISTANCE = 30000
INTERCEPT_MAX_DISTANCE = 80000
INTERCEPT_MIN_DISTANCE = 45000
NAVAL_INTERCEPT_DISTANCE_FACTOR = 1.3
NAVAL_INTERCEPT_STEP = 3000
def _opposite_heading(h):
return h+180
@@ -119,3 +125,31 @@ class Conflict:
instance.ground_defenders_location = instance.position.point_from_heading(random.choice(to_cp.radials), instance.size * GROUNDINTERCEPT_DISTANCE_FACTOR)
return instance
@classmethod
def naval_intercept_conflict(cls, attacker: Country, defender: Country, theater: ConflictTheater, from_cp: ControlPoint, to_cp: ControlPoint):
radial = random.choice(to_cp.sea_radials)
initial_distance = int(from_cp.position.distance_to_point(to_cp.position) * NAVAL_INTERCEPT_DISTANCE_FACTOR)
position = to_cp.position.point_from_heading(radial, initial_distance)
for offset in range(0, initial_distance, NAVAL_INTERCEPT_STEP):
if theater.is_on_land(position):
break
else:
position = to_cp.position.point_from_heading(radial, offset)
instance = cls()
instance.from_cp = from_cp
instance.to_cp = to_cp
instance.attackers_side = attacker
instance.defenders_side = defender
instance.position = position
instance.size = SIZE_REGULAR
instance.radials = to_cp.radials
attacker_heading = from_cp.position.heading_between_point(to_cp.position)
instance.air_attackers_location = instance.position.point_from_heading(attacker_heading, AIR_DISTANCE)
instance.air_defenders_location = instance.position.point_from_heading(_opposite_heading(attacker_heading), AIR_DISTANCE)
return instance

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@@ -9,8 +9,8 @@ from dcs.action import *
from dcs.unit import Skill
from game import db
from theater.weatherforecast import WeatherForecast
from theater.conflicttheater import Conflict
from theater import *
from gen import *
ACTIVATION_TRIGGER_SIZE = 40000
ACTIVATION_TRIGGER_MIN_DISTANCE = 5000

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@@ -1,3 +1,4 @@
from game import db
from .conflictgen import *
from .naming import *
@@ -5,15 +6,33 @@ from dcs.mission import *
from dcs.unitgroup import *
from dcs.task import *
SHIP_RANDOM_SPREAD = 300
class ShipGenerator:
def __init__(self, mission: Mission, conflict: Conflict):
self.m = mission
self.conflict = conflict
def generate(self, type: ShipType, country: str, at: Point) -> ShipGroup:
def generate_carrier(self, type: ShipType, country: str, at: Point) -> ShipGroup:
return self.m.ship_group(
country=self.m.country(country),
name=namegen.next_transport_group_name(),
_type=type,
position=at)
def generate_cargo(self, units: db.ShipDict) -> typing.Collection[ShipGroup]:
groups = []
for unit_type, unit_count in units.items():
group = self.m.ship_group(
country=self.conflict.defenders_side,
name=namegen.next_transport_group_name(),
_type=unit_type,
position=self.conflict.position.random_point_within(SHIP_RANDOM_SPREAD, SHIP_RANDOM_SPREAD),
group_size=unit_count,
)
group.add_waypoint(self.conflict.to_cp.position)
groups.append(group)
return groups

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@@ -6,7 +6,8 @@ from dcs.mission import Mission
from dcs.statics import *
from dcs.unit import Static
from theater.conflicttheater import Conflict
from theater import *
from .conflictgen import *
#from game.game import Game