diff --git a/.github/actions/build-app/action.yaml b/.github/actions/build-app/action.yaml
index 23273108..a1e68b79 100644
--- a/.github/actions/build-app/action.yaml
+++ b/.github/actions/build-app/action.yaml
@@ -1,5 +1,5 @@
-name: Build Liberation package
-description: Assembles the full Liberation application.
+name: Build Retribution package
+description: Assembles the full Retribution application.
runs:
using: composite
steps:
diff --git a/.github/actions/setup-liberation-js/action.yaml b/.github/actions/setup-liberation-js/action.yaml
index 1408e66c..ad5b7727 100644
--- a/.github/actions/setup-liberation-js/action.yaml
+++ b/.github/actions/setup-liberation-js/action.yaml
@@ -1,5 +1,5 @@
-name: Liberation JS set-up
-description: Sets up the Liberation Javascript environment.
+name: Retribution JS set-up
+description: Sets up the Retribution Javascript environment.
runs:
using: composite
steps:
diff --git a/.github/actions/setup-liberation-python/action.yaml b/.github/actions/setup-liberation-python/action.yaml
index 4d2d7877..b634b99c 100644
--- a/.github/actions/setup-liberation-python/action.yaml
+++ b/.github/actions/setup-liberation-python/action.yaml
@@ -1,5 +1,5 @@
-name: Liberation Python set-up
-description: Sets up the Liberation Python environment.
+name: Retribution Python set-up
+description: Sets up the Retribution Python environment.
runs:
using: composite
steps:
diff --git a/game/debriefing.py b/game/debriefing.py
index e21f8ba6..e5da2add 100644
--- a/game/debriefing.py
+++ b/game/debriefing.py
@@ -363,7 +363,7 @@ class Debriefing:
seen = set()
captures = []
for capture in reversed(self.state_data.base_capture_events):
- # The ID string in the JSON file will be the UUID generated from liberation
+ # The ID string in the JSON file will be the UUID generated from retribution
cp_id, new_owner_id_str, _name = capture.split("||")
# Only the most recent capture event matters.
diff --git a/game/unitmap.py b/game/unitmap.py
index 2744ca7f..088d49ce 100644
--- a/game/unitmap.py
+++ b/game/unitmap.py
@@ -1,4 +1,4 @@
-"""Maps generated units back to their Liberation types."""
+"""Maps generated units back to their Retribution types."""
from __future__ import annotations
import itertools
diff --git a/game/version.py b/game/version.py
index 4c092f62..ee43eed0 100644
--- a/game/version.py
+++ b/game/version.py
@@ -30,7 +30,7 @@ def _build_version_string() -> str:
return "-".join(components)
-#: Current version of Liberation.
+#: Current version of Retribution.
VERSION = _build_version_string()
#: The latest version of the campaign format. Increment this version whenever all
diff --git a/qt_ui/windows/preferences/QLiberationPreferences.py b/qt_ui/windows/preferences/QLiberationPreferences.py
index ed56f7af..1f5fefa6 100644
--- a/qt_ui/windows/preferences/QLiberationPreferences.py
+++ b/qt_ui/windows/preferences/QLiberationPreferences.py
@@ -148,7 +148,7 @@ class QLiberationPreferences(QFrame):
"You set an empty DCS Installation directory! "
"
Without this directory, DCS Retribution can not replace the MissionScripting.lua for you and will not work properly. "
"In this case, you need to edit the MissionScripting.lua yourself. The easiest way to do it is to replace the original file (<dcs_installation_directory>/Scripts/MissionScripting.lua) with the file in dcs-liberation distribution (<dcs_liberation_installation>/resources/scripts/MissionScripting.lua)."
- "
You can find more information on how to manually change this file in the Liberation Wiki (Page: Dedicated Server Guide) on GitHub.
A small theater in Russia, progress from Mozdok to Maykop.
This scenario is pretty simple, and is ideal if you want to run a short campaign to try liberation. If your PC is not powerful, this is also the less performance heavy scenario.
+description:A small theater in Russia, progress from Mozdok to Maykop.
This scenario is pretty simple, and is ideal if you want to run a short campaign to try Retribution. If your PC is not powerful, this is also the less performance heavy scenario.
miz: mozdok_to_maykop.miz performance: 0 version: 9.0 diff --git a/resources/plugins/ctld/plugin.json b/resources/plugins/ctld/plugin.json index d50c8e85..b32bb266 100644 --- a/resources/plugins/ctld/plugin.json +++ b/resources/plugins/ctld/plugin.json @@ -3,7 +3,7 @@ "defaultValue": true, "specificOptions": [ { - "nameInUI": "Tailor CTLD for the Liberation specific missions", + "nameInUI": "Tailor CTLD for the Retribution specific missions", "mnemonic": "tailorctld", "defaultValue": true }, diff --git a/resources/theaters/falklands/info.yaml b/resources/theaters/falklands/info.yaml index 3f9e42c0..e0b36f68 100644 --- a/resources/theaters/falklands/info.yaml +++ b/resources/theaters/falklands/info.yaml @@ -17,7 +17,7 @@ climate: day_night_temperature_difference: 11.0 seasons: # "winter" and "summer" are actually interpreted as northern hemisphere - # seasons in liberation, so these seasons are all inverted. + # seasons in Retribution, so these seasons are all inverted. winter: average_pressure: 29.63 average_temperature: 21.0