From e34a8c7875b13c09e67968d65ad0a3b6030a7abf Mon Sep 17 00:00:00 2001
From: MetalStormGhost
Date: Sun, 5 May 2024 11:43:33 +0300
Subject: [PATCH] Renamed CTLD plugin settings to Retribution
Renamed CTLD plugin settings to Retribution, as well as some other miscellaneous files too.
---
.github/actions/build-app/action.yaml | 4 ++--
.github/actions/setup-liberation-js/action.yaml | 4 ++--
.github/actions/setup-liberation-python/action.yaml | 4 ++--
game/debriefing.py | 2 +-
game/unitmap.py | 2 +-
game/version.py | 2 +-
qt_ui/windows/preferences/QLiberationPreferences.py | 4 ++--
resources/campaigns/mozdok_to_maykop.yaml | 2 +-
resources/plugins/ctld/plugin.json | 2 +-
resources/theaters/falklands/info.yaml | 2 +-
10 files changed, 14 insertions(+), 14 deletions(-)
diff --git a/.github/actions/build-app/action.yaml b/.github/actions/build-app/action.yaml
index 23273108..a1e68b79 100644
--- a/.github/actions/build-app/action.yaml
+++ b/.github/actions/build-app/action.yaml
@@ -1,5 +1,5 @@
-name: Build Liberation package
-description: Assembles the full Liberation application.
+name: Build Retribution package
+description: Assembles the full Retribution application.
runs:
using: composite
steps:
diff --git a/.github/actions/setup-liberation-js/action.yaml b/.github/actions/setup-liberation-js/action.yaml
index 1408e66c..ad5b7727 100644
--- a/.github/actions/setup-liberation-js/action.yaml
+++ b/.github/actions/setup-liberation-js/action.yaml
@@ -1,5 +1,5 @@
-name: Liberation JS set-up
-description: Sets up the Liberation Javascript environment.
+name: Retribution JS set-up
+description: Sets up the Retribution Javascript environment.
runs:
using: composite
steps:
diff --git a/.github/actions/setup-liberation-python/action.yaml b/.github/actions/setup-liberation-python/action.yaml
index 4d2d7877..b634b99c 100644
--- a/.github/actions/setup-liberation-python/action.yaml
+++ b/.github/actions/setup-liberation-python/action.yaml
@@ -1,5 +1,5 @@
-name: Liberation Python set-up
-description: Sets up the Liberation Python environment.
+name: Retribution Python set-up
+description: Sets up the Retribution Python environment.
runs:
using: composite
steps:
diff --git a/game/debriefing.py b/game/debriefing.py
index e21f8ba6..e5da2add 100644
--- a/game/debriefing.py
+++ b/game/debriefing.py
@@ -363,7 +363,7 @@ class Debriefing:
seen = set()
captures = []
for capture in reversed(self.state_data.base_capture_events):
- # The ID string in the JSON file will be the UUID generated from liberation
+ # The ID string in the JSON file will be the UUID generated from retribution
cp_id, new_owner_id_str, _name = capture.split("||")
# Only the most recent capture event matters.
diff --git a/game/unitmap.py b/game/unitmap.py
index 2744ca7f..088d49ce 100644
--- a/game/unitmap.py
+++ b/game/unitmap.py
@@ -1,4 +1,4 @@
-"""Maps generated units back to their Liberation types."""
+"""Maps generated units back to their Retribution types."""
from __future__ import annotations
import itertools
diff --git a/game/version.py b/game/version.py
index 4c092f62..ee43eed0 100644
--- a/game/version.py
+++ b/game/version.py
@@ -30,7 +30,7 @@ def _build_version_string() -> str:
return "-".join(components)
-#: Current version of Liberation.
+#: Current version of Retribution.
VERSION = _build_version_string()
#: The latest version of the campaign format. Increment this version whenever all
diff --git a/qt_ui/windows/preferences/QLiberationPreferences.py b/qt_ui/windows/preferences/QLiberationPreferences.py
index ed56f7af..1f5fefa6 100644
--- a/qt_ui/windows/preferences/QLiberationPreferences.py
+++ b/qt_ui/windows/preferences/QLiberationPreferences.py
@@ -148,7 +148,7 @@ class QLiberationPreferences(QFrame):
"You set an empty DCS Installation directory! "
"
Without this directory, DCS Retribution can not replace the MissionScripting.lua for you and will not work properly. "
"In this case, you need to edit the MissionScripting.lua yourself. The easiest way to do it is to replace the original file (<dcs_installation_directory>/Scripts/MissionScripting.lua) with the file in dcs-liberation distribution (<dcs_liberation_installation>/resources/scripts/MissionScripting.lua)."
- "
You can find more information on how to manually change this file in the Liberation Wiki (Page: Dedicated Server Guide) on GitHub.
"
+ "
You can find more information on how to manually change this file in the Retribution Wiki (Page: Dedicated Server Guide) on GitHub."
"
Are you sure that you want to leave the installation directory empty?"
"
This is only recommended for expert users!",
QMessageBox.StandardButton.Yes,
@@ -164,7 +164,7 @@ class QLiberationPreferences(QFrame):
+ " is not a valid directory. DCS Retribution requires the installation directory to replace the MissionScripting.lua"
"
If you ignore this Error, DCS Retribution can not work properly and needs your attention. "
"In this case, you need to edit the MissionScripting.lua yourself. The easiest way to do it is to replace the original file (<dcs_installation_directory>/Scripts/MissionScripting.lua) with the file in dcs-liberation distribution (<dcs_liberation_installation>/resources/scripts/MissionScripting.lua)."
- "
You can find more information on how to manually change this file in the Liberation Wiki (Page: Dedicated Server Guide) on GitHub."
+ "
You can find more information on how to manually change this file in the Retribution Wiki (Page: Dedicated Server Guide) on GitHub."
"
This is only recommended for expert users!",
QMessageBox.StandardButton.Ignore,
QMessageBox.StandardButton.Ok,
diff --git a/resources/campaigns/mozdok_to_maykop.yaml b/resources/campaigns/mozdok_to_maykop.yaml
index de1bbbb7..ab4ba5f9 100644
--- a/resources/campaigns/mozdok_to_maykop.yaml
+++ b/resources/campaigns/mozdok_to_maykop.yaml
@@ -3,7 +3,7 @@ theater: Caucasus
authors: Khopa
recommended_player_faction: Russia 2010
recommended_enemy_faction: USA 1990
-description: A small theater in Russia, progress from Mozdok to Maykop.
This scenario is pretty simple, and is ideal if you want to run a short campaign to try liberation. If your PC is not powerful, this is also the less performance heavy scenario.
+description: A small theater in Russia, progress from Mozdok to Maykop.
This scenario is pretty simple, and is ideal if you want to run a short campaign to try Retribution. If your PC is not powerful, this is also the less performance heavy scenario.
miz: mozdok_to_maykop.miz
performance: 0
version: 9.0
diff --git a/resources/plugins/ctld/plugin.json b/resources/plugins/ctld/plugin.json
index d50c8e85..b32bb266 100644
--- a/resources/plugins/ctld/plugin.json
+++ b/resources/plugins/ctld/plugin.json
@@ -3,7 +3,7 @@
"defaultValue": true,
"specificOptions": [
{
- "nameInUI": "Tailor CTLD for the Liberation specific missions",
+ "nameInUI": "Tailor CTLD for the Retribution specific missions",
"mnemonic": "tailorctld",
"defaultValue": true
},
diff --git a/resources/theaters/falklands/info.yaml b/resources/theaters/falklands/info.yaml
index 3f9e42c0..e0b36f68 100644
--- a/resources/theaters/falklands/info.yaml
+++ b/resources/theaters/falklands/info.yaml
@@ -17,7 +17,7 @@ climate:
day_night_temperature_difference: 11.0
seasons:
# "winter" and "summer" are actually interpreted as northern hemisphere
- # seasons in liberation, so these seasons are all inverted.
+ # seasons in Retribution, so these seasons are all inverted.
winter:
average_pressure: 29.63
average_temperature: 21.0