Renamed CTLD plugin settings to Retribution

Renamed CTLD plugin settings to Retribution, as well as some other miscellaneous files too.
This commit is contained in:
MetalStormGhost 2024-05-05 11:43:33 +03:00 committed by Raffson
parent 79d79645b0
commit e34a8c7875
10 changed files with 14 additions and 14 deletions

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@ -1,5 +1,5 @@
name: Build Liberation package
description: Assembles the full Liberation application.
name: Build Retribution package
description: Assembles the full Retribution application.
runs:
using: composite
steps:

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@ -1,5 +1,5 @@
name: Liberation JS set-up
description: Sets up the Liberation Javascript environment.
name: Retribution JS set-up
description: Sets up the Retribution Javascript environment.
runs:
using: composite
steps:

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@ -1,5 +1,5 @@
name: Liberation Python set-up
description: Sets up the Liberation Python environment.
name: Retribution Python set-up
description: Sets up the Retribution Python environment.
runs:
using: composite
steps:

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@ -363,7 +363,7 @@ class Debriefing:
seen = set()
captures = []
for capture in reversed(self.state_data.base_capture_events):
# The ID string in the JSON file will be the UUID generated from liberation
# The ID string in the JSON file will be the UUID generated from retribution
cp_id, new_owner_id_str, _name = capture.split("||")
# Only the most recent capture event matters.

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@ -1,4 +1,4 @@
"""Maps generated units back to their Liberation types."""
"""Maps generated units back to their Retribution types."""
from __future__ import annotations
import itertools

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@ -30,7 +30,7 @@ def _build_version_string() -> str:
return "-".join(components)
#: Current version of Liberation.
#: Current version of Retribution.
VERSION = _build_version_string()
#: The latest version of the campaign format. Increment this version whenever all

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@ -148,7 +148,7 @@ class QLiberationPreferences(QFrame):
"You set an empty DCS Installation directory! "
"<br/><br/>Without this directory, DCS Retribution can not replace the MissionScripting.lua for you and will not work properly. "
"In this case, you need to edit the MissionScripting.lua yourself. The easiest way to do it is to replace the original file (&lt;dcs_installation_directory&gt;/Scripts/MissionScripting.lua) with the file in dcs-liberation distribution (&lt;dcs_liberation_installation&gt;/resources/scripts/MissionScripting.lua)."
"<br/><br/>You can find more information on how to manually change this file in the Liberation Wiki (Page: Dedicated Server Guide) on GitHub.</p>"
"<br/><br/>You can find more information on how to manually change this file in the Retribution Wiki (Page: Dedicated Server Guide) on GitHub.</p>"
"<br/><br/>Are you sure that you want to leave the installation directory empty?"
"<br/><br/><strong>This is only recommended for expert users!</strong>",
QMessageBox.StandardButton.Yes,
@ -164,7 +164,7 @@ class QLiberationPreferences(QFrame):
+ " is not a valid directory. DCS Retribution requires the installation directory to replace the MissionScripting.lua"
"<br/><br/>If you ignore this Error, DCS Retribution can not work properly and needs your attention. "
"In this case, you need to edit the MissionScripting.lua yourself. The easiest way to do it is to replace the original file (&lt;dcs_installation_directory&gt;/Scripts/MissionScripting.lua) with the file in dcs-liberation distribution (&lt;dcs_liberation_installation&gt;/resources/scripts/MissionScripting.lua)."
"<br/><br/>You can find more information on how to manually change this file in the Liberation Wiki (Page: Dedicated Server Guide) on GitHub.</p>"
"<br/><br/>You can find more information on how to manually change this file in the Retribution Wiki (Page: Dedicated Server Guide) on GitHub.</p>"
"<br/><br/><strong>This is only recommended for expert users!</strong>",
QMessageBox.StandardButton.Ignore,
QMessageBox.StandardButton.Ok,

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@ -3,7 +3,7 @@ theater: Caucasus
authors: Khopa
recommended_player_faction: Russia 2010
recommended_enemy_faction: USA 1990
description: <p>A small theater in Russia, progress from Mozdok to Maykop.</p><p>This scenario is pretty simple, and is ideal if you want to run a short campaign to try liberation. If your PC is not powerful, this is also the less performance heavy scenario.</p>
description: <p>A small theater in Russia, progress from Mozdok to Maykop.</p><p>This scenario is pretty simple, and is ideal if you want to run a short campaign to try Retribution. If your PC is not powerful, this is also the less performance heavy scenario.</p>
miz: mozdok_to_maykop.miz
performance: 0
version: 9.0

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@ -3,7 +3,7 @@
"defaultValue": true,
"specificOptions": [
{
"nameInUI": "Tailor CTLD for the Liberation specific missions",
"nameInUI": "Tailor CTLD for the Retribution specific missions",
"mnemonic": "tailorctld",
"defaultValue": true
},

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@ -17,7 +17,7 @@ climate:
day_night_temperature_difference: 11.0
seasons:
# "winter" and "summer" are actually interpreted as northern hemisphere
# seasons in liberation, so these seasons are all inverted.
# seasons in Retribution, so these seasons are all inverted.
winter:
average_pressure: 29.63
average_temperature: 21.0